Cyrodiil in Oblivion

Post » Sat May 28, 2011 12:45 am



It's not about the landscape, it's not about any lore that has been changed, it's not about broken promises, it's not even about how enjoyable the game is. You see to have the wrong idea of what people actually dislike.

It's about a plot and a world bland world that fall apart the moment you try to go beyond the obvious questions and the lore forum is exactly the place where you'll see those comments because the lore is about that background, plot and characters.

It's what makes a world actually come alive and can turn a brown wasteland into a alien desert or the English country side into the heart of an Empire. Yet you suggest that taking this depth out of the game for the new market, makes better for us all?
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sat May 28, 2011 10:08 am

It lacks plot? It lacks detail? All because it wasn't how you expected it to be? No, you're the type of fan boy who expected a Morrowind 2,

No, it lacks plot and lacks detail because it lacks detail and the plot svcks. That simple. I'm tempted to swear at you. Or at that sort of notion in general, if I misunderstand you. Our complaints aren't driven by a chronically anol obsession with continuity. Honest.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Sat May 28, 2011 3:19 am

Yet not a single word about the lack of immersion or lack of depth. It's not about the landscape, it's not about any lore that has been changed, it's not about broken promises, it's not even about how enjoyable the game is. You see to have the wrong idea of what people actually dislike.

It's about a plot and a world bland world that fall apart the moment you try to go beyond the obvious questions and the lore forum is exactly the place where you'll see those comments because the lore is about that background, plot and characters.


Well when I role play in the game, I feel immersed, and I experience the depth. I understand what you're saying, and am not arguing with you, merely stating, I, personally, enjoyed it.

No, it lacks plot and lacks detail because it lacks detail and the plot svcks. That simple. I'm tempted to swear at you.


As they say, beauty is in the eye of the beholder. Thats your opinion, and I've already stated mine. :tops:
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Fri May 27, 2011 8:29 pm

As they say, beauty is in the eye of the beholder. Thats your opinion, and I've already stated mine. :tops:

Nailing yourself to the Cross of Opinion is acceptable and even inevitable, but you don't get to do after calling our own sacred opinions fanboyism.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Fri May 27, 2011 9:26 pm

Well when I role play in the game, I feel immersed, and I experience the depth. I understand what you're saying, and am not arguing with you, merely stating, I, personally, enjoyed it.


That's all fine with me, but anwser me this, don't you think the world is rather shallow?
User avatar
Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Sat May 28, 2011 5:38 am

That's all fine with me, but anwser me this, don't you think the world is rather shallow?

Immersion and roleplaying is an emotional response as well. I'm imaginative enough to make do, whether it's Oblivion's pine branches waving in the wind or that one non-linear level in Halo.

I can forgive the shallow world while I'm playing it (well, Fable still enrages me) but not now.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Fri May 27, 2011 7:34 pm

Nailing yourself to the Cross of Opinion is acceptable and even inevitable, but you don't get to do after calling our own sacred opinions fanboyism.


I merely retaliated, because I was called a fan boy, for my own opinions. Read the posts.

That's all fine with me, but anwser me this, don't you think the world is rather shallow?


As opposed to what? In comparison to what? Morrowind?

Morrowind was a completely different landscape, a completely different world and culture. Great Houses, Ashlander Tribes, Imperial Cult and Legion, Temple Faithful and warriors. There was a lot of depth to the world, to Vvardenfell, and some of the factions, even intermingled with one another.

In Oblivion, you don't see that. The differences between Colovia and Nibeny were few and far between, and there seemed to be no great rift in their culture. The counts and countesses talked about one another, but never was there huge debates between the towns, vast differences in opinion.

The guilds, never intermingled with one another either.

If thats what you were trying to goad out of me, there, I'll say it, Oblivion, in comparison, is bland.

However, I don't compare the two. Cyrodiil was supposed to be different from Morrowind, and rivalries, as far as everyone told the character, was a thing of the past under the Septim dynasty. I didn't expect to see all out wars with towns, I didn't expect to see the colovians and nibenians feuding with each other, and I didn't expect to see the guilds squabbling with each other, in the heart of Tamriel's Empire.

Morrowind and Oblivion were standalone from one another, a fact Bethesda mentioned dozens of times. They weren't supposed to be the same.

Yes, It would have been nice if Oblivion did carry over some of those aspects that Morrowind established, but I don't think it ruined the game, as I'm able to immerse myself with my character, regardless.

