Cyrodiil in Oblivion

Post » Fri May 27, 2011 10:02 pm

Is the Cyrodiil in Oblivion lacking in lore content that was not modified before for just Oblivion's sake? I remember reading (and please do correct me if I am wrong) that Cyrodiil was home to vast jungles, rivers, rice fields, aristocratic battlemage society and much more. I would like to start this topic so you lore buffs can help me sort out a much more lore appropriate Cyrodiil.

What is the current Cyrodiil missing?

What should be taken out of the current Cyrodiil?

Those are the two main questions that need answering. So please, answer away!

Regards
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Trista Jim
 
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Post » Fri May 27, 2011 7:02 pm

What should be taken out of the current Cyrodiil?


Cyrodiil.
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Amysaurusrex
 
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Post » Fri May 27, 2011 6:36 pm

You've just opened Pandora's box. Be warned, rants, lectures, links and quotes will soon be swarming all over this topic at such amplitude that it will be hard to find any answer you're looking for.
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Hannah Barnard
 
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Post » Fri May 27, 2011 8:14 pm

You've just opened Pandora's box. Be warned, rants, lectures, links and quotes will soon be swarming all over this topic at such amplitude that it will be hard to find any answer you're looking for.


; - ) That is what I am looking for, and I think I will be able to sort it out for what I need.

So AIM AND FIRE!
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Laura Samson
 
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Post » Sat May 28, 2011 7:43 am

From http://www.imperial-library.info/pge/cyrodiil.shtml:

[Cyrodiil] is the largest region of the continent, and most is endless jungle. Its center, the grassland of the Nibenay Valley, is enclosed by an equatorial rain forest and broken up by rivers. As one travels south along these rivers, the more subtropical it becomes, until finally the land gives way to the swamps of Argonia and the placid waters of the Topal Bay.


That's probably one of the first documents showing that Cyrodiil (is/was) covered in vast jungle at one point.
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Sabrina garzotto
 
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Post » Fri May 27, 2011 7:13 pm

Yeah, I had seen that before. So to clarify and see if most people agree that an area around the Imperial City waterways and the river leading south (what river is that?) is grassland. Yet the further you head from the river the more jungle you encounter?
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Heather M
 
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Post » Fri May 27, 2011 11:52 pm

What is the current Cyrodiil missing?


It's more then just the Jungle really. Give the Fist PGE: Cyrodiil a critical read and check how many of the people described in there can be found back in Oblivion. Though its really not even that what is missing, what is really missing is any form of politics, culture and society at all.
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Misty lt
 
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Post » Sat May 28, 2011 4:29 am

Pretty much what proweler said.

Look at the http://www.elderscrolls.com/games/morrowind_theworld.htm of Morrowind on the TES Website.

That doesn't exist in the Oblivion section.

[censored], they even got information on the armor and ingredients and weapons sections.
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Franko AlVarado
 
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Post » Sat May 28, 2011 12:13 am

I'm in agreement with both of you, the lack of culture is completely disturbing for an Elder Scrolls game. What tidbits of culture should be added?
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Jessica Lloyd
 
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Post » Sat May 28, 2011 3:13 am

I'm most disturbed that people say that the stuff in Oblivion doesn't count; if anything, being the latest game in the set, it would retcon previous information. Although that's a lot of retconning to do. But until the next TES game comes out, it's what we've got.
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Crystal Birch
 
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Post » Sat May 28, 2011 4:37 am

I'm in agreement with both of you, the lack of culture is completely disturbing for an Elder Scrolls game. What tidbits of culture should be added?


You're invited to make up whatever you want.

Like, sailors prayed to Kynareth to protect their skiffs. Fishermen prayed to protect them from candiru slaughterfish.
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Marine x
 
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Post » Sat May 28, 2011 3:54 am

Ah, that is the point, I do not wish to make up culture or lore, I want to do original lore then worry about perhaps adding little tidbits. So please, I am just looking for some input, some links (even from the Imperial Library) that you have found that point to the culture/lore of Cyrodiil. I mean, I look over at the Imperial Library to, but that is a lot of information to cover and sometimes it is best if more than one person goes over it so it does not lose scope.

