Is the Cyrodiil in Oblivion lacking in lore content that was not modified before for just Oblivion's sake? I remember reading (and please do correct me if I am wrong) that Cyrodiil was home to vast jungles, rivers, rice fields, aristocratic battlemage society and much more. I would like to start this topic so you lore buffs can help me sort out a much more lore appropriate Cyrodiil.
What is the current Cyrodiil missing?
What should be taken out of the current Cyrodiil?
Those are the two main questions that need answering. So please, answer away!
Regards
I like your questions. well, let's get started, you were warned about rants:
In the Lore, The Imperial Province was jungles as far as one could see. Really, think Vietnam for a good indicator. It was filled with exotic creatures with no counterpart in our world, and a sharp duality of cultures, the Nibens being the people in the valley who, though now cosmopolitan, still proudly flaunt their heritage as tribesmen who through off their Aylied opressors, and the Colovians, rugged Highlanders who primarily live in small shepherd viliages and who look down literally and figuratively, upon their soft valley bretheren. However, they made up only a small fraction of the population, as Cyrodiil was the central province. Live-in merchants, workers, lanistas, mercenaries, farmers, killers, refugees and all other walks of life from all races lived together, if not in peace they lived peaceably, or else. The pinnacle of the civilization was the White-Gold City, The Imperial City. Built of gold and marble, it's towers stretched to the sky, blinding those looking at it from the valley cliffs when the sun glinted off of it. Extending endlessly were slums and crime-ridden suburbs where those who couldn't afford to get in made what living they could. In the center was the Imperial Palace, a massive structure dating back to the Ayleids, a sprawling edifice that struck all with speechless awe.
In the jungles, not all was well. Ayleid tribesmen, reminded of the former glory of their people by the ruins, sit and simmer in hate. Simillarly, the disenfranchised and the power-hungry plot as well in basemants and seedy dives. After dark, criminals and prosttutes, both legal and otherwise, populate the streets. Corrupt guardsmen take money from criminal organizations to turn a blind eye to the goings-on of unlisenced pimps, muggers, murderers and rapists. Politicians either are these people or these people work for them.
It's hot and humid all the time, until you are in Skyrim. As you travel you will see many ruins of Ayleid and Akaviri structures, monuments to the millenia of turmoil this bloody jewel in the empire's crown has endured. You will frequently pass Imperial forts manned and armed to the teeth with the best soldiers the empire has to offer guarding the sanctity of this province.
What we got was A temperate forest, and a grey, marble town. Wow. I'm a little dissatisfied.
BTW, word Merchant, a word Merchant knows words, and that's what we need. If anyone else feels the way I do, go up to the Ideas and Suggestions thread up in TES general discussion and help me make them listen.