So is Oblivion shallow? I'd have to say to a point, when compared to Morrowind. It lacks details that made Morrowind such a great game, and there were several times that those details could have, and probably should have been used in Oblivion. However, I don't think that ruined the game, and I don't find any reason to constantly berate it, when the company that created it, made it all too clear, that it was going to be drastically different from its predecessor.

That is of course, my opinion.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Sat May 28, 2011 12:03 am

Excessive objectivity has a bias all its own.
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Sat May 28, 2011 10:15 am

Excessive objectivity has a bias all its own.


Thats true, but I never once tried to discount anyone's opinion, and in fact, thus far agreed with everyone here, in that Oblivion lacks what made Morrowind an excellent game. Of course this is about Lore, and again, Oblivion changed Lore.

I stated why the games are so, and why I don't particularly hate Oblivion, like all of you seem to.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Sat May 28, 2011 8:56 am

However, I don't compare the two. Cyrodiil was supposed to be different from Morrowind, and rivalries, as far as everyone told the character, was a thing of the past under the Septim dynasty. I didn't expect to see all out wars with towns, I didn't expect to see the colovians and nibenians feuding with each other, and I didn't expect to see the guilds squabbling with each other, in the heart of Tamriel's Empire.

Morrowind and Oblivion were standalone from one another, a fact Bethesda mentioned dozens of times. They weren't supposed to be the same.

Yes, It would have been nice if Oblivion did carry over some of those aspects that Morrowind established, but I don't think it ruined the game, as I'm able to immerse myself with my character, regardless.

So is Oblivion shallow? I'd have to say to a point, when compared to Morrowind. It lacks details that made Morrowind such a great game, and there were several times that those details could have, and probably should have been used in Oblivion. However, I don't think that ruined the game, and I don't find any reason to constantly berate it, when the company that created it, made it all too clear, that it was going to be drastically different from its predecessor.

Rivalries are never a thing of the past, even the greatest Emperor can't root out corruption, especially in the heart of the Empire where the most power is to be had...

And its not even so much that the guilds didn't rival against each other, but that there were no guilds to rival against each other. We had a few guilds that had stand alone storylines and then the rest of the culture was untouched. Where was the Nine Divines/Imperial Cult, the Imperial Legion, the government agencies and the handful of other faction that should have been in Oblivion to flesh it out (joinably)...

I can understand that they are meant to be different from each other, but just because they said it was going to be different doesn't justify it being bad; it can be 'drastically different' and still have a feel and a depth to the world, even if it would have chose to do it in a different way than Morrowind I'd have been happy, but they didn't do it at all... We can all accept that they weren't supposed to be the same, that's not the issue, the issue is that even if you aren't comparing Oblivion to Morrowind, it still had no culture to pull you into the game...

(And I don't hate Oblivion, I enjoy it very well, but I still know its not what it could/should have been)
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sat May 28, 2011 3:57 am

the issue is that even if you aren't comparing Oblivion to Morrowind, it still had no culture to pull you into the game...

(And I don't hate Oblivion, I enjoy it very well, but I still know its not what it could/should have been)


And that is the difference of opinion, in that it did pull me into the game, but didn't to so many others. And I agree, it could have been something better.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Fri May 27, 2011 6:46 pm

it could have been something better.

At least Shivering Isles shows the devs still know how to make a great setting and story. I haven't played it, and most likely never will, but what I've heard of it makes me believe that it's what Oblivion should have been like.

But like I said, at least we know they can still make a great setting and story.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Sat May 28, 2011 5:52 am

However, I don't compare the two. Cyrodiil was supposed to be different from Morrowind, and rivalries, as far as everyone told the character, was a thing of the past under the Septim dynasty. I didn't expect to see all out wars with towns, I didn't expect to see the colovians and nibenians feuding with each other, and I didn't expect to see the guilds squabbling with each other, in the heart of Tamriel's Empire.


Taking into account human nature and real world history, doesn't that strike you as overly simplistic view? When it comes to world building, don't you feel that a world without any real conflict or contrast is a cop out?

Morrowind and Oblivion were standalone from one another, a fact Bethesda mentioned dozens of times. They weren't supposed to be the same.
(...)
However, I don't think that ruined the game, and I don't find any reason to constantly berate it, when the company that created it, made it all too clear, that it was going to be drastically different from its predecessor.


Owh that isn't the problem. Cyrodiil is indeed supposed to be a very different place from Morrowind, though the difference between Morrowind and Cyrodiil as we just established is that Cyrodiil is bland and lacks culture.

