Cyrodiil's Forts

Post » Sat May 28, 2011 10:58 am

As you know, there are a number of abandon forts scattered across Cyrodiil (not counting the bandits and creatures in them). I know that the forts are the Imperial Legion's, but all of them are abandon. Why?? I'd think that the Legion would keep at least some of the forts functional for as a waypoint of caravans or legoneers patroling the roads. Why are they all abandon?
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John Moore
 
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Post » Sat May 28, 2011 12:06 pm

:cryvaultboy:
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Emily abigail Villarreal
 
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Post » Sat May 28, 2011 8:54 am

Cryodiil hadn't seen war for ages, why would they need them?
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Monika Fiolek
 
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Post » Sat May 28, 2011 7:06 am

Cryodiil hadn't seen war for ages, why would they need them?


That's still no excuse.

And the Cyrodiils sure were stumped when the Oblivion crisis suddenly began, and there were no forts to hide in! Oh, fate.
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 4:06 am

Cryodiil hadn't seen war for ages, why would they need them?

AS I said: I'd think that the Legion would keep at least some of the forts functional for as a waypoint of caravans or legoneers patroling the roads. Besides from the Oblivion Invasion, there are a ton of creatures and bandits, I'd think that they'd know that abandoning them would mean a new place for them. And why not keep at least a couple functional, that way the Legion could send guards from a specific fort nearest to an incident's location, providing a better defense for Cyrodiil. Remember the Legion sent a group to for Sutch (I think thats the name) to defend it from the Daedra. Why would they need to protect the fort, if they had any intentions of using the fort in emergency situations they'd have to clear it out first.
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Krystina Proietti
 
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Post » Sat May 28, 2011 5:37 am

AS I said: I'd think that the Legion would keep at least some of the forts functional for as a waypoint of caravans or legoneers patroling the roads. Besides from the Oblivion Invasion, there are a ton of creatures and bandits, I'd think that they'd know that abandoning them would mean a new place for them. And why not keep at least a couple functional, that way the Legion could send guards from a specific fort nearest to an incident's location, providing a better defense for Cyrodiil. Remember the Legion sent a group to for Sutch (I think thats the name) to defend it from the Daedra. Why would they need to protect the fort, if they had any intentions of using the fort in emergency situations they'd have to clear it out first.


You could take the tack that this is the fault of "Oblivion"'s designers (BTW I don't blame Ted Peterson or MK); or if you want to try to fit the forts into lore, maybe the funds were lost due to corruption and complacency. I agree that you'd think they would have forts because of bandits and monsters.
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Eileen Collinson
 
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Post » Sat May 28, 2011 9:03 am

Maybe wear and tear from previous wars and the passing years then?
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Hot
 
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Post » Sat May 28, 2011 3:29 am

Bethesda thought that players wanted more dungeons.

You can devise many explanations for why none of the fort are in good shape and still manned by the Legion, but ultimately it's a futile effort because you won't be able to craft one that really makes sense.
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Nany Smith
 
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Post » Sat May 28, 2011 2:57 am

Home mortgages were going up and the Empire needed to cut down on expenses.
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Lynne Hinton
 
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Post » Sat May 28, 2011 1:11 pm

Must've been King Ocato the Welfare Socialist.

/hiya Sload
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Brandon Wilson
 
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Post » Sat May 28, 2011 2:56 pm

Maybe wear and tear from previous wars and the passing years then?

I agree with that. Most of the forts in Cyrodiil are shotty and run down, therefore, maybe the upkeep of the forts was costing too much. Plus, most of the forts are out in the middle of no-where.

That said, I think it would have been reasonable to have a few forts near roads and towns, that the legion would use as camps and outposts.
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Penny Courture
 
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Post » Sat May 28, 2011 1:55 pm

There was a thread on TIL that went into way more depth than it realy should have mostly thanks to me :P You should read what was said about roads changing, population moving/dying, borders shifting, and funds reallocated. It was either under tes games or lore.

Also, what Gez said.
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Vicki Gunn
 
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Post » Sat May 28, 2011 7:32 am

There were never actual forts in Cyrodiil, they just holed up in the cities and towns. A few decades before the events of Oblivion though Cyrodiil went through a period of romanticism and adventuring spirit where the counts built forts and what they thought Ayleid ruins would look like, complete with traps and chests so they could role play a bit. The fad died out and whoever was next along took over the shelters.

:frog:
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brandon frier
 
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Post » Sat May 28, 2011 6:10 pm

What I still hold to be the best explanation so far:

I think they were from the often overlooked Cuhlecain Baroque Period when it was vogue for noblemen to build follies in the form of ruined "dungeons" and then infest them with all sorts of dangerous characters.

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Marine Arrègle
 
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Post » Sat May 28, 2011 9:53 am

I'd think that the Legion would keep at least some of the forts functional for as a waypoint of caravans or legoneers patroling the roads. Why are they all abandon?

The absence of functional forts in game doesn't mean that they are not present in "reality". There is at least Battlehorn Castle. :)
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Brandi Norton
 
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Post » Sat May 28, 2011 5:05 am

The absence of functional forts in game doesn't mean that they are not present in "reality". There is at least Battlehorn Castle. :)


Absolutely. I think Proweler put it quite well in the Lycanthropy thread when he said...

Tamriel is the idea of a place and as real as all other ideas of places. Which is quite real actually. How many people know New York but have never been there? Or if you happen to be living there, how many people know Paris but have never been there? Yet you know almost everything about this city through movies, pop-culture, through references in literature and history.

