Custom Spells and Spellmaking

Post » Sun Sep 19, 2010 9:21 am

No, it's just him saying that people need to chill and stop overreacting over something they think will make the game ruined but have no idea because they are theorycrafting. Theorycrafting is bad because people always end up either overestimating the game and then when they get it they are disappointed or they underestimate it and they get so depressed over it they don't buy the game or they hate the game right off the bat while they are playing it because they are looking for something to be wrong instead of enjoying playing the game *cough* Oblivion *cough*.

Here is a theory for you. If it were in, he would have just said it and not deflected away from the question. He wouldn't want to deny it because it would make fans more upset to have absolute confirmation. In the first thread about it we say gstaff reading, then left without answering the questions.
So either they don't know if its in or not
Or its not in and they don't want the negativity this early

Someone was saying todd confirmed it is IN, but I haven't seen a source.
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helliehexx
 
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Post » Sun Sep 19, 2010 5:48 am


I think it should be in. It wouldn't break the new system, and its been instrumental to the TES series.
I don't think its incompatable, and here are a few suggestions on how it could work



Might I remind you that these are assumptions. Little is known about how the new system works, and to assume that those in charge haven't already considered and made a decision about featuring the magic creation system is short sighted. You need to stop and ask yourself, why isn't this feature in the new system? If Todd could tell you maybe you would agree with him.
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Chloe Mayo
 
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Post » Sat Sep 18, 2010 9:25 pm

If we knew exactly how the new system worked, and we tried to integrate them we could. I know that much.
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Louise Andrew
 
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Post » Sat Sep 18, 2010 10:14 pm

the new system has a number of ways to cast spells, such as charging a spell up or channeling it for a period of time. Even casting it on the ground and creating a trap.




This kind of versatile and dynamic casting >>> custom spellmaking with which we were really only fiddling with magnitudes and durations because the premade spells were inefficient.

If they can implement some elements of customization that keep this improved spell system balanced and interesting, great, if not I won't mind. TES spell system had a few charms but TBH as much as I love the series its combat and magic system were a complete mess and I'm very glad to see them overhauling them - any sacrifice to customization options is probably worth it.
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Emily Jones
 
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Post » Sat Sep 18, 2010 9:20 pm

To me that means no, but thats for you too decide.
Sad.


Pfft....that means the same thing as all his other tweets: "Sorry, no comment. Next question for me to not answer?" :rolleyes:
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Joe Alvarado
 
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Post » Sun Sep 19, 2010 8:46 am

Here is a theory for you. If it were in, he would have just said it and not deflected away from the question. He wouldn't want to deny it because it would make fans more upset to have absolute confirmation. In the first thread about it we say gstaff reading, then left without answering the questions.
So either they don't know if its in or not
Or its not in and they don't want the negativity this early

Someone was saying todd confirmed it is IN, but I haven't seen a source.


That's actually a hypothesis, not a theory. As for why he didn't answer, if you read the latest hub update, they quoted Todd as saying that they don't know if they will have spell combinations because they are still trying to get it to work, meaning that they are trying to keep it from being overpowered or it's a technical issue. I'm banking on balance issues.
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Stat Wrecker
 
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Post » Sun Sep 19, 2010 4:56 am

This kind of versatile and dynamic casting >>> custom spellmaking with which we were really only fiddling with magnitudes and durations because the premade spells were inefficient.

If they can implement some elements of customization that keeps this improved spell system balanced and interesting, great, if not I won't mind. TES spell system had a few charms but TBH as much as I love the series it's combat and magic system were a complete mess and I'm very glad to see them overhauling them - any sacrifice to customization options is probably worth it.


This. I've been explaining that the new spell system has actually more options within the two spell combination than the old spellmaking system had. If they can put in a spellmaking system in with the new magic system, then hurray but otherwise, it's a more than worthy successor to the spellmaking system.

Another thing is that they said the new spell system will be like the plasmids from Bioshock. For those of you that have played Bioshock, you know that's is going to be bleeping awesome.
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Aliish Sheldonn
 
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Post » Sat Sep 18, 2010 11:53 pm

This. I've been explaining that the new spell system has actually more options within the two spell combination than the old spellmaking system had. If they can put in a spellmaking system in with the new magic system, then hurray but otherwise, it's a more than worthy successor to the spellmaking system.

Another thing is that they said the new spell system will be like the plasmids from Bioshock. For those of you that have played Bioshock, you know that's is going to be bleeping awesome.

This isn't a question of new system vs old system. Its a question of should the new system incorporate the spellmaking system.
And the, "it offers enough variety" does not answer the question.

I want the new system, as i have said countless times, with spellmaking.
New system + spellmaking = more options than new system.
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Margarita Diaz
 
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Post » Sat Sep 18, 2010 11:22 pm

Calm down,

With the addition of perks I'm sure there will be plenty of customistation of the spells you already have. Besides, you can easily exploit the system with one-use powerful spells and restore magicka potions.
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Trevor Bostwick
 
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Post » Sun Sep 19, 2010 12:49 am

This isn't a question of new system vs old system. Its a question of should the new system incorporate the spellmaking system.
And the, "it offers enough variety" does not answer the question.

