Skyrim Republic of BrumaW00tzhttp://i73.photobucket.com/albums/i201/Vality7/maps/SkyrimMapv2.jpg
Name: Thangbrand Stoneheim
Alias/Nickname:Chief Thangbrand
Faction: Skyrim Republic of Bruma
Faction Rank: ( Head of State ) Chief
Gender: Male
Race: Nord
Age: 64
Birthsign: The Lord
Eyes: Vibrant Green
Hair: Longish Grey hair with thick braids hanging past his shoulders.
Skin Color: Fair, but spotted with age
Tattoos/Scars/Piercings: Scar from his shoulder to his lower back, blue runes tattoed across his torso
Height: 6'6
Build: Large and somewhat muscular, as if he had once been a very strong fighter, but hadn't been in a combat situation for years, and is still trying to maintain some semblance of his former strength.
Skills: Axe, Spear, Block, Blunt, Light Armor, Unarmed
Armour/Apparel: Fur cloak, fur boots, Wool leggings, Thick wool shirt, and several copper and bronze rings. In combat he uses a wooden shield covered in leather and iron banding, with an Iron center.
Weapons: A heavy steel club hangs from his side, due to its blunt qualities and weight, Thangbrand values it for inflicting heavy damage without killing, and a bit of rough string is wrapped at the top of the handle. He also carries a sturdy Iron spear, as it may double as a walking stick and is efficient for hunting and he values it for its ability to be thrown.
General Description: Although once a strong young man, Thangbrand has traded some of his strength for knowledge.
Magic: Thangbrand believes in being practical. He holds respect for the Arts, although he despises necromancy.
Inventory: Pouch: Meat, Bread, Mead Flask.
Waist: Wine Bladder.
History: Followed the large groups of soldiers and citizens alike to Fjorkvar's Territories, was chosen to lead Dalkey when the sudden influx of people led to a shortage of food, riots and fights broke out, and Thangbrand calmed the people by climbing to the top of a table and calming the crowd with his surprisingly booming voice. He helped organise hunting parties and ration out food, keeping the situation under control until the food shortage was corrected. Chosen to lead mainly for his rationalism, calm head, and ability to unite the people.
Personality: Humble and Cautious, believes in simplicity in life, but will toss his beliefs when engaged in war.
Traits and Miscellaneous Skills:- Feels extremely responsible for the safety of his people
- Can drink anyone under the table
- Likes to horse around with friends
Followers:Andrelheim, Mountainborn Captain ? A young man Thangbrand met in the camps upon his arrival. He has since mentored him and appointed him Captain of his personal guards. Andrelheim dreams that one day the Mountainborn may become an Order of Knights, instead of only the Noble born it would be consisted of men skilled in battle. Andrelheim wears Full Chainmail over fur with Iron Nordic Pauldrons with fur coming from the top and hanging down a bit. Wields a heavy Iron sword that he often keeps at his side and a spiked hammer with one side of the head sharp and blade like across his back along with a sword similar to Thangbrand's.
DalkeyLocation: Center of the three way intersection near Toadstool Hollow.
Description: A bustling town, Dalkey has all the essential elements of a successful settlement, along with a Nord Garrison and a typical Nordic defenses built around it.
http://www.tamriel-rebuilt.org/index.php?p=conceptart§ion=15261, Dalkey consists of mainly "Several types of Nordic houses" with the more barbarian style and more primitive dwellings near the outskirts.
Dalkey Guards: (700) Guarding the gates and mainly patrolling the outskirts of the town, focused on any possible threats to the town, leaving the policing of its citizens to others.
Armor: Full Chainmail Armor and Fur, Light Iron Shields.
Weapons: Steel Spears, Nordic Broadswords.
Dalkey Crossbowmen: (200) Professional soldiers stationed at the town of Dalkey, these men are highly capable with Crossbows.
Armor: Full Chainmail Armor and Fur.
Weapons: Steel Crossbows, 20-30 quiver of Steel Bolts.
Dalkey Horseman: (300) These men either ride around the city, keeping order, or patrol through the countryside in groups of 10 - 15.
Armor: Nordic Ringmail Cuirass and Fur armor, Fur Cloaks and Nordic Leather Shields.
Weapons: Nordic Longswords and Wooden Shortbows, 15 quiver Iron Arrows.
Mountainborn: (100) Elite warriors directly under Thangbrand used for his personal errands and as a personal guard. From the Mountains and villages of Skyrim, These men's origins vary from Noble-born, to war veteran, to simple farmer or hunter. One thing is for sure, Thangbrand will draw breath as long as the Mountainborn does. Identified by a branding mark on the back of their hand of a small tear, in remembrance of the Night of Tears and wearing a White Mantle with a Blue crest depicting a Nord fighting hand to hand with a white bear.
Armor: Varying Armors.
Weapons: Varying.
Fort Greenwinter Captain Tymvaul ? Acting Captain of Fort Greenwinter, established near Chorrol, taking Fort Rayles, enlarging and renaming it to watch the City and launch future attacks. ( Fort will be described IC. )
Greenwinter Guards: (1400) Professionally trained guards of Fort Greenwinter, Guarding the Gate and patrolling through the Fort. They wear mantles depicting a snowy mountain amongst a green forest.
Armor: Full Chainmail and Light Iron Shields.
Weapons: Long Steel Spears, Nordic Broadswords.
Greenwinter Crossbowmen: (300) Professionally trained Crossbowmen, guarding the gate and scattered across the walls. Greenwinter Mantle.
Armor: Full Chainmail armor.
Weapons: Steel Crossbows and 20 ? 30 Steel bolts. Iron Shortswords.
Greenwinter Archers: (700) Professionally trained Archers, Patrolling the walls, Crates of Arrows every placed at regular intervals. Greenwinter Mantel.
Armor: Full Chainmail armor.
Weapons: Steel Longbows and Steel Arrows. Iron Shortswords.
BrumaInformation: Skyrim reinforcements pass through here, camping outside the city. Reinforcements can head quickly to Dalkey.
Bruma Guards: (1100) Original Bruma guards, and Skyrim soldiers guard the gates and patrol the walls. Wear a mantel carrying the crest of Bruma.
Armor: Town Guard armor and shields.
Weapons: Steel Spears and Nordic Longswords.
Bruma Crossbowmen: (400) Same as Bruma Guards. These soldiers guard the gates and patrol the Castle walls. Bruma Mantel.
Armor: Full Chainmail Armor.
Weapons: Steel Crossbows and 20 -30 quivers of Steel Bolts.
Bruma Garrison: (6000) Reserve soldiers stationed in Bruma. Stay in the Chapel of Talos and just outside the North Gate.
Skyrim Republic of Bruma Countryside and RoadsMilitia and soldiers on horseback patrol the countryside of Fjorkvar's Territories, With small outposts of soldiers all along the roads. Professional Soldiers from Skyrims Military patrol the roads in small columns.
Name: Valh?ll of the Valley
Alias/Nickname: N/A
Faction: Skyrim Republic of Bruma
Faction Rank: Captain of the Militia
Gender: Male
Race: Nord
Age: Thirty-One summers
Birthsign: The Steed
Eyes: Blue
Hair: Long, straight dark brown hair flowing backwards. Unkempt most of the time.
Skin Color: Fair, white skin.
Tattoos/Scars/Piercings: Valh?ll 's only scar is a burn mark from when he was forging horseshoes on his farm in Skyrim.
Height: 6'4
Build: Build of a man who has farmed, raised livestock, hunted, and forested his entire life.
Skills: Learned to swing an axe from cutting down trees all his life, Gained great skill in Archery from hunting wild game, skilled in Horsemanship due to frequent trading runs, and trips up the mountains. A good brawler, often fought with his siblings and other children in the valley. Skilled in light armor. Athletic from years of hard farm work, Decent smith skills due to fixing farm tools and shoeing horses. Taught himself minimal Long Blade and Block skills upon hearing of the splitting of the Elder Council. Improved these skills and learned how to wield a spear through joining the Military.
Armour/Apparel: Fur and rough wool clothing, Fine fur cloak.
Weapons: Darkly colored finely constructed Longbow, Long Iron spears in a tight sling at his horses side, along with a shield and long, broad Iron sword passed down as a family heirloomhttp://i38.photobucket.com/albums/e137/Walx/10Races.jpg, gripped handle and fits into a leather/wool scabbard. Before him the sword had not been used for years. A Fine Iron war axe hangs from his right side. Quiver containing 23 Iron Arrows, Sax hanging from his left.
General Description: Magic: A poor Farm boy has no time or money for the studies of the magical arts.
Inventory: Horse/Saddlebag: Weapons mentioned above. Whetstone, cloth, meat, bread, multiple water and wine bladders, extra arrows and fletching equipment, Smithing hammers, Fire-drill, tinder box, cutlery, metal pot and pan.
History: Raised on a farm nestled in a Mountain Valley near a small creek, Haddr had a hard, yet happy childhood. Once the Elder Council split, he began to teach himself in the arts of war, recently joining the Skyrim Military and becoming Captain of the Militia. Recently stationed at Neugrad Watch with a large contingent of Militia troops. Traveled to Bruma upon hearing from Falkreath of a request for Reinforcements.
Personality: Born leader and enjoys Guerrilla warfare. Has a bit of a dislike for heavily armored troops, very respectful of his elders and men who have seen a lot of combat.
Traits and Miscellaneous Skills:- Excellent Hunter
- Likes to travel quickly
- Rough hands
- Firm, intimidating handshake
Followers:Soscean, Lieutenant ? Soscean's family owned the General store Valh?ll took his goods to trade. When men began to join the Militia, he and Valh?ll joined up together. He was always the odd one out, possibly the only Redguard family in the mountains, for the most part he shares the Nords hardiness, while still keeping the skills Reguards are famed for. More than just a lieutenant, Soscean is a trusted friend and confidant. Usually wears a Nordic Ringmail cuirass with wool pants, fur gauntlets, boots, and cloak. Wields a Steel Saber with small rubies set in the pommel, often at his side, and carries a steel glaive. Light round shield constructed from steel.
