Custom Game should give XP and why

Post » Thu Aug 13, 2009 9:48 pm

Were you a X-Box Live gold membership back in 2004 and playing Halo 2? Everyone was playing custom games and those amazing games were filled with 16 players, it was the best moment in X-Box Live history.

With most games nowadays, the game accord so much importance to grinding, gaining XP and unlocking stuff that everyone is pretty much lone wolf or playing in small squad in matchmaking just trying to unlock their new weapons.

R6 Vegas 2 is one of the only game that is doing it right and does encourage gamers to be a gaming community. There is pretty much no Ranked Match, it's mostly all custom games and in those custom games you can still gain XP and unlock your stuff.

Crysis 2, CoD and Halo: Reach are not healthy for the gaming community or for the gaming industry. Please allow the players to gain XP in custom games also, it's no different from bringing a party of 10 friends in matchmaking.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Thu Aug 13, 2009 6:38 pm

But if everyone had that option the lone wolfs would grab 1 other person and boost just to get their stuff.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Fri Aug 14, 2009 5:39 am

But if everyone had that option the lone wolfs would grab 1 other person and boost just to get their stuff.

What you just said reminds me of a guy on the Halo forums that once said ''I don't care if Bungie is blocking half of my playlist to force me to buy the DLC. I'll buy the DLC because they allow you to get double XP during week-end!''. = WTF


Guys, you'll have to get over it, there are plenty of ways to Level Up faster and what does matter to you the most?

Do you prefer to reach your freaking no life Lv. 50?

Or do you prefer to enjoy a game with a great community? If you care more about having a great time with the game, you won't care that some stupid people will waste their time trying to level up faster in custom games.

And as I said, Rainbow Six Vegas 2 works like that, it's an outstanding model to follow and should be praised. Also, playing custom games with a group of people that actually have a decent connection could be a decent alternative until they patch the game.

Also, players must have a choice. Matchmaking should just be one way to play the game, custom game should be the other. There is no reason why it shouldn't give XP. Matchmaking should only exist to provide a quick search to find players and it's not like you can't cheat in Matchmaking to boost up, because as I said... it,s possible to join a room with more than 6 friends.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Thu Aug 13, 2009 11:01 pm

I get what you're saying Hyrage, but matchmaking and a persistent leveling system within it is how games work now and it's how they're going to work until the next evolution comes along. I'm not saying I personally have a problem with them changing it so that they give experience for custom games, but I don't see it happening. Any game developer wants quick matchmaking times for the community and if giving players that so-called carrot to go after weather it's via experience, unlocks, etc. keeps people in the pool of players, then it's what they'll do.

I honestly don't see it as that big of a deal. If I want to play custom games, I could care less about earning experience or unlocks while doing so. I'd still have fun with my friends.
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Fri Aug 14, 2009 1:22 am

As I said, Rainbow Six: Vegas 2, a franchise that introduced Unlockables before CoD4, actually proves that custom game should give XP. And it works very well.

Where we are going is ''killing multiplayer experiences and competitive gaming''; that's the future if it doesn't stop and that's a big deal. That's another subject, but things better change fast, it's already late.

User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Thu Aug 13, 2009 9:34 pm

Will never happen, boosters paradise. It would create an imbalance in how people level up allowing them to create circumstances in which they can unduly benefit.

All it takes is a couple to ruin it for the whole.
User avatar
Mari martnez Martinez
 
Posts: 3500
Joined: Sat Aug 11, 2007 9:39 am

Post » Thu Aug 13, 2009 9:30 pm

Will never happen, boosters paradise. It would create an imbalance in how people level up allowing them to create circumstances in which they can unduly benefit.

All it takes is a couple to ruin it for the whole.
You guys are blind or something.

Rainbow Six: Vegas 2 works perfectly and it's all about custom games and it's a game like Crysis 2 in which you unlock stuff. There are thousand of ways to boost, not allowing us to gain XP in custom games only prevents us from having a greater experience with Crysis 2.

In gaming, you always have gamers that only want to play matchmaking and others that only want to play custom games. There is no reason why they should be punished by not allowing them to gain XP.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Fri Aug 14, 2009 2:45 am

Will never happen, boosters paradise. It would create an imbalance in how people level up allowing them to create circumstances in which they can unduly benefit.