Quick add on question: Where is Pale Pass located?
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Jani Eayon
 
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Post » Sat May 28, 2011 8:52 am

What is missing?

Cities and villages (Sutch, Mir Corrup, etc.) that were supposed to be there.
Religious diversity, especially in the Imperial City.
A better sense of scale. Cyrodiil is too tiny. There aren't enough farms or working mines to sustain its economy, either.
Somewhat related, military forts that are still manned.
Wild elves. Not that I like elven race proliferation, but there's all this fuss about the Ayleids and they're portrayed as extinct in Oblivion, when they aren't.
Flying wildlife.
A real cultural difference between Colovian and Nibenese.
Battlemages and Moth Priests in the Imperial City.
The Elder Council.

What shouldn't be there?
About half of the dungeons, honestly. Most of them just don't make sense. Especially those that are just on or next to the main roads.
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Laura Richards
 
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Post » Sat May 28, 2011 2:22 am

I'm most disturbed that people say that the stuff in Oblivion doesn't count; if anything, being the latest game in the set, it would retcon previous information. Although that's a lot of retconning to do. But until the next TES game comes out, it's what we've got.


That's what the Muslims say about the Qur'an. That the newest stuff retcons the old. But it doesn't happen that way. All lore has value, Oblivion simply handled all previous lore like an ogre.
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Logan Greenwood
 
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Post » Sat May 28, 2011 8:50 am

Out of interest why are you asking all this from your posts it sounds like you are using this info for something, what is it?
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SUck MYdIck
 
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Post » Fri May 27, 2011 6:27 pm

I'm most disturbed that people say that the stuff in Oblivion doesn't count...

Ain't no such "people" Or if there are, they're in the minority, even amongst those who dislike Oblivion. Discussions on the subject are never about what should count, but about what should have counted.
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Ruben Bernal
 
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Post » Sat May 28, 2011 12:20 am

More like what still counts. If Cyrodiil is supposedly bigger than 16 square miles, there is still supposedly half the PGE in there. Cause I'm so bored of the actual video game right now, I don't really care what's in game. We're just trying to add it all willy-nilly through Dragon Break mod monkey truth.
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Breautiful
 
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Post » Sat May 28, 2011 9:19 am

Ayleids and they're portrayed as extinct in Oblivion, when they aren't.

Oh my, oh my! This is shaking the very foundation of the lore I know, please more info of the non-extinct Ayleids and wild elves. Sounds cool.
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James Rhead
 
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Post » Fri May 27, 2011 7:52 pm

Oh my, oh my! This is shaking the very foundation of the lore I know, please more info of the non-extinct Ayleids and wild elves. Sounds cool.


http://www.imperial-library.info/mwbooks/wildelves.shtml
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Alkira rose Nankivell
 
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Post » Sat May 28, 2011 9:29 am

If I can get enough information regarding Cyrodiil I am planning to start a Lore mod dedicated to taking out some of the superfluous things and adding more cultural tidbits to give a deeper sense of immersion and a more intriguing place to be.
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 7:57 am

The Cyrodiil presented in TES IV is boring. The schism between Colovia and Nibenay, the Ayleid tyranny, the "endless jungle" that could hide secrets beyond compare could have been incorporated into TES IV, but they didn't, and now there is nothing there to compare with the sheer scope of Daggerfall or the mosaic of culture contained in Morrowind. TES has the best storyline, hands down, and the devs broke away from their tradition of open-endedness and rich background in favor of "kewl" graphics, voice acting and any number of mainstream gamer-bait that hooks most of the mindless to buy.

Let there be a revolution in TES V, I say. I hope that the flavor presented in the PGE 1st ed. permeates the next installment and remains henceforth.

But what does one little word merchant know, right?


