[RELZ] Cyrodiil NPC Remodeling Project: Bruma

Post » Wed Dec 22, 2010 5:57 pm

well after an hour I finally got Wyre Bash installed and this mod patched with TNR.

It was definetly worth the wait though. I was blown away by how awesome all the NPC's looked. For whatever reason, Alval Uvani still looks the same, but most of the other town's folk look outstanding!

My main complaint: all the clothing looks so cool that I want to murder everyone just to get their clothes! :D

I'm can't wait until you release the next city!


Wow I'm really glad you enjoyed it and it worked :D. As for those NPCs you haven't seen: Alval Uvani for example. I haven't changed any NPCs outside of the Bruma faction, however some NPCs visit Bruma and other cities by occasion. I was thinking of doing Alval along with Algot the Northerner for that reason, however, I find its very difficult to keep track of which NPCs are finished if I have a lot of cross-town changes in different esps. I don't want to have a double entry, so I'm limiting it to those who are located and live in the town itself. As for your complaint, that also was one of my aims :P. I want you to feel like you're not the only person who can look good out in the world :).

P.S. : Don't forget to rate guys! And keep giving me feedback! I still have a lot more to do any all suggestions are useful.
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Matthew Warren
 
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Post » Wed Dec 22, 2010 5:00 pm

Great work, it does look really good, I'm not sure about the scarf's though, they feel a bit out of place for the era, but thats just a personal thing, well done.
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{Richies Mommy}
 
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Post » Thu Dec 23, 2010 2:18 am

Actually, the scarves were my fault...he asked for peasant headgear, so I provided him with the scarves because, with hoods, they look just like the cowls you see on Medieval peasants. (He did this with Jorck) So they do fit, sorta.
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Andrea Pratt
 
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Post » Wed Dec 22, 2010 6:17 pm

Good on you matey, congrats on the release!

Keep it up! :tops:
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Killah Bee
 
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Post » Wed Dec 22, 2010 11:38 pm

Durza, yeah when I saw them from the front they did look pretty cool and cowl like :)
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Yvonne
 
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Post » Wed Dec 22, 2010 2:45 pm

regarding body mod choices - I don't know if you've already made a decision, but I think Robert's is the most popular for males, and I personally prefer TFF for the females.

I think most clothes compatible with TFF/UFF are also compatible with Robert's female iirc. Or something like that. In any case, that's my 2 cents.

EDIT - And yes, please make the redguards more arabic like they were in Daggerfall (and to a lesser extent - Morrowind). Redguards != African Americans. :)
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Andrew Tarango
 
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Post » Wed Dec 22, 2010 10:23 pm

Is this mod compatible with FCOM?
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jodie
 
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Post » Wed Dec 22, 2010 6:55 pm

Is this mod compatible with FCOM?


Should be, but I haven't tested it. I only change the NPCs inside of the cities themselves.
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Rachel Cafferty
 
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Post » Wed Dec 22, 2010 6:24 pm

I ganna say, Bruma is a different place. Many NPC change and they look great. Kudos for you and your effort. BTW, I was wondering, which Town would be next on your list of uniqueness?
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Zosia Cetnar
 
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Post » Thu Dec 23, 2010 2:39 am

I ganna say, Bruma is a different place. Many NPC change and they look great. Kudos for you and your effort. BTW, I was wondering, which Town would be next on your list of uniqueness?


I've been asking myself which town to mess around with for the last few days and I can't decide...Maybe I'll run a quick poll. Is there way I can run a poll without making a new thread?
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JERMAINE VIDAURRI
 
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Post » Thu Dec 23, 2010 12:16 am

Chorrol! I find it pretty boring at the moment, plus its a small town which will less tedious for you ;)
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Tanika O'Connell
 
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Post » Wed Dec 22, 2010 5:01 pm

Chorrol! I find it pretty boring at the moment, plus its a small town which will less tedious for you ;)

I second that! I really love the residents in that town!
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Katie Pollard
 
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Post » Wed Dec 22, 2010 6:58 pm

I would say Chorrol or Cheydinhal, for your next town.
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john page
 
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Post » Wed Dec 22, 2010 7:12 pm