All it takes is a couple to ruin it for the whole.

god forbid they boost and get all of the weapons. i means its not like everybody has access to the scar. wait a minute, everybody does have access to the scar. I'm sure it kills you inside that they got those shiny new dogs tags before you though. awww

as for the other, multiplayer is mostly **** now, but don't say stupid things like multiplayer and gaming as a whole is coming to an end. makes you look and sound stupid
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri Aug 14, 2009 6:31 am

Will never happen, boosters paradise. It would create an imbalance in how people level up allowing them to create circumstances in which they can unduly benefit.

All it takes is a couple to ruin it for the whole.

god forbid they boost and get all of the weapons. i means its not like everybody has access to the scar. wait a minute, everybody does have access to the scar. I'm sure it kills you inside that they got those shiny new dogs tags before you though. awww

as for the other, multiplayer is mostly **** now, but don't say stupid things like multiplayer and gaming as a whole is coming to an end. makes you look and sound stupid
Sorry Chris, but if you were gaming competitively since 7 years ago, core games are dying because what you get now are casual wannabe competitive games. If you were part of that public target ''competitive gaming'' and had nothing to play better than what was there 7 years ago, how would you feel right now in 2011? Pretty bad.

Sure, we get cool singleplayer and coop games, but competitive games? Halo, CoD, BF:BC2, Homefront, Crysis 2 or R6 Vegas are all casual games that pretend they were designed for core gamers, but were made easier in order to appeal to a larger audience. Now, most game devs are told to copy CoD including the flaws, because they don,t know anymore what's good and bad, they were lost for so long. I'm a game dev, let me tell you about, I'm right into it. Fortunately, some of us still remember and do what we can to sovle the problem and bring back to core gamers the games they deserve, because they were put aside for a very long time.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Fri Aug 14, 2009 10:23 am

Will never happen, boosters paradise. It would create an imbalance in how people level up allowing them to create circumstances in which they can unduly benefit.

All it takes is a couple to ruin it for the whole.

god forbid they boost and get all of the weapons. i means its not like everybody has access to the scar. wait a minute, everybody does have access to the scar. I'm sure it kills you inside that they got those shiny new dogs tags before you though. awww

as for the other, multiplayer is mostly **** now, but don't say stupid things like multiplayer and gaming as a whole is coming to an end. makes you look and sound stupid
Sorry Chris, but if you were gaming competitively since 7 years ago, core games are dying because what you get now are casual wannabe competitive games. If you were part of that public target ''competitive gaming'' and had nothing to play better than what was there 7 years ago, how would you feel right now in 2011? Pretty bad.

Sure, we get cool singleplayer and coop games, but competitive games? Halo, CoD, BF:BC2, Homefront, Crysis 2 or R6 Vegas are all casual games that pretend they were designed for core gamers, but were made easier in order to appeal to a larger audience. Now, most game devs are told to copy CoD including the flaws, because they don,t know anymore what's good and bad, they were lost for so long. I'm a game dev, let me tell you about, I'm right into it. Fortunately, some of us still remember and do what we can to sovle the problem and bring back to core gamers the games they deserve, because they were put aside for a very long time.


i've been playing games for well over 7 years, so don't try that one. depends on which halo your talking about. reach was ****, proven by that fact that they can't even be bothered to make their own maps for it anymore. bungies pathetic. **** cod. there is nothing wrong or casual about bf:bc1 or 2. they're exactly how they should be, if you svck your going to **** svck. although if your talking about regular mode in bc2 that's another story, that was a dumb idea. homefront svcks ass. crysis could be good if it was so **** up at the moment. even though it's not a multiplayer game, the last splinter cell was the biggest pile of casual dog **** that's been out in years but your not fighting anything. casuals are the majority and guess what the majority wants. you guess it more **** cod.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Fri Aug 14, 2009 7:35 am

Good, then fight for some changes. But the big picture is, if competitive gaming dies, what makes game fun dies, since that type of gaming revolves around that.

Custom games are necessary to healthy competitive gaming.
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Thu Aug 13, 2009 11:41 pm

Were you a X-Box Live gold membership back in 2004 and playing Halo 2? Everyone was playing custom games and those amazing games were filled with 16 players, it was the best moment in X-Box Live history.

With most games nowadays, the game accord so much importance to grinding, gaining XP and unlocking stuff that everyone is pretty much lone wolf or playing in small squad in matchmaking just trying to unlock their new weapons.

R6 Vegas 2 is one of the only game that is doing it right and does encourage gamers to be a gaming community. There is pretty much no Ranked Match, it's mostly all custom games and in those custom games you can still gain XP and unlock your stuff.

