So I have an activator. If I use the vanilla motorcycle model (Vehicles\Motorcycle01.NIF) it makes loud metallic sounds when thrown around (as it bounces off the ground, etc.). If I use a custom motorcycle model (mm\motorcycle_wm.nif) it makes no sound when thrown around.
The custom motorcycle used the vanilla one as a base; I replaced the model and collision model, plus tweaked some of the rigidbody settings.
What am I missing? Does the nif actually control the impact sound? Is it a file name issue?
Queue