Cut scenes

Post » Mon Aug 10, 2009 7:28 am

I found the only major cut scenes in Oblivion were the intro and ending. The rest were just your character being stuck in place and watching something mushed together by the game physics engine rather than cool movements and unique fights. What do you think?
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Mon Aug 10, 2009 5:17 pm

If they implement the CoD style (where the camera is taken partial hold of, but you can still move it), that would be the best way. I want to stay immersed in the 1st person if I am playing in the 1st person.
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Mon Aug 10, 2009 6:14 pm

Well, nowadays, most cutscenes are rendered in game.

I hope TESV will do the same from the 3rd person perspective this time.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Mon Aug 10, 2009 9:46 am

I found the only major cut scenes in Oblivion were the intro and ending. The rest were just your character being stuck in place and watching something mushed together by the game physics engine rather than cool movements and unique fights. What do you think?


Keep the cinematics for the beginning and the end. Anything in between would break the immersion, in my opinion.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Mon Aug 10, 2009 4:22 pm

I don't want any more cut scenes than the two. One at the beginning and one at the end. Thats the way its always been. As much as I like cut scenes I want to have full control over my character at all times. You should be able to walk away from people in mid conversation too.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Mon Aug 10, 2009 8:52 pm

Cutscenes have never been a part of The Elder Scrolls and never should be. I'm fine with cutscenes for beginning and end, like it always has been. But more than that? No. No no no. No no no no no. It takes away a lot of the immersion unique to TES.
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Mon Aug 10, 2009 2:23 pm

Only major cutscenes. Intro and end of the MQ.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Mon Aug 10, 2009 1:05 pm

Depends on the developers, if they have to spend too much time and resources on it, then no. Theres simply other "important" ascpects of TES that needs improvement.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Mon Aug 10, 2009 8:06 am

I like cut-scenes..but I don't want to see my character portryed as that would destroy the premise of being anyone you want as they would probably have a cut-out standard in there.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Mon Aug 10, 2009 3:35 pm

If they implement the CoD style (where the camera is taken partial hold of, but you can still move it), that would be the best way. I want to stay immersed in the 1st person if I am playing in the 1st person.

I'd like the beginning and the end of the main quest to have huge cinematic cut scenes but during the majority of the game I'd like to have this too.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Mon Aug 10, 2009 10:01 am

in game render is the way to go
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Mon Aug 10, 2009 7:32 am

I hope TESV has a few more cutscenes.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Mon Aug 10, 2009 3:58 pm

Cutscenes for dream sequences, perhaps? Nothing more, though.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Mon Aug 10, 2009 6:07 pm

A game should use a minimal amount of cutscenes. The point of a game is to be interactive, cutscenes are not. If you want to watch a non-interactive piece of entertainment, buying a blu-ray movie is a better option.

As I see it, a game only use cutscenes when the game designers are too incompetent or too lazy to incorperate the story into the gameplay. They are a disgrace to the game medium.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Mon Aug 10, 2009 9:47 pm

A game should use a minimal amount of cutscenes. The point of a game is to be interactive, cutscenes are not. If you want to watch a non-interactive piece of entertainment, buying a blu-ray movie is a better option.

As I see it, a game only use cutscenes when the game designers are too incompetent or too lazy to incorperate the story into the gameplay. They are a disgrace to the game medium.

MGS4 had like 4 hours worth of cut scenes. Man, those game designers must have been lazy to the extreme. :sleep2:
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Mon Aug 10, 2009 9:48 am

Only if it is like a dialogue with multiple NPCs and you are listening to them talk. There was something like that in a quest in OB, I forgot which one though. I think like how they do it in CoD is a good way.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Mon Aug 10, 2009 6:39 am

I'm not playing Final Fantasy, so no, I don't need any cutscenes.
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Mon Aug 10, 2009 11:47 am

I'm fine if there are custscenes, I'm fine if there aren't.

If there are, though. I do not want my player character to participate in them.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Mon Aug 10, 2009 4:22 pm

I'd prefer no cutscenes, or any parts where you weren't in control of your character.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Mon Aug 10, 2009 7:53 pm

MGS4 had like 4 hours worth of cut scenes. Man, those game designers must have been lazy to the extreme. :sleep2:


Felt more like 8 to me.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Mon Aug 10, 2009 1:28 pm

A game should use a minimal amount of cutscenes. The point of a game is to be interactive, cutscenes are not. If you want to watch a non-interactive piece of entertainment, buying a blu-ray movie is a better option.

As I see it, a game only use cutscenes when the game designers are too incompetent or too lazy to incorperate the story into the gameplay. They are a disgrace to the game medium.

I rather enjoyed the cut scene at the end of Morrowind's MQ. I think since there had been no cut scenes at all up to that point, it just really served to hit home that you'd done something seriously epic. That's why I support cut scenes for the game start and end, and nothing more.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Mon Aug 10, 2009 1:17 pm

CUTSCENES + CINEMATIC CONVERSATIONS.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Mon Aug 10, 2009 10:27 am

No cutscenes, I want all integrated with the gameplay. Half Life 2 did it well, it didn't have a single cutscene, instead everything worked out while you played.
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Mon Aug 10, 2009 9:07 pm

Cutscenes are awful. Period. In every game. Ok, fine if they're needed or the intro and end...but otherwise just no. Please no. I don't put down the money on a game to watch a frickin' movie.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Mon Aug 10, 2009 7:47 pm

If the cut scenes are like the intro to Oblivion then yes yes a hundred times yes, but I guess that could down the uniqueness to them..
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Next

Return to V - Skyrim