Crysis 2, CoD and Halo: Reach are not healthy for the gaming community or for the gaming industry. Please allow the players to gain XP in custom games also, it's no different from bringing a party of 10 friends in matchmaking.

Your entire argument is that is that not having XP in custom matches is unhealthy for the games industry because other games in the past didn't do this. That's not an argument; since the exclusion of XP in custom games, there has been significant growth in the games industry (see every Online FPS and other games).

It's fine if you want XP in custom games, but don't hide it between non-sequitar and falsified arguments. I agree that if XP is metaphoric of actual player experience, custom games should be allowed to have XP; I dislike it when games separate XP between ranked and unranked. However, let me remind you that Halo 2 didn't have unlocks to accompany the game. When you add things like that, mechanics and rules need to be tweaked.

Saying XP in custom games encourages community is like saying ranked matches breed friendliness and compassion for all mankind; XP and scoreboards breed competition. The way to generate community is, as always, a freaking server browser (hint-hint-EA).
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Thu Aug 13, 2009 8:32 pm


Your entire argument is that is that not having XP in custom matches is unhealthy for the games industry because other games in the past didn't do this. That's not an argument; since the exclusion of XP in custom games, there has been significant growth in the games industry (see every Online FPS and other games).

It's fine if you want XP in custom games, but don't hide it between non-sequitar and falsified arguments. I agree that if XP is metaphoric of actual player experience, custom games should be allowed to have XP; I dislike it when games separate XP between ranked and unranked. However, let me remind you that Halo 2 didn't have unlocks to accompany the game. When you add things like that, mechanics and rules need to be tweaked.

Saying XP in custom games encourages community is like saying ranked matches breed friendliness and compassion for all mankind; XP and scoreboards breed competition. The way to generate community is, as always, a freaking server browser (hint-hint-EA).
What growth? Copying CoD? Back in Halo 2 it was about reaching higher Skill Levels, not just a stupid Rank. Ranks or Grade are a regression. CoD is a regression, Homefront is the cream of regression. Most hardcoe more (BF:BC2 and COD) are more casual than the default setting. What growth are you talking about? That more casual gamers think CoD takes skills?

The only reason why XP is required in Custom Games is because if there isn't, most people will find it to be a waste of time, because they won't get XP and be able to unlock the weapons they dream to play with.

Because the game doesn't encourage people to play together in Custom Games, it's bad for gaming and it's bad for the community, because custom games are playing a major role when it comes to expand a community and keep a game alive, because it's fun to play with a group of people that are there to have fun, not mostly to prestige.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Thu Aug 13, 2009 11:46 pm

What growth? Copying CoD? Back in Halo 2 it was about reaching higher Skill Levels, not just a stupid Rank.

So? It only occurred in Rank matches. You couldn't alter your skill in custom games. There's that point deconstructed: Halo 2 didn't offer experience in custom games.

The only reason why XP is required in Custom Games is because if there isn't, most people will find it is a waste of time, because they won't get XP and be able to unlock the weapons they dream to play with.

XP isn't "required" in custom games. You're generally thinking of player matches. Not having XP does not make Custom games a waste of time; I played custom games in CoD4, Halo 3, GoW2 most of the time I actually had the games. I used matchmaking when none of my mates were on. Just because I don't unlock weapons doesn't mean I don't enjoy the gameplay. Get off the soapbox.

Because the game doesn't encourage people to play together in Custom Games, it's bad for gaming and it's bad for the community, because custom games are playing a major role when it comes to expand a community and keep a game alive, because it's fun to play with a group of people that are there to have fun, not mostly to prestige.

So...games should have custom games, because they encourage community...and communities have custom games? That's not an argument: that's circular logic.

Sure, it's fun to play in a custom game but none of that is a good argument for introducing XP in custom games. You're basically asking for XP to breed community, but the XP will breed more competition and lead to matchmaking...like it did the last freaking time the gaming industry did such an absurd thing.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Fri Aug 14, 2009 2:34 am

Sorry but you missed the whole point.

I brought Halo 2 as example, because it's a game that didn't have weapons to unlock, but was using a Skill Level system per gametype that was filling that role, without having a negative impact on custom games. It was fun to reach higher levels, but it wasn't the more important than enjoying the game itself.

Custom games are essential because it's all about playing with a lot of friends and competitive gaming. You don't expect to have competitive gaming by playing against random people in matchmaking that are not even classified by skill levels.

Matchmaking is good just to search a quick game that you don't care much about. Matchamking = shrotcut ot find games, nothing more.

