Cutting edge graphics on the PC

Post » Wed Feb 23, 2011 5:28 am

I always hoped Skyrim would look like this: http://www.youtube.com/watch?v=y8Re377ol0g
The shadows are a bit too dark... but it still looks incredibly awesome. The first scene feels almost photo-realistic.

Not trying to start a war, but picture this: 8 bit silent hill. It just. wouldn't. work. Graphics add to the immersion, the feeling of playing, and the fact you're on an epic quest. Not by any means saying Skyrim's gonna look bad, but the better it looks, the more immersion you have, the more immersed, the better the game feels.


Yup. I totally agree with you. A few games do work with bad graphics though... like Mario or Braid.
But a game like TES. The graphics should be awesome there. It's that kind of game, like most others.
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Sherry Speakman
 
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Post » Wed Feb 23, 2011 2:14 pm

In that Witcher video, would you be able to go off the path when in the wilderness, bascially access all you could see?

No you can't, at least not in Witcher 1. Geralt can't even jump over 1 foot tall fences. The video looks impressive though, I mean the level of detail in the characters, the hair, the nature, it's just beautiful.
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GEo LIme
 
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Post » Wed Feb 23, 2011 4:07 am

@might be a couch; If you think the effect of tessellation is subtle, I suggest you grab a copy of the benchmark and toggle tessellation on and off. It's far from subtle, the entire scene is tessellated (and it is glorious)


subtle compared to what graphics engines that don't support DX11 can already pull off, and on consoles, no less.

yeah tessellation is neat. i like the idea of seeing smooth curves in a game, rather than blocky edges. i'm slightly more impressed by contact shadows than tessellation, but i've always been a bigger fan of lighting than anything else. but i really don't think Skyrim is going to suffer without DX11 support.

also, to the thread as a whole: even if the game doesn't look any better on PC than it does in the trailer - why are you getting it on PC in the first place? mods, right?

compare Morrowind's graphics at launch to Morrowind's graphics after MGE. compare Oblivion's graphics at launch to Oblivion's graphics after OBGE.

do you really think they won't be able to do the same thing with Skyrim?

also comparing this issue to SILENT HILL IN 8BIT is [censored] stupid
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Campbell
 
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Post » Wed Feb 23, 2011 2:05 pm

I don't understand why you think that refutes my point - it doesn't.

Alright, I'll rephrase.

The GPU doesn't care about the world that could be read by the CPU to the RAM from either the hard drive or chosen optical media depending on your install status and console of choice, because the GPU only renders what it is asked to render from either VRAM or RAM depending on console by the CPU which is currently executing the relevant rendering routines in order to draw a local scene to the primary output device (if attached).

GPU don't know what GPU can't see. GPU don't care 'bout what GPU can't see. GPU is as GPU is, nothing less and nothing more.

@might be a couch; If you think the effect of tessellation is subtle, I suggest you grab a copy of the benchmark and toggle tessellation on and off. It's far from subtle, the entire scene is tessellated (and it is glorious)

Additionally, the very concept of watching a high level graphics benchmark on youtube seems somehow... wrong. I mean, it doesn't even offer a 1080p stream, never mind 60fps without lossy compression.


The essential argument here is that it is entirely possible for a Bethesda game (every aspect of it) to be rendered and processed on the CryEngine in a 32bit runtime. Correct?

If so, then no it can't. 32bit doesn't have enough resources and never will.
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Leah
 
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Post » Wed Feb 23, 2011 8:17 am

i don't get why people think this video looks so good. it doesn't. it has generic art direction and pretty standard lighting, foliage and weather effects. Morrowind has better DOF.



Really over-exaggerated, too, to show off their nifty graphics features. Like the spots where they incredibly overdo the depth-of-field, as if you were looking through a 35mm camera. And especially the rock pathway - it honestly screams "I'm fake!!!!!" because looking at it, I know people would be breaking an ankle every three steps. And impaling themselves when they fell down.
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Scott
 
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Post » Wed Feb 23, 2011 9:04 am

The essential argument here is that it is entirely possible for a Bethesda game (every aspect of it) to be rendered and processed on the CryEngine in a 32bit runtime. Correct?