So Tamriel is as real as the city you've never visited. The games reproduce aspects of the idea of Tamriel but they are not the actual Tamriel because they all are obviously flawed in many ways. As such the games are another element through which you know Tamriel and should be treated as everything else that references a city you've never seen. When you see something in the game that would makes little sense -like the absence of werewolves- realize that it is only imperfect depiction of Tamriel and not the cold hard truth.


It kind of works like classical philosophy, such as Socrates' "world of ideals" or Platos Allegory of the Cave.
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chirsty aggas
 
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Post » Sat May 28, 2011 5:50 pm

What good is protecting a province if your soldiers aren't mobile. What if a person was being robbed a mile down the road? You'd never see them. Yet, here would be an entire fortification of drunken soldiers laughing and helping "merchants" and "traders" unpack their scrolls and other personal prefects. It makes sense they'd retire from the traditional bases or whatever, and have soldiers patrolling a perimeter.

I thought alot of the bases were built during the Reman/Potentate Dynasty, but I guess not...
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Lucky Boy
 
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Post » Sat May 28, 2011 3:52 am

What good is protecting a province if your soldiers aren't mobile. What if a person was being robbed a mile down the road? You'd never see them. Yet, here would be an entire fortification of drunken soldiers laughing and helping "merchants" and "traders" unpack their scrolls and other personal prefects. It makes sense they'd retire from the traditional bases or whatever, and have soldiers patrolling a perimeter.

Where do you think those patrols would be sent from?
The local fort garrison, that's where.

I thought alot of the bases were built during the Reman/Potentate Dynasty, but I guess not...

They were. According to loading screen texts, at least. Whatever good those are.

Anyway, in http://www.gamesas.com/bgsforums/index.php?showtopic=783203&st=0 I went way over the line of what's reasonable when trying to establish when the forts were abandoned. Less than 100 years ago, it seems.

...God. That thread... :shakehead:
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Laura Cartwright
 
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Post » Sat May 28, 2011 10:34 am

Where do you think those patrols would be sent from?
The local fort garrison, that's where.
They were. According to loading screen texts, at least. Whatever good those are.

Anyway, in http://www.gamesas.com/bgsforums/index.php?showtopic=783203&st=0 I went way over the line of what's reasonable when trying to establish when the forts were abandoned. Less than 100 years ago, it seems.

...God. That thread... :shakehead:

Not necessarily. I remember, while playing Oblivion, running into inns where Imperial Legion horses were left waiting outside. It would be like deployment. The soldiers wouldn't be stationed anywhere except everywhere. Wherever there is cover is where you'd find them. As long as it bordered the IC.
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Enny Labinjo
 
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Post » Sat May 28, 2011 10:19 am

Far flung evidence, however conclusive, isn't worth much when there was no continuity intended in the first place. So I say Reman, because that's the only answer that sounds right. Bethesda didn't put any thought into it so I'll just complete their concept writing and go.
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danni Marchant
 
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Post » Sat May 28, 2011 5:13 pm

Not necessarily. I remember, while playing Oblivion, running into inns where Imperial Legion horses were left waiting outside. It would be like deployment. The soldiers wouldn't be stationed anywhere except everywhere. Wherever there is cover is where you'd find them. As long as it bordered the IC.

Although, stationing your troops thin across the country, in places where they are most likely not needed, does not seem like a good strategy.

Now, if Cyrodiil had to worry about invasions from surounding provinces(wink wink), than that would make a little more sense having them stationed around the province's borders.
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Cameron Garrod
 
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Post » Sat May 28, 2011 10:21 am

I wouldn't think keeping forts up to date in Oblivion would be practical. Lore wise, it would be, but Oblivion leaves a lot of gaps. If we go from what we see in the game, most forts are in the middle of the wilderness, with relatively no roads or paths nearby. It would be difficult to stop the forts with supplies, seeing as there's hundreds of them. It's much easier to have garrisons of soldiers in self sufficient towns.


That's my two cents. <_<
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Amy Melissa
 
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Post » Sat May 28, 2011 9:14 am

However, there are certain forts where it's simply stupid to let them fall into disrepair and, even more, be occupied by hostile creatures and bandits.
I'm especially thinking of Fort Ash, where the main road from the Imperial City to Chorrol runs just right through the fort. Or the various other forts surrounding the Imperial City, in cases like Fort Urasek, Fort Nikel or Fort Virtue guarding important crossroads, or like Fort Alessia or Fort Empire just blocking the way.
They don't need to be kept in a state of repair when there's no threat, but just abandoning them to bandits and goblins disrupting traffic and commerce? Bright idea.
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Sunnii Bebiieh
 
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Post » Sat May 28, 2011 12:32 pm

They don't have much other choice. They can't demolish the forts, so it would be much easier to just leave them there. "Let the adventurers handle the bandits" was their motto when doing this, I guess.
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Angel Torres
 
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Post » Sat May 28, 2011 12:57 pm

Although, stationing your troops thin across the country, in places where they are most likely not needed, does not seem like a good strategy.

Now, if Cyrodiil had to worry about invasions from surounding provinces(wink wink), than that would make a little more sense having them stationed around the province's borders.

It is mentioned by a countess that she thinks there will never be a civil war between the provinces, maybe the devs are hinting that there will be in the previous game. After all, there are a lot of talk about Nords fighting with the Redoran of Morrowind.
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Clea Jamerson
 
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