Custom spell cost check

Post » Fri Mar 01, 2013 4:58 pm

I love making "over powered" conjuration spells, with a full set of bound armor and a bound axe/mace. My latest creation (which I haven't made in-game yet) has the following (all effects are on self):
Fortify Health 50 points for 15 seconds
Fortify Strength 10 points for 15 seconds
Fortify Heavy Armor 15 points for 15 seconds
Fortify Light Armor 15 points for 15 seconds
Bound Boots for 15 seconds
Bound Cuirass for 15 seconds
Bound Gauntlets for 15 seconds
Bound Greaves for 15 seconds
Bound Helmet for 15 seconds
Bound Shield for 15 seconds
Bound Axe for 15 seconds

Assuming the caster has 100 Restoration and Conjuration, and 60 luck, the cost comes out to about 63 points per cast. Of course, my math skills don't have the best track record. Anybody mind double checking my math? The final equation came out to
Spoiler
((0.14/10)*(50^1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((0.6/10)*(10^1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((0.6/10)*(10^1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((0.6/10)*(10^1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((12/10)*(1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((12/10)*(1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((8/10)*(1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((12/10)*(1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((12/10)*(1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((18/10)*(1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))+((39/10)*(1.28)*(15)*(0.15))*(1.4-0.012*(100+(0.4*60-50))

If my math was right, then I will dub this spell "God Mode".
Oh, and I know that Shield or Reflect Damage would probably be better than fortifying my armor ratings, but the character I'm going to teach this to doesn't use any alteration or mysticism, just conjuration and restoration along with melee.
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Jason Rice
 
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