[RELZ] Cyrodiil NPC Remodeling Project: Bruma

Post » Wed Dec 22, 2010 8:30 am

The Cyrodiil NPCs Remodeling Project: Bruma v02

v02 Update!!

Changelog for v02:
1. Changed the guard scarf to the shorter one as per request.
2. Fixed minor error with Snar the Cook.
3. Added a skeleton fix for the scarves to work. Should fix the lines issue some people had with the scarves

Download Here: http://www.tesnexus.com/downloads/file.php?id=21388
Don't forget to rate!

I hope I get some good feedback in the morning. Let me know if there are any bugs too.

I made a new thread hub so you can monitor the mod's total progress. Check it here: http://www.gamesas.com/bgsforums/index.php?showtopic=926620

Fixed up descriptions (yeah again...) the mod actually doesn't REQUIRE OBSE or Wrye Bash, however in order to make sure everything shows, and to make it fully compatible with all other mods, they're both highly recommended. Tail slot equipments wont show without OBSE, and the faces will change completely to Vanilla if not merged in Wrye Bash. I applied the BASH tags necessary already, so just merge it and go. Hope that helps some.

Name: [ALPHA] Cyrodiil NPC Remodeling Project: BrumaVersion: 0.1aDate: 12/13/2008Category: Items, Objects and ClothesRecommended: Oblivion Mod Manager, Wrye Bash, OBSE, TNRAuthor(s): Shingouki & DurzaSource: [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.tesnexus.com/downloads/file.php?id=21388"]http://www.tesnexus.com/downloads/file.php?id=21388[/url]In this mod, each character is clothed based on their personality, job, race, hobbies, where they live, social class, etc. A lot of time and love has gone into each NPC and I have attempted to make each NPC as unique, immersive and believable as possible.It is my hope that this mod will be enjoyable to those who use it and will hopefully breathe new life into the NPCs in Tamriel.I also VERY highly recommend this be used alongside  [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.stephanewuttunee.net/tnr_home.html"]TNR here[/url]. Many of the faces and hairs were designed with TNR in mind, so to get the full effect of the mod, you should have TNR alongside it and have merged with Wrye Bash. Install (PLEASE READ FULLY!!!)=======This mod will work fine out of the box, but there will be some compatibility issues and certain things wont show up. So, for this mod to work 100% and to be compatible with all other mods, you need to have Wrye Bash and OBSE. Here are their downloads: [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://wrye.ufrealms.net/Wrye%20Bash.html#Installation"]Wrye Bash [/url][src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://obse.silverlock.org/"]OBSE[/url] Wrye Bash is used so that ONLY the NPC Inventories are imported into the game. This makes sure that my mod doesn't mess with NPC faces or any other data. Also, due to a tail equip script I implemented on certain items OBSE is necessary for those tail items to show (without the script any items on the tail slot will not be equipped). This includes items such as capes, beards, backpacks, and other miscellaneous items.INSTALL EXPLANATION-------------------This archive is distributed in what LHammonds calls OMOD-Ready format.It allows you to manually extract and install like most other mods but it alsoallows you to use Oblivion Mod Manager and import this archive with all thesettings pre-configured for an OMOD file.Pick which method you are going to use for installation:Manual Installation- = or = -OBMM InstallationManual Install--------------1. Extract this archive to any folder and then copy the contents to Oblivion's Datafolder. You can ignore or delete the "omod conversion data" folder.2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).OBMM Install------------Create the OMOD (Do this section only once)1. Copy archive to (install folder)\Oblivion\obmm\omod\2. Start Oblivion Mod Manager.3. Click the Create button.4. Click the Add Archive button, find and select the archive, then click Yes.5. Click the Create omod button, then click OK when it finishes.Install the mod using OBMM1. Start Oblivion Mod Manager.2. Double-click the name of the mod in the right-hand side of the OBMM screen.(icon should turn blue)Adding the Items To The Game Without Changing NPC Faces------------------------------------------------------After picking out a method of installation, the mod needs to be Bashed using Wrye Bash. 1. Right click your Bash Patch, and click Rebuild Patch.2. Click Import Inventory and check off CNRP Brumav01a.esp. Picture [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://i23.photobucket.com/albums/b355/ShinGouki2002/rebuildingpatch.jpg"]here[/url] 3. Rebuild your patch.4. Be sure that when you run your game you run it alongside OBSE in order to make sure Tail Slot equipments work.5. Have funUninstall=========Pick which method you are going to use for uninstall based on how you installed it:Manual Uninstall- = or = -OBMM UninstallManual Uninstall----------------1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).2. Delete the files/folders associated with the mod.