No custom spells?

Post » Wed Sep 01, 2010 5:23 pm

Do you even understand that all they would need to is add a function to delete spells from your spell book instead of ruining the whole system. You don't need more then 2 attack spells one for a single enemy and one for groups which you can add a short duration burden or paralyze to in order to slow the enemy down. You could also have a couple enhancement spells with multiple effects to help your magic or if the enemy gets too close. You could also have an attack spell with a short soul bind added on for the times you want to fill a soul gem and don't want the hassle of a separate spell. For really hard enemies you could use summons along with a long duration damage over time spell. (you will be able to do that with this system but you can't control how long or any part of the spell)

Pretty much every tactic above can't be done without the ability to create your own spells even if they do give the ability to combine both spells you have equipped since that would be 2 full length spells that will cost far more magika then the spells created above. It will actually be much harder to use this new "simplified" system then the old one because of that.

PS. The people that say that custom spells are just there because how weak the default spells would all get annihilated by my custom spells if there was PVP because you just make the basic spells which are weak and nowhere as good as mixed spells.
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Yvonne
 
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Post » Wed Sep 01, 2010 3:44 pm

I am really disapointed in no spell making aswell.. but as I dont really play mages I'll live with it I guess.. I'd honestly prefer a spreadsheet system with spellmaking over a more diverse system with no spellmaking
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Isaiah Burdeau
 
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Post » Thu Sep 02, 2010 1:46 am

No spellmaking is the worst rumour so far.
It seriously makes me wonder wether or not Ill buy the game at all.

It is a core feature of elder scrolls and it is very important for the open world/ freedom feel.
Spellmaking removed to be replaced by 'cool looking' spells is just awful. I dont want fable 3 'cool looking' spells that are utterly useless.
I want to make my own spells. Im a mage.

Nevermind the fact that premade spells removes about 99% of options in spells, what I abhor is the general trend to pander to the lowest common denominator. The people that simply do not understand what an RPG is and get angry when its not a hack n slash.
So many threads on here clamouring to remove core RPG elements, in favour for all flash no substance, some time ago there was even one that petitioned to remove ability to continue playing after the main quest.
Other people wanting invisibility out, because 'it allows you to bypass the monsters', as if this were some sort of shooter.

There are so many games out there that give these people exactly what they want.
I do not understand for the life of me why they want one of the last vestiges of true original gaming to be blandified.
Leave me my elder scrolls. leave me my one true RPG experience.

And dont remove options and customisations. That means removing content and that equals removing replayability.
I do not want a 'cool looking' game thats great the first time round and then becomes successively more lame and aggrevating, a la mass effect or dragon age.

I want Bethesda not to remove core features such as spellmaking in favour of the hack n slash crowd.
Honestly, there are people out there who are against spellmaking because 'it only gave you like 5 spells' Obviously no understanding of the feature, yet they want it removed. That aggrevates me.

Enchanting gives me no hope at all. With spellmaking out I have no doubt it will be a lame system like dragon age had.
Oblivion went the wrong way with spellcreating and enchanting, removing a lot of the options and stunting the rest.

If Skyrim continues this trend of dumbing down and trying to appeal to the largest common denominator by removing all uniue flavour, Im not buying it.
And Ill never buy a bethesda game again either.

Because that is what happens when you build up a large and extremely loyal fringe fan base, and then slap em in the face like that.
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Jeneene Hunte
 
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Post » Thu Sep 02, 2010 2:09 am

If we can't make spells IN game we just make them out game in the creation kit i might even post a mod for some extra spells like a telekenisis mine useful for killing the equivalent of the adoring fan from OB.
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Sophie Morrell
 
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Post » Wed Sep 01, 2010 8:30 pm

Am I the only person who really doesn't care?
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Sakura Haruno
 
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Post » Wed Sep 01, 2010 8:48 pm

If you don't care don't post?
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leigh stewart
 
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Post » Wed Sep 01, 2010 2:03 pm

I would rather have a BETTER spell casting system, like the one they are implementing, than custom spells..

