I took the vanilla 32 pistol and ever so slightly modified it, (lengthened the barrel and changed the sights), most importantly I re-worked the UV's so i could properly texture it;
with other items, statics, clothing, etc, I have been able to replace and reconnect the custom mesh in the vanilla nif through nifskope,
the problem with the weapon is myriad, first when i try to reconnect the TriShape to the NiNode, it sets my custom mesh in odd places, assuming this has to do with the local animation; i have used the edit transform to place the custom meshes in the proper places, however in game i am able to shoot the gun perfectly,
although the reload animation, (gun breaking and speed reloader does not fire properly). also my shell casings are hovering a few inches to the right of the gun, in mid air.
I'd like to get some ideas on how to replace these meshes. I assume i could recreate the animations, but this is my first foray into weapons, and there is alot I don't know. Any ideas?
here is the nif:
https://drive.google.com/file/d/0B858bpwZmkmicjBrcDNsLWlsY1k/view?usp=sharing