Cyrodiil in Morrowind

Post » Mon Mar 14, 2011 8:34 pm

My computer doesn't run Oblivion and until I get a new computer i'd like to be able to experience the beauty of Cyrodiil in Morrowind. Just like Tamriel rebuilts project i'd like to build Cyrodiil, I have Oblivion on Xbox so I know what it's like but I only have very basic Construction Set skills, of course i'd be willing to learn but I need people to help me.

I'd like people that have any amount of skill with Construction Set but i would also like someone that build a website because i'm not that good at that type of thing if you're interested E-mail me.
liamburkeblue@gmail.com

Thanks :goodjob:
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Kit Marsden
 
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Post » Tue Mar 15, 2011 12:51 am

http://s1.zetaboards.com/Province_Cyrodiil/index/
1 learn to mod
2 make a showcase
3 click the link.
:)
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Miragel Ginza
 
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Post » Mon Mar 14, 2011 4:59 pm

There already is a project like this: http://cyrodiil.deejaygamer.com/news.php
I suggest joining that.
But you better be prepared for years of hard work and dedication, and you're going to need to develop your CS skills quite a bit. :)

edit: ninjad by Wollibeebee with the exact same info :ninja:
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Katie Louise Ingram
 
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Post » Tue Mar 15, 2011 3:43 am

Yes, we would be glad to have you at Province: Cyrodiil. We are well on our way to introducing the Isle of Stirk into the Morrowind game engine (an island off the coast of Cyrodiil that was left out by Bethesda) and from there moving on to the Gold Coast. We have a great team of modders creating some fantastic models for use in this project and will be creating an epic story line that will serve as a precursor to Oblivion.
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Jesus Lopez
 
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Post » Tue Mar 15, 2011 5:26 am

There already is a project like this: http://cyrodiil.deejaygamer.com/news.php
I suggest joining that.
But you better be prepared for years of hard work and dedication, and you're going to need to develop your CS skills quite a bit. :)

edit: ninjad by Wollibeebee with the exact same info :ninja:

haha! yeah... i saw your post coming.... and stole it like a thief in the small shopping mall.

pretty sure thats the second time i've ninja'd u like that pluto :P

and i need to finish my showcase, only 3 or so exterior cells left samirA :)
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Manuela Ribeiro Pereira
 
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Post » Mon Mar 14, 2011 7:22 pm

Yes, we would be glad to have you at Province: Cyrodiil. We are well on our way to introducing the Isle of Stirk into the Morrowind game engine (an island off the coast of Cyrodiil that was left out by Bethesda) and from there moving on to the Gold Coast. We have a great team of modders creating some fantastic models for use in this project and will be creating an epic story line that will serve as a precursor to Oblivion.

Why are you doing Stirk before the Gold Coast?
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Laura-Jayne Lee
 
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Post » Mon Mar 14, 2011 8:24 pm

Why are you doing Stirk before the Gold Coast?

i think it's because stirk is a small island? and it would be good for a small demo-teaser-map to get interest in the project.
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Mason Nevitt
 
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Post » Tue Mar 15, 2011 5:26 am

And also the fact that it is just off the gold coast and from a progression view it makes sense... Now if I said we are doing Stirk then moving to the Nibenay Basin that wouldn't make much sense. I'm ready to see your showcase Wolli. When zackg finishes our Stirk models we will need someone to make the city all nice like :)
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kasia
 
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Post » Mon Mar 14, 2011 7:03 pm

Alright thanks for the help i'll be sure to practice my CS skills!! :twirl:
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Cody Banks
 
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Post » Mon Mar 14, 2011 7:57 pm

I registered on Province Cyrodiil but as i said I need to get better with CS has anyone got any good links for tutorials!!
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xx_Jess_xx
 
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Post » Mon Mar 14, 2011 9:12 pm

http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/first_room

http://www.tamriel-rebuilt.org/?p=modding_data/tuts/dsong/second_room

This is where I learned how to make interiors, there are several other tutorials on the TR website that can teach you various different aspects of modding.
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Trista Jim
 
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Post » Mon Mar 14, 2011 8:13 pm

And also the fact that it is just off the gold coast and from a progression view it makes sense... Now if I said we are doing Stirk then moving to the Nibenay Basin that wouldn't make much sense. I'm ready to see your showcase Wolli. When zackg finishes our Stirk models we will need someone to make the city all nice like :)

oooh, sweet, i'll be done doing what i'm doing atm (real life crap) then i'll do it and send it right to you!
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GEo LIme
 
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Post » Mon Mar 14, 2011 10:43 pm

It should be noted of course that our vision of Cyrodiil is much different from how it is portrayed in Oblivion. A few reasons why:

