Will accessing a function from another script tie up that function until it is done for each script that calls it?
in other words...
is it better to repeat the same code in various actor magic scripts or have all those magic scripts all access the same function form the same quest script?
By "better" I mean what gets ALL of the scripts done all together as fast as possible when using the same lines of code such as:
Debug.SendAnimationEvent(Actor2, "Sprintstop")
Actor1.Pushactoraway(Actor2, 1.0)