http://www.fallout3nexus.com/downloads/file.php?id=7733
Description
===========
Cybernetic Enhancements, which can be fitted onto either Brain, Eye, Torso, Skin, Hands, Legs, Psionic or Limbs for various effects.
Details
=======
Cybernetic Enhancements, which can be fitted onto either Brain, Eye, Torso, Skin, Hands, Legs, Psionic or Limbs for various effects.
A Booth at the Outcast Base is used to install various implants. These have effects which hopefully will be connected to the body part
they are installed on. Brain upgrade lvl 1 gives 15% more experience or Limb upgrade lvl 1 give 30 lbs extra carry capacity.
A note next to Dr. Zimmer will give rough locations of implants. A maximum of 12 implants may be installed at once. Higher levels of
implant can be achieve by installing more of the same type. Psi-Frenzy will earn you 20 negative karma points and damage your own
head, an attempt at balancing this a bit. The install booth is just outside Fort Independance.
A version for my http://www.fallout3nexus.com/downloads/file.php?id=5111 mod has been added to move the booth, teleport receiver and options console there.
Skill requirements have been added now ranging from none to extreme, there is 5 settings:
Coward - No requirements
Easy - 25, 40 and 55
Average - 30, 50 and 70
Hard - 40, 60 and 80
Extreme - 60, 80 and 100
These are the Science skills required to install lvl 1, 2 and 3 of an enhancement. The options console can be found right next to the install booth.
Brain:
Lvl 1: Xp up 15%
Lvl 2: Book Skill Points +1
Lvl 3: Ignore Computer Lock-Out
Eye:
Lvl 1: Gun spread down 20%
Lvl 2: Weapon range up by 500
Lvl 3: Small chance to notice more ammo on dead (Ammo list unfinished, but it is level dependant for what you find.)
Torso
Lvl 1: Damage Resistance up 10
Lvl 2: Rad Resist up 10
Lvl 3: Poison Resist up 10
Limbs
Lvl 1: Carry Cap up 30 lbs
Lvl 2: Carry Cap up 60 lbs, 40lbs if you have follower.
Lvl 2: 60% Limb Damage
Lvl 3: Carry Cap up 100 lbs, 50 lbs when you have a follower.
Lvl 3: Increased critical hit chance 10%
Note: Dogmeat probably isn't counted as a follower. He's in his own class i think.
Skin
Lvl 1: AP +15
Lvl 2: Stealth Field +15 when sneaking
Lvl 3: Solar Regen (Dunno if this will have problems with Solar Powered)
Hands
Lvl 1: Melee damage up 10
Lvl 2: Unarmed damage up 10
Lvl 3: Teleporter pads are installed to your palms, you can now teleport items from someone's inventory to a container next to the implant installation booth. Provided you're sneaking and not in combat. (Activate the person while sneaking and not in combat to access telepads)
Legs
Lvl 1: Running Speed up 45%
Lvl 2: Mine explosion chance down to 50%
Lvl 3: Running doesn't affect sneaking
Psionic
Lvl 1: Enemy Critical Chance down 40%
Lvl 2: Buy Price down 15%
Lvl 3: Psi-Frenzy people/creatures into a psychic induced rage.
Heart
Lvl 1: Radiation Filter
Lvl 2: Health Increase
Lvl 3: Damage to enemies incresed
Install
=======
1. Extract the Cyber-Enhancements.esp to C:\(Install Directory)\Data
2. Start Fallout 3, select Data Files, Check "Cyber-Enhancements" file.
Uninstall
=========
Delete the "Cyber-Enhancements.esp" files from C:\(Install Directory)\Data\
Known Issues or Bugs
====================
Speed increase doesn't take effect until player has gone into/out of sneak or holstered/brought out weapon. This is a Fallout 3 thing, speed is evaluated after one of those events, so speed increase isn't noticed until then. Also the teleportor pads from lvl 3 hand works inside simulations like Tranquility Lane or Anchorage DLC meaning you can get multiple sets of T51-B Winterised Armour, Winterised Combat Armour e.t.c. Upto yourself if this is a bug.
Contact
=======
You can find me on Fallout3Nexus as 'Stewb', Bethesda Forums as Acwaz-Mare or alternatively you can email at: stew1409@yahoo.co.uk
Credits
=======
Thanks to LHammonds for making this Readme Generator.
Tools Used
==========
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
===============
You can do whatever you want with this mod, just remember to credit me if you use it.