  • Most people by now should either have a computer capable of running Oblivion, a next generation console that can play Oblivion, or at least be able to watch a "Let's Play" of Oblivion on YouTube if they want to see the world of Cyrodiil as portrayed in that game. In your case you're obviously limited to the third option. A possible fourth option would be to try using "Oldblivion" to run the game on a lower-end machine.
  • The scale of Morrowind already requires us to make the Cyrodiil landmass larger to match up with everything, so we already need to expand upon Oblivion's content anyway.
  • It would be boring to simply carbon copy all the content from Oblivion and just throw some new quests in.
  • A lot of people were disappointed with Bethesda's presentation of Cyrodiil in Oblivion and felt that it was a bit bland and cliche, especially when compared with Morrowind's more imaginative scenery.
  • The First Edition Pocket Guide to the Empire described Cyrodiil as being jungle-like in certain regions, we're ignoring the semi-official retcon of this because we believe this will allow us to make Cyrodiil more interesting and diverse.


It should also be noted that some of our content will be higher resolution and/or higher poly than most standard Morrowind fare. While this probably won't make the game unplayable on lower end machines it might be trouble for people who like to have a higher frame rate. lol

It'll definitely take quite a bit of hard work and dedication to get this all done and it could be at least half a decade before we manage to produce the entire province-which is why we're opting to go a similar route to Tamriel Rebuilt by releasing P:C one region at a time-starting with Stirk then working our way around the map, finishing with the Heartlands and Imperial City. We obviously need as much help as we can get.
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Chloé
 
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Post » Tue Mar 15, 2011 2:06 am

To sum up what DJ said. Our Cyrodiil will be bigger and better than Oblivion's and will follow the descriptions of what Cyrodiil should have looked like anyway. We need all the help we can get though so anyone reading this who wants to see Cyrodiil come to life in the TES III engine follow one of the above links to our forums and post up a showcase of your work and we will find a way for you to help speed this project up. :)
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helen buchan
 
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Post » Mon Mar 14, 2011 7:21 pm

It sure would be amazing if one day we have a fully complete Tamriel Rebuilt, Project Cyrodiil, and some graphics mods to top it off (Connary where art thou?). Who needs TES V(I)?
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Sharra Llenos
 
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Post » Mon Mar 14, 2011 4:44 pm

Don't forget about Skyrim povuholo! Yes who needs TES V is right. We can continue to work on a solid game and perfect it while expanding the available provinces and upgrading the graphics as we go :)
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Danger Mouse
 
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Post » Mon Mar 14, 2011 11:47 pm

Imagine if we hadn't had Hrnchamd and his Morrowind Code Patch, then we'd all be stuck with crappy world maps that couldn't even properly display the new provinces. :o

We're all lucky bastards.
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Stacey Mason
 
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Post » Mon Mar 14, 2011 9:18 pm

What, you guys haven't been given access to the new CS that can combine entire games into new worlds yet? Get with it... I've had a special beta account for a few months now.
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Ricky Meehan
 
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Post » Mon Mar 14, 2011 3:00 pm

What, you guys haven't been given access to the new CS that can combine entire games into new worlds yet? Get with it... I've had a special beta account for a few months now.

what does that post mean?
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Lucky Boy
 
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Post » Mon Mar 14, 2011 6:58 pm

What, you guys haven't been given access to the new CS that can combine entire games into new worlds yet? Get with it... I've had a special beta account for a few months now.


Was that supposed to be sarcastic or is there actually a new version of the Morrowind Construction Set that I am not aware of? I'm guessing the former, but sarcasm doesn't work well when nobody can tell whether or not you're being sarcastic-or why you're being sarcastic to begin with...
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Flash
 
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Post » Mon Mar 14, 2011 10:15 pm

Sarcasm, in extension of povuholo's post.
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Gemma Flanagan
 
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Post » Mon Mar 14, 2011 10:14 pm

He is Haplo. Sarcasm is just part of who he is :) gotta love the hard work he has put into TR
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Wane Peters
 
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Post » Tue Mar 15, 2011 12:40 am

Well, I saw the sarcasm at least.

And povuholo, concerning province mods other than TR, isn't using crappy world maps still the case?
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Peter P Canning
 
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Post » Tue Mar 15, 2011 2:56 am

Well, I saw the sarcasm at least.

And povuholo, concerning province mods other than TR, isn't using crappy world maps still the case?



Not really, I mean, by the time they are all complete, Open MW or one of the other open source engine replacements should be out, and probably will provide for larger world maps from the get go! :P
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Roberto Gaeta
 
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Post » Mon Mar 14, 2011 6:06 pm

And povuholo, concerning province mods other than TR, isn't using crappy world maps still the case?

I don't know how far the Code Patch extends the map exactly. I guess we'd get another cut off at some point for western Cyrodiil...


Save Morrowind's future, OpenMW!
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Lizs
 
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