The object must have 'BSFadeNode' as its root, not 'NiNode'. Also, your object has no collision, so even if you got it into the game you would be able to walk right through it.
Generally the easiest way to get a simple object into the game is to use Nifskope to copy your mesh into an existing object (and then rename it, of course). To do this, you would locate the NiTriStripsData block in your ambulance model, copy it, and then paste it into a suitable, similar object. Then you would get the NiTriStrips entry in that object to point to your new, copied NiTriStripsData block and delete the old one. I'm pretty sure there are some videos up on Youtube that show exactly how to do this - have a search round. You would also have to adjust the collision box to match the shape of your ambulance using your modelling program (and use a similar process to get the new model into the nif).