(I really don't suggest you do this manually, the removal process is insane and incomplete.)OBMM Uninstall--------------1. Start Oblivion Mod Manager.2. Double-click the name of the mod in the right-hand side of the OBMM screen,click Yes. (icon should turn green)Known Issues or Bugs====================Beards collide with mouths on some NPCs making it look unnatural. If someone can change the mesh a bit I'd love to implement it.History=======0.1a, 2008/12/13 - Initial release.Contact=======You can find me on the official Elder Scrolls forums as 'shingouki'You can find me on TESNexus as 'shingouki2002'Credits=======Credits:Durza - My close colleague on this mod who helped with tons of retexturing, advice, and ideas. Thanks so much for your help on this mod!AlienSlof - Many of Her Mods. Thank you so much for your permission, your works are phenomenal.Pale_Rider - Many of his mods. Some amazing stuff of his were set as free resource. You have my many thanks.Kafeid - Most of Kafei's mods are used/going to be used in this release. Thank you so much for your great work!diablerie - for their great Claws and Monk Gear. I hope someone expands on this unfinished mod.Eyren - for their Vampire Hunter Armor and Eyren Armours.Krimsyn Kane & Kikaimegami - for their great Scarves! mod.Ratchild - for his conversionsSinblood - For the Widow's dressApachii - For the many resources in the store! Thank you!Jannix Quinn - For inspiration on a few ideas, thanks!dev_akm - For his scripting help, thank you so much biggrin.gif.Kendo 2 - For permission to use pieces of his mod, much thanks!trollf - For permission for his many mods, thank you again!b3w4r3 & Grue - For the Daedric Armor Retextures, thanks again for permission!demonizzer & Jquarl - For Extravagant masks.Ignus FireSpirit - For the Cloth GlovesDrake the Dragon & QQuix - For help with my scripts! Thanks for helping me figure out the problem biggrin.gifmadmole - For the awesome beards!taylorsd - For his thief belt packByblosHex - For the 300 Brocade Pack.Rizhall - For his awesome contributions to ideas and designs. Thanks bro!Exnem - For the great Female Eye Candy Rogue Outfit. Thanks!tona - For the great Simple Dress Armor! Thanks so muchRyu Doppler - For his awesome Doppler Armory!Eventine Shangea - For permission to integrate his Guard Diversity Overhaul in my mod. Thanks so much bro!Vahiriae - For his great Vahis Wardrobe mod.Painkiller_rider - For his beautiful shields in The Forgotten Shields.Ghogiel - For the man at arms Armors.Chiz - For the town Ceremonial Armors.demoncleaner - For his armorsPhitt - For his awesome helmetsDagothballs & oddbasket - For their Imperial ArmorsBlueShiftSolo - for his wonderful Battlemage armorDark-Sun - For the awesome new townguard armor with pauldronsSPARTAN VI - For the Original Guard Diversity ModBlackheart & Gizmodian - For their great mage robesAndragorn - For his amazing Shdw Armor Setsalexscorpion - For his Elite Elven Armor SetsMavine - For his Cuirass Texture on AmuletsGrowlf - For his awesome models and textures.bg2048 - For his help on fixing my plugin.ElminsterEU - For his great TES4 UtilitiesXiamara - For the great Xia's New Amulets modPhnx - For the Exnem Rogue Black modThrottleKitty - For the Throttle Kitty Rapiers Mod.CanadianIce & Herosinger - For the Morrowind Robes.Thanks to Bethesda for creating Oblivion.Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.Thanks to LHammonds for the Readme Generator this file was based on.Thanks to ElminsterAU for the amazing TES4View and Edit and TES4Gecko Utilities.Thanks to MentalElf for the wonderful TES4Files Utility.Note: I asked for permission from many modders for this but there's always a chance I missed some. If your models are in this modand you wish for them to be removed please let me know. Also, I placed Chiz's Ceremonial Armor in this release, as I tried to contacthim and his contact is no longer existent. If he wishes to have them removed I will do so as well.This is my first mod and I hope everyone enjoys it!Tools Used==========DDS Converter - [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.tesnexus.com/downloads/file.php?id=8698"]http://www.tesnexus.com/downloads/file.php?id=8698[/url]GIMP - [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.tesnexus.com/downloads/file.php?id=14920"]http://www.tesnexus.com/downloads/file.php?id=14920[/url]Oblivion Mod Manager - [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.tesnexus.com/downloads/file.php?id=2097"]http://www.tesnexus.com/downloads/file.php?id=2097[/url]TES4Edit - [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.tesnexus.com/downloads/file.php?id=11536"]http://www.tesnexus.com/downloads/file.php?id=11536[/url]TES4Files - [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.tesnexus.com/downloads/file.php?id=8489"]http://www.tesnexus.com/downloads/file.php?id=8489[/url]TES4Gecko - [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://www.tesnexus.com/downloads/file.php?id=8665"]http://www.tesnexus.com/downloads/file.php?id=8665[/url]Readme Generator - [src="http://forums.bethsoft.com/index.php?/topic/925139-relz-cyrodiil-npc-remodeling-project-bruma/http://lhammonds.game-host.org/obmm/tools_..._generator1.asp"]http://lhammonds.game-host.org/obmm/tools_..._generator1.asp[/url]Licensing/Legal===============You must contact me and obtain my permission before re-packaging any part ofthis mod. If I do not respond within 2 weeks, feel free to do whatever youlike with this mod. Just be sure to include the credits from this readme in your mod.

