[RELZ] Cyrodiil NPC Remodeling Project: Bruma

Post » Wed Dec 22, 2010 2:47 pm

Just saw this. Really like what you did with the Bruma guards! :goodjob:

/downloading
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Peter lopez
 
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Post » Wed Dec 22, 2010 10:15 pm

Just saw this. Really like what you did with the Bruma guards! :goodjob:

/downloading


Actually most of the designs were based off of Guard Diversity Overhaul, which was in effect based on your own mod. So thanks a lot! Are you still working on your own mod or is it done?
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lauraa
 
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Post » Wed Dec 22, 2010 4:30 pm

I gave them long scarves(all of them) but how mine looks might differ from how yours looks. Can you give me a screen-shot of what you mean?


Sorry, I didn't notice that the guards were all wearing the long scarves, since most of them are facing you. My bad. I guess long scarves make sense as part of the uniform in the cold climate of Bruma.
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Katey Meyer
 
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Post » Thu Dec 23, 2010 4:18 am

Sorry, I didn't notice that the guards were all wearing the long scarves, since most of them are facing you. My bad. I guess long scarves make sense as part of the uniform in the cold climate of Bruma.


There's a chance you're right in the sense that shorter scarves might be better. It's ok to speak your mind as I have access to both models. Plus I really wanted a shortened scarf as well as I felt it was a bit too long. I have no modeling experience to shorten it however. If there's a huge demand for the shortened scarf I can release an update with it in. Just let me know
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Horror- Puppe
 
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Post » Thu Dec 23, 2010 6:03 am

There's a chance you're right in the sense that shorter scarves might be better. It's ok to speak your mind as I have access to both models. Plus I really wanted a shortened scarf as well as I felt it was a bit too long. I have no modeling experience to shorten it however. If there's a huge demand for the shortened scarf I can release an update with it in. Just let me know


Yes, short scarves would make more sense, at least from a modern military perspective, with nothing hanging loose.
If you can't retexture them, you could always give them a cloak or cape that hides the long scarf, like http://s176.photobucket.com/albums/w179/octavius243/?action=view¤t=ScreenShot29.jpg.
It's no big deal for me personally, though. I just thought the long scarf looked a bit silly at first.
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Soph
 
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Post » Wed Dec 22, 2010 7:07 pm

Yes, short scarves would make more sense, at least from a modern military perspective, with nothing hanging loose.
If you can't retexture them, you could always give them a cloak or cape that hides the long scarf, like http://s176.photobucket.com/albums/w179/octavius243/?action=view¤t=ScreenShot29.jpg.
It's no big deal for me personally, though. I just thought the long scarf looked a bit silly at first.


Alright shorter scarves coming in a soon update. I'm also going to make a quick video for Bruma for those who don't have it.
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Jordan Moreno
 
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Post » Wed Dec 22, 2010 5:57 pm

Actually most of the designs were based off of Guard Diversity Overhaul, which was in effect based on your own mod. So thanks a lot! Are you still working on your own mod or is it done?


Haven't seen GDO, or maybe I have but forgot about it, will take a look now though.

I haven't modded Oblivion since last year, so I think DCG is done at v1.2. I was thinking about adding archer helmets to ranged guards and guards patroling the walls, but I was having trouble with the texture. Just left it where it was, but it seems you folks really picked up the slack. Good jarb! :thumbsup:
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Ells
 
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Post » Wed Dec 22, 2010 11:54 pm

Btw it'd be nice if anyone who has downloaded this, rate it :D. That way I can get more feedback and understand whether the majority of you guys who downloaded it liked it or not, whether it worked properly, whether there were conflicts, etc. Just because it worked on my computer doesn't mean it works on everyone's so I need feedback for sure guys :x. Also I can make updates as per general request (like the shorter scarves issue).
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Becky Cox
 
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Post » Thu Dec 23, 2010 2:02 am

This mod is Great!

I found a few 'bugs' though. :)

1. The countess isnt in her new attire.
2. anyone wearing scarfs have these wierd lines shooting out of them. :shrug:

Is this something I did wrong?

Other that that great mod! Keep it up! ^_^

one last thing, will you be making a store where we can buy everything? :P
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Javaun Thompson
 
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Post » Wed Dec 22, 2010 9:46 pm

This mod is Great!

I found a few 'bugs' though. :)

1. The countess isnt in her new attire.
2. anyone wearing scarfs have these wierd lines shooting out of them. :shrug:

Is this something I did wrong?

Other that that great mod! Keep it up! ^_^

one last thing, will you be making a store where we can buy everything? :P


Can you give me a screenshot of the weird lines? All npcs should be in their new attire, I checked them myself, however if she isn't can you show me what she IS wearing? Thanks.
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OTTO
 
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Post » Wed Dec 22, 2010 4:48 pm

Can you give me a screenshot of the weird lines? All npcs should be in their new attire, I checked them myself, however if she isn't can you show me what she IS wearing? Thanks.


Nevermind the lines, they disapeared. :shrug:
AS for the countess here she is! :(

http://i361.photobucket.com/albums/oo60/Yevic1992/Oblivion2008-12-2020-46-05-94.jpg
http://i361.photobucket.com/albums/oo60/Yevic1992/Oblivion2008-12-2020-47-01-85.jpg

So, will you make a store mod? :poke:
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Bellismydesi
 
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Post » Thu Dec 23, 2010 1:15 am

Nevermind the lines, they disapeared. :shrug:
AS for the countess here she is! :(

http://i361.photobucket.com/albums/oo60/Yevic1992/Oblivion2008-12-2020-46-05-94.jpg
http://i361.photobucket.com/albums/oo60/Yevic1992/Oblivion2008-12-2020-47-01-85.jpg

So, will you make a store mod? :poke:


Hm That's awkward, that's her vanilla look. I'll check my esp again to be sure. I don't know if I'll make a store mod yet.