Chorrol, i love that place, please this next ;)
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Suzie Dalziel
 
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Post » Wed Dec 22, 2010 3:08 pm

I too was thinking of doing Chorrol...I guess Chorrol's next. I did a few things in there already, so I guess I'll do it now. I'm off to work! :D

Edit: I dunno if anyone caught my message before but I would love to have more people working with me on this for some of my ideas. It'd also speed along the releases. I have a really good idea of what direction I want to take most of the NPCs so there wont be too much guesswork. There's just a lot of things I have no idea how to do (Modeling, UV Mapping, Texturing), that I'd love to have more help on. If you're willing to work with me on this just let me know. For now I'll keep working. :)
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Shaylee Shaw
 
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Post » Wed Dec 22, 2010 12:26 pm

From the pics you have posted this looks great, really adds some variety to NPC's, something that is drastically needed.

I will dl now and give it a whirl this evening, good luck with the other locations.
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Petr Jordy Zugar
 
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Post » Thu Dec 23, 2010 1:12 am

I dunno if anyone caught my message before but I would love to have more people working with me on this for some of my ideas. It'd also speed along the releases. I have a really good idea of what direction I want to take most of the NPCs so there wont be too much guesswork. There's just a lot of things I have no idea how to do (Modeling, UV Mapping, Texturing), that I'd love to have more help on. If you're willing to work with me on this just let me know. For now I'll keep working. :)

Yay keep working :D
This is so cool so I sure hope this project isn't going to die :lol:
Are you going to do a new version of Jauffre? :D
By the way Cheydinhal after Chorrol, you know you want to ;)
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Kieren Thomson
 
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Post » Thu Dec 23, 2010 1:51 am

Great stuff, I have been looking forward to this.

I liked the premice of the older mod by someone who made NPC's revamped with a collection of clothes, but they did it poorly in some areas (ie: Bainlens [sp] manservent looking like a gimp), but you have hit the nail on the head with appropriate attire tied in to the NPC's character and their region.

The head wraps are especially good ;)
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Lisha Boo
 
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Post » Thu Dec 23, 2010 4:24 am

Just letting you guys know I made a new thread hub so you can monitor the mod's total progress. Check it here: http://www.gamesas.com/bgsforums/index.php?showtopic=926620

As a quick note: I might be changing Burd and Gerich Senarel's look in a future update. Does anyone object? Ie: Do you really like that particular armor set on them and contend to their look being changed?
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Emma Parkinson
 
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Post » Wed Dec 22, 2010 9:59 pm

I think they look fine. The armour fits them as high-ranking Bruma guards - it's fancy and has the Bruma colours. I really don't see anything wrong with it.
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kirsty joanne hines
 
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Post » Wed Dec 22, 2010 8:40 pm

Just letting you guys know I made a new thread hub so you can monitor the mod's total progress. Check it here: http://www.gamesas.com/bgsforums/index.php?showtopic=926620

As a quick note: I might be changing Burd and Gerich Senarel's look in a future update. Does anyone object? Ie: Do you really like that particular armor set on them and contend to their look being changed?

I like their armors, I don't see anything wrong with them.
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meghan lock
 
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Post » Wed Dec 22, 2010 1:21 pm

Alright if you guys like them I wont change them after all.
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sam
 
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Post » Wed Dec 22, 2010 2:14 pm

Great mod, but one of the guards caused some snickering among the local populace as well as a reprimande from the Captain of the Guards for not adhering to uniform dress code, due to his ridicilously long yellow scarf.
I especially like the beards. :thumbsup:
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Emily Martell
 
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Post » Thu Dec 23, 2010 5:01 am

Great mod, but one of the guards caused some snickering among the local populace as well as a reprimande from the Captain of the Guards for not adhering to uniform dress code, due to his ridicilously long yellow scarf.

I noticed that too. It needs to be fixed, it makes the mod annoying to play with :(
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matt white
 
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Post » Wed Dec 22, 2010 9:46 pm

I noticed that too. It needs to be fixed, it makes the mod annoying to play with :(


I gave them long scarves(all of them) but how mine looks might differ from how yours looks. Can you give me a screen-shot of what you mean?
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Curveballs On Phoenix
 
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