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Ricky Meehan
 
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Post » Wed Dec 22, 2010 9:28 pm

Screenshots

Randoms:

http://www.uesp.net/wiki/Image:Edla_Dark-Heart.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/edla.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/edla2.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/edla3.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/Fjotreid.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/newjorck2.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/newjorck.jpg

Nobles:

http://www.uesp.net/wiki/Image:OB-npc-Yvara_Channitte.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/Yvara.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/yvara2.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/yvaranew.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/tolgan-1.jpg Note: This NPC no longer has a top hat, so that picture is outdated.
http://www.uesp.net/wiki/Image:OB-npc-Countess_Narina_Carvain.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/countessbruma.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/countessbruma2.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/countessbruma3.jpg (I really like this NPC now :D)

Guards:

http://i23.photobucket.com/albums/b355/ShinGouki2002/brumastable1.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumastable2.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumastable3.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumastable4.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumaguard.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumaguard2.jpg (The helm they wear is varied. I used the Original Helm, this Coif, Bruma Sallet for this town.)
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumaguard3.jpg (Weapon is also varied. This guy uses a Claymore :D )
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumaguard4.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumaguard5.jpg (Uses a Warhammer)
http://i23.photobucket.com/albums/b355/ShinGouki2002/Meetingoftheguards.jpg

Upper Guardsmen

http://i23.photobucket.com/albums/b355/ShinGouki2002/captainburd.jpg (Old Look sorry >_<)
http://i23.photobucket.com/albums/b355/ShinGouki2002/captainburd2.jpg (Old Look)
http://i23.photobucket.com/albums/b355/ShinGouki2002/captainburd3.jpg (Old Look)
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumabodyguard.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumabodyguard2.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/brumabodyguard3.jpg
http://i23.photobucket.com/albums/b355/ShinGouki2002/gerichsenarel.jpg (Old Look)
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Maeva
 
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Post » Wed Dec 22, 2010 9:48 am

Wow I really like your work! Such poorly crafted generic characters become so lively, pretty and interesting.

I'll download and will look forward to your upcoming releases!
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MARLON JOHNSON
 
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Post » Wed Dec 22, 2010 8:52 pm

Wow I really like your work! Such poorly crafted generic characters become so lively, pretty and interesting.

I'll download and will look forward to your upcoming releases!


Thanks for your kind words :D.

Sorry guys I forgot to put a Readme in the Zip because I was so anxious. I placed it up as a separate download.
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josie treuberg
 
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Post » Wed Dec 22, 2010 10:25 am

Now this is some very impressive work! One day, maybe every vanilla NPC will look unique, if you can keep going.
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Richard Dixon
 
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Post » Wed Dec 22, 2010 9:12 am

Now this is some very impressive work! One day, maybe every vanilla NPC will look unique, if you can keep going.