Troops:Haafinheim Horseman: (1200)x4 Militia given a few weeks of formal training in the Haafinheim Region, they ride mostly Self-supplied and tamed horses from the wilds.
Armor: these Militia are garbed in entirely Fur and Fur Cloaks.
Weapons: Wooden Longbows, 20 -30 quiver of Iron arrows. Iron Longswords and long Iron axes.
Eastmarch Cavalry: (700)x4 Riding in columns of 700, these Heavy Cavalry hail from the region of Eastmarch. With its foothills and low mountains, they ride sturdy, sure footed horses and are possibly the most disciplined Cavalry Skyrim has to offer.
Armor: Nordic Iron cuirass with Ebony trimming and Nordic Ringmail underneath, clad in chainmail and a light bearskin cloak. Steel kite shields.
Weapons: Steel Glaives and Lances, Nordic Broadswords at their sides.
Pale Cavalry: (400)x4 Semi-professional soldiers from "The Pale", the mountainous region south of Whiterun. Riding white horses and consisting of troops with various levels of training.
Armor: Chainmail Armor, Light Iron Shields.
Weapons: Steel Spear and Nordic Mace.
Pargran Village Riders: (200)x4 Riding tough mountain horses, these men are sent on patrols and raids, often riding at the sides of the army.
Armor: Fur Cloaks and armor, Wooden shields.
Weapons: Iron spears and Long axes with large Iron head.
Bardmont Spearmen: (1100)x4 Skilled Militia spearmen from the many villages of Skyrim, trained at a military post in Bardmont.
Armor: Nordic Ringmail Cuirass, Iron Tower Shields, Fur armor and Light Cloak, Chainmail Helmet.
Weapons: Long Iron Spears and Axes.
Riverwood Rangers: (700) Skilled scouts and trackers from the Jerall Mountains, although they lack in swordsmanship experience, they are skilled with bows and can defend themselves decently. Riding swift horses and also used as Messengers.
Armor: Light fur cloaks and a Leather Bracer on the arm of their choice.
Weapons: Wooden Shortbows, 15 -20 quiver containing Iron arrows, Saxes and simple axes taken from their farms.
Vernim Wood Archers: (1100)x4 Militia Archers skilled in long range volleys from Vernim Wood and surrounding area.
Armor: Fur Cloaks and armor, Leather Bracer on arm of choice.
Weapons: Fine wooden Longbows and Iron arrows, Saxes and short war axes.
Name: ?gmundr
Alias/Nickname: N/A
Faction: Skyrim Republic of Bruma
Faction Rank: General
Gender: Male
Race: Nord
Age: 46
Birthsign: The Warrior
Eyes: Pale Blue
Hair: Fair Blond Hair, shoulder length with a short likewise coloured beard.
Skin Color: Fair skin.
Tattoos/Scars/Piercings: Numerous Torso scars.
Height: 6'7
Build: Typical Nord.
Skills: Generalship, Heavy Armor, Limited weapon skills for years of impractice have led him to become unaccustomed to fighting.
Armour/Apparel: Intricate Nordic armor made from a strong Iron alloy and polished to shine like silver. No helmet. Gold and Silver rings inlaid with precious jewels and gems.
Weapons: A Nordic Battleaxe made from silver, more decorative than anything.
General Description: N/A
Magic: A light Fatigue fortifying spell for when the days are just too long.
Inventory: Pockets: 300 Septims
History: Born to noblemen and sent to school to study about warfare, ?gmundr is more of a pampered war scholar than a warrior. Despite this he is a good General in the sense that he knows his tactics, and tends to lead by stratagem.
Personality: By no means a stuck up snob, he certainly does have a streak of that Aristocratic nature imbued in him.
Traits and Miscellaneous Skills:- Often chews on Aloe Vera leaves
Followers:Astius Catius, Servant ? More slave than servant, he is treated rather cruelly at times and made to complete many tasks for his master. Wears very bare rough clothing.
Troops:Heavy Infantry: (2000)x4 Highly trained , Highly Disciplined, and Heavily armored, these troops tend to be positioned in large battles to take the brunt of the attack.
Armor: Heavy Nordic Iron armor over top full Chainmail with bits of fur, Steel Tower shield.
Weapons: Start off with Steel Spears, Nordic Longswords for close combat.
Pikemen: (1000)x4 Disciplined, these soldiers stand in neat formations. Professional soldiers of Skyrim.
Armor: Steel Cuirass, Full Chainmail Armor, Steel Tower Shield.
Weapons: Steel Halberds and Pikes, Steel Broadsword sidearm.
Crossbowmen: (700)x4 Stand in organized formations and highly trained for maximum accuracy.
Armor: Padded and Chainmail armor.
Weapons: Steel Crossbows and Quivers of 30 Steel Bolts. Steel sax sidearm.
Archers: (200)x4 Experts in firing volleys of long range arrows.
Armor: Leather Bracers, Wool clothes.
Weapons: Steel Longbows, Quiver of 30 Steel Arrows.
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Person from AnticlereCharacter SheetName: Reynald Bedevier
Race: Breton (Anticlerian)
Gender: Male
Age: 35
Height: 5'7
Skin Tone: Very pale
Hair: Brown, slightly curly, tips barely reaching his shoulders.
Eye Color: Deep brown
Significant Markings: Surprisingly smooth, clear skin would seem weirdest about him; no scratches or anything that may indicate a warrior, misleading many to think he's of the kind that stay in courts all their life.
Physique: Slim, everything about him seems gaunt and fragile; however, he has a surprising amount of strength for a man of his build.
Other aesthetic details: Wispy brown moustache, otherwise he's always cleanly shaved; generally could be considered handsome, even though some may be offset by his character.
Equipment/Pockets/Pouch: In the pocket of his coat, he keeps a locket inside which is a map of Anticlere.
What you are good at: An accomplished fencer, relying more on agility than sheer strength; could also be considered a good tactician, although his selfishness can lead to him ignoring orders to preserve his forces. He's also somewhat of a cartographer, and tends to randomly write prose.
What you are bad at: Not a good diplomat, for even though his manners are excellent, arrogance seeps through them on most occasions. His inspirational skills are quite poor as well, as he does not believe in motivating his men with dashing examples of courage or stirring speeches, more often than not just pretending to not care, even if he is on the losing side of a battle. Also an alcoholic, and while it's hard to guess by the way he usually acts, occasionally he can get drunk at the worst of times.
Weapons: A steel rapier, with a richly silver-incrusted handle and handguard, and a notable sheath decorated with many gems and gold trimming.
Armor: He tends to don a steel chainmail vest right before battles, although he usually keeps it below all his clothes.
Clothing: Reynald wears a snow-white shirt, slightly puffed at the end of the sleeves; on top of it, a blue coat with silver trimming and gold buttons. The coat reaches down to his mid-hips, where, notably, the usual trunk hose of a Bretic noble have been replaced with puffed pants of the Ra Gada fashion, color of which matches his shirt, slightly trimmed with silver, and held in place by a thin black leather belt with a golden clasp. The pants reach slightly past his knees, covering a bit of his nearly knee-high black leather boots.
Miscellaneous: An easily noticeable ebony ring with a small ball of volcanic glass that tends to gleam slightly even in darkness.
Mentality/Mental description: Reynald has an obvious 'better-than-thou' attitude. Filled from head to toe with arrogance, he is the stereotypical Bretic noble. He knows how to carry himself in a court, and will often do so just to annoy the possibly less gallant subjects of whatever ruler he is dealing with. He's often cruel, although seems to be almost reluctant when it comes to that and never dirties his hands personally, though even his orders tend to come off as forced, implying that this is just something he is trying to force onto himself in order to maintain his status as a fit leader in his mercenary army. He also has absolutely no sense of humor, and is often irritated because of that.
Short Biography: He was born in Anticlere, into the nobility, although his family was not an influential one. His father had little to offer to his son after dying (three years after his wife, Reynald's mother), leading to Reynald selling everything and taking off with a couple of friends and a handful of men. Over years, this band grew into first a unit, then even a small army of mercenaries, who wandered from High Rock to Skyrim, Hammerfell, and finally Cyrodiil, where Reynald had them hired by the Skyrim Republic of Bruma.
Faction SheetRank: Commander
Faction Name: Anticlerian Company of the East (Currently in the employ of the Skyrim Republic of Bruma)
Troop Numbers: 6000
Anticlerian Arbalesters (2100)Frighteningly powerful, although with a slow rate of fire, at range these troops are kings. The arbalest has huge punching power, greater than even the crossbow, and is often seen as 'unfair' by the Knights back in High Rock, for a peasant with an arbalest and a bit of training could take down a knight with a lifetime of training. To add to their fearsome weapon, these troops are also quite well-armored, with knee-long chainmail vests, burgonet helmets and padded cloth underneath their chainmails. On their backs, they carry man-sized wooden pavise shields to protect them while reloading, and in case of a melee, each man has some sort of a close combat weapon, be it a shortsword, an axe, or a mace.
Anticlerian Heavy Infantry (2400)The backbone of the Company, these troops are very effective against cavalry and not without use against infantry, being armed with 15 foot long pikes, giving them an edge over most other melee opponents, provided they keep in formation. Armored with knee-long chainmail and iron plate to protect their limbs, plus the bascinet helmets, each man also has a small strapped iron shield and some sort of a sidearm, for use in rough terrain or if the enemy manage to get around their pikes. Unlike most troops of this type, however, these infantrymen know how to properly use their sidearms, since their lives can often depend on them.
