Cyborgs in Fallout 4

Post » Tue Dec 01, 2015 3:53 pm

Fallout 2 and New Vegas have implants and Fallout 3 has the Cyborg perk. Considering that Fallout 4 has the Institute, then it is an almost certainty that Implants will be in the game. While all the implants and cyborg perks in previous Fallout games are internal rather than external, there is the Fallout 2 implants where the upgraded versions causes a -1 to Charisma due to scars. Do you think that some of the implants will change the appearance of the Sole Survivor, cybernetic implants that cause a change to the appearance of the Sole Survivor are in the Extras tab of the Character Creation system, or there is no way to add cybernetic implants that change your appearance unless mods are used?

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luke trodden
 
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Post » Tue Dec 01, 2015 10:01 pm

I'm not sure it will happen, but it would be cool if we were given the choice to replace some of our limbs and stuff with bionic parts. Maybe not a torn up Terminator face, though.

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Rich O'Brien
 
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Post » Tue Dec 01, 2015 10:21 pm

A robotic arm and leg could be cool, but I'm not expecting it. I can see cybernetic implants being a thing... possibly even purchases or given as quest rewards by the Institute... but I don't think they'll change the characters outward appearance....

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Alisia Lisha
 
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Post » Tue Dec 01, 2015 11:12 pm

I think you should change option 3, to be should and not will.

Either way, I think that would be a pretty neat thing, if not in the base game then hopefully via mods.

Better yet, direct import of the Daughters of Ares mod for fallout new vegas. I mean yes it would be 'immersion' / lore-breaking as all get out, but would still be cool. maybe make a companion mod called Sons of Ares as well, since the original is females only as of last time I checked, which admittedly was some time ago...

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jason worrell
 
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Post » Tue Dec 01, 2015 1:23 pm

If there are options to change our appearance, I imagine they will be very obvious choices we have to make. Bethesda wouldn't pull some "you got Mass Effect 2'd as part of a quest, now we fixed you up with some robot parts that change your appearance!" And I'd bet they would be mostly cosmetic choices, like maybe your robot arm is more resistant to being crippled but you're really making the choice because you want a badass robot arm.

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flora
 
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Post » Tue Dec 01, 2015 8:16 pm

It's possible, I'm not even ruling it out as I'd think it would be cool to be a cyborg prewar wasteland warrior who crafts cool [censored].... but I'm not expecting it, and because I'm not expecting it... perhaps I'll be pleasantly surprised :icecream:

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Emma louise Wendelk
 
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Post » Tue Dec 01, 2015 1:20 pm

The whole Cyborg as a perk thing has gathered way too much steam. That was probably the most far fetched guess from the whole perk chart.

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Penny Wills
 
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Post » Tue Dec 01, 2015 3:21 pm

Yeah, I don't think Cyborg is on the perk chart. But it was still one of my favorite perks, so I'm hoping I can augment the crap out of my organic self in this game.

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Mackenzie
 
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Post » Wed Dec 02, 2015 3:40 am

I would love for us to be able to buy cybernetic enhancements, similar to the implants in New Vegas.
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lexy
 
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Post » Tue Dec 01, 2015 4:39 pm

You do remember that Cyborg was a perk in Fallout 3, right? If it had any steam at all, it started at Bethesda.

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sophie
 
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Post » Tue Dec 01, 2015 6:03 pm

And it is the only Fallout game that has the Cyborg perk. Considering that Fallout 4 has the Institute and Synths, then cybernetic implants are almost a certainty. There is also the fact that the protagonist comes from before the bombs were dropped, might be a Veteran, and there is an Extras and Body section in the Character Creation screen. Therefore, it is possible that the protagonist has a cybernetic arm and/or leg through the Body section and a cybernetic eye through the Extras section due to injuries they received from the Chinese soldiers or the Canadian resistance. So it might be possible to start Fallout 4 as a Cyborg without the use of mods.

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Jennifer Munroe
 
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Post » Tue Dec 01, 2015 12:49 pm

Now I'm picturing trailer Sole Survivor's head on a completely cybernetic body lol
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TASTY TRACY
 
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Post » Tue Dec 01, 2015 7:12 pm

If they don't put it in, it would make a great mod or a post release feature to add.

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Ashley Clifft
 
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Post » Tue Dec 01, 2015 1:12 pm

You guys are so lucky I am not your gm, or a game maker.....

"You sure you do implants here" Sole S

"Oh ya sure sure why you ask." rough looking doctor/raider

"Well the place is kinda dirty, and there are lot of bodies out back" sole S

"No worries friend you bring 6000 cap I put metal in your body easy." rough looking Doctor/raider

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Annika Marziniak
 
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Post » Tue Dec 01, 2015 2:14 pm

As much as I'd like to see a post-apoc or 1950's Raygun Gothic style implants and replacement parts that we can physically see on the SS... we're just going to get the same ho-hum "subdermal" implants that doesn't pop up anywhere.
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kirsty joanne hines
 
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Post » Tue Dec 01, 2015 8:44 pm

I want a chainsaw for an arm, but I highly doubt that's possible from them, I don't even dare to expect skin/texture change because of in-game event, be it cyborg or ghoul.