Thanks! That's definitely my aim. I've done a lot of NPCs I haven't shown yet, I was just concentrating a lot on this release. I think Chorrol will be next. I might also do Cheydinhal, Skingrad or the Imperial City if I'm brave enough. For now though I'm going to sleep :D.

Edit: NOTE: I Highly Recommend this be used alongside TNR here: http://www.stephanewuttunee.net/tnr_home.html Many of the faces and hairs were designed with TNR in mind, so to get the full effect of the mod, you should have TNR alongside it and merged with Wrye Bash. Ack...I forgot to explain that too. This mod requires Wrye Bash as well as the Inventories need to be imported as well in order to not mess with NPC faces as well. Sorry for not putting this in the beginning >_<.

SUPER EDIT: OK OK OK I REALIZED I MADE ANOTHER BIG MISTAKE >____________<. This mod also requires OBSE due to a TailEquip script I implemented on certain items >_<. I'm going to update the descriptions shortly.
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JeSsy ArEllano
 
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Post » Wed Dec 22, 2010 10:58 pm

Sorry for double post, just putting this up there since I had to make a bunch of changes. I fixed up the descriptions, readme in this thread and there's a new fixed Readme Download with a picture of where to do the checks for Wrye Bash. Now I can sleep @_@. PLEASE PLEASE give me feedback! I want to know how people think of it and what I can do to improve.
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Elisha KIng
 
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Post » Wed Dec 22, 2010 3:46 pm

Works with TNR, requires Wrye Bash, this is all very GOOD to hear, as it means that it will likely be compatible with most other mods (after Bashing)! I'd been going to ask whether Wrye Bash could be used, and you've already given the answer :)
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Angus Poole
 
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Post » Wed Dec 22, 2010 9:53 am

this is fantastic! absolutely great, this what I thought to be one big flaw in vanilla oblivionm, lack of diversity in clothing hairstyles, etc. Some more varuiety in body types would be amazing but a little too much to ask. but thanks thanks thanks! hope you continue for the rest of the cities.
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Emzy Baby!
 
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Post » Wed Dec 22, 2010 7:28 pm

Yay! I was really waiting for this! Congratulations!
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Mark
 
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Post » Wed Dec 22, 2010 4:53 pm

I have downloaded this and I must say, 'tis good ol' work ;)
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Cat
 
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Post » Wed Dec 22, 2010 4:14 pm

wow!
All of the NPC's look outstanding!

Do I need any other mods for this to work, or SI?
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Felix Walde
 
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Post » Wed Dec 22, 2010 11:14 pm

Ok I'm working on the next addition now! Chorrol, Cheydinhal, Skingrad, or Leyawiin. Pick a town guys :]
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Sophie Miller
 
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Post » Wed Dec 22, 2010 6:40 pm

Ok I'm working on the next addition now! Chorrol, Cheydinhal, Skingrad, or Leyawiin. Pick a town guys :]


Cheydinhal. I've always liked Cheydinhal, though I can't think of a specific reason why.
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christelle047
 
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Post » Wed Dec 22, 2010 8:12 am

Cheydinhal. I've always liked Cheydinhal, though I can't think of a specific reason why.


Cheydinhal was the first town I worked on, but I think I could do a better job on it now as compared to before. So I'll take Cheydinhal into consideration. I probably wont touch
Spoiler
the DB
as there are a lot of mods that change their clothing. (One is my personal favorite though its not lore related). But if you guys really want me to, I can always change their look. I'll be sure to change them in a few ways that I was really planning to: Ie: Making some parts of the members sinister that many other mods didn't touch. The rest of the npcs in Cheydinhal aren't so difficult by comparison (I don't think they will be at least). Any other town suggestions?

