Custom npc to player talk, like valen dreth

Post » Fri May 31, 2013 12:14 am

I want an NPC to say a few lines to the player when the player approaches.

I have set up the NPC with variable, created the quest, added an idle anim for crossed arms and talking when the player approaches and the conversation lines (3 of them) are running.

The player approaches the NPC and I know the quest is running and the talk lines variables are running because the npc crosses his arms as the conversation idle engages. I have done the custom voices for the NPC. He speaks the first line only if I try a hello package, but when they are run on a conversation area of the quest the npc does not actually speak.

Help! I seem to be missing something. I noticed in the valendreth chargen quest that valendrethref.talks is there, but I cant work out what it actually does. What kicks off the NPC actually saying the dialogue?

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