Cutscenes and TES

Post » Fri Sep 17, 2010 1:36 am

As every gamer that has played TES series knows there are no real cutscenes within any of the games ,including Oblivion. Why I find this strange ( not bad just strange) is because almost all games of this generation or even the previous one use some sort of in game movies to present the situation in a more dramatic and dynamic way than the actual games alows them.
Now the thing with Oblivion is that it has a very wide variety of possibilities so creating cutscenes is really unnecessary.
On the other hand we find it very unpleasant when we siply get frozen during an event and have to watch some1 get killed, like the Emperor's death of that mission on that island with a dungeon ( cant remember the name).

I found these events to be rather... stale, they just had no flavor in them. It was like: Ok I'm frozen stiff and have to watch someone get killed in a very unattractive way with clear signs of ragdoll mechanics. Basically it didn't look "good".

I like the series unique way of presenting events but if I'll have to watch that ragdoll death again in ESV I'll be very disappointed.

If possible I'd suggest Bethesda uses something like this for the engine http://www.youtube.com/watch?v=iAwCqQNiu1c&feature=fvst and use that on its "events".

However for now that option is theoretical so I'll stick with Yes, but only for certain events
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Vicky Keeler
 
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Post » Thu Sep 16, 2010 7:25 pm

What do you mean by no real cutscenes, I've scene a few, but I don't know if you count them as not real.

There's always the obligatory starting cutscene, there's a middle one in Morrowind when you get the ring of moon and star.

other than that, I don't really mind them, I favor in game cutscenes, as opposed to CGI.
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Sakura Haruno
 
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Post » Fri Sep 17, 2010 4:26 am

What do you mean by no real cutscenes, I've scene a few, but I don't know if you count them as not real.

There's always the obligatory starting cutscene, there's a middle one in Morrowind when you get the ring of moon and star.

other than that, I don't really mind them, I favor in game cutscenes, as opposed to CGI.


Yeah thats kind of the point I prefer in game events more than CGI too only it doesnt really look too good... not so far anyways
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Joanne
 
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Post » Thu Sep 16, 2010 8:52 pm

You don't call Oblivion's MQ ending a "cutscene"? How about the little speech by the Emperor when you begin character creation by choosing a Birthsign?

I don't think cutscenes in general are all that applicable to the TES games, except under VERY controlled circumstances like the starting dungeon, because the characters can be so varied that what makes perfect sense for one might be just plain "wrong" for another.
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Kirsty Wood
 
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Post » Thu Sep 16, 2010 11:18 pm

Voted "I don't really care". Oblivion is unique in comparison to other vid games I've played in that it doesn't have any true cut-scenes. I don't classify the beginning of the game where the Emperor dies, or where we choose our birthsign, to be cut-scenes for instance. The camera merely does a close-up of Uriel Septim's face, rather than an entire scene where he epicly dies and music sweeps us off our feet, or goes into great detail (in Hollywoodish style) about what our sign is all about.

I mean, if TES:V had a few cut-scenes, I wouldn't complain. If it had LOTS of them, I would complain because they're not necessary IMO, and it would sort of destroy the feeling I expect from TES, which is NOT Hollywood.

Overall, so many other games (RPGs as well as action/adventure games) feature cut-scenes, I find TES's lack of them to be fine. If Beth added lots of cut-scenes to the next TES, it would obviously be an effort to attract new gamers who are dazzled by these effects from other games, and that would be the wrong reason to add them because (as many have said) with Oblivion, Bethesda spent alot of time making the game look "pretty" while making it lack in other areas (like lore, deep questlines, etc). Adding cut-scenes in hte next game would just be another way of making TES:V even prettier. :shakehead: I'd rather Bethesda spend their time and effort making the Ai and characters improved, deepening lore (like in MW), etc.
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John Moore
 
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Post » Thu Sep 16, 2010 8:36 pm

There were some cutscenes in Bloodmoon. I thought they fit pretty well, also gave the story a more polished look despite not being more than in game models animated with some not too advanced effects added to make it look like a dream.
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Paula Ramos
 
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Post » Thu Sep 16, 2010 10:41 pm

There were some cutscenes in Bloodmoon. I thought they fit pretty well, also gave the story a more polished look despite not being more than in game models animated with some not too advanced effects added to make it look like a dream.


That's cool. I mean, if TES:V had a few cutscenes (like I said) it wouldn't bother me because I'm sure Bethesda would do a good job at presenting them. But I wouldn't want to see a CS every 10 minutes (like in some other games I've played) or even every hour. Nor would I want to see cut-scenes that go way over-the-top with special effects and Hollyweird music, unless the situation calls for it.

I tried one game for the PS2 (forget the name) that was cut-scene city. There were so many cut-scenes, I literally drove back to GAmeStop and returned it after merely a couple hours of play.
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Sammie LM
 
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Post » Thu Sep 16, 2010 2:28 pm

Honestly, I'm not too worried about this, what the devs did in Oblivion and Morrowind was at least OK. Sure, some could use a bit more polish but overall, no big deal.
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[Bounty][Ben]
 
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Post » Thu Sep 16, 2010 10:28 pm

No
Too often cutscenes are used to remove control from the player of their character during an important meeting to "advance" the story.
Another type of cutscene I dislike is ones that show you things your character would have no way of knowing. NWN2 had a lot of these.
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Andrea Pratt
 
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Post » Thu Sep 16, 2010 2:57 pm

Not too many, but I liked the style of the cutscenes in Half-life 2 where you could look around but not move when the monster had you. I could see liches doing that to you at some point.
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Jeffrey Lawson
 
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Post » Thu Sep 16, 2010 6:28 pm

One idea how cutscenes can be implemented is in the form of "dream sequences", not literally dreaming but, like when someone tells you a story, your character "imagines" what is going on.