Anticlerian Jinetes (1500)Light, nimble horseman, much cheaper to equip than gendarmes or indeed many other sorts of cavalry, while being surprisingly effective against heavier cavalry and much more capable of operating in warmer climates or rough battlefields. Their primary weapon is a bundle of javelins, six to seven, which are thrown at close range, leaving them at a disadvantage against bows; however, javelins are terribly effective against armor. The Jinetes are strong men ? they have to be to fling their javelins far and with force enough, and they can throw these weapons in a variety of ways, including behind themselves while fleeing their foes. They are armored with padded cloth, also with thick leather cuirasses and leather skullcaps. Each man also carries a round iron shield, and a sidearm of some sort, mostly either bastard swords or large axes.
tayrocName: Gottfrid Moon-Eater
Alias/Nickname: Gottfrid
Race: Nord
Gender: Male
Apparent age: mid-40's
Actual Age: 43
Height: 6'8"
Skin Tone: normal caucasian
Hair Colour: Salt n' pepper
Eye Colour: grey
Significant Markings: Many facial scars. blue tribal tattoos on right side of face.
Physique: Heavily muscled
Other aesthetic details: Short beard with curled moustache. Every surface on his armour is engraved with intricate tribal patterns and pictograms.
Equipment/Pockets/Pouch: several knives, rope, sharpening stone, repair hammer, mutton jerky.
What you are good at: Riding, Spears, Block, Morale, Leadership, Axes.
What you are bad at: Fearful of wizards. Superstitious.
Weapons: Troll-Piercer (Ebony spear). Silver war axe.
Armour: Nordic silver briastplate and gauntlets. Bearskin everything else. Round nordic shield
Clothing: none
Miscellaneous: Ring of The Moon-Eater (35% resist magic). Heinsfoddur (Grey Palfrey)
Mentality/Mental description: Guilty about his past as a marauder.
Short Biography: Faced with the life of a poor villager in the border regions of Solstheim, Gottfrid joined a band of Marauders when he was just a young man and quickly rose through their ranks to become their warlord due to his martial prowess and natural abilities as a leader. By the time he was twenty-five years old, he was widely feared and respected by all those in eastern Skyrim. Eventually the moderate-sized marauder band was ambushed by a contingent of Imperial Legionnaires led by a skilled Battlemage and massacred. Very few escaped the battle, Gottfrid being one of them. After several years in hiding Gottfrid met a man named Fjorkvar Whitebeard during a bar-room brawl and the two forged an unlikely friendship. Now nearly 10 years later the two have still been known to call upon each other's counsel in times of need.
Troops:
1 Attendant A young but powerful Khajiit lad named Ma'Jhindo is responsible for carrying and maintaining Gottfrid's weapons and armour on the march, as well as serving as a confidant to the sometimes moody Nord. He is even a skilled archer in his own right.
1000 Raider cavalry Clad in Bearskins and tattoos and mounted on Skyrim's fastest horses, they carry assorted one-handed weapons and shields as well as bottles of alcohol with rag wicks that they light and use to set buildings aflame. They are used to strike fast and hard at enemy towns and outposts as well as occasionally being utilized by Lord Fjorkvar to reinforce his personal army.
Kingdom of MorrowindForrest GumpName: Capricus Fyuron
Alias/Nickname: None.
Race: Dunmer
Gender: Male
Apparent age: early 50s
Actual Age: 192
Height: Roughly 6' 2"
Skin Tone: Well he's Dunmer, so, uh... gray?
Hair Colour: Jet Black
Eye Colour: Red
Significant Markings: Capricus has a scarred cornea in his right eye, giving it an opaque gray color. He can still see fine, though. He also has several battle scars across his chest and arms.
Physique: Pretty muscular, well defined abs and biceps.
Other aesthetic details: He only smiles when either something is genuinly funny or he particularly likes someone.
Equipment/Pockets/Pouch: Small pouch of ingredients around his waist.
What you are good at: Capricus is a very accomplished battlemage, excelling mainly in Destruction, Alteration, and Mysticism. He's also
very deadly with a blade.
What you are bad at: He has a problem containing himself when his anger gets to a certain point.
Weapons: Carries a finely crafted steel longsword on his waist, and a similar shortsword on his back. The shortsword has a large ruby embedded in the hilt. He also has a chitin dagger on his laft ankle.
Armour: Wears light bonemould in battle, with mail underneath.
Clothing: When not in battle, wears a plain tunic, and often wears his nice burgundy coat in the cold.
Miscellaneous: None.
Mentality/Mental description: Capricus is a man of action. He comes to quick, accurate conculsions If someone is or intends to hinder his leardership over his men, he will deal with the problem, in any way possible. He values the lives of his men, but is willing to throw away the lives of men who have proved themselves unworthy. He lets very fe into his inner circle, if such a circle even exists.
Short Biography: Capricus was born and raised a nobleman, put into the army at 48 years of age (Young for elves). He was never close to his parents, nor close to anyone save those he has fought alongside in battle, leading to him having a high regard for friends. He spent the majority of his time in the army studying his skills as a battlemage, and his name is now well known among mages and generals alike.
Rank: Acting General
Faction Name: Grand Army of the Kingdom.
Troop Numbers: 18,076
Troop Description: 3,000 infantry recruits, 10,000 trained infantry, 1,000 archers, 1,500 cavalry, 2,000 elite infantry, 500 battlemages, 70 trebuchet/catapults, with crews. 6 of Capricus' personal guard.
Name of troops: Infantry Recruits are placed among the trained infantry as footsoldiers. Recruits and Trained Infantry alike all have Chitin armor and longswords. Archers have bonemould longbows, each with 30 arrows. Archers must return to arrow carts to resupply during battle.
Cavalry: Seprated into light and heavy cavalry. Light cavalry are armed with longswords and some armor, heavy cavalry are armed with long lances, heavy steel armor and shields. 300 light cavalry, 200 heavy cavalry.
Elite Infantry: AKA The Scourge. Highly trained soldiers, taught battle tactics and strategy. All are armed with the weapon and armor of their choice. A few of the high-ranking ones have horses.
Battlemages: Similar to legion battlemages, but armed and armored as Infantry. Are often placed as Captains of Infanrty groups.
Trebuchets/catapults: Used only during the siege of a city/fort or in big, open battles. All are complete with crews for loading/firing.
Capricus' personal guard: 6 of the most highy trained and disceplined soldiers in the army. 3 are always on duty at once, standing around Capricus' tent. Often sent to do Capricus' personal bidding.
Name: Reydin Talaani
Alias/Nickname: none
Race: Dunmer
Gender: male
Apparent age: 27
Actual Age: 68
Height: 6' 0"
Skin Tone: Gray
Hair Colour: Black
Eye Colour: red
Significant Markings: a few scars scattered around his body
Physique: quite muscular, necessary for his occupation
Other aesthetic details: can change his personality whenever it is called for.
Equipment/Pockets/Pouch: bag of money, some food, etc.
What you are good at: Very deceptive, great actor. He'll make you think whatever he wants you to think. Also deadly with swords, bows, and hand-to-hand
What you are bad at: All types of magic.
Weapons: One regal-looking longsword, and an ankle-strapped dagger.
Armour: none
Clothing: Expensive burgundy coat, plain pants
Miscellaneous: a few rings on his fngers.
Mentality/Mental description: mysterious personality, he can change it whenever to fit his mission. In reality, he has no actual personality, just the one he's using at the moment.
Short Biography: He's an amnesiac, can't remember anything before twenty years ago. At that point he joined the Morrowind Department of Intelligence and became an operative.
instantdeath59Name: Rathyn Lethyn
Alias/Nickname: N/A
Race: Dunmer
Gender: Male
Apparent age: 20
Actual Age: 20
Height: 6 feet
Skin Tone: light grey/blue
Hair Colour: long brown hair
Eye Colour: red
Significant Markings: N/A
Physique: Middle strength
Other aesthetic details: the usual Dunmer
Equipment/Pockets/Pouch: A pouch wich he carries around with a bedroll and other supplies
What you are good at: Hes good with a sword and spear. A skilled swimer and good with the outdoors. Good with heavy/medium armor
What you are bad at: Bad at taking control, not good with horses, not good working with pressure.
Weapons: A steel spear and an iron longsword and dagger
Armour: Bonemold armor ( may change depending on what the army has)
Clothing: A blue shirt and grey pant wich he wears when not fighting.
Miscellaneous: Some money and a fatigue potion
Mentality/Mental description: He always gets worried and gets shaky etc., but it makes him more cautious, so he usually makes it out of battles alive.
Short Biography: He was born in the north eastern part of Morrowind were grew up. His parents had some money so they could afford him a sword. He soon went out on his own fighting rats and the such. At age sixteen he moved to Cheydinhal when his mother got arrested for dealing skooma. When he arrived he set out to find a job. He decided to train as an adventurer. He raided a few ruins and such with skilled companions. When he was 18 he tried out for being a guard. When he heard about the new recruitment joining of the new army he quickly signed up.
PataliCharacter Sheet
Name: Fedaves Githendas
Alias/Nickname: None
Race: Dunmer
Gender: Male
Apparent age: Early '30s.
Actual Age: 27
Height: 5'11
Skin Tone: Light blue.
Hair Colour: Black, with a slight blue tinge.
Eye Colour: Vibrant Red.
Significant Markings: Has a scar on his left arm, from a childhood injury.
Physique: Very slinder, with little to no muscle at all. Bruises fairly easily, and pain seems to hurt him a bit more than it does most people. Has no serious injuries currently.
Other aesthetic details: No other significant details.
Equipment/Pockets/Pouch: Usually wears a simple priest robe. If he must wear armor, he can only wear a small amount of light armor, usually just chainmail covering his torso.
What you are good at: Is a fairly good speaker, and raises moral whenever possible. He has a little expirience with shortswords, and has trained with, and is pretty good at healing magic. If he is physically athletic at all, then it's the fact that he can run fairly well.
What you are bad at: Basic combat. Bows, swords, axes, combat magic. He is also not very strong.
Weapons: None usally, though he could afford at most a badly made shortsword, probably iron.
Armour: Once again, none.
Clothing: Wears brown priest robe, and wooden sandals.
Miscellaneous: None
Mentality/Mental description: A generally good hearted person. Fedaves never likes to get into fights, and tries to make people happy whenever possible.
