It should be noted of course that our vision of Cyrodiil is much different from how it is portrayed in Oblivion. A few reasons why:
- Most people by now should either have a computer capable of running Oblivion, a next generation console that can play Oblivion, or at least be able to watch a "Let's Play" of Oblivion on YouTube if they want to see the world of Cyrodiil as portrayed in that game. In your case you're obviously limited to the third option. A possible fourth option would be to try using "Oldblivion" to run the game on a lower-end machine.
- The scale of Morrowind already requires us to make the Cyrodiil landmass larger to match up with everything, so we already need to expand upon Oblivion's content anyway.
- It would be boring to simply carbon copy all the content from Oblivion and just throw some new quests in.
- A lot of people were disappointed with Bethesda's presentation of Cyrodiil in Oblivion and felt that it was a bit bland and cliche, especially when compared with Morrowind's more imaginative scenery.
- The First Edition Pocket Guide to the Empire described Cyrodiil as being jungle-like in certain regions, we're ignoring the semi-official retcon of this because we believe this will allow us to make Cyrodiil more interesting and diverse.
It should also be noted that some of our content will be higher resolution and/or higher poly than most standard Morrowind fare. While this probably won't make the game unplayable on lower end machines it might be trouble for people who like to have a higher frame rate. lol
It'll definitely take quite a bit of hard work and dedication to get this all done and it could be at least half a decade before we manage to produce the entire province-which is why we're opting to go a similar route to Tamriel Rebuilt by releasing P:C one region at a time-starting with Stirk then working our way around the map, finishing with the Heartlands and Imperial City. We obviously need as much help as we can get.