» Thu Aug 13, 2009 11:03 pm
Again, Halo didn't have XP in customs games; you couldn't change your skill level by playing in custom games. Your argument is that having custom matches are good. Yeah, so all of the other games released have custom matches. The difference between them is that Halo does not have classes, the others do. The only thing you're really arguing is that classes are bad, and you frankly haven't done a good job at arguing that either.
You really don't get it. The difference remains in the fact that despite Halo had a way to level up, nothing in the game was pushing the players to play more matchmaking than custom games unlike most FPS games nowadays that still are trying to copy Halo and CoD and really don't understand why those games sold or what was good and bad about them.
Yes. You can have competition in random ranked matches. That's the entire premise behind ranked matches. I don't expect to have competitive gaming in a custom match that's about fun. You're still asserting opinion with an illogical argument.
Ranked match? You are certainly not talking about Halo, CoD or Crysis 2, right? Most FPS games actually match people based on their grade and not on their possible skill level, well unless we go back to a system similar to Halo 2 or 3. That's not competitive.
Matchmaking
I use it to find similarly minded players I can invite to a custom game later on. So, yes, it is something more. Another argument you can't support.
Isn't just faster and more efficient to invite the friends of a friends of a friends of another friend? Because you see with logic, I don't add friends with who I don't share any similar interests and I usually the people I play with have friends that share similar goals. Custom games is an efficient way to find more people that could remain in your friend list for a long time.
Unlockable were created to keep people addicted from playing and give a little bit more replay value to the game; by playing (custom games or matchmaking; it doesn't matter). It's a failure not to consider that some people have no intention to get involved into matchmaking; they shouldn't be penalized.
No, it's a gameplay mechanic and developers are allowed to construct their game however the heck they'd like. If you think you can do better, go mod the game or create your own. I realize it's an age-old rebuttal, but the fact is that unlocks are a mechanic that the game holds. It's how they wanted to run the game, such as Halos weapons on the map as opposed to classes, or Counter-Strikes mechanic of buying your own guns.
Yes, it can be perceived as a mechanic (not a gameplay mechanic - that's for an action), but it's especially there to make you addicted for a longer period of time. You're a fool if you don't understand that it's just there to make you an addict and give you replay value and it gives additional reasons to play. It doesn't take much for a player to keep playing a game that isn't frustrating; that all about engagement.
The goal of a MP game isn't to unlock stuff, it's to play a game. There is no valuable enough reason to not give XP in custom games. Boosters and hackers will always exist, even in matchmaking - live with it.
And most people still play the game to have fun, even without unlocks. Such as myself and my friends. here is no logical reason to include XP in custom games, judging from your argument. You haven't logically proven anything - live with it and Learn2Logic
The sales and number of players on very specific games actually say the opposite. People are obsessed about those grades and unlocks; that's an undeniable fact. Remove that, the number of players will drop; Halo: Reach is an outstanding proof of that. The fact is, grades and unlocks became more important than player skills nowadays; that's exactly why if there are no XP in custom games; the mass won't be interested into playing custom games.
A great example is Forge with Halo: Reach and Custom Games. A lot less people are using Forge, because there is no point to play custom maps when custom games doesn't give Credits (Cr). So basically Bungie wasted months of development on making the Custom Game gametype editor and Forge, because their game mostly encourage people to unlock new armor parts and Ranks. Since Crysis 2 is designed in a similar way, it's also badly designed.
And where you totally fail to think about the subject is why would I get XP from beating my friends in Matchmaking> Team Action> map Parking Deck and receive no XP for Custom Game> Team Action> map Parking Deck? In both cases, both teams are filled by my friend list. It doesn't make sense. A player should get more XP facing pro players in a Custom game than while facing random rookies in Matchmaking; most players are terrible on X-Box Live.
Matchmaking isn't a mode, Multiplayer is. Matchmaking is exclusively a ''Quick Search'' and always been. It doesn't make any sense to get XP in Matchmaking and not in Custom Games and as I said earlier, you always have players that exclusively want to play matchmaking and others that only want to play custom games.
I can only observe that you have absolutely no valuable argument that actually proves that Custom Games shouldn't give any XP, especially when in a game like R6 Vegas 2, players are actually getting XP and everything is perfectly fine. Every argument brought about boosting is crap, because you can already do such things in Matchmaking.
In resume, Custom Games should give XP to players.