Frankly I do not think it matters.
How long did it take for Oblivion to be provided with high-resolution textures and other graphically intensive mods? Not long.
The modding community will spit-shine Skyrim for the PC. Bethesda has taken on the multi-platform challenge, and catering to the lowest common denominator is the obvious result. I used to be sour about this, but hey, it's a way to make money and keep them in business making great games. Unlike certain other unnamed platforms, the PC release can be changed and improved upon after release.
How long did it take for Oblivion to be provided with high-resolution textures and other graphically intensive mods? Not long.
The modding community will spit-shine Skyrim for the PC. Bethesda has taken on the multi-platform challenge, and catering to the lowest common denominator is the obvious result. I used to be sour about this, but hey, it's a way to make money and keep them in business making great games. Unlike certain other unnamed platforms, the PC release can be changed and improved upon after release.
I just wanna make something very clear here:
Hi-res textures doesn't change how the game look itself. It doesn't change the graphics itself. It only changes the textures, not how textures work, or how lighting behave, or anything like that.
What modders can do is pretty much only textures and shaders. And shaders come really late, because it's very hard to write them, and most of all, to implement them.
So don't expect modders to do wonders. How lighting behave, which I think is one of the most important things, will most likely never be able to be changed by modders. I also doubt that Bethesda will release something that improves lighting or something like that after the game is released for PC. I very much doubt that. The game is at its latest development steps right now. As much as I want the PC version to look better, Todd said before that they would look pretty "even" or "alike" in a podcast. He only mentioned hi-res textures and anti-alising.
Oblivion used the latest good stuff when it came out. It feels as if Skyrim is barely using half of what is available. Global illumination? Indirect lighting? Tessellation? Properly done HDR?
Right now I think that Skyrim is "failing" at depth of textures (tessellation or parallax occlusion mapping) and at lighting. Things that most likely won't change for the PC. I hope though, but I also doubt.
Looking at the lighting of some scenes, I can't help but to say it looks very wrong:
http://www.tesnexus.com/imageshare/images/520246-1298584608.jpg
http://cdn.medialib.computerandvideogames.com/screens/screenshot_247856.jpg
http://cdn.medialib.computerandvideogames.com/screens/screenshot_247729.jpg
http://cdn.medialib.computerandvideogames.com/screens/screenshot_247723.jpg