___TWM

EDIT: Okay, I'll just go ahead and [censored] say it... They just need to hand over all production and creative decision making to Tedders and MK. God[censored], what a game that would be! :rock:
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Eric Hayes
 
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Post » Sat May 28, 2011 7:25 am

Looking over Daggerfall and then Oblivion makes me want to punch Bethesda in the face to be honest. But hey, they make the games and I buy them so..whatever. Do what you can to improve what you got.
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Robyn Lena
 
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Post » Fri May 27, 2011 11:03 pm

http://www.whitepages.com/search/FindPerson?extra_listing=mixed&form_mode=opt_b&post_back=1&firstname_begins_with=1&firstname=&name=Bethesda&street=&city_zip=&state_id=&localtime=survey

Marcy Bethesda, the Rep for the Horse Council of Morris Alabama, probably does not want to get punched in the face. But what the heck, I say get to traveling - they could all use with a good wack in the gob for being named after a town with a hospital and a degenerate video games company who makes some decent titles while forgetting Sea Dogs.
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Kelly Upshall
 
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Post » Fri May 27, 2011 10:59 pm

Is the Cyrodiil in Oblivion lacking in lore content that was not modified before for just Oblivion's sake? I remember reading (and please do correct me if I am wrong) that Cyrodiil was home to vast jungles, rivers, rice fields, aristocratic battlemage society and much more. I would like to start this topic so you lore buffs can help me sort out a much more lore appropriate Cyrodiil.

What is the current Cyrodiil missing?

What should be taken out of the current Cyrodiil?

Those are the two main questions that need answering. So please, answer away!

Regards

I like your questions. well, let's get started, you were warned about rants:

In the Lore, The Imperial Province was jungles as far as one could see. Really, think Vietnam for a good indicator. It was filled with exotic creatures with no counterpart in our world, and a sharp duality of cultures, the Nibens being the people in the valley who, though now cosmopolitan, still proudly flaunt their heritage as tribesmen who through off their Aylied opressors, and the Colovians, rugged Highlanders who primarily live in small shepherd viliages and who look down literally and figuratively, upon their soft valley bretheren. However, they made up only a small fraction of the population, as Cyrodiil was the central province. Live-in merchants, workers, lanistas, mercenaries, farmers, killers, refugees and all other walks of life from all races lived together, if not in peace they lived peaceably, or else. The pinnacle of the civilization was the White-Gold City, The Imperial City. Built of gold and marble, it's towers stretched to the sky, blinding those looking at it from the valley cliffs when the sun glinted off of it. Extending endlessly were slums and crime-ridden suburbs where those who couldn't afford to get in made what living they could. In the center was the Imperial Palace, a massive structure dating back to the Ayleids, a sprawling edifice that struck all with speechless awe.
In the jungles, not all was well. Ayleid tribesmen, reminded of the former glory of their people by the ruins, sit and simmer in hate. Simillarly, the disenfranchised and the power-hungry plot as well in basemants and seedy dives. After dark, criminals and prosttutes, both legal and otherwise, populate the streets. Corrupt guardsmen take money from criminal organizations to turn a blind eye to the goings-on of unlisenced pimps, muggers, murderers and rapists. Politicians either are these people or these people work for them.
It's hot and humid all the time, until you are in Skyrim. As you travel you will see many ruins of Ayleid and Akaviri structures, monuments to the millenia of turmoil this bloody jewel in the empire's crown has endured. You will frequently pass Imperial forts manned and armed to the teeth with the best soldiers the empire has to offer guarding the sanctity of this province.

What we got was A temperate forest, and a grey, marble town. Wow. I'm a little dissatisfied.

BTW, word Merchant, a word Merchant knows words, and that's what we need. If anyone else feels the way I do, go up to the Ideas and Suggestions thread up in TES general discussion and help me make them listen.
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DAVId MArtInez
 
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Post » Fri May 27, 2011 10:22 pm

I'd also say, it has less immersion than MW.
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Siidney
 
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