This however wasn't the difference that they were talking about. Morrowind was known to be the alien world, Cyrodiil was to be more recognizable. Though making a more recognizable world does not imply making a generic world - a generic world is generally thought of as a bad product.

The reason it is berated constantly is that you can not talk about Oblivion without forcefully applying the idea that people only have an incomplete picture. There is so little information that anything that seems to be wrong can only be thought of as a devs mistake and not an intentional mistake.

Mankar Camoran wearing the Amulet of Kings is a good example of this. Topals asynchronous sightings would be another. The game simply doesn't provide any information that suggest it's not a mistake.

So when using Lore from Oblivion, enforcing the incompleteness principle without any contradicting source has to be justified by Oblivions lack of quality.

---

If you want, compare Oblivion to Star Wars or Harry Potter.
User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Sat May 28, 2011 3:24 am

At least Shivering Isles shows the devs still know how to make a great setting and story. I haven't played it, and most likely never will, but what I've heard of it makes me believe that it's what Oblivion should have been like.

But like I said, at least we know they can still make a great setting and story.

Off topic, but I;m so happy someone sigged that.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Fri May 27, 2011 7:10 pm

Off topic, but I;m so happy someone sigged that.

It was very sig worthy, it pretty much sums up any insertidealhere VS insertideal2here argument, and perfectly sums up Morrowind vs Oblivion, except that there aren't nearly as many Oblivion supporters on these forums. We've got more food in our castle! :P
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Fri May 27, 2011 9:18 pm

Off topic, but I;m so happy someone sigged that.
I chuckled as well, it was quite the overly dramatic and optimistic statement.
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sat May 28, 2011 12:59 am

But not what I meant.
"I have a different opinion." Slam, discussion has a massive coronary. If everyone always got there so fast the forums would be deserted.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat May 28, 2011 5:40 am

As opposed to what? In comparison to what?

Compared to most Xbox RPG's, at least. Most fantasy settings that are as commercially-mainstream as Cyrodiil are far less, er.....not developed (whether that be books, tabletop games, or video games*)

What lore did Cyrodiil had that wasn't added in previous games? Well, we saw what Alyleid cities looked like......and.....some bits about Goblin organization......a couple of historic battlfields......the Dark Brotherhood was nice.

The landscape looked like Gondor, and the culture is that of modern New England with more than one god(and this doesn't even matter, since they're all worshiped in the same way in the same chapels anyway.) It's not bland in comparison to MW, it's just bland. Where is the conflict, the mystery, the detail, the realism?


Randomdiabloclone#343 doesn't count.
I stated why the games are so, and why I don't particularly hate Oblivion, like all of you seem to.

I don't hate Oblivion. I love Oblivion. I just hate the setting. :)
At least Shivering Isles shows the devs still know how to make a great setting and story. I haven't played it, and most likely never will, but what I've heard of it makes me believe that it's what Oblivion should have been like.

But like I said, at least we know they can still make a great setting and story.

Aye. If you can, play "Shivering Isles." It's lore-tastic, and gives me new hope that TESV may have some decent world-building in it.
It is when the game boosts sales of the Xbox 360, and makes the company thousands, if not millions of dollars, and provides a new fan base to work with.

I challenge your argument with Halo. It takes place on a giant metal ring in space with pine forests on the inside, which turns out to be a superweapon inhabited by swarms of yellow things that look like giant retroviruses and can turn you into part of the zombie horde led by an immortal talking Venus fly-trap. That game sold the original Xbox while still maintaining having a non-bland setting.

Besides, when I am looking to buy a video game, I don't check the back of the box to see if it looks like medival Europe or not.

NOTE: I am not saying the Halo universe is better than the Elder Scrolls universe. But if you just looked at Oblivion, Halo's setting would seem far more interesting. There are actually some original ideas there.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am

Post » Sat May 28, 2011 2:30 am

The landscape looked like Gondor



I'm amazed how many people were too busy eating popcorn to actually LOOK AT THE SCREEN during the Return of the King.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Sat May 28, 2011 7:39 am

We saw little of Gondor proper in the theatrical cut.

Though, nevertheless I'd put forward that large swathes of Cyrodiil do look like Ithilien.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Fri May 27, 2011 7:34 pm

We saw little of Gondor proper in the theatrical cut.

Though, nevertheless I'd put forward that large swathes of Cyrodiil do look like Ithilien.

Precious little indeed, which is why this is more [censored] than "optional fast travel." You can bet your ass everyone who says "Gondor" isn't drawing on Tolkien's descriptions of geography.