If so, then no it can't. 32bit doesn't have enough resources and never will.

Sure it does, 2GB is a lot of space. Crysis has more detailed environments than a TES title, so scale that down a little, add the NPCs, and start streaming the local area instead of loading entire large areas, and suddenly you even have RAM to spare. Speaking purely graphically, CE2|3's renderer could do skyrim, how you load and manage the data don't got nothing to do with drawing it. Having fancy shaders and higher resolution textures doesn't suddenly make a pot take up more RAM, we have plenty of VRAM.
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Sebrina Johnstone
 
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Post » Wed Feb 23, 2011 1:52 pm

Honestly, I wouldn't mind Oblivions graphics with a few upgrades.
And getting more than that is enough for me.

I need a certian amount of graphics in a game, dwarf fortress can be trying at times, but just enough to make the world believable.
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Big Homie
 
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Post » Wed Feb 23, 2011 11:44 am

Really over-exaggerated, too, to show off their nifty graphics features.

That's kind of the point, though, it's a graphical benchmark and demo to show off the features by exagerating them. Proper use of these features would be more subtle and less in-your-face. There's still a lot that tessellation, depth of field, ambient occlusion, global illumation, and other such effects can add to the atmosphere of a world/scene when wielded correctly.
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Roy Harris
 
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Post » Wed Feb 23, 2011 12:03 am

Oh, don't I know it, I certainly can't afford a top of the range gaming PC - you don't need one to have top of the range graphics, at least not any more. You've clearly had a bad experience with PC gaming, but let me tell you about my friend - let's call him matt. Started with a PS2 - that went fine. Upgraded to a 360 upon launch - a few months later it RROD'd, and he got a new one. The same thing happened - so he got a PS3, despite the pricetag. Worked fine for a while until it started being really, really slow. Had to replace the hard drive, it was about to die, then the console itself YLOD'd. Of course, I then reccomended he buy a cheap gaming PC, to which he replied "I'm not made of money!" - so I did a bit of research and handed him a list of components and prices. This was 3 years ago, and he yet to have any real problems.

Of course, this isn't a representative view - but neither is yours, of PC gaming. While consoles used to have the ease of use down, they're becoming far more complex - "clearing your cache" on both consoles is becoming an accepted debugging step, on a device who's very concept requires it to not require any debugging. PC gaming takes a little more research to get into, but that's it, right now it's a cheaper way (Pay slightly more for the hardware, but much less for the games and secondary services).

By all means play on console, for me to tell you you couldn't, or shouldn't, would be ridiculous, they're toys, and not worth getting worked up about. However, graphically? There's simply no competition. Where consoles have to skimp on some areas to produce decent results in others, PC hardware is powerful enough to allow significantly better results in all areas. As pretty as uncharted 2 can occasionally be, it can't even hope to compare to, say, Crysis, Just Cause 2, Metro 2033, or any number of other games. They're not competing, they're not even in the same league.




Yeah like I said I have been playing PC games and building PC's since the late early 90's well whenever Arena came out at any rate! I built many for friends some had problems some didn't but when they did have problems most of them were doozies! Mostly all my builds were successful, but my last one was what put me off, not entirely my builds fault it was mainly my suppliers! Long story, but I bought a Gigabyte X48 motherboard, my E8500, 4 Gig of Ram and a GTX285. First attempt at posting was a failure, moved the Ram around checked components, failed again, couldn't get far enough to get a Memtest done so I took one stick of Ram out, didn't help. Took the other stick out and replaced the other back in, and whalla it booted! So I had a faulty stick of Dominator Ram... no biggy went and got it replaced. It was when I noticed a capacitor sitting in the bottom of my X48's motherboard bag I was worried, I took the motherboard out of my box, took it back to my store, they said they had to send it away to be checked, I showed them the missing capacitor and they refused to replace it on the spot! 2 weeks passed without any PC gaming ( I didn't have my PS3 at this stage) the store called only to tell me that the motherboard still works fine! Incredulously I asked 'What'? So they put extra capacitors on the motherboard for no reason? They refused to replace it and I had to go out and buy a X58 instead, put this motherboard in along with everything else, it posted yay! Eagerly after windows and everything else was loaded I put in my FO3 disk to check it out, it worked fine for 3 mins then hard locked. Strange.... had to reboot, tried Call of Juarz, same thing after 4 mins, tried Crysis, 4 mins in hard-lock!

