Custom Creature Death

Post » Tue May 10, 2011 3:32 am

Ok, so I made a Death Animation for my creature because I thought that it was easier than making Havok (or maybe just because I did'nt understand how to make Havok).

Now the creature worked fine in every way but there was a 'small' problem ... when it died it lost collision.

The bigger problem that I am noticing now is that if I kill the creature and then change the cell and come back (or simply reload a game)... then its standing in the 'pose' mode instead of remaining in the position it died in.

So is there a way I can fix this without making havok?
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Tue May 10, 2011 4:33 am

Ok, so I made a Death Animation for my creature because I thought that it was easier than making Havok (or maybe just because I did'nt understand how to make Havok).

Now the creature worked fine in every way but there was a 'small' problem ... when it died it lost collision.


Collision and Havok are the same thing -> if what your referring to is the Living Collision that is generated based on the BSBounds shape all creatures lose this when they die.

The bigger problem that I am noticing now is that if I kill the creature and then change the cell and come back (or simply reload a game)... then its standing in the 'pose' mode instead of remaining in the position it died in.

So is there a way I can fix this without making havok?


Node Position on Death is usually saved in save games even for nodes without Collision Shapes -> though there is a known issue with dead actors returning to their Bind Pose when you leave an area and return some time later, your probably getting hit by this problem maybe because you do not have even one Collision Shape (which at least one is required to be able to loot the dead creature).
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Tue May 10, 2011 10:54 am

Collision and Havok are the same thing -> if what your referring to is the Living Collision that is generated based on the BSBounds shape all creatures lose this when they die.


I used to get confused by this so I started calling the red BSBound thing as 'collision' and the green shapes that takes over after death as 'Havok'. Anyways you get the point :P

Node Position on Death is usually saved in save games even for nodes without Collision Shapes -> though there is a known issue with dead actors returning to their Bind Pose when you leave an area and return some time later, your probably getting hit by this problem maybe because you do not have even one Collision Shape (which at least one is required to be able to loot the dead creature).


Yes, I don't have any of the green collision shapes. (and yes the corpse is not lootable) ... guess I will have to add Havok after all.


Anyways any ideas on where approximately should I link the collision shape (I intend to add only one).

I remember that once I added one to each of the legs and when the creature died the legs got stretched like chewed gum all over the screen.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Mon May 09, 2011 11:05 pm

Also can I like copy one of the capsules from some original oblivon creatures in nifscope?
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Tue May 10, 2011 4:03 am

Also can I like copy one of the capsules from some original oblivon creatures in nifscope?


Yes, this is what I did for my First CC as when I did that Creature we could not export any kind of Collisions, the Exporters were not mature enough at the time.

The First release of Akatosh was done in this manner, I have since updated him completely.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am


Return to IV - Oblivion