Unlockable were created to keep people addicted from playing and give a little bit more replay value to the game; by playing (custom games or matchmaking; it doesn't matter). It's a failure not to consider that some people have no intention to get involved into matchmaking; they shouldn't be penalized.

The goal of a MP game isn't to unlock stuff, it's to play a game. There is no valuable enough reason to not give XP in custom games. Boosters and hackers will always exist, even in matchmaking - live with it.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Fri Aug 14, 2009 6:30 am

Sorry but you missed the whole point.

No I didn't. You just phrased an illogical argument.

I brought Halo 2 as example, because it's a game that didn't have weapons to unlock, but was using a Skill Level system per gametype that was filling that role, without having a negative impact on custom games. It was fun to reach higher levels, but it wasn't the more important than enjoying the game itself.

Again, Halo didn't have XP in customs games; you couldn't change your skill level by playing in custom games. Your argument is that having custom matches are good. Yeah, so all of the other games released have custom matches. The difference between them is that Halo does not have classes, the others do. The only thing you're really arguing is that classes are bad, and you frankly haven't done a good job at arguing that either.

You can still just enjoy the game via Custom matches in every other online shooter released in the past three years.

Custom games are essential because it's all about playing with a lot of friends and competitive gaming. You don't expect to have competitive gaming by playing against random people in matchmaking that are not even classified by skill levels.

Yes. You can have competition in random ranked matches. That's the entire premise behind ranked matches. I don't expect to have competitive gaming in a custom match that's about fun. You're still asserting opinion with an illogical argument.

Matchmaking is good just to search a quick game that you don't care much about. Matchamking = shrotcut ot find games, nothing more.

I use it to find similarly minded players I can invite to a custom game later on. So, yes, it is something more. Another argument you can't support.

Unlockable were created to keep people addicted from playing and give a little bit more replay value to the game; by playing (custom games or matchmaking; it doesn't matter). It's a failure not to consider that some people have no intention to get involved into matchmaking; they shouldn't be penalized.

No, it's a gameplay mechanic and developers are allowed to construct their game however the heck they'd like. If you think you can do better, go mod the game or create your own. I realize it's an age-old rebuttal, but the fact is that unlocks are a mechanic that the game holds. It's how they wanted to run the game, such as Halos weapons on the map as opposed to classes, or Counter-Strikes mechanic of buying your own guns.

The goal of a MP game isn't to unlock stuff, it's to play a game. There is no valuable enough reason to not give XP in custom games. Boosters and hackers will always exist, even in matchmaking - live with it.

And most people still play the game to have fun, even without unlocks. Such as myself and my friends. here is no logical reason to include XP in custom games, judging from your argument. You haven't logically proven anything - live with it and Learn2Logic
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Fri Aug 14, 2009 4:48 am

I perfer to get my freaking no life lv. 50, just because its not a bunch of friends having fun goofing around doesnt mean its not a gaming community.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Thu Aug 13, 2009 11:03 pm

Again, Halo didn't have XP in customs games; you couldn't change your skill level by playing in custom games. Your argument is that having custom matches are good. Yeah, so all of the other games released have custom matches. The difference between them is that Halo does not have classes, the others do. The only thing you're really arguing is that classes are bad, and you frankly haven't done a good job at arguing that either.

You really don't get it. The difference remains in the fact that despite Halo had a way to level up, nothing in the game was pushing the players to play more matchmaking than custom games unlike most FPS games nowadays that still are trying to copy Halo and CoD and really don't understand why those games sold or what was good and bad about them.

Yes. You can have competition in random ranked matches. That's the entire premise behind ranked matches. I don't expect to have competitive gaming in a custom match that's about fun. You're still asserting opinion with an illogical argument.
Ranked match? You are certainly not talking about Halo, CoD or Crysis 2, right? Most FPS games actually match people based on their grade and not on their possible skill level, well unless we go back to a system similar to Halo 2 or 3. That's not competitive.

Matchmaking
I use it to find similarly minded players I can invite to a custom game later on. So, yes, it is something more. Another argument you can't support.
Isn't just faster and more efficient to invite the friends of a friends of a friends of another friend? Because you see with logic, I don't add friends with who I don't share any similar interests and I usually the people I play with have friends that share similar goals. Custom games is an efficient way to find more people that could remain in your friend list for a long time.