However with my Sorcerer in OB, making custom spells was often Roleplayed out as him doing magical experiments in his tower.. discovering interesting effects would be something that a "real" sorcerer would do.. wouldnt you try to make the most effective and powerful spells?

Maybe they will have an addon simular to the one in OB that adds a tower with Spell customization down the road? I would rather them release the game, on time, WITH the improved spell casting, than delay it because they have to rebuild the whole game because someone cries about no spell customization..

Maybe when we play it it will become more apparent WHY spellcrafting cant be in the game.. the system might be scripted in such a way that it would be too complex..
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El Goose
 
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Post » Wed Sep 01, 2010 12:12 pm

If I can fire a spell out of each hand at the same time I think I can live without spell making even though it will be missed greatly.
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Neko Jenny
 
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Post » Wed Sep 01, 2010 6:55 pm

Now that i see some of the responses here, i wouldn't mind if they drew inspiration and took some of the concepts from the Magicka spell system...
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Kellymarie Heppell
 
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Post » Wed Sep 01, 2010 12:51 pm

No spellmaking is the worst rumour so far.
It seriously makes me wonder wether or not Ill buy the game at all.

It is a core feature of elder scrolls and it is very important for the open world/ freedom feel.
Spellmaking removed to be replaced by 'cool looking' spells is just awful. I dont want fable 3 'cool looking' spells that are utterly useless.
I want to make my own spells. Im a mage.

Nevermind the fact that premade spells removes about 99% of options in spells, what I abhor is the general trend to pander to the lowest common denominator. The people that simply do not understand what an RPG is and get angry when its not a hack n slash.
So many threads on here clamouring to remove core RPG elements, in favour for all flash no substance, some time ago there was even one that petitioned to remove ability to continue playing after the main quest.
Other people wanting invisibility out, because 'it allows you to bypass the monsters', as if this were some sort of shooter.

There are so many games out there that give these people exactly what they want.
I do not understand for the life of me why they want one of the last vestiges of true original gaming to be blandified.
Leave me my elder scrolls. leave me my one true RPG experience.

And dont remove options and customisations. That means removing content and that equals removing replayability.
I do not want a 'cool looking' game thats great the first time round and then becomes successively more lame and aggrevating, a la mass effect or dragon age.

I want Bethesda not to remove core features such as spellmaking in favour of the hack n slash crowd.
Honestly, there are people out there who are against spellmaking because 'it only gave you like 5 spells' Obviously no understanding of the feature, yet they want it removed. That aggrevates me.

Enchanting gives me no hope at all. With spellmaking out I have no doubt it will be a lame system like dragon age had.
Oblivion went the wrong way with spellcreating and enchanting, removing a lot of the options and stunting the rest.

If Skyrim continues this trend of dumbing down and trying to appeal to the largest common denominator by removing all uniue flavour, Im not buying it.
And Ill never buy a bethesda game again either.

Because that is what happens when you build up a large and extremely loyal fringe fan base, and then slap em in the face like that.


You might be able to enchant items, like staves, amulets, rings, etc.. that have custom spell effects.. like maybe have something with the DoT of fire but freezes like frost?
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GLOW...
 
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Post » Wed Sep 01, 2010 2:18 pm

You might be able to enchant items, like staves, amulets, rings, etc.. that have custom spell effects.. like maybe have something with the DoT of fire but freezes like frost?


Yes..
Only..
With spellmaking being gone Im expecting enchanting to be uber lame-o.
Im imagining a dragon age style method, wich we already kind of saw in Oblivion with the awful, awful sigil stones.
Its the general trend that has me worried.
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Stephy Beck
 
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Post » Wed Sep 01, 2010 6:35 pm

Dual wielding spells does not equat to spell customization, its the same 85 spells (NOT EFFECTS) over 6 schools of magick, those spells are a handful in each school if you've played Might and Magic you would know how it feels to spam the same handful of spells over and over, if you've played any fable game you'd also realize how stale it gets with just a handful of spell spammage, both of those games are linear. what do you think will happen when an open world game has such limits on spells?