I did a Memtest it failed on test 3 then hard-locked my PC again... weeks and weeks of troubleshooting ensued, my stress levels were going through the roof, the wife was complaining I wasn't spending time with her and wasted all our money on a lemon... you have no idea...I replaced the Ram with Kingston 1066 Ram (motherboard manual and shop ensured me the X58 supported it) the same thing happened! More weeks of troubleshooting, no gaming and stress.. then one rainy day I decided to fiddle in the Bios and slowed the Ram down to DDR2 800, then ran a Memtest! Miraculously it made it through 5 complete passes without 1 error! So my motherboard DOESN'T support DDR1066 Ram.. fantastic... after all of this FO3 and Oblivion still crashed but everything else worked fine, Crysis, Crysis Warhead all ran like a dream.

So yeah I had a bad experience that almost cost me a divorce, my Missus cracked the wably's whenever I spent money on the PC saying I spent more on it than her (probably very true!) so when I got my PS3 free in a promotion from Sony with my 52 Inch FullHD screen I thaught why not give it a try? Pleasantly surprised was I, and my mate who was also a hardcoe PC gamer, he went and bought one not long after :) Still use my PC occasionly but it is just a reminder of stressfull days, maybe I will go out and buy a Gaming Laptop instead when I have money again one day? :)

Btw games cost less here on the PS3 than PC games do, infact I can trade my old played PS3 games in and get a new one for free or discounted, so no PC gaming is not cheaper in any way for me! The way I see it, PS3 costs around 500 dollars AU atm, Gaming PC upwards of 1000 dollars IF you want to turn all the bells and whistles on and if you want to play in 1920X1080 for example. My PC is now mid range and no time soon can I afford to change this. Now you say the games might not look as good, well I disagree considering I have to turn things down on my PC for decent framerates, and if you have a decent TV it certainly looks pretty damn good still, I was surprised how great FO3 GOTY looked! Haven't had one PS3 issue in 3 years, I did replace my 40 gig HD however with a WD Blue 320 but that was because I needed more room! Look at it this way, hardcoe PC gamer, playing PS3 on a 52 inch screen with surround sound, if it looked like @^^@& I would say so but it doesn't! Easy to judge I am afraid but in practice I was quite surprised.
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Shirley BEltran
 
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Post » Wed Feb 23, 2011 1:14 am

I think something many console users miss out on is that even console-level graphics look better on PC, with significantly higher resolutions, at a better framerate, with heavy AF and AA. That's even without considering any possible quality settings that can now be moved above low/medium.

But fine, you don't want to talk about graphics?
How about where Skyrim is really being hit - the RAM. 512MB shared between graphics and main memory is almost nothing. A 4 year old graphics card has that. A modern graphics card has double that. The average PC has four times that. The average gaming PC has eight times that as well as twice that in the graphics card. The paltry amount of RAM is holding back how detailed the world can be - you can say you don't care about graphics all you want, but I damn well want a detailed world, and I can't have it.


This! Modern PCs can do a LOT more than consoles simply because they have far more processing power, memory, and storage. Graphics can be better, but that is aside the point. The real issue is that gameplay can also be better. You can do a lot more with the added power, especially the added memory, that is simply not possible on current gen consoles. You don't even need super high end graphics. The average PC with an average video card will smoke a console, but developers don't take advantage of this.

That said, the game looks good. The real test will be in the gameplay department.

