As part of a quest, the player has to kill a certain NPC and bring back his head. I could obviously just put an "NPC's head" object in the inventory (and did so for the time being) but I'd like it to be more realistic. For this I need two things:
1. How would I go about re-creating the effect of the Cannibal perk but instead of 'Devour' the option would be to 'Decapitate'? I've looked at it but it's using the perk mechanic to create an additional activation option. There is no OnLoot blocktype that I've seen :/
2. Is there a way to make a part of the NPC model disappear? After the decapitation it'd be nice if the actual head of the NPC would disappear.
Thanks.