Short Biography: Fedaves grew up and was born in Cheydinhal, to a Fighters' Guild Journeyman. Because of this he learned some minor sword skills. His father was ruthless and often beat him, at one time even drawing a blade and cutting Fedaves' left arm as a child. He was also by force, instilled with the teachings of Azura, and they often took trips to the near by Deadric Shrine. On a contract to kill some trolls, his father died. His mother went into a state of distraught and left Cheydinhal and Fedaves. The Great Chapel of Arkay took Fedaves in, and trained him as a priest.
Faction: Kingdom of Morrowind
State of AnvilFaldomGold Coast Longbowmen: (6000) These are men gathered from Anvil and Kvatch that have bow ability, most are militia from the cities and Hammerfell and some number of them are town guards. They use fine long bows and wear guards uniforms. They all carry a small weapon, like a dagger, short sword, or even a war axe, for when things get too close.
Red Riders: (3500) Hammerfell men said to be trained from birth in the art of riding a horse. All of thgem ride heavy, vicious, horses that are well armored, the horses are fearless in battle, and they are trained to stomp, bite, and kick enemy units. The cavaliers themselves wear thick plate mail and use lances and other pole-arms as weapons.
The Ra Gada: (2000) The best unit of warriors in all of Hammerfell, and sine consider them the best in all of Tamriel. They are the descendants the order that were the guardians of Hammerfell primarily in the first era. They are trained in combat to the extent of mastery. In battle they will use a long spear as their first weapon using it to kill off as many of the enemy as possible while keeping distance, then when the enemy fully engages them in battle they switch to their primary weapon, the long sword, they fight with a shield and they wear heavy plates, but it's not a full suit in order to not constrict movement, under their plates, they wear hard leather and chainmail to fill gaps.
Gold Coast Infantry: (7000) Like the archers, they are gathered from Kvatch and Anvil some are guards, but most are militia from the cities and Hammmerfell. They only carry a weapon of their choosing into battle and a shield into battle, they wear a few plates to cover critical areas, but mostly they are armored with chainmail.
Scouts: (200) Considered disposable and usually young of age they are sent out to find as much as they can of the enemy. They ride light horses, only wear leather armor, always have a shortbow and a short sword.ays have a longbow and a short sword.
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Name: Karilah Blackheart
Alias/Nickname: Black Heart
Race:Redguard
Gender:Female
Apparent age: early 50s
Actual Age: 48
Height: 5'5"
Skin Tone: Dark
Hair Colour: Black, with a touch of gray
Eye Colour: Jet black
Significant Markings: Scar across left side of jaw, is barely noticable due to make-up.
Physique: Still has a warriors frame, but all of her muscle has worn away.
Other aesthetic details: Wears her hair long and well kept. She outs forth some effort to maintain some ladylike beauty, but she does not care that much.
Equipment/Pockets/Pouch: Wears a strap around waist for sword sheath
Good things: Speechcraft, leadership, and swordsmanship
Bad things: Although still handy with a sword, most combat skills gone with her youth
Weapons: An ebony shortsword kept at her side, at this point, it's just for show.
Armour: When she rides into a battle she wears fine ebony armor, with a thick golden trim, again this is mostly for show
clothing: Wears an equisite Burgundy blouse and dress.
Miscellaneous: Wears a golden ring on each finger
Mental: Comepletely dominating personality, a born leader.She is unshaken by fear, and is completely merciless.
Bio: Born to an anonymous father and she was abandoned by her mother at birth. Through infancy she was raised by a beggar io the streets of Sentinel, at the age of five he attacked and managed to kill the man that looked over him by his lack of ability to resist, he was old, sick, and weak. She did this so she wouldn't have to share his portions of food with him. She raised herself from that point, fighting and stealing for survival.
At the age of eighteen, she began working for the fighters guild, he gained power and prestiege, doing quest most men wouldn't even take, and she was a better warrior than all of them. She married another redguard man and had a son with him, he cheated on her and died for it, she kept her son. She then retired a year into his service as the guild master in order to raised her five year old son. She was happy she had one that; she had bigger ambitions than running the fighters guild.
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Name: Count Garius Vilamon
Alias/Nickname:
Race: Imperial
Gender: Male
Apparent age: N\A
Actual Age: 43
Height: 6'0"
Skin Tone: Fair, rather pale
Hair Color: Light brown
Eye Color: Hazel
Significant Markings: none
Physique: Scrawny, has never done hard labor in his life.
Other aesthetic details: A thin face with light features.
What you are good at: Diplomacy, Finance managing, following orders.
What you are bad at: Anything Physical
Weapons: An engraved silver long sword, he barely has the strength to swing it.
Armor: No need for it, he would never set foot on a battlefield.
Clothing: An all black and gold set of robes with the Kvatch wolf stitched on the left side of his chest.
Miscellaneous: Wears his wedding ring, and an expensive gold amulet.
Mentality/Mental description: Spineless, lets Karilah dominate him to do her will.
Short Biography: Born into nobility, although he was spoiled growing up, he was always quiet and sheepish. He was not going to inherit the position of Count until his brother died in a duel for the love a maiden. When he became a man he had an arranged marriage to a woman from another noble family. Since then he has ruled Kvatch, helping it rebuild from the Daedric invasion with great ability. When Karilah came along and his people loved her, he pledged his loyality to her.
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Name: Earon
Alias/Nickname: Black Heart
Race: Redguard
Gender: Male
Apparent age: N/A
Actual Age: 25
Height: 6'4"
Skin Tone: Dark
Hair Color: Black
Eye Color: Jet Black like his mother
Significant Markings: Bears war tattoos all over his body.
Physique: Tall and muscular, has a warriors frame
Other aesthetic details: Shaved his head bald and has no facial hair.
Equipment/Pockets/Pouch: A sash across his chest, and a belt around his waist.
What you are good at: Field leadership, combat, horse riding.
What you are bad at: Etiquette, diplomacy.
Weapons: The finest ebony long sword money could buy.
Armor: A full suit of ebony armor, again the finest money can buy.
Clothing: When off battlefield, he wears a burgundy jacket over a white collared shirt, he wears fine black pants and black shoes.
Miscellaneous: Wears a lot of golden rings and an expensive diamond amulet.
Mentality/Mental description: Thinks highly of himself, truly believes he is the greatest warrior and commander that ever lived.
Short Biography: Born to two fighters guild members, he was raised with a sword in hand. His mother killed his father before he could remember him. At age five his mother retired from the fighters guild and put more time into raising him as a warrior. At age fourteen his mother shipped him away to train with the Ra Gada. After four years of hard training, he completed training at the top of his class. He now commands the cavalry in his Mother's army.
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Name: Taigel
Alias/Nickname: Master
Race: Redguard
Gender: Male
Apparent age: (If applicable)
Actual Age: 37
Height: 6'7"
Skin Tone: A little lighter than most Redguards
Hair Colour: Black
Eye Colour: Dark Brown
Significant Markings: Yokudan words tattooed on his back and arms. A tattoo of Yokuda on his right bicep, has a heavily scarred body.
Physique: Big, muscular, and tall.
Other aesthetic details: Has a very intimidating appearance.
Equipment/Pockets/Pouch: A belt and a sash across chest
What you are good at: All types of combat and training
What you are bad at: Magic
Weapons: Mithril Claymore, engraved with yokudan words and the word Ra Gada on each side of the hilt
Armour: Ra Gada infantry armor
Clothing: Wears simple tan linens sandals and a vest.
Miscellaneous: Silver Amulet.
Mentality/Mental description: Incredibly determined and focused
Short Biography: Born and raised on the Ra Gada training grounds. All his life he was committed to his Ra Gada training, he soon let the Ra Gada replace his family in his life. He spent many years fighting his way to the top of the rankings until he reached the point of trainer. He trained Earon first hand. Now during the Cyrodiil war, he was called to aid Anvil and lead there unit of Ra Gada
BGursky59Name: Zvog
Alias/Nickname: Zvog " Strong Sword "
Race:Nord
Gender:Male
Apparent age: 40s
Actual Age: 38
Height: 6'9"
Skin Tone: White/Palish
Hair Colour: Blonde but greying
Eye Colour: blue
Significant Markings: Black face paint on his face, claw scratch mark on chest
Physique: muscular, but very big
Other aesthetic details: missing part of his pinkie finger on his left hand,long hair with braids in it, a long beard with braids in it.
Equipment/Pockets/Pouch: a back sling for his sword, a smaller hip sling for his short sword.
Good things: Swordsmanship, resisting frost spells ( He is a Nord ), hand to hand, holding down drinks, rallying troops, leadership.
Bad things: archery, spell casting, dancing, and singing.
Weapons: A Steel claymore with a hilt encrested with jewels and gold, silver short sword with a Nordic legend on it. ( he is a fighters guild master)
Armour: a black headband, steel chest plate with another Nordic legend in it and several jewels incrusted into it, steel greaves, steel boots with spikes at the toes, and chainmail gloves.
clothing: Brown linen pants, and a leather vest.
Miscellaneous: always keeps a journal of his past tales.
Mental: likes to have feasts, but is very fierce and brutal, fears not to many beasts.
Bio: Grew up in the fighter Guild all of his life. His father was a high ranking Fighters Guild member. When his father past away he became a violent drunk. He was then shunned from the Fighters Guild for 3 years. When he was accepted back he was still a violent drunk. In an unexpected move he challenged the current leader of the Fighters Guild to a duel. The duel lasted three minutes and ended when Zvog broke the leaders neck.
From there on he took on the many adventures of a Fighters Guild Member and gained the respect of the Fighters Guild. Zvog then followed the large wave of Fighters Guild Members to fight alongside the Redgaurds in a large army raised by the deadly femme fatale Karlirah Blackheart, a former member of the Elder Council.
The Old EmpireBlademaster 07Name: Arcturas Vallenturas
Alias/Nickname: General Arcturas Vallenturas
Race: Imperial
Gender: Male
Apparent age: mid forties
Actual Age: 43
Height: 6'1"
Skin Tone: Rather tanned.
Hair Colour: Black, and cut short.
Eye Colour: Deep brown.
