I've finally got a custom worldspace that looks halfway decent, but I've hit on a few issues...
--Main Issues-
I've generated my LOD, but apparently it has 'broken' something in the textures? I have a base-texture for my worldspace of Snow01.dds, so that it is all nice and white, and before it look like that as far as the eye could see. Now I've got my LOD set up, not only the LOD quite dark, but beyond a radius of maybe 1,000Units about the PC the ground becomes brown-ish. It is like the PC is standing in a spot-light that is the proper texture.
Experimenting, this mountain seems to show up on my LoD, as well--like, if I look in that direction, I can see it from miles off, but it disappears once I get closer.
LOD seems to appear really close? Not sure why this is... It's like, my LOD water (I've just changed the height) appears about 1-cell ahead of the PC... What have I done wrong here?
The LOD itself also looks quite dark, but I think I've seen references to this elsewhere, so will hopefully be able to find an answer to that on my own, but if anyone can point me in the right direction, it'd be great
Secondly my Map... It's mostly OK, but in one place there's a random 'mountain' made up of cloud-texture. The actual physical location is no higher than anywhere else in the worldspace (relatively), but on the Mapscreen it looks like a random huge mountain should be there... Any idea what this might be, or what could be causing it? There's only 2 statics in the entire worldspace, and neither of them are anywhere near that position.
--Trivial Issues--
The clouds around the edge of the map--minor thing, but is there a way to remove them, at all? Not a big issue, I'd just rather not have them there, personally
Thanks for any help y'all can give me