Edit: I just checked the ESP and she has her new dress. Try leaving Bruma, and then going back in Bruma. Also you should try merging the changes my ESP makes into Wrye Bash. If you don't use Wrye Bash, load my esp later in your list as another mod might be changing her inventory back to vanilla.
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Blessed DIVA
 
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Post » Wed Dec 22, 2010 7:26 pm

Hm That's awkward, that's her vanilla look. I'll check my esp again to be sure. I don't know if I'll make a store mod yet.

Edit: I just checked the ESP and she has her new dress. Try leaving Bruma, and then going back in Bruma. Also you should try merging the changes my ESP makes into Wrye Bash. If you don't use Wrye Bash, load my esp later in your list as another mod might be changing her inventory back to vanilla.


We need Wyre Bash? :blink: That would make sence! :lmao:
Thanks for the help and the mod! ^_^
Cant wait to see the next city! :bowdown:
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Brandi Norton
 
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Post » Thu Dec 23, 2010 6:08 am

We need Wyre Bash? :blink: That would make sence! :lmao:
Thanks for the help and the mod! ^_^
Cant wait to see the next city! :bowdown:


You don't NEED it but it'll help, and it necessary for keeping the facial changes from TNR. I honestly suggest you use this alongside TNR to get the full effect of the mod.
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Natalie Taylor
 
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Post » Thu Dec 23, 2010 5:48 am

You don't NEED it but it'll help, and it necessary for keeping the facial changes from TNR. I honestly suggest you use this alongside TNR to get the full effect of the mod.


Personally I dont like TNR, the way the argonians and khajhits look seems a liitle off. :mellow:
Where can I find Wyre bash?
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Melly Angelic
 
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Post » Wed Dec 22, 2010 3:47 pm

http://wrye.ufrealms.net/Wrye%20Bash.html#Installation
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[Bounty][Ben]
 
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Post » Thu Dec 23, 2010 3:07 am

http://wrye.ufrealms.net/Wrye%20Bash.html#Installation


Thanks! :touched:
This mod = :nuke: (in a good way)
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lillian luna
 
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Post » Thu Dec 23, 2010 3:54 am

I cant get any of the new clothes to show up on the NPCs. I bashed it into my bashed patch, went to Bruma, and everyone is still in thier vanilla clothes. I also tried checking the box, and same thing. There shouldn't be anything overwriting it since its near the end of my load order.
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Ron
 
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Post » Wed Dec 22, 2010 11:42 pm

Greetings!

First of all, thank you very much for that mod, its really looking great.
Nevertheless I got some issues which I can't handle at the moment, so I post it here. Maybe someone can give me a hint.
Here are some screenies:
http://s552.photobucket.com/albums/jj351/pilzediesichfindenlassen/

Pan
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Auguste Bartholdi
 
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Post » Thu Dec 23, 2010 4:44 am

I cant get any of the new clothes to show up on the NPCs. I bashed it into my bashed patch, went to Bruma, and everyone is still in thier vanilla clothes. I also tried checking the box, and same thing. There shouldn't be anything overwriting it since its near the end of my load order.


Make sure my mod is activated and loads before the Bashed Patch before you merge it, or else nothing will happen. Also try going outside of Bruma, then going back in. Sometimes the cells just need to be reloaded.

Greetings!

First of all, thank you very much for that mod, its really looking great.
Nevertheless I got some issues which I can't handle at the moment, so I post it here. Maybe someone can give me a hint.
Here are some screenies:
http://s552.photobucket.com/albums/jj351/pilzediesichfindenlassen/

Pan


Try bashing it in Wrye Bash. If that doesn't help then it seems that for some people its necessary to have the altered skeleton that comes with scarves for the Bruma release. I'll add it in a fix. That kind of stretchy anomaly tends to happen when there are graphics cards issues too, but I'll put up the skeleton change and see if it fixes it for now.
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Amiee Kent
 
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Post » Thu Dec 23, 2010 8:03 am

I'm uploading a fix and an update to v.02. Adding in the changes to the guard scarves along with a minor fix for Snar the cook. I'm going to test it first then I'll send it off to the nexus.
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JUDY FIGHTS
 
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Post » Thu Dec 23, 2010 7:02 am

Personally I dont like TNR, the way the argonians and khajhits look seems a liitle off. :mellow:


For what it's worth, there are modular versions of TNR for each race that you can mix and match and leave certain races out.
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Jynx Anthropic
 
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Post » Thu Dec 23, 2010 7:25 am

v02 and the Scarf Fix Have been uploaded (ESP ONLY). The full version of v02 is being uploaded now.
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Destinyscharm
 
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Post » Thu Dec 23, 2010 6:35 am

Thanks for update, but renaming the esp is not a good idea, I think.
Makes it harder for BOSS (I added the name manually) to sort it, amongst other things.
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u gone see
 
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Post » Wed Dec 22, 2010 5:37 pm

v02 and the Scarf Fix Have been uploaded (ESP ONLY). The full version of v02 is being uploaded now.

Thank you :)
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Jennifer Munroe
 
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