Significant Markings: A scar right below his left eye, as well as one going down the left side of his back.
Physique: Once muscular, age has caught up with him, and though he still stands all and proud, his muscles have become rather slack, as his body ages.
Other aesthetic details: Missing his left ring finger.
Equipment/Pockets/Pouch: None.
What you are good at: A skilled swordsman and all around good warrior. He is comfortable in the slightly heavy lorica segmenta's of the Legion, but his true skill lies in his ability of commanding his men, using traditional Legion tactics to do battle with his enemies.
His greatest skill however, is his ability to adapt to many different situations in battle.
What you are bad at: Relationships and having a sense of humor.
Weapons: Gladius. Long dagger.
Armour: Lorica Segmenta armor. A Centurion helmet that he only wears in battle. Hard leather boots. Leather, iron-banded gauntlets.
Clothing: He wears the clothes of his soldiers, those being simple wool shirts and pants, along with a traveling cloak.
Miscellaneous: A golden necklace with his Legion ID number.
Mentality/Mental description: A strict person who lacks a sense of humor, but who insists on putting himself in the same comforts of his troops. His men are the most important thing to him, as well as the Empire and its well being.
Short Biography: Growing up a regular aristocratic life, he was given the many advantages most don't get in life. Schools for reading and writing, along with fighting and all the stuff in between.
He new his future lay in the Legion, as he enlisted as soon as he could. He saw quite a bit of action, and through many deeds of valor he rose through the ranks of the Legion, until the Empire split, and Ocato named him General of the standing Legions, which numbered three full ones after the split.
Followers:
Knuuk gro-Malorg, Bodyguard- : A beast of an Orc, yet as civilized as a noble man, he acts as the Generals bodyguard and battlefield advisor, but also close friend and companion. In his mid twenties, he weighs nearly two hundred and fifty pounds, and shows it on the battlefield, as his strikes can fell trees, but he moves like a wounded turtle.
He carries a battle-axe into combat with him, and wears his very own Orcish cuirass, along with steel everywhere else. He is soft-spoken, and actually kind-hearted and warm to anyone who doesn't threaten his friend. Acts as the Generals Second-in-Command.
Ayond Scipius, Squire- : A young lad of no more then eighteen winters, he is fair faced, muscular and extremely intelligent, as his years with his mentor have been good to him. Already in the Legion, his family ensured he would be with his mentor for two more years (one year left) before going on his own.
His skill with a blade is considerable, and his mind on the battlefield is slowly being sharpened as he is always present when the Generals get together, and when Knuuk and Arcturas speak. His hair is short and black, and he already carries his first scar on his chin from the butt-end of a spear.
Achille Greensly, Lieutenant- : A capable Breton man who ranks behind Knuuk in ranking, but in skills, Arcturas repects them both and takes both of their opinions into consideration, even if Achille doesn't always see eye-to-eye with Knuuk.
On the field, he is a rather capable battlemage, utilizing his knowledge of Destruction and skill with a mace to fight his battles. He also has a keen strategic mind, and General knows one day he will lead a Legion of his own. He stands around 5'8", and is rather heavy for a Breton. His face is quite tan for one of his race, and his eyes are deep green, though the right one is half closed permanently from a cut that almost left him completely blind in that eye.
Faction Sheet
Rank: General (Centurion)
Faction Name: Imperial Legions
Troop Numbers: 6000 (X3, because of the 3 standing Legions)
Name of troops
Imperial Legionnaire's (4800):
Description: These men make up the backbone of the Imperial Legion. THey are highly trained fighter and are extremely disciplined due to long hours of training. Each Legion is divided into 42 battalions of 120 soldiers, leaving about ten man spaces between each group, and roughly half a man between each soldier.
Armor: Wearing the standard issue Lorica Segmenta, a hard leather "skirt" (knee length), hard leather boots, leather iron-banded gauntlets, a helmet that has cheek flaps to the jaw, and the rectangular scutum as a shield.
Weapons: Gladius. Two throwing spears each.
Light Cavalry (500):
Description: Horses have are not as common in the heart of Cyrodiil, where forests are plentiful, and therefore the cavalry of the Legion is not a prominent part of the army, serving more for running down fleeing troops and more lightly armed soldiers. However, they are still highly trained, and able to hold their own in combat if necessary.
Armor: Wearing thigh length chainmail, with a leather cuirass overtop, as well as chain greaves and steel plate pauldrons, as well as heavy leather boots and leather iron-banded gauntlets. Wooden bucklers with iron supports, slightly bigger than a dinner plate.
Weapons: Five and a half foot long lances for the initial charge. Shortswords for close fighting.
Archers (400):
Description: Archers do not play a very prominent part of the Imperial Legion, trained more for harassing enemy formations then actually causing large casualties. They receive the same training as Legionnaire's, except more time is spent on archery then combat. THey can move quickly across any terrain due to their lack of armor.
Armor: None. THey wear simple wool or cotton clothing, except of bracers on their wrist of choice.
Weapons: Simple wooden shortbows, cheap to make and packing a decent punch. Cloth quiver with 10-25 arrows.
Skirmishers (250):
Description: The least trained of the Legion soldiers, but still effective, these men carry between four and six throwing spears each, and are unarmored, allowing for quick movement across the terrain. They are used to harass enemy formations and to break up charges and can also wreck havoc on cavalry if they are protected. However, if caught out in the open, they will fall quickly. THey throw their spears until the enemy draws to close then they retreat through the gaps in the Legion line, and wait in reserve.
Armor: None. THey wear simple wool or cotton clothing. SMall shield, or pelte.
Weapons: Four to six throwing spears. Shortswords.
Scouts (50):
Description: Atop swift horses, these men are the eyes of the Legion, moving quickly across the land and relaying messages back to the General in charge of the land and the enemy. The horses they ride are specially bred for speed and stamina. These men are lightly armed and should not come to find themselves in battle.
Armor: Simple leather.
Weapon: Shortsword.
15 Onagers, 25 Ballistae, and 30 Scorpions
Name: Malpenix Mercius
Alias/Nickname: Count Malpenix Mercius of Skingrad
Race: Imperial
Gender: Male
Apparent age: 76
Actual Age: 75
Height: 5'6"
Skin Tone: Rather pale.
Hair Colour: Silver, thin and wispy.
Eye Colour: He is blind, so milky white.
Significant Markings: Many wrinkles but nothing else.
Physique: A dwarf of a man, he was never very physically imposing, but when one hears him speak, they understand why he is so powerful. His face is drooping and wrinkled, and he has a fair hunchback.
Other aesthetic details: Blindness.
Equipment/Pockets/Pouch: None
What you are good at: Politics, speechcraft, manipulation, trickery and all that jazz.
What you are bad at: Anything physical, as well as prolonged debates as his old age doesn't allow for it.
Weapons: Just his silver tongue. (nothing)
Armour: See above.
Clothing: Fine red silk shirts and pants, along with lots of golden jewelry.
Miscellaneous: None.
Mentality/Mental description: A sharp and quick mind, who thinks of every option and possibility of a conversation, he is not one to be taken lightly in a debate.
Though he denies it, he tongue has spouted any lies and false promises in the past to make gains in political struggles. Not one for a sense of humor, though he has chuckled at the few weak minded fools who attempt to argue with him.
Short Biography: Born blind, many gave up on his schooling right away, saying there was no point in only taking him to learn languages and speech, but his mother protested heavily until a special teacher came to teach him the many languages of Tamriel as well as basic speech.
Soon he learned how to twist words and bend truths to his will, and became a lower member of the Elder Council, though many heard his voice in the first few months. His reputation grew quickly, his influence in the Council Room becoming prominent as he grew older.
Now he has returned to Skingrad, and effectively taken control of the city, pledging allegiance to Ocato and the Old Empire.
Followers:
Flavius Marciellus, "Eyes" and Advisor- : Your average IMperial, this man is very business-like in everything he does, as he takes his role seriously. He is always with his master, and is always guiding him with his eyes or his words. His tongue is sharp,and if Malpenix hadn't been able to prove himself more capable at speechcraft, many would think Flavius was manipulating the old man.
Hirnir Forstaag, Bodyguard and Captain of the Hammer of Skingrad- : An ex-Legionairre who is now guarding Malpenix, he is extremely skilled with most types of weapons, as well as his fists, making him a virtual weapon.
He also doubles as the Captain of the City Guard, and so he wears the guard uniform, while wielding his longsword into battle. He is very tall, almost reaching seven feet, and has the muscles to match, however he doesn't say much, and though friendly, is rather introverted.
Alusannah, Court Mage and Lover- : A beautiful Redguard woman, she doubles as Court Mage of Skingrad and Maplenix's lover. She is surprisingly adept at all schools of magick except for Mysticism. She is thirty-one years old, but looks like she just turned twenty.
She has back-length jet-black hair, very dark skin and dark brown eyes, which are almond shaped. She is very seductive in a modified mages robe with slits cut in the side of her robes, at the stomach and leg, allowing her legs to "have some air". She is always at Malpenix's side, or his bed..... whatever the situation calls for, and while having a delicate body, she is not one to cross.
She is very seductive, and always seems that way, as she talks in a low voice and showing her shapely figure off.
Faction Sheet
Rank: Commander (Captain Actually does most of the work)
Faction Name: The Hammer of Skingrad
Troop Numbers: 1100
Name of troops
Hammer Guards (700):
Description: Soldiers wearing the basic garment of the SKingrad guards (from TES:IV)), which is fairly light but offers okay protection. Well maybe not having the highest combat training, they have a strong sense of duty, taking the protection of their home-city very seriously.
Armor: Basic Skingrad armor. (from TES:IV)
Weapons: Wooden spears with metal tips, about six-and-a-half feet tall. Longswords.
Hammer Archers (400)
Description: Given the same training as the Guards, except more focus on their archery then combat skills. They patrol the walls mostly, and are a crack team of archers, wearing the same armor as the Guards, making them less versatile, but more protected.
Armor: Basic Skingrad armor. (from TES:IV)
Weapons: Wooden recurve bows. Cloth quiver with 10-20 arrows.