Comparisons to Ithilien are fair enough.
User avatar
*Chloe*
 
Posts: 3538
Joined: Fri Jul 07, 2006 4:34 am

Post » Fri May 27, 2011 11:05 pm

I fancied Cyrodiil to look more like Eriador. However, that's just all a bunch of LotR comparison wankery. :whistle:

Middle Earth aside, there was a lot of similarities with sections of the US. Great Forest looking like the pacific northwest while the area surrounding Chorrol looked strikingly similar to Upstate NY (Finger Lakes region specifically... man, it's like I'm looking off my front porch in some areas of the game).

I can't honestly add too much to this thread in regards to the lack of visible culture in the game that hasn't already been said numerous times and much more eloquently than I could probably think of. However, one thing I think I'll add is something I've been thinking about recently. I remember from the (somewhat infamous) AFFA MU interview where (I believe) he mentioned one of Ken Rolston's decisions was no betrayals against the PC. I can't help but feel that given the atmosphere one would expect of Cyrodiil during the Oblivion Crisis; a well written and properly implemented betrayal would seemingly fit right in as well as providing chances for really grabbing the player emotionally at some point in the story. While I have an immense amount of respect for KR, I think that some "for the sake of the player" decisions like that add a few unnecessary constraints to the storytelling.

EDIT: tiny change so it doesn't look like one big run-on sentence at the beginning of the last paragraph
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sat May 28, 2011 9:20 am

Aye. If you can, play "Shivering Isles." It's lore-tastic, and gives me new hope that TESV may have some decent world-building in it.

I was underwhelmed.

I challenge your argument with Halo. It takes place on a giant metal ring in space with pine forests on the inside, which turns out to be a superweapon inhabited by swarms of yellow things that look like giant retroviruses and can turn you into part of the zombie horde led by an immortal talking Venus fly-trap. That game sold the original Xbox while still maintaining having a non-bland setting.

What would be bland in a sci-fi setting to you? Because the Dyson ring thing shows up occasionally in sci-fi, including Larry Niven's http://en.wikipedia.org/wiki/Ringworld or Ian M Banks' Culture novels in the form of Orbitals. I don't know about the former, but the latter is one of the more original sci-fi settings by virtue of the anarchist, technotopia he has going there. These sorts of vast extraterrestrial relics are so common to SF writing that they even have a rather unimpressive name http://en.wikipedia.org/wiki/Big_dumb_object. As for the plot, to me, intergalactic war, but with zombies, doesn't strike me as terribly original.

(For the record, Half-life wasn't much better. That was alien invasion with government coverup, and a big mystery at the end. But that game's virtues weren't in its plot, but in its storytelling; a commitment to a first person narrative and brilliant level design that did the equivalent of the Blair Witch Project in placing you in the setting. Halo, like all the games that followed after Half-life, learned a lot from it.)

Now if you were talking Bungie's original http://en.wikipedia.org/wiki/Marathon_Trilogy#Story, then I'd agree. That was cool, and a couple ideas (like Rampancy) did make it into Halo from Marathon.
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Sat May 28, 2011 9:08 am

I was underwhelmed.


I agree. And rather than re-type up WHY I agree, i'll just re-post what I said in a different thread:

As much as I liked SI (or rather, SI's portrayal of Sheogorath and his realm), I can't help but feel that we were cheated out of a huge chunk of the storyline: Jyg's history.

The MQ is pretty much centered around Jyg's invasion and eventual return, and yet we learn almost nothing about him. A few bits and pieces from Dyus, yes, and the whole speil Jyg himself gave us....but what do we know about him really?

We know these two things for sure:

1. Jyg and Sheogorath are one and the same, or at least have been since the creation of Nirn.

2. At the end of every era Jyg gains control of Sheo and his realm, lays waste to it, and then reverts back to Sheo once Jyg is finished.

Those are really the only facts we got from the SI Main Quest. Yes, Jyg claims he was cursed by the other Daedra, and he claims that this was because he was "more powerful" than they were....but that's the only side of the story we get, and who's to say it's completely true? I'm sure you could come up with many reasons for why Jyg would lie about it, or at least omit certain details from the whole story to make himself seem like the "good guy" in the whole ordeal.

My point is, for SI focusing so much on Jyg's return we find out surprisingly little about Jyg himself, and I think that's a huge disappointment....in both storytelling and in player satisfaction.


Moderator: Closed due to thread necromancy.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Previous

Return to The Elder Scrolls Series Discussion