Why are those who disagree with the "alarmists" generally entirely unable, or at least unwilling, to actually respond to what is actually said?
I honestly don't remember the last time I saw a diagreeing response to a post like the OP's that wasn't a straw man.
People on the other side of the fence tend not to listen just as often. More pieces means more ugly armor clipping. "I don't care, customization!" Fewer pieces means slightly faster rendering of each individual character, thus reducing GPU usage on a five-year old console that needs all the help it can get. "I don't care, customization!" Spears would most certainly take longer than a week to implement because, like all the other weapons they've made, they would require multiple attack animations, block animations, hit reaction animations, multiple kill animations for each and every enemy, perks, balancing, crafting, enhancing, pricing, populating loot lists, equipping enemies, creating stock enchanted weapons, etc. "They're lazy!"
And of course we also come across the phenomenon of people not caring so much about visual customization being dismissed as idiots, because obviously only an idiot would want less customization even if it means what's already there looks better. Only an idiot could think the class system was bad. Only an idiot could not miss attributes. Only an idiot could think, "hey, that magic looks pretty damn fun, I would be satisfied without spellcrafting." Only an idiot would not give a flying [censored] about lots of little things so long as the lore and setting are interesting, the combat is fun and challenging, the magic is well-balanced, flashy, and fun to use, there's lots of dungeons to plunder, lots of quests to do, lots of weapons to screw around with, interesting enemies, interesting NPCs to interact with, good stealth, new lockpicking and speech mechanics, etc. and so forth.
Apparently I'm wrong about the major appeal of TES games being exploration above all else, of going into a world that is interesting and beautiful, that draws you in and keeps you coming back and leaves you wanting more. No, it's about pauldrons and greaves and equipping clothing you can't see underneath your armor, and then putting a robe over it all so you can't see any of your armor apart from your boots, pauldrons, and gauntlets, all of which clip through the robe. It's about slapping a label on your character. It's about having separate skills for each and every weapon type so that someone who's a master with an axe but who doesn't use maces much will smack himself in the dike when he tries to pick up a hammer, because it's more "realistic" that way. Only an idiot would think it's silly and tedious to jump all over the place so you can become better at jumping. The list goes on and on, a litany of reasons why I'm a drooling moron who's not a real fan because I don't like what you like and I like what you don't like.
I've said it before and I'll say it again: if being fine with almost every little disappointment that everyone's jumping all over makes me a casual gamer moron, then give me my helmet and put me on the short bus to Casualtown, because the next stop is Skyrim and damn it I want to go there.