Name: Luspinian Maraennius
Alias/Nickname: Count Luspinian Maraennius of Chorrol
Race: Imperial
Gender: Male
Apparent age: 25
Actual Age: 29
Height: 5'11"
Skin Tone: Almost ghostly white.
Hair Colour: Strawberry blond, rather long and well kept.
Eye Colour: Bright blue.
Significant Markings: His face remains unmarred by the ravages of time and battle.
Physique: An average sized man, he is not built for fighting, as his arms are skinny and weak. He is however rather handsome, though quite pale.
Other aesthetic details: Eyes are very bright.
Equipment/Pockets/Pouch: None.
What you are good at: Very charming and polite.
What you are bad at: Making decisions, even minor ones like what to have for dinner. Any form of combat, his speechcraft skills.
Weapons: Beautiful longsword, made of Ebony, and encrusted with jewels. A shame he doesn't know how to wield it.....
Armour: A full set of mithral armor, bought by his fathers riches.
Clothing: Fine silken garments and gilded shoes in an array of colors.
Miscellaneous: Many golden necklaces, rings and bracelets.
Mentality/Mental description: An energetic young man, who can hardly think for himself, going to a host of advisors for the simplest of decisions. He has a weak sense of humor, and the superiority complex of most nobles. Afraid to do anything on his own, many think he is a good leader because his advisors make good decisions for him.
Short Biography: Growing up as the son of a highly regarded advisor in the court of Chorrol, his road was paved from birth with gold and opportunities. With friends in such high places, he found himself placed on the Elder Council at a young age, and just the influence of his money gave him a voice in the Council, even if it was small.
When Ocato seemingly lost his mind and declared treason, he fled back to Chorrol where he discovered the COunt was dead, as was his father, and with no sons of the COunt, he was named the leader of the city. The people thought he was an instant success, and indeed he was, but it was actually his group of advisors making smart decisions for him.
He took all the credit, and only his deep purse kept anyone from getting out of line.
Followers:
Servius Bornus, Captain of the Oak- : The Experienced leader of the Guard of the Oak, he is one of the decision that the Counts advisors made for him, while he took credit for it. It was a strong decision, as the man is not only a skilled fighter and a veteran of many battles, but the people of Chorrol love him as he always strives to make the city cleaner from crime while never resorting to corruption.
He wields a battleaxe and shield like they were attached to his arms, and many that see him in battle might think he is part Orc as he sinks into a bloodlust-like state. UNfortunately in this state he rarely gives strategic advice, but he only does this when the battle is set, and he does have a good team of Lieutenants.
Aldos Vaves, Main Advisor- : THis Dunmer is always one to grab at personnel gain, and him becoming the COunts advisor was his greatest move. He recognized the young man to be foolish and seeking help every step of the way, so in swooped Aldos, with his silver tongue.
He lives comfortably, only the Count being richer then him, and he holds considerable power, perhaps even more then the Count because technically, Aldos makes all the decisions.
Faction Sheet
Rank: Leader (Formally only)
Faction Name: Guard of the Great Oak
Troop Numbers: 1300
Name of troops
Guards of the White Oak (1300):
Description: Arguably some of the finest city guards in Cyrodiil, these men are trained hard for battle, able to use many different weapon types, and represent the Oak with pride, defending it to the death. Adopting a fighting style similar to the IMperial Legion, these men have won countless battles in their time.
Armor: Standard Chorrol guard attire. Shield included. (see TES:IV)
Weapons: Seven foot long spears. Steel longswords. Wooden re-curve bows with 10 arrows each in cloth quivers.
Name: Ocato
Alias/Nickname: High Chancellor Ocato
Race: Altmer
Gender: Male
Apparent age: mid forties
Actual Age: 102 (?)
Height: 6'3"
Skin Tone: Pale skin of an Altmer.
Hair Colour: Brown and slicked back into a ponytail.
Eye Colour:Brown.
Significant Markings: None
Physique: He has the build of a mage and certainly not a fighter, though his early days as a battlemage have left a little muscle on him still. He is tall and skinny, but not skinny to a point of unhealthy, and his face is long and thin.
Other aesthetic details: None
Equipment/Pockets/Pouch: None
What you are good at: An expert politician and great at management of cities and economical genius, a good public speaker. Being a battlemage, he is highly skilled in Destruction and Alteration, as well as Restoration.
What you are bad at: Physical things aren't his strong point, and he also has a hard time keeping a cool head when things don't go his way.
Weapons: Staff of the Battlemage
Armour: None.
Clothing: Red Robes. Red gilded shoes.
Miscellaneous: Silver and emerald amulet.
Mentality/Mental description: He is strong willed and very intelligent. His mind works politically, as he seeks a better way to do everything more cost effectively while pleasing all involved. However, it has to go his way, or else he begins to loose his cool. When he gets angry he begins to babble and loose face with those he is talking to.
Short Biography: He has always aspired to be a Battlemage, and began his training early, working hard and growing in power rather quickly. He quickly caught the eye of the Arcane University and they took him to join the Battlemages, realizing his potential.
IN almost no time at all he became the head Battlemage at the Arcane University, and that is what started him on his path of politics. His studies slowed in magick as his interest in politics grew, as he started attending meetings in the Elder Council, and through connections and his powerful status, he attained a seat in the White Gold Tower.
THrough many years on the Council his power slowly grew, as he used his influence as Head Battlemage to further his position. When he finally attained High Councellor, few disagreed with the decision, as he followed the Emperors will carefully, and kept his many promises to the people of Cyrodiil.
He showed considerable strength in keeping Cyrodiil together during the Oblivon Crisis, and now he looks to destroy the traitors to the Empire, and bring Cyrodiil back under his control.
Faction Sheet (he also controls the Legions in a limited way, though he trusts his Generals to get it done.)
Rank: High Battlemage
Faction Name: Imperial Battlemages and Mages of the University
Troop Numbers: 700
Name of troops
Imperial Battlemages (300):
Description: These men and women are an elite force in the Empire, using their skills in both magick and combat to vanquish their foes. They don a mix of heavy and light armor, and wield axes and battlehammers. THey use the Schools of Destruction and Alteration the most, also using Illusion and Restoration as well, and well not trained as much in tactics and formations, when set into the battle, they are able to turn the tide in a wave of spells. THey are extremely expensive to outfit however, but they are well worth the cost.
Armor: Ebony Cuirasses and pauldrons and gauntlets. Hard leather iron-banded boots and steel pauldrons. Ebony helmets as well. Shields, mainly Ebony or steel.
Weapons: Battleaxes and battlehammers.
Mages and Wizards (400):
Description: A host of magick users pulled from their studies to fight when needed, they are experts at Destruction, Illusion and Conjuration, able to blow holes in enemy formations as well as confuse enemy soldiers. They are completely unarmed and unarmored, except for their powerful shield spells, however they are still most vulnerable to other spellcasters and archers.
Armor: None. Just their own robes.
Weapons: None. Just their spells. (Some may have daggers)
Faction Sheet (he also controls the Legions in a limited way, though he trusts his Generals to get it done.)
Rank: High Chancellor
Faction Name: Imperial Militia Guard
Troop Numbers: 2300
Name of troops
Militia Spearmen (1500):
Description: Though only part time soldiers, they have been given basic training and given some moderate gear to use. Used only as a defensive force for the Imperial City, they are never all active at one time, most doing their service in terms of three or four months at a time before taking a break from their service. If the city should need it, they will all be rallied as one.
Armor: Chainmail hauberks and greaves with steel pauldrons and hard leather boots. Leather gauntlets and chain helmets.
Weapons: Seven foot long spears. Metal tipped. Shortswords.
Militia Bowmen (800):
Description: Though only part time soldiers, they have been given basic training and given some moderate gear to use. Used only as a defensive force for the Imperial City, they are never all active at one time, most doing their service in terms of three or four months at a time before taking a break from their service. If the city should need it, they will all be rallied as one. THeir training consists of more archery and less sword combat.
Armor: Chainmail hauberks and greaves with steel pauldrons and hard leather boots. Leather gauntlets and chain helmets. Bracers on wrist of choice.
Weapons: Wooden recurve bow. Cloth quiver of 10-30 arrows. Steel shortswords.
Spider PigName: Calendras.
Alias/Nickname:Cally
Race: Altmer(High elf)
Gender: Male
Apparent age: Mid 20s.
Actual Age: 120.
Height: 6'8
Skin Tone: Golden
Hair Colour: Black
Eye Colour: Purpleish(A side affect of soem of his arcane Markings.)
Significant Markings: Traditional Altmer markings throughout his face to improve his skill. Gives him side effect of Purple eyes.
Physique: Thin and Tall. Athletic.
Other aesthetic details: Would be considered handsome by most.
Equipment/Pockets/Pouch: Some pockets and pouchs in his Suit
What you are good at: Tactical planning for sea(Land to a lesser Extent). Mysticism. Short sword. Athletics. Alteration. Destruction. Conjuration. Necromancy.
What you are bad at: Gaining the loyalty of Common folk and Petty soldiers.
Weapons: Silver Cutlass
Armour: Imperial Officers suit. Some badges and Decorations.
Miscellaneous: 2000 gold in the back of the Imperial city. 200 gold on person. Misc General items.
Mentality/Mental description: Arrogant and Narcisstic. Sarcastic and witty. Acts a bit touched and gleefull some times, but his not really insane, its just how he deals with the Stress of life.
Short Biography: Born to two Altmer parents, His father was an imperial Battlemage and his mother a legion officer. He was raised by them until he came of age. He went off to a Wizard's Academy and an Officer's academy in the Imperial city to study. He graduated from both and joined the Imperial Navy when he was 100. He has served as an officer of diffrent power levels for 20 years and in these turbulent times, a promotion to Admiral might be just around the corner.
Faction Sheet
Rank: Veteran Officer
Faction Name: The Imperial Navy
Troop Numbers: 1 Imperial 1st class Battleship. 2 Second class Battleships and 4 galleys. 7 Battlemages. 100s of Crewmen for each ship. 150 Legionaires on each galley. 300 on each Battleship.