Edit:

http://www.youtube.com/watch?v=HjiqnARbld0&feature=related

Here's another vid to show the difference between PC and consoles.
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Christie Mitchell
 
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Post » Wed Feb 23, 2011 12:41 pm

They raised expectations when they said that Skyrim will look "next gen". The actual graphics are fine, but a little disappointment with the next-gen assumption, even more so for PC-gamers.

What bugged me the most besides low res textures and low polygon models (tessellation please?) was the lighting.
Some objects didn't cast any shadows, some shadows were too dark, others to bright - it seemed all over the place. While the game is still in development, I think Beth could improve the overall graphics a lot by working on the lighting.

We really need to see a tech demo of their new engine, or even better screenshots and gameplay of the PC version. Untill then, PC gamers won't stop bringing up this topic.
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Melanie Steinberg
 
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Post » Wed Feb 23, 2011 6:47 am

Dear op.. those are egnines used for action games, not for rpgs.. there is no way they could be able to say use cryengine 3 for a rpg game.
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Juanita Hernandez
 
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Post » Wed Feb 23, 2011 2:14 pm

there is no way they could be able to say use cryengine 3 for a rpg game.

Technically, they could. But it would require heavy modification, probably even more so than what BioWare did with UE3 in Mass Effect.
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Gisela Amaya
 
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Post » Wed Feb 23, 2011 7:29 am

Dear op.. those are egnines used for action games, not for rpgs.. there is no way they could be able to say use cryengine 3 for a rpg game.

That's a rather bold statement. I think it'd be very difficult to determine that without developing something using any of the engines in question.

But even if you're right, there's no reason the same rendering techniques can't be employed in a suitable open-world RPG game engine. A renderer does not care if the game is an open- or closed-world RPG, FPS, RTS, platformer, or whatever.
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Alister Scott
 
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Post » Wed Feb 23, 2011 5:20 pm

Well at any rate I think the graphics from the trailer look fantastic and that was rendered on the Xbox, if we use Oblivion for example, which played better on the PS3 than it did on the Xbox, I don't think I will be too unhappy at all ! So basically you guys can bla bla about PC hardware and what looks better because it has little relevance to Skyrim since we have no idea how it is going to be released or what the requirements will be or what textures Bethesda are going to use! PS3 first for me, I will be playing Skyrim in 52 inchs with surround sound, then when the GOTY arrives for the PC and the good Mods arrive, I will get it for my Middle ranged PC and hope it runs...

Unless someone wants to lend me 750 dollars AUS for a 500 range video card then I will go and plug my PC into my 52 inch screen and get the best of both worlds ;) hehe (that is if it doesn't crash constantly like Oblivion and FO3 do on my PC)
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Ymani Hood
 
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Post » Wed Feb 23, 2011 3:58 pm

The Witcher 2 already looks better from a graphical standpoint. http://www.youtube.com/watch_popup?v=AEUazuUBZ4Y&vq=hd720

I am hoping the PC version of Skyrim looks at least that good.

I doubt it will, you may notice that the landscapes in that game are a lot less open and traversible than Skyrim, which is an easy way to pump up the graphics in the narrower world around you. I'm not bashing that game at all, it looks kickass, but not as open-world as Skyrim.
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Paula Ramos
 
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Post » Wed Feb 23, 2011 5:40 pm

A renderer does not care if the game is an open- or closed-world [...]


:facepalm:
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sharon
 
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Post » Wed Feb 23, 2011 11:21 am

:facepalm:

I invite you to discuss if you think I said anything wrong. Please let me know how I'm incorrect.
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Nymph
 
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Post » Wed Feb 23, 2011 11:07 am

I invite you to discuss if you think I said anything wrong. Please let me know how I'm incorrect.



I imagine what he's going for is.... in a game like, say, Mass Effect 2, all the "areas" are self-contained paths. It's not "open world". Anything that's out of your line-of-sight isn't modeled or rendered. Since the geometry can be so strictly controlled by the programmers (as they don't need to worry about you walking around the back side of anything), they can shove alot more detail & other shiny fancy crap into a scene, without over-burdening your GPU/CPU/RAM/etc.