I want the new system, as i have said countless times, with spellmaking.
New system + spellmaking = more options than new system.


The better question is why does the new system need to incorporate the spellmaking system if the new system is a worthy replacement? The root of this whole thing is that people can't let go of old systems even if the new ones might offer more options because they let nostalgia rule their view of whether a game is good or not. The new system + Spellmaking = more options than new system but that's all in theory and doesn't actually mean it's practical. Maximizing options is really nice but if it turns into being too overpowered, then it needs to be limited, thus is the maximizing options, it maximizes out with the new system only, if the new system + spellmaking is too powerful together.
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Bitter End
 
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Post » Sun Sep 19, 2010 9:52 am

I doubt spell creation is gone. I think that it is a mistranslation and people are now getting all up in arms about it.

I've always used spell creation because my most played characters have always been pure mages. The dual wield adds even more possibilities if in fact spell combination's become available. However as of now, combining spells is not possible. So we'll have to wait and see.
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Michael Russ
 
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Post » Sun Sep 19, 2010 7:18 am

The better question is why does the new system need to incorporate the spellmaking system if the new system is a worthy replacement? The root of this whole thing is that people can't let go of old systems even if the new ones might offer more options because they let nostalgia rule their view of whether a game is good or not. The new system + Spellmaking = more options than new system but that's all in theory and doesn't actually mean it's practical. Maximizing options is really nice but if it turns into being too overpowered, then it needs to be limited, thus is the maximizing options, it maximizes out with the new system only, if the new system + spellmaking is too powerful together.

I don't see how people say the magic system was overpowered in Oblivion.
Sure you could create really powerful spells, but with the level scaling those weren't enough. I had to create custom spells with really long durations and weakness to magicka just to kill everything at level 50. As a high level mage I got mauled far too much. The only issues I recall were the 1 second fortify spells. But conversations are in real time, menu's can be too. That fixes those exploits. If all else fails, make spells cost more magicka. Removing the spellmaking isn't the only solution, nor is it the most rational.

Quit assuming this is about nostolgia. That is every Oblivion lovers fight against anyone who liked Morrowind. Maybe some people actually prefer customization over premade spells.
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ZANEY82
 
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Post » Sat Sep 18, 2010 10:51 pm

I think custom spells should be in if it works for the system.

What's hilarious is all you guys are in such an uproar over something that might not even be true, over a system you barely understand, containing spells you have no confirmation are in the game yet.... and you are still telling the devs how easy it would be to do, even though you know almost nothing about what you are talking about.

They get it that spellmaking is an integral part, but you might want to hold out until you have enough information to actually back up your anger before you all make yourselves look like complete idiots.... it it already isn't too late.
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Austin England
 
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Post » Sat Sep 18, 2010 10:34 pm

alot of premade spells were not very good, imo. but the premade spells that had two effects were allways mismatched, one will be more powerful than what I want or weaker vise versa.
I am surprised that they would get rid of spell customization when they are saying they'll be adding new kinds of spell attacks.
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Emma
 
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Post » Sat Sep 18, 2010 7:30 pm

This isn't a question of new system vs old system. Its a question of should the new system incorporate the spellmaking system.
And the, "it offers enough variety" does not answer the question.

I want the new system, as i have said countless times, with spellmaking.
New system + spellmaking = more options than new system.



Not necessarily true.

"New system" + "spellmaking" may equal "nespllewmasyksteginm", which is a horrible amalgamation resulting from trying to warp and combine rather than replace.
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Johanna Van Drunick
 
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Post » Sun Sep 19, 2010 3:45 am

It could be a perk or something.
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Juanita Hernandez
 
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Post » Sat Sep 18, 2010 7:41 pm

I don't see how people say the magic system was overpowered in Oblivion.
Sure you could create really powerful spells, but with the level scaling those weren't enough. I had to create custom spells with really long durations and weakness to magicka just to kill everything at level 50. As a high level mage I got mauled far too much. The only issues I recall were the 1 second fortify spells. But conversations are in real time, menu's can be too. That fixes those exploits. If all else fails, make spells cost more magicka. Removing the spellmaking isn't the only solution, nor is it the most rational.


Not sure I've ever heard anyone accuse Oblivion's magic system as overpowered, I don't even know why you would even bring that up but oh well. The thing is that with the new magic system, spell creation and dual wielding spells which have 7 combinations just by itself could easily get out of hand. So if BGS decides they aren't going to put it in then fine, because the new spell system has more combinations then the old spellcrafting system does. They aren't trying to "solve" anything by removing spellmaking, they changed the magic system to make it more dynamic and the changes may warrant not putting the spellmaking system back in because the new magic system is a good replacement.

Quit assuming this is about nostolgia. That is every Oblivion lovers fight against anyone who liked Morrowind. Maybe some people actually prefer customization over premade spells.