Troop Description: Low ranking Battlemages. 1st Class battleship equuiped with Cannons. Seconds class Equiped with Catapults. Galleys with one Catapult each. 50% of Legionaires equipeed with Bows. 50% with Swords.
Name of troops: Imperial Navy
Low ranking Battlemages. 1st Class battleship equuiped with Cannons. Seconds class Equiped with Catapults. Galleys with one Catapult each. 50% of Legionaires equipeed with Bows. 50% with Swords.
RavenVW]
Name: Reinhardt
Rank: General (Centurion)
Faction Name: Imperial Legions
Troop Numbers: One legion, 6000 men.
Race: Nord
Age: 30
Birthsign: The Warrior
Physical Description: Tall, muscular and black-haired. Reinhardt's very presence is dominating, his influence simply intimidating. Though he is rarely clean shaven, and tainted with the scars of battle, Reinhardt's blue eyes are civilised and compassionate; except when in battle or enraged, then the light blue is overpowered by deep hate, which is both frightening and sometimes awing to behold.
Mental Description: Reinhardt has a very good commanders personality. In conversation, he is very approachable and pleasant, thoughtful with what he says yet not shy of telling people he knows what he feels; yet in battle he is ruthless, aggressive and almost fearless. He has a deep respect for soldiers in general, and treats most men the same. While he is loyal to his superiors, he can be enraged easily, and when in that rage can cut down whoever angered him, be they friend or foe. He hasn't often been in a situation like that, as most of the time he can be calmed and think about what he is doing.
History: At the tender age of 20, Reinhart was accepted into the military of Windhelm in Skyrim. His mother and father were simple merchants, and to see him in a true Nord's Warrior profession was what they wanted for him ever since he was born, and he has obliged with their demands as long as he has been alive.
He was strong, skilful, fast and cunning in battle, yet polite and courteous in conversation. When he was accepted into Windhelm as a soldier he made a good impression at every opportunity, but struggled to make himself known in the demanding army there, and his presence was that of many other good men, all who wanted to do their best. Unlike them though, he saw battle, and that was where he was unmatchable.
It was a simple task by nature, a bandit force occupying a fort near Pargran Village, he was twenty other well armoured men were sent to clear off the infestation. This small bandit force though, was not what they expected. Near fifty strong, the Nord soldiers were outnumbered and overwhelmed, and with heavy loss retreated to a bridge near Amol. It was here that Reinhardt stopped, the other seven remaining soldiers who tired and weary asked told him they could not rest, but he didn't answer, instead turning around and standing on the bridge, swords in hands and fury in his eyes. He boldly shouted that 'any bandit who stepped foot on this bridge would die', and stood his ground when they approached cautiously, his size and demeanour silencing any laughs.
The first challenger was dealt with by his steel, as was the second, and the third. It was said that forty men were slain there, though he will tell you himself that he was only required to kill twelve, as the others fled. This quickly got him attention, and with 'The Battle of Amol Bridge' he was made famous, though this was soon to turn to infamy.
Einhardt was discharged from the military at the age of 27, in the prime of his life. He had killed seven Nord soldiers south of Stonehill, though to this day no one knows the reason why. When asked to explain himself, he burst into rage, refusing to speak about men like that. Before that incident he had garnered a reputation as a master swordsman and a fine tactician, so, after two years of isolation, he went looking for service in the commotion in Cyrodil. He went to Ocato, who, in need of the best men he could get, accepted Reinhardt into his forces. After half a year of loyal and impressive service, he was given his own legion, and with this new command, plans to make them his most impressive achievement yet.
Weapons: Two fine silver swords that when not in his hands are strapped in an 'X' shape across his back.
Armor: Gorgeous White Steel with Gold Trimmings, given to him by the ruler of Windhelm for saving the lives of his soldiers in The Battle Of Amol Bridge.
Misc. Items: None.
Companions: None.
Troops under his command:
b]Imperial Legionnaire's (4000):[/b]
Description: These men make up the backbone of the Imperial Legion. THey are highly trained fighter and are extremely disciplined due to long hours of training. Each Legion is divided into 42 battalions of 120 soldiers, leaving about ten man spaces between each group, and roughly half a man between each soldier.
Armor: Wearing the standard issue Lorica Segmenta, a hard leather "skirt" (knee length), hard leather boots, leather iron-banded gauntlets, a helmet that has cheek flaps to the jaw, and the rectangular scutum as a shield.
Weapons: Gladius. Two throwing spears each.
Light Cavalry (500):Description: Horses have are not as common in the heart of Cyrodiil, where forests are plentiful, and therefore the cavalry of the Legion is not a prominent part of the army, serving more for running down fleeing troops and more lightly armed soldiers. However, they are still highly trained, and able to hold their own in combat if necessary.
Armor: Wearing thigh length chainmail, with a leather cuirass overtop, as well as chain greaves and steel plate pauldrons, as well as heavy leather boots and leather iron-banded gauntlets. Wooden bucklers with iron supports, slightly bigger than a dinner plate.
Weapons: Five and a half foot long lances for the initial charge. Shortswords for close fighting.
Heavy Archers (500):
Description: More heavily armoured than their lighter counterparts, the Heavy Archers are trained to act as reserves for legion battalions when they go into battle. Although not as solid and resilient as the actual legionnaires, and lacking their large shields, they still work well as infantry if needed.
Armor: The same as the Legionnaires; the standard issue Lorica Segmenta, a hard leather "skirt" (knee length), hard leather boots, leather iron-banded gauntlets, a helmet that has cheek flaps to the jaw.
Weapon: Simple wooden Shortbows, coupled with a standard Iron Gladius.
Light Archers (500):Description: Trained more for harassing enemy formations then actually causing large casualties. They receive the same training as Legionnaire's, except more time is spent on archery then combat. They can move quickly across any terrain due to their lack of armor.
Armor: None. THey wear simple wool or cotton clothing, except of bracers on their wrist of choice.
Weapons: Simple wooden shortbows, cheap to make and packing a decent punch. Cloth quiver with 10-25 arrows.
Skirmishers (400):Description: The least trained of the Legion soldiers, but still effective, these men carry between four and six throwing spears each, and are unarmored, allowing for quick movement across the terrain. They are used to harass enemy formations and to break up charges and can also wreck havoc on cavalry if they are protected. However, if caught out in the open, they will fall quickly. THey throw their spears until the enemy draws to close then they retreat through the gaps in the Legion line, and wait in reserve.
Armor: None. THey wear simple wool or cotton clothing. SMall shield, or pelte.
Weapons: Four to six throwing spears. Shortswords.
Scouts (100):Description: Atop swift horses, these men are the eyes of the Legion, moving quickly across the land and relaying messages back to the General in charge of the land and the enemy. The horses they ride are specially bred for speed and stamina. These men are lightly armed and should not come to find themselves in battle.
Armor: Simple leather.
Weapon: Shortsword
Dr. StrangeloveCharacter Sheet
Name: Maximus Arillius
Alias/Nickname: Fox
Race: Human
Gender: Male
Apparent age: 26
Actual Age: 26
Height: 5' 10"
Skin Tone: Tan
Hair Colour: Black
Eye Colour: Brown
Significant Markings: Scar across left shoulder
Physique: Muscular Tone
Other aesthetic details: None
Equipment/Pockets/Pouch: Wet Stone, Couple of Gold pieces, Couple of Septims.
What you are good at: Maximus is a skilled fighter with a sword, and any other bladed weapon. His skill of horse riding has made him a great Cavalry leader.
What you are bad at: His skill with a bow, and long range weapons is not as good.
Weapons: Steel Short Sword, Steel Daggar.
Armour: Legionnaire Cavalry Armor.
Clothing: Wolf pelt across his shoulders, loose fitting wool clothes.
Mentality/Mental description: He is a determined fighter. He is an approachable commander, and is a nice guy. But do something wrong he dislikes, and he is almost unforgiving.
Short Biography: When Maximus was a young boy, he dreamed of riding with the Legionnaire Cavalry. After rising through the ranks, and showing his skills as a horsmen, he was promoted to Cavalry commander in the Legionnaires.
Faction Sheet
Rank: Legionnaire General
Faction Name: Old Empire
Troop Numbers: 10,000
Troop Description:
Legionnaire Heavy Cavalry (1,000): With great skills, and speed the Legionnaire's Heavy Cavalry is a deadly force. They are suited in Iron Armor, and carry either a Short Sword or Long Sword. Before a charge, they hold ten passes from each other, but as they approach an enemy, they group together, and crash into the enemy's front demolishing their numbers.
Legionnaire Light Cavalry (2,000): Along with their Heavy Cavalry friends, the Light Cavalry is really no different. Except that they are able to travel farther, and attack quicker. They use any Bladed, Blunt weapon they can.
Legionnaire Pikemen (2,000): The second brunt of the Legion forces, they are well trained well capable troops. They hold firm against charging cavalry, and decimate their numbers. They are used mostly for defencive perposes, but can be offensive although they are not as good on the offensive.
Legionnaires (3,000): The footsoldier of the military, they attack in a large group with their tall shields infront of them, and when under attack by archers, the Legionnaires in the middle raise their shields as a umbrella. They are fierce, and determined. They use both Blunt and Bladed weapons.
Legionnaire Artillary (500): Mostly made of Catapults. They are what is used before an attack. They decimate the front of enemy forces, and also decimate charging forces. They are protected by Legionnaire Pikemen at times.
Legionnaire Scouts (500): Lightly armored, and fast. They watch for any enemy forces, and send messages to commanders. They are equiped with any weapon.
Legionnaire Archers (1,000): Armed with a short sword, and bow they are very effective. They are vulnerable to cavalry, and heavy troops, but can hold their own against lighter troops.
MannimarcooName: Elindrin
Alias/Nickname: Elin
Race: Altmer
Gender: Male
Apparent age: 30
Actual Age: 120
Height: 6'9
Skin Tone: Gold
Hair Colour: Black
Eye Colour: Purple
Significant Markings: Arcane Altmer Markings
Physique: Thin and tall, but athletic.