Open world game, can't do that. Everything's got to be modeled, and at any moment you could go any direction. Plus, sightlines tend to be longer. Needless to say, you can't jam as much "pretty" into that engine/renderer/etc, if you want to run it at anything approaching a decent speed.
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Javier Borjas
 
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Post » Wed Feb 23, 2011 6:03 am

Figure if Dragon Age 2 can release a special texture pack update for PCs after the initial launch, I do not see why Beth couldn't do the same or include them in the original release.
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Ice Fire
 
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Post » Wed Feb 23, 2011 10:11 am

Figure if Dragon Age 2 can release a special texture pack update for PCs after the initial launch, I do not see why Beth couldn't do the same or include them in the original release.


Yeah.
Crysis 2 is coming with DX 9. But Crytek said that they would add in DX 11 later after the release.

Having a "graphics" DLC would surely be very popular for PCs :D
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Jade Muggeridge
 
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Post » Wed Feb 23, 2011 12:36 pm


Having a "graphics" DLC would surely be very popular for PCs :D

That would be worse than horse armor! the original game should include everything that can be done to use the PC at its potential.
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brenden casey
 
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Post » Wed Feb 23, 2011 10:44 am

That would be worse than horse armor! the original game should include everything that can be done to use the PC at its potential.


Eh why?
Sometimes there's not enough time.
Sometimes companies want to earn more money.

To say that "the original game should include everything that can be done to use the PC at its potential" is like saying there should be no DLCs at all, since they could be added in the game from the start as well.

It's about money. It's about making things better or making new and more things.

I see no reason why having a "graphics" DLC wouldn't fit that criteria :P

Graphics mods have always been really really popular. We all love that. So why not a DLC out of it?
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Kayla Oatney
 
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Post » Wed Feb 23, 2011 10:17 am

I imagine what he's going for is.... in a game like, say, Mass Effect 2, all the "areas" are self-contained paths. It's not "open world". Anything that's out of your line-of-sight isn't modeled or rendered. Since the geometry can be so strictly controlled by the programmers (as they don't need to worry about you walking around the back side of anything), they can shove alot more detail & other shiny fancy crap into a scene, without over-burdening your GPU/CPU/RAM/etc.

Open world game, can't do that. Everything's got to be modeled, and at any moment you could go any direction. Plus, sightlines tend to be longer. Needless to say, you can't jam as much "pretty" into that engine/renderer/etc, if you want to run it at anything approaching a decent speed.


However, Crysis has just as high view distances as TESIV as well as being just as (More? No load screens between buildings!) open within the level. (That a singular level is smaller than the world of TESIV is immaterial, as an open world like that would never, ever all be loaded at once).

It's more than possible - perhaps not on console where you have to legitimately worry about things like that, but we're talking about modern machines with more than enough power, even at the lowish end.
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Wayland Neace
 
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Post » Wed Feb 23, 2011 8:39 am

I imagine what he's going for is.... in a game like, say, Mass Effect 2, all the "areas" are self-contained paths. It's not "open world". Anything that's out of your line-of-sight isn't modeled or rendered. Since the geometry can be so strictly controlled by the programmers (as they don't need to worry about you walking around the back side of anything), they can shove alot more detail & other shiny fancy crap into a scene, without over-burdening your GPU/CPU/RAM/etc.

Open world game, can't do that. Everything's got to be modeled, and at any moment you could go any direction. Plus, sightlines tend to be longer. Needless to say, you can't jam as much "pretty" into that engine/renderer/etc, if you want to run it at anything approaching a decent speed.


The person you are quoting is correct. Clearly, Cryengine 2/3 can render wide open spaces. The type of game does not matter, other than added tools and function may need to be added to the engine to support gameplay specifics. Mass Effect 2 on max settings barely makes a PC hiccup. It's consoles that struggle my friend.
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Dalton Greynolds
 
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