Customizable Companion Robot's?

Post » Sat Nov 28, 2015 11:49 am

I have a feeling mods will add this for sure. Using the layered clothing approach. One could get creative, and have a skin set of clothing, and another layer that adds battle damage...

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Fluffer
 
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Post » Sat Nov 28, 2015 4:24 am

It shouldn't be game breaking, but enough to compensate for the lack of points in other attributes. Otherwise, there would be no point in being a 10 Int. super-genius or 10 Agility acrobat ninja. Considering the game lets you have powerful companion anyway, I don't see this as overly imbalanced.

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Astargoth Rockin' Design
 
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Post » Sat Nov 28, 2015 4:17 am

People generally know that it's best to have a more balanced character. I don't think any of the level 9 and 10 perks have to completely make up for that, but they should be good enough to make high intelligence a strong option. It shouldn't be like New Vegas where having a max intelligence attribute meant that you essentially gimped your character.

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Marcin Tomkow
 
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Post » Fri Nov 27, 2015 10:42 pm

http://hydra-media.cursecdn.com/fallout.gamepedia.com/e/e7/MWSnap063_2015-06-15%2C_04_52_30.png

Maybe they would be more limited to defending our homesteads.

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Susan
 
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Post » Sat Nov 28, 2015 1:42 pm

Thinking about it, I bet that's why he is missing an arm. So you can choose what weapons to place in it (flamer, plasma gun, ripper, etc...)

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Steven Nicholson
 
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Post » Sat Nov 28, 2015 4:24 am

I like that idea!

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Maeva
 
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Post » Sat Nov 28, 2015 3:14 am

yes, so much yes! i would actually play a mechanical/science focused character for once. i don't expect it would ever be very in depth if it was ever included at all but a robit with a custom paint job, a unique weapon, a personalized AI and anything else you could get/make for it would be so amazing

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butterfly
 
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Post » Fri Nov 27, 2015 11:39 pm

Would I LOVE to add a camo/matte colour paintjob to Coggleword? Heck I would !
Will I be able to? ?Doubt it.

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matt white
 
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