Custom NPC won't say some of his topics ?

Post » Sun Sep 15, 2013 10:54 am

Hi :)

I'm new to this community but modding for quite some time now, on the nexus.

So basically I created a custom follower, which I voiced. Every lines he says are in the same quest, but there are some topics that I never heard... :(

It's his "BleedOut" lines, whenever he exits this state he yell his Taunt topics instead of the right ones. :/ I checked the conditions other NPCs have and put the same (I think it's "IsPlayer=0" or something like that) but that changed nothing.

So is there anything special you have to do for the BleedOut lines ?

I also thought to script for this, like whenever he enter/exit the bleedout state he says something. Maybe you have to use the "Say" command ? Sadly I never tried it since I'm quite busy at the moment, I can't get the syntax right, even if it seems to be a quite simple script.

Thank you A LOT for any help in advance. :)

Cheer

Alex

User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sun Sep 15, 2013 1:36 am

You probably want to make sure you have the voicetyped restricted to your custom one, or your NPC could say the lines from any voicetype.

Not sure if that is the cause, just throwing some thoughts out there.

User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sun Sep 15, 2013 2:15 am

You mean add a condition IsActor NPC = 1 ? I'm not entirely sure but I think on the quest condition (not the topic condition) I put that one, that should do the trick right ?

Thanks for the reply :)

User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am


Return to V - Skyrim