I'll miss creating spells with a 100ft area of effect :sadvaultboy:
It may still be possible to do that you know. Instead of having a fire spell that deals high damage on target and then having another spell that deals less damage but a huge area, they are the same spell.
Tap once for the fire ball, that's kinda like the bass damage. You could hold down the button with the same spell and a higher damage dealing but quicker magicka draining flamethrowner comes from your hand. When crouched and looking at a serface, think mines in James Bond Agent Under Fire, after pressing the spell botton the character will creat a rune that will explode when someone gets near enough. And for aoe, rapidly pressing the button will charge the fire attack in your arms, the more magicka you put in creating a larger aoe so the more magicka you have the more area you can cover, and once you finally stop pressing the character will punch the ground creating that huge fire explotion.
Like this, the way the spell is used is up to you instead of needing five of the same basic spells with different effects for what you want to do. And if you want to combine a second spell with your fire spell, well use your second hand. You could be charging a paralize aoe spell in one hand and holding enemies off with a fire spell in another. Its all up to you.
Scrolls could be used as well if players want to use two or more spell effects in one hand. Enchanting a piece of paper could act like spellmaking, in so acting as a guide to help the character channel magicka into more effects without straining the arm. Better yet, enchanting is a skill, so spellmaking in tern would also be tied down to a skill.