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El Goose
 
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Post » Wed Dec 02, 2015 1:14 am

Going off the last two fallout games I do think we will get implants again, but there is no president for them to physically show on character. I would welcome some optional appearance changes, but I do not expect to see them

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Khamaji Taylor
 
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Post » Tue Dec 01, 2015 4:13 pm

Fallout 2 has the upgraded implants to cause Charisma to drop by 1 due to the scars caused by the injury as I mentioned in the OP. I guess that is what happens when you put 2 Combat Armors underneath your skin. So they did change the appearance of our character, but the resolution in Fallout 2 is so pathetic that we couldn't see the change.

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SaVino GοΜ
 
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Post » Tue Dec 01, 2015 6:08 pm

Not a big fan of going to much into the deus ex direction with the fallout lore, we had the android who was running from the institute because he was basically their slave, that kind of android thing i like but cyborg that was the plot in old blue world and the tactics drive put your brain in this machine and merge with the machines and rule or stop and or destroy the machines and such vague i know but to avoid major spoilers.

Cyborg parts could be viable with the right story plot and and overall balance i could end up warming up to the idea, but in my mind it is more of a Deus ex thing and a Adam Jensen like thing, and i think it would add a big imbalance as well and remove a need for using power armor and such because you have the new and improved limbs that can withstand more punishment.

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Vicki Blondie
 
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Post » Wed Dec 02, 2015 4:08 am


Not really. Congratulations: you have a cybernetic arm that can lift two tons. Can your fully organic back, legs, and shoulder lift two tons? No? Then you've torn out your new arm if you tried to lift something that was two tons!

Same issue with armoring it. You can probably armor it somewhat, maybe equal to combat armor at best, but any further and your non-cybernetic parts will be strained. So PA will be the best, unless you turn yourself into say, a Robobrain.
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An Lor
 
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Post » Wed Dec 02, 2015 3:58 am

Cybernetics seem much more plausible to me than androids in the Fallout universe. Going from things like Securitrons and the like to robots that grow artificial facial hair the like is a huge leap. Cybernetic enhancements and prosthetics sound much more in the realm of what they could potentially achieve.

I don't think they cybernetics should be as powerful as Power Armor, and I also don't think they should (universally) be as sleek as the things seen in Human Revolution or even the mysterious android dude in the trailer. I think that kind of sleek design should only be available to the people who have climbed the ranks of the Institute, or at outrageous prices on the black market. Cybernetic prosthetics from lesser sources would be bigger, clunkier, and uglier, more in line with the http://i1.wp.com/kaboomshark.com/wp-content/uploads/2013/04/bioshock-infinite-handyman-trailer.jpg?w=600 from Bioshock Infinite than Deus Ex's augmentations. Not that I'm saying they should be that big (more like 1.25-1.75 scale), but they should be larger and the design should broadcast the mechanical nature of the arm.

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Vivien
 
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Post » Wed Dec 02, 2015 4:59 am

Also why i said could be viable not that it was a instant win thing with balance it might work, but it is a exoskeleton like thing with the cybernetics not just a ocular increase to view range and such from my general understanding of it all, when i read cyborg i instantly go okay upgraded legs and or arms and torso, better grip on a melee weapon and such is a choice of course with a cyborg hand because your own got crushed, and again with balance it might work but again i just go in the direction it belongs in deus ex not the fallout universe, since it is something really out of the box compared to what we have seen in most of the fallout games.

And that is my own opinion about this subject and they might write something good if they add cyborg stuff in fallout 4 that just pulls it together and makes sense out of the cyborg angle, no idea to be honest and i would welcome it if the story plot makes sense and the balance works if not i would skip that option.

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darnell waddington
 
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Post » Wed Dec 02, 2015 12:59 am

And you will be able to go around and tell people to "GET OUT!" :D

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joeK
 
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Post » Tue Dec 01, 2015 6:16 pm

The first thing I'd say after getting augmented: "YOUR CLOTHES. GIVE THEM TO ME."

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I love YOu
 
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Post » Tue Dec 01, 2015 9:32 pm

That's not really relevant to what I'm saying. The speculation is that it's at Intelligence of 9 and I'm not sure about that. It's 50/50 at best that Intelligence 9 is indeed Cyborg. That's not to say that you can't have some sort of Cyborg enhancements available, but even then it wouldn't be the same as having to go all the way up to Intelligence of 9 to unlock it.

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Flutterby
 
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