the problem i'm having is that the weapon appears in third person but not first person, also the weapon won't display in the inventory screen on the player.
The weapon also disappears when viewed from certain angles( although it seems like it only happens when it's lined up with certain other objects like actors)
Could this be because i added an alpha channel to the base texture? the normal map has no alpha channel.
the base texture does have mipmaps.
another weird issue is that the bounding box for my weapon appears off to the side of it rather then around it in tescs. this seems to be only a visual problem since the weapon attaches to my hand fine and works as expected in combat.
in blender there appears to be a small pink dot to the right of the model that i assume is supposed to be it's origin or center, but i can't move the pink dot.
the weapon does have a custom collision(used the cop out method of making a hull with a script)
so all in all the weapon physically works like it should, but visually it's hit or miss really..
i'll be uploading an esp, the model and it's two textures later if some one thinks they can help. i'd rather not have my
weapon floating around out there, at least not till it's done any ways... lol.
Download:
http://www.fileplanet.com/files/210000/211813.shtml
http://host-a.net/spicydeath82/Cleaver.rar