Its something to take with a grain of salt really, it could have been mistranslated.
But what do you think?
Should it be in or out?
One arguement is that it may have been removed because it was incompatable with the new system because the new system has a number of ways to cast spells, such as charging a spell up or channeling it for a period of time. Even casting it on the ground and creating a trap.
I think it should be in. It wouldn't break the new system, and its been instrumental to the TES series.
I don't think its incompatable, and here are a few suggestions on how it could work
Maybe during the spellmaking process we can directly edit the magnitude, duration, AoE of each of its states such as charging or channeling.
This would add a lot of flexibility and greatly improve the system.
Ok, so what happens when we try to combine them into a single fire damage + paralyse spell. Your suggestion, from what I gather, is that you can select either the fire damage or the paralysis as a "primary" spell effect. And then the casting options you get from "charging" the spell, by holding down the cast key, apply only that that primary spell effect? So, for example, if you select fire damage as the primary spell effect, then tapping the spell will give you fireball + five second paralysis; but charging the spell will give you flamethrower + five second paralysis. Or, if you select paralysis as the primary spell effect, then tapping the spell will give you fireball + five second paralysis; but charging the spell will give you fireball + ten second paralysis.