P.S. I reallllllllly would like some extra support and help from other willing modders. This project is really tedious, and it'd be cool to get extra support for certain things: Model tweaking, new models, new textures, ideas, etc. I have another texturer working with me: Durza, but it'd be nice to get extra support for other things. If anyone is willing to join the team it'd be well appreciated :D.
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Lil'.KiiDD
 
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Post » Wed Dec 22, 2010 10:34 pm

It'd be fun to do Anvil or Leyawiin. "Themed" towns can be fun, and since you've already done one (Bruma's Mountain theme), I'd like to see what you could do with a Port themed town!
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willow
 
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Post » Wed Dec 22, 2010 5:31 pm

Thanks for sharing and the linky, will add this to the list ! ! ! !
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Big mike
 
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Post » Wed Dec 22, 2010 11:45 pm

Thanks for sharing and the linky, will add this to the list ! ! ! !


Yay I feel so honored, I got added to the list ^_^. Thanks buddah!

It'd be fun to do Anvil or Leyawiin. "Themed" towns can be fun, and since you've already done one (Bruma's Mountain theme), I'd like to see what you could do with a Port themed town!


I have a lot of good ideas for Anvil, but once I do Anvil I'm going to have to definitely choose a body mod. As anvil is a port town, there are beaches nearby, and I'm going to assume it gets hot there at times, so I'll be giving many people(civilians), shorter clothing: Shorts, tanks, etc. Port guards will most likely also have this sort of shorter clothing. The exception to this will be the seafarers, who I will mostly dress in common pirate fashion based on their job as a sea-farer. In addition I'm hoping to do something really special for the "Sirens". I'm going to need some suggestions of seductive(but no nudity please), clothes to place on them. Preferably ones with a lot of body mod support.

Durza I wanted to ask you something about Leyawiin to be honest. I'll pm you shortly.
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Jade
 
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Post » Wed Dec 22, 2010 1:41 pm

No shorts or tank tops, please. That would clash horribly with the Medieval feel of Cyrodiil. I can understand shorter trousers or short sleeved shirts, but no modern undergarments. In addition, you might want to try something Middle Eastern for some people, especially Redguards, since Anvil is on the border of Hammerfell.
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Prisca Lacour
 
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Post » Wed Dec 22, 2010 6:07 pm

No shorts or tank tops, please. That would clash horribly with the Medieval feel of Cyrodiil. I can understand shorter trousers or short sleeved shirts, but no modern undergarments. In addition, you might want to try something Middle Eastern for some people, especially Redguards, since Anvil is on the border of Hammerfell.


I didn't plan anything modern, I'll give some screens of what I mean later. But just as to say that the clothes will probably not be AS long as they are normally. And I know nothing about Oblivion Lore. Can you explain why Middle Eastern for Hammerfell/Redguards? o_O?
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Chloe Botham
 
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Post » Wed Dec 22, 2010 9:16 am

That's just too cool to live :ooo:
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Sudah mati ini Keparat
 
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Post » Wed Dec 22, 2010 5:58 pm

Fixed up descriptions (yeah again...) the mod actually doesn't REQUIRE OBSE or Wrye Bash, however in order to make sure everything shows, and to make it fully compatible with all other mods, they're both highly recommended. Tail slot equipments wont show without OBSE, and the faces will change completely to Vanilla if not merged in Wrye Bash. I applied the BASH tags necessary already, so just merge it and go. Hope that helps some.
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CxvIII
 
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Post » Wed Dec 22, 2010 4:38 pm

Has anyone been having problems with the mod?
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Luna Lovegood
 
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Post » Wed Dec 22, 2010 7:20 pm

Can you explain why Middle Eastern for Hammerfell/Redguards? o_O?

Because Hammerfell is based on the Middle East and the Redguards are based on Arabs?

Seriously, play Daggerfall. They've got camels and mosques. They're so blantantly Arabs that it's not even funny.

Anyway, when you do Anvil I'd say you could have a lot of fun with the Redguards. Give them some scimitars, robes, and headwraps. That stuff.
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^~LIL B0NE5~^
 
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Post » Wed Dec 22, 2010 3:04 pm

well after an hour I finally got Wyre Bash installed and this mod patched with TNR.

It was definetly worth the wait though. I was blown away by how awesome all the NPC's looked. For whatever reason, Alval Uvani still looks the same, but most of the other town's folk look outstanding!

My main complaint: all the clothing looks so cool that I want to murder everyone just to get their clothes! :D

I'm can't wait until you release the next city!
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Jason White
 
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