» Tue Jun 29, 2010 1:36 pm
I had trouble getting some static meshes to show up in the GECK one time.
To make it work, I had to open the mesh in Nifskope and go to the BSShaderPPLightingProperty block(s) for all of the mesh parts. Most of the time, you will want to disable all of the shader flags except for SF_EMPTY and SF_UNKNOWN_31. If your not familiar with this, the shader flags are located in the block details of the BSShaderPPLightingProperty block. Just double click on the value field and a dialog will pop up that lets you check or uncheck what shaders you want to enable/disable.
Can't promise it will fix your problem, but certainly worth a try.