Firstly, I'm not an Oblivion lover, I'm a TES lover whose favorite game is Daggerfall. I'll defend Oblivion when people go on about how Morrowind was perfect and Oblivion was so bad. It is nostalgia when people refuse to accept a new system over their old system even if the new system may do the exact same thing as the old system and have more options for customization, which the same people that refuse to accept the new system always say is their most important aspect in their mind.
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Dawn Farrell
 
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Post » Sun Sep 19, 2010 2:02 am

A horrible decision from dev team. A horrible decision. I'm struck speechless that they decided to remove it. It was one of the most unique aspects of elder scrolls games - an ability to creat your own spells. It raised the whole "magic system" into next level. .

Yes in Morrowind I used a long time trying to make a spell that summoned a scamp then soul trapped it and killed it. Did not work I had to use two spells.
In Oblvion I used hours testing magic on summoned scamps, getting interrupted by helpful mages.

And yes sounds strange that enchanting is a skill while not spell making, also a little strange that they bother with magic skills anyway, with 85 spells totally it's 21 for each class, even if they charge the spells so you use the same spell at destruction 5 and 100 but it does more damage, it sounds as fun as you find a longsword then you exit the dungeon and keep it until level 10 where you find a claymore.
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ezra
 
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Post » Sat Sep 18, 2010 7:13 pm

I loved creating custom spells, from DF thru Oblivion. You could customize how long that lich stuck around, or how big the blast radius was. The fact that you named the spell, made it your own...you created it. I dont' know, just seems like it was more impactful, if you actually created it, instead of buying it. It will be interesting to see how fans react to all the negative news starting to come out. For the first month, it was all candies and nuts....now the details of what's been removed starts pouring in.

Totally agree, I always used custom spells. Im going to miss it and its a huge bummer to hear they're taking it out. I really REALLY hope it can be modded back in at least.
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Sasha Brown
 
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Post » Sun Sep 19, 2010 5:57 am

I'd like to see your source material that shows reasonable cause to believe that spellmaking may be removed. Citing one of the people replying to your thread does not count. I don't like unsupported claims, especially when they are illogical (due to spellmaking of previous games).
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Rachel Cafferty
 
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Post » Sun Sep 19, 2010 6:43 am

So, here is the translation of the "no spell making" part:
(oh, by translating it I saw that I forgot to include a new info on weapons...)

Q: What can you tell us about weapons, houses, factions and spells?

Todd Howard: There are factions, but we don't want to talk about them rigth now. There are many kind of weapons which have different effects on different enemies. You can't create nor combine spells but using the same spell on both the hands you can cast a powerful version of it. The duels will be very tactical as you can use magic or phisical shields. You will be able to purchase an house. More than one, as a matter of facts.

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butterfly
 
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Post » Sun Sep 19, 2010 11:26 am

How the hell am I supposed to get my magic skills to 100 without custom spells? Restoration took ages as it was in Oblivion, how am I gonna get there without the ability to create 1-magicka-cast-on-self spells !?
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Suzy Santana
 
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Post » Sun Sep 19, 2010 9:15 am

How the hell am I supposed to get my magic skills to 100 without custom spells? Restoration took ages as it was in Oblivion, how am I gonna get there without the ability to create 1-magicka-cast-on-self spells !?


I think this is one of the main reason they took out spellcrafting. The 1-point low level spells which turned it into an endless grind (because it had to be balanced around that). If there are only existing spells, they can tweak the leveling pace much more easily.

I hardly ever used spellcrafting in the previous games. All it basically added was different amounts of damage or duration for your spells. And since they were usually cheaper than existing spells, it felt like cheating. So personally, I'm really not going to miss sprellcrafting and am excited about the other news on the magic and spell system.

One more thing, I'm not too convinced about the translation of the Italian magazine because it doesn't seem like the translator knows English very well. Has this been confirmed from multiple sources?
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Elizabeth Falvey
 
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Post » Sat Sep 18, 2010 9:33 pm

I think this is one of the main reason they took out spellcrafting. The 1-point low level spells which turned it into an endless grind (because it had to be balanced around that). If there are only existing spells, they can tweak the leveling pace much more easily.

I hardly ever used spellcrafting in the previous games. All it basically added was different amounts of damage or duration for your spells. And since they were usually cheaper than existing spells, it felt like cheating. So personally, I'm really not going to miss sprellcrafting and am excited about the other news on the magic and spell system.

One more thing, I'm not too convinced about the translation of the Italian magazine because it doesn't seem like the translator knows English very well. Has this been confirmed from multiple sources?



It is not true that custom spells were cheaper than spells from spell trainers. At least not in oblivion.
If you look at the list on UESP-wiki youll see that most pre made spells have the same magicka use as if you had created them yourself. Some were more magicka expensive, and a few pre made spells were even cheaper on magicka than the same spell but made by yourself.
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Madeleine Rose Walsh
 
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Post » Sat Sep 18, 2010 10:38 pm

I would take awesome spells with great effects (AOE and stuff) over spell making any day of the week.
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BEl J
 
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