or does it make the sledge punch AND the PC's hand punch forward?
this
I ask because I notice the Animation Type set to "HandToHandMelee", which further begs the question, what exactly does that animate? The PC punching motion?
Hand2handmelee, is like the un/equip, ready idle with the fists up etc. there is a sub set of (attack)animations to that, the h2hattack5 being one of them.
And finally, as I've wondered before, is it possible to change or at least add to the list of attack animations?[/color]
you can change the animations themselves, thus affecting any of the attack anims. afaik the list is hardcoded. I wouldn't know where to add further attack anims types. So no attack16 or attackJyrofist from me.