Unlockable were created to keep people addicted from playing and give a little bit more replay value to the game; by playing (custom games or matchmaking; it doesn't matter). It's a failure not to consider that some people have no intention to get involved into matchmaking; they shouldn't be penalized.
No, it's a gameplay mechanic and developers are allowed to construct their game however the heck they'd like. If you think you can do better, go mod the game or create your own. I realize it's an age-old rebuttal, but the fact is that unlocks are a mechanic that the game holds. It's how they wanted to run the game, such as Halos weapons on the map as opposed to classes, or Counter-Strikes mechanic of buying your own guns.
Yes, it can be perceived as a mechanic (not a gameplay mechanic - that's for an action), but it's especially there to make you addicted for a longer period of time. You're a fool if you don't understand that it's just there to make you an addict and give you replay value and it gives additional reasons to play. It doesn't take much for a player to keep playing a game that isn't frustrating; that all about engagement.

The goal of a MP game isn't to unlock stuff, it's to play a game. There is no valuable enough reason to not give XP in custom games. Boosters and hackers will always exist, even in matchmaking - live with it.
And most people still play the game to have fun, even without unlocks. Such as myself and my friends. here is no logical reason to include XP in custom games, judging from your argument. You haven't logically proven anything - live with it and Learn2Logic
The sales and number of players on very specific games actually say the opposite. People are obsessed about those grades and unlocks; that's an undeniable fact. Remove that, the number of players will drop; Halo: Reach is an outstanding proof of that. The fact is, grades and unlocks became more important than player skills nowadays; that's exactly why if there are no XP in custom games; the mass won't be interested into playing custom games.

A great example is Forge with Halo: Reach and Custom Games. A lot less people are using Forge, because there is no point to play custom maps when custom games doesn't give Credits (Cr). So basically Bungie wasted months of development on making the Custom Game gametype editor and Forge, because their game mostly encourage people to unlock new armor parts and Ranks. Since Crysis 2 is designed in a similar way, it's also badly designed.

And where you totally fail to think about the subject is why would I get XP from beating my friends in Matchmaking> Team Action> map Parking Deck and receive no XP for Custom Game> Team Action> map Parking Deck? In both cases, both teams are filled by my friend list. It doesn't make sense. A player should get more XP facing pro players in a Custom game than while facing random rookies in Matchmaking; most players are terrible on X-Box Live.

Matchmaking isn't a mode, Multiplayer is. Matchmaking is exclusively a ''Quick Search'' and always been. It doesn't make any sense to get XP in Matchmaking and not in Custom Games and as I said earlier, you always have players that exclusively want to play matchmaking and others that only want to play custom games.

I can only observe that you have absolutely no valuable argument that actually proves that Custom Games shouldn't give any XP, especially when in a game like R6 Vegas 2, players are actually getting XP and everything is perfectly fine. Every argument brought about boosting is crap, because you can already do such things in Matchmaking.

In resume, Custom Games should give XP to players.


User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Thu Aug 13, 2009 11:06 pm

I don't play for Leaderboard stats

I don't play for KD ratios.

I don't play for High levels.

I play for fun, and that is humiliating people online and messing around.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Fri Aug 14, 2009 6:34 am

I don't play for Leaderboard stats

I don't play for KD ratios.

I don't play for High levels.

I play for fun, and that is humiliating people online and messing around.
Good, and what is for or against allowing the game to give XP to players in custom games in all that post?
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Thu Aug 13, 2009 9:57 pm

In resume, Custom Games should give XP to players.

Lol, retard.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Fri Aug 14, 2009 8:13 am

In resume, Custom Games should give XP to players.

Lol, retard.
So R6 Vegas 2 is broken, right?
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Thu Aug 13, 2009 9:12 pm

So R6 Vegas 2 is broken, right?

Lol.

Why the hell would I humor you at this point? Every argument you present is non sequitur and irrelevant to your main conclusion. You're giving no reason for your conclusion that hasn't been stared down, chewed up, and spat in your face. Valid points that you do make have nothing to do with your main conclusion and can be discounted.

There's no reason you deserve XP in Custom games. If the using a sparkly new weapon is that important to your enjoyment of a core game that it ruins custom games for you, then you're no better than the "random rookies" (statistically makes no sense anyway) that you're pioneering against.

So, in conclusion, I can only sum up my future responses to you with:

Lol, retard.
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Thu Aug 13, 2009 11:51 pm

Then you should read everything again, because I can't give you glasses or a new bain.
Sorry.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Fri Aug 14, 2009 9:21 am

You get credits in Halo Reach customs I don't know what you're playing. Other than that though unless the xp were limited per game I could see a lot of boosting happening.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Next

Return to Crysis