Those scenes could even have different styles from realistic (in game graphics) to stylized, actors or animated depending on the context of the story. Like when it's a parody it could be done as a very stylized animation.
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Rob Davidson
 
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Post » Thu Sep 16, 2010 5:55 pm

I've honestly gotta question whether you played Oblivion, Daggerfall, OR Morrowind, as their are cutscenes in each game. More than one per.
And no, I don't want more cutscenes. Just a very limited few per game. It doesn't fit well with a sandbox RPG to have many cutscenes.
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butterfly
 
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Post » Thu Sep 16, 2010 11:12 pm

Cutscenes work great for one thing only: transitions

The best example is the transformation movies in bloodmoon.

Any other time it is just the result of laziness or a lack of creativity on the part of the developer.
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Mario Alcantar
 
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Post » Thu Sep 16, 2010 7:12 pm

Cutscenes work great for one thing only: transitions


Any other time it is just the result of laziness or a lack of creativity on the part of the developer.


This one speaks well.
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tegan fiamengo
 
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Post » Thu Sep 16, 2010 3:49 pm

I've honestly gotta question whether you played Oblivion, Daggerfall, OR Morrowind, as their are cutscenes in each game. More than one per.
And no, I don't want more cutscenes. Just a very limited few per game. It doesn't fit well with a sandbox RPG to have many cutscenes.

I have to agree with this, don't forget Arena it has cut scenes as well. Oblivion's cut scenes are quite short and completely in-game, like when the Emperor gets killed sure it only lasts a few seconds but you have sit and watch it.
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Jordyn Youngman
 
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Post » Thu Sep 16, 2010 2:38 pm

both morrowind and oblivion had just enough for my taste - only at a few important events and doesn't drag on for forever. i don't really care if they are done in game or pre-rendered, as long as they don't feel totally out of place.
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Angelina Mayo
 
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Post » Fri Sep 17, 2010 1:30 am

I don't mind a few cut scenes on important events or to show things that must be shown and the player could miss them. A beginning cut scene is pretty much a standard. What I didn't like was the conversations system where you were zoomed and stuck looking at an npc, which unfortunately was also used on the cut scenes, meaning they had no fluidity at all.
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Lavender Brown
 
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Post » Thu Sep 16, 2010 4:41 pm

I think there should be a few small cut scenes for the main story and maybe a few to start & finish a few of the bigger side stories. I think the most important thing is to stop doing boring face to face talking with NPCs. They need a dynamic camera to move around your character and the NPC in such cases. That also means adding a bit of interesting and appropriate static animation to happens during conversations.
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DAVId Bryant
 
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Post » Thu Sep 16, 2010 2:44 pm

I think there should be a few small cut scenes for the main story and maybe a few to start & finish a few of the bigger side stories. I think the most important thing is to stop doing boring face to face talking with NPCs. They need a dynamic camera to move around your character and the NPC in such cases. That also means adding a bit of interesting and appropriate static animation to happens during conversations.


This is exactly what I was talking about, I wasn't suggesting we make another Metal gear solid 4 only cutscenes for very major quests or rather in game events that are animated betten than so far, I'd like to see more dynamic conversations like talking while taking a walk... something along those lines, not just get frozen up and have to watch that dull face saying something like it has said a million other things
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Yvonne Gruening
 
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Post » Thu Sep 16, 2010 9:13 pm

Cutscenes only where needed for the main quest, such as the beginning and ending... And maybe one in-between.
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Anna Kyselova
 
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Post » Fri Sep 17, 2010 5:21 am

I wouldn't want to see in game cutscenes, I liked how Morrowind had it. There was the begining cutscene, when you found Moon-and-Star, when you finished the main quest, each time you turned into a werewolf, and the end of Bloodmoon.

Times like these, when they don't get in the way of the gameplay, and don't stop your character, like those times in Oblivion, would be all I'd want to see. TES is one of the more immersive RPG series'. The whole point of it is that it's immensly interactive. Most of the time, I'm talking to an NPC and can decide to not even talk about important subjects, and simply ask about the lastest rumours. I like that. Cutscenes should never interrupt me in the middle of playing, by stopping me while people talk to me.
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Pawel Platek
 
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Post » Fri Sep 17, 2010 12:03 am

I would probably say no. Cutscenes are not needed and I like the way it's been so far.
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butterfly
 
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Post » Thu Sep 16, 2010 3:12 pm

wouldn't mind them, if done right at certain times. would have to be in game though so that your character is visible (either that or you view it in first person)

if so, i still like the idea of your character being a mute. if somebody started speaking for my character it'd just ruin the game for me. one of the best aspects of the game is developing a unique personality for each character and playing it in my head
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Mistress trades Melissa
 
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Post » Thu Sep 16, 2010 9:02 pm

Maybe, just maybe, for the end of the main quest. That's pretty much it though.
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Kaylee Campbell
 
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Post » Thu Sep 16, 2010 6:06 pm

No cut scenes. But conversations need to be so good and plenty they make up for it. Better voice actors, better dialogue writers, better facial expressions, body language, etc. They should aim for the same quality as Bioware. Heck, even The Witcher had better dialogue and conversations than TES4, and it was the first real game of a tiny studio.
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kiss my weasel
 
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