I bet you voiced your opinion about it first though.
Look, I'm upset but I've already started planning on ways to get around this. Restoration has to have some fortify spells somewhere. But still, I'm upset with the choice and I'm going to let out my frustration on this forum. I don't want to come off like I'm crying, but it's a very low blow for me here.
You know what it's like, like you said. It's human nature to want your way. There's nothing wrong with that. I'm just complaining as things didn't go my way this time around. It's how I can cope till I get the game itself. It's just the way it is. I want hth to be a full fledged skill. It svcks that my fav combat style got the short end of the stick while all the other ones got improved, and it's pretty self explanatory that I'm here to let people know about it. It's what forums are for.
Yea, I did. I was typically like "I wish Enchant was available as a skill, it was a huge part of my roleplay", and I did debate with people who supported the decision to remove it as a skill.
I never used it as a reason as to why I thought Oblivion svcked tho (I didn't follow Oblivion's development on forums, I found all this stuff out after I got the game).
Also, you may not be saying Skyrim will svck, but a lot of people are, simply because "their build" got removed. But the way I see it, a lot of builds were also made POSSIBLE by Skyrim's system. So I see it as a trade off. Your build was maybe removed, but a lot of other builds were made viable.
It's why I can't call the game "dumbed down", and it's why I can't call Oblivion "dumbed down". Many elements might be "simpler", but many other elements are expanded upon, improved, and made more complex.
In the end, I put heavy emphasis on character options and customization, and Morrowind excels at that, and so it is my favorite game of the series (never played Arena or Daggerfall, but will when I get my computer situation figured out). I believe that Morrowind will probably still trump Skyrim in that department as well, although Skyrim will excel in many other areas, and certainly excel over Oblivion in that department. I hate the Athletics and Acrobatics skills, but hey, I love Morrowind for at least making them viable. But it was one playstyle that was removed in Skyrim. IDK what the guy who says he has over 300 builds revolving around Acrobatics and Athletics is talking about... I'm not sure how you could possibly get that many builds. It's a removed playstyle, and it svcks, but I guess Bethesda feels the appeal is more towards guys who can wield big bad ass swords and axes than the guy who punches. If you look at all of the successful fantasy fiction... the guy who punches wasn't in Lord of the Rings. It was the Elf who kicked ass with a bow, the human who was bad ass with a sword, and the Dwarf who killed orcs with his axe. Harry Potter is all about magic, magic, and more magic.
Unless you're watching Karate Kid, I can't think of many times where the guy who punches is the badass that everyone wants to be. It's always the guy with the big guns, or the guy with the big swords. That's why swords, axes, and magic got improved while hand to hand got relegated to a non-perkable option.
Trust me, the removal of skills was a concern of mine at first too. When I heard that Skyrim would only have 18 skills (down from Oblivion's 21, which was already down from Morrowind's 27) I was worried. All the talk of "redundant" and "streamlining", I was like "holy crap, seriously??? You're totally taking out everything I loved about Elder Scrolls in the beginning".
But then more and more information trickled out. I learned about the perk system. I learned that many of these skills weren't actually removed, but rather combined with related skills (Seriously... Mercantile and Speechcraft DON'T need to be separate skills). The diversity was still there... it was just implemented in a different way. Then with inclusions of things like dual wielding, expansion of other skills like Armorer into a full blown Smithing skill, the return of Enchanting as a skill... I looked at it and saw "You know what? We may have lost some things - and that svcks - but we gained so much more", and in the end, I actually see more chances for character diversity than Oblivion, and -possibly- Morrowind.
Honestly, looking at Skyrim's skills compared to Morrowind's skills, the *ONLY* thing I see about Morrowind at this point being better than Skyrim at is the fact that in Morrowind, Conjuration allows you to summon multiple creatures at once, while Skyrim you can only do one.
People may cite things like Spear, Unarmored, Hand to Hand, Athletics, and Acrobatics, and I would respond saying "That svcks that we lost the choice to roll that type of character", but what we really lost was a very niche playstyle, and a weapon that they couldn't get to work out the way they wanted it to.