Speaking of Might and Magic you know which spell I miss the most from TES games? Meteor Shower... and Armageddon! What about Death Blossom? You know... actual unique spells.

And Might&Magic is a linear game now? What?
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Jenna Fields
 
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Post » Wed Sep 01, 2010 12:40 pm

Yes..
Only..
With spellmaking being gone Im expecting enchanting to be uber lame-o.
Im imagining a dragon age style method, wich we already kind of saw in Oblivion with the awful, awful sigil stones.
Its the general trend that has me worried.

I share that fear aswell, but...
Todd said you can "tweak" the enchantments.
I'm more of a optimist, so that got my hopes up.

My dream is you can enchant with multiple effects. If so, enchanting scrolls could be a worthy successor of making custom spells.
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Mistress trades Melissa
 
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Post » Thu Sep 02, 2010 1:13 am

Am I the only person who really doesn't care?


No, I don't either. I usually made any custom spells I wanted in the CS anyway. ^_^

The flexibility of the new magic system sounds awesome though as it did get rather boring at times in OB. If spell making is the price we have to pay for that I'm all for it.

That said, I don't recall ever seeing anywhere it being explicitly stated "no custom spell making". Heck they might be working on it right now trying to fit it in.
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Brandi Norton
 
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Post » Thu Sep 02, 2010 2:32 am

Speaking of Might and Magic you know which spell I miss the most from TES games? Meteor Shower... and Armageddon! What about Death Blossom? You know... actual unique spells.

And Might&Magic is a linear game now? What?



HEY YOU!


Im talking about Dark messiah, sorry I didnt mean to confuse you with the other Epic Might and magic <3
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Sarah Kim
 
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Post » Wed Sep 01, 2010 11:56 am

Is it just me, or does anyone else get the sneaking suspicion that spells will function much the same as they did in *shudder* Fable 2?
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chinadoll
 
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Post » Wed Sep 01, 2010 6:23 pm

ok i havent read through this thread much but in the quote in the OP mentioned nothing about spellmaking at all. it was a two part question and todd only mentioned enchanting, which is a SKILL. spellmaking wasnt a skill in OB it was just something you could do at a certain point in the mages guild quest line or from the mage tower dlc. so...
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Riky Carrasco
 
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Post » Thu Sep 02, 2010 12:33 am

ok i havent read through this thread much but in the quote in the OP mentioned nothing about spellmaking at all. it was a two part question and todd only mentioned enchanting, which is a SKILL. spellmaking wasnt a skill in OBit was just something you could do at a certain point in the mages guild quest line or from the mage tower dlc. so...


The question was specifically about spellmaking, and Todd responded that Enchanting will be the magic crafting skill.

In that context, we can assume that spellmaking has become so awesome that he doesn't want to spoil it by talking about it, or they went a different direction and spellmaking is gone.
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Talitha Kukk
 
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Post » Wed Sep 01, 2010 5:24 pm

There are 3 main reasons a lack of spellmaking is... freaky..

1 they have a tendancy to not patch magic if they bleep it up... and boy have they bleeped it up.

2 They tend to be dunderheads around magic...

3 Todd the main man is about as magey as a can of cheese whiz and it shows.

Without spellmaking they have to get it RIGHT.. and that isnt exactly likely.

The longer we go without concrete answers to how conjurations work and how area effect and damage over time and heal and and and work.. they more likely in my mind they screwed it up. And wont fix it.
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Dewayne Quattlebaum
 
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Post » Thu Sep 02, 2010 1:36 am

The question was specifically about spellmaking, and Todd responded that Enchanting will be the magic crafting skill.

In that context, we can assume that spellmaking has become so awesome that he doesn't want to spoil it by talking about it, or they went a different direction and spellmaking is gone.


IGN: Will there still be an opportunity in Skyrim to create custom spells? Can you enchant?

Todd Howard: We do have crafting in each archetype, and the magic one is Enchanting, so you can forge your own magic items and tweak their properties.




he just sidesteps around it cause he doesnt want to disclose info on spellmaking yet, thats all. we still have 7 months to learn things.
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Kat Stewart
 
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