Other aesthetic details: Handsome.
Equipment/Pockets/Pouch: Pockets and a pouch.
What you are good at: Necromancy, mysticism, all magic, long blade, tactical land planning
What you are bad at: Socializing. Earning loyalty of troops.
Weapons: Silver Long sword
Armour: Imperial Officer's Uniform
Misc: 500 gold on person. 4000 in bank. A house in the imperial city.
Mentality/Mental description: Arogant, narcisstic, haughty, snobbish, sarcastic, proud, patriotic. Is, pretty much a Jerk, but he has a heart of gold(Skin of gold too).
Short Biography: Born in the isles. Normal child hood. Trained in magic and tactical planning. Met Taarfire in last year of Magic academy. Joined the Legion, worked his way up. Is now a veteran officer. Currently stationed in the tiny fort of Purpleblood a miles walk from the Imperial city.
Faction Sheet
Rank: Veteran officer
Faction Name: The old Empire
Troop Numbers: 500
Troop Description: A small army of lgiht legionairres used for raiding and scouting.
Name of troops Light legionaires.
Chain Imperial cuirass, but leather armor around rest of the body. Equipped with a sword and a bow. Used for quick strikes, support roles, scouting, and raiding. Can travel faster then Average legionaires.
Followers:
Yisgir: His privatly hired Nord bodyguard. He is a hulking brute with a steel Warhammer. Deathly loyal to Elindrin.
Taarfire: Elindrin's Firey girlfriend. She is a wizard. he is pretty much the female Version of Elindrin. She's 105 and an Altmer
Reeh-Jah: Elindrin's argonian squire and assistant. Elindrin's pet name for him is either "Jub Jub" or "Jar Jar".
A'ren'ger: Elindrin's best friend from the Legion acaemy who serves as his second in command. He is altmer
Jolten Derecus: Elindrin's Apprentice. He trains him in Magic and Tactical planning. He is actually Elindrin's illagitimate son, but no one but him knows that. He is, of course, Altmer.
Blackwood Rebels4LOM
Character Sheet
Name: Toki-Jul
Alias/Nickname: Lurks-In-Dark-Water
Race: Argonian
Gender: Female
Actual Age: 30
Height: 5,4
Skin Tone: Green scales on back blending to light tan on front, with thin streaks of pale blue and purple scales on back and under eyes
Horns: Three small rows of spines, one above each ear and one on top of the skull
Eye Colour: Shiny black
Physique: Strong, nimble
Other aesthetic details: small ears, large eyes, pendant-earring in left ear
Equipment/Pockets/Pouch:
What you are good at: Scouting, survival, evaluation, guerilla tactics, Imperial tactics, Cyrodiilic language, spears, short blades, bows, javelins
What you are bad at: magic, heavy armour, other non-native languages, academia
Weapons: Ironroot spear, steel wakizashi, wooden bow, quiver of arrows, 3 javelins
Armour: Newtscale cuirass, leather pauldrons and greaves
Clothing: long green headband bandana
Miscellaneous: handful of coins, food, pack, maintenance gear, keepsakes, etc
Mentality/Mental description: Idealistic anti-Imperial fighter. Sympathetic to all rebellious types. Hardened to bloodshed, capable of ruthlessness but not merciless or sadistic. Distrusts all Imperials and Dunmer.
Short Biography:
Born in the marshlands near to Gideon, Toki-Jul's extended family-tribe lived in what the Imperials regarded as frontier borderland. The tribe resisted expanding Imperial influence, peacefully at first but later violently, and were driven out deep into the swamps of the Argonian interior with great slaughter. Most of the tribe was cowed by this and resolved to hide away where they were, safe from even the Legions. Toki-Jul was outraged and wanted revenge, so left to fight against Argonian racial enemies with any group that would take her - river Naga, northern Argonians resisting House Dres, southern Argonians fighting pirates and smugglers - wandering and fighting for some 15 years. She was in the northwest of Black Marsh when she heard rumours of the Blackwood revolt; this seemed like a good time to strike at the Empire in its heartland. She didn't think the Empire could be brought down completely, but even a small victory would be well worth it.
Jerod KayneName: Laden Jah (Lay-Din)
Alias/Nickname: 'Stiletto'
Race: Argonian
Gender: Male
Apparent age: Early 20's
Actual Age: 26
Born at: Bravil, Cyrodiil
Height: 6'4
Skin Tone: Various shades of Red, with splotches of green.
Hair Colour: Dark red, almost black (Spines)
Eye Colour: Orange-Yellow
Significant Markings: A few scars over his body.
Physique: More fitter then an average person, slightly more muscle build.
Other aesthetic details: Has a small Black-Diamond piercing on his lower lip. A 'Punk' Argonian if you will. Has a natural 'Mysterious' look.
Equipment/Pockets/Pouch: Money, food, Map, and a necklace.
What you are good at: Cooking, Martial Arts, Swordplay, Running, Speechcraft, Stealth, Solving puzzles, keeping secrets, Teamwork
What you are bad at: Mathematics, grammar, heavy weapons
Weapons: http://i.xanga.com/Dexargile/Dex%20Scimitar.jpg, http://webprojects.prm.ox.ac.uk/arms-and-armour/600/1884.24.216.jpg
Armour: Chainmail Short-sleeve vest (Wears over shirt), Leather steel-toed boots, Leather gauntlets with half finger-sleeves
Clothing: Black trousers, Dark green long-sleeve shirt
Miscellaneous: A Black-Diamond ring, and Necklace
Mentality/Mental description: Can be friendly at times, even playful. Has an odd sense of humor, and is incredibly mysterious. When discussing things related the to Cyrodiil Cold War, he is all business and wants no screwing around.
Short Biography: Laden and his father never exactly saw eye to eye. But, Hathei Jah tried to 'win' his sons heart by sending him to several private schools, and even a Boot Camp, without paying him single visit. Over the years, Laden had developed an incredibly strategic mind, and also grown to dislike His father. Laden's mother had no say in the situation, because she died several days after birth. Laden never attended a 'proper' school, and had to learn things like Spelling, reading, and writing the hard way, by teaching himself. Sometimes he'll make spelling errors, and have some trouble pronouncing words.
Laden had always dreamed of taking his father's position because he thought of him as a 'weak old man'. He wasn't far off, over the years Hathei Jah grew older, and much more paranoid. His mind began playing tricks on him, and caused him to make mistakes. And their military minds were completely different as well. Laden believed in teamwork, and using stealth to their advantage, while his father believed in Quantity, over Quality. Laden's tactics and strategy's landed him the nickname 'Stiletto', since he was able execute plans in a swift, quick motion. He also tried to cope with his fathers incompetence, but his last strand of patience broke after an incident with him. (FYI, a Stiletto is a dagger, with a thinner sharper blade)
Over the years, Laden had began secret experiments to better use his people. He had hired several of the greatest minds in Tamriel to work for him, and framed false deaths as well. His home in Bravil may seem normal, but the basemant of the home was larger then usual, with enough space to store a small army. His father heard rumors of these experiments being conducted by his son, and sent a small group of Soldiers to arrest Laden. They then threw him in prison for several years, until Laden managed to persuade his Father to release him. His father was pretty old by then, and his mind was weak. He agreed, but Laden never forgave him, and has been planning his demise ever since.
Misc Facts: Laden is the Founder, and Leader of the Nagas Mercenary Regiment-
Rank: Overseer (Laden)
Faction Name: Nagas Mercenary Regiment
Troop Numbers: 6125 Strong
Troop Description: Nagas Mercenary's hired, or conscripted from the Black Marsh. Incredibly fierce and powerful warriors.
Stationed: Outlining Borders of Blackwood, some stationed in Bravil
Tactics: Hit & Run, Surprise Raids
Nagas Partisan (2000)-Basic Nagas soldiers. Armed with either an Axe, Sword, or Claymore, some armed with nothing but their own limbs. Equipped with Light Hist Armor, or Hardened Scale Armor made from large beasts of burden in the Black Marsh.
Nagas Guerrilla (1500)- Ranged Support Infantry. Armed with a variety of throwing Axes, Daggers, and Javelins. Equipped with Light Hist Armor, or Hardened Scale Armor made from large beasts of burden in the Black Marsh. Trained to be fast, and deadly.
Nagas Commander (25)- They work the Nagas Regiment the way the Overseer wants them to. Armed with usually a longsword or Axe. Equipped with a more 'Fortified', sturdier Scale Armor.
Nagas Slayer (1000)- Strongest of the strong. Armed with Large Axes, or Warhammers, and equipped with a Heavy Hardened Hist Armor. Tough to take down, usually found in heavily fortified and vital areas of Blackwood.
Nagas Shaman (500)- Elite forces of the Regiment. They have the power to create disease outbreaks, and can even revive fallen soldiers, with powerful drugs and spells. Armed with nothing but a staff, that can be used as a melee weapon. Equipped with an Armored Robe.
Nagas Pikemen (1000)- Anti-Calvary infantry. Armed with 8ft Steel Pikes, and are incredibly deadly. Equipped with Heavy Scale or Hist Armor.
Nagas Rebel (1000)- These soldiers are trained to move past enemy lines, and ambush them from behind. Armed with either Ranged weapons, or Melee. They attack in squads of at least 8-12 Nagas, and are equipped with Light Scale Armor, and are very stealthy.
Let me know if there's anything that needs fixing , and heres the link I used for the Steel Scimitar so you can add it accordingly- http://i.xanga.com/Dexargile/Dex%20Scimitar.jpg, and for the Iron Stiletto- http://webprojects.prm.ox.ac.uk/arms-and-armour/600/1884.24.216.jpg
Also, Heres his poppa's:
Name: Hathei Jah
Alias/Nickname: 'Madman'
Race: Argonian
Gender: Male
Apparent age: Late 40's
Actual Age: 58
Height: 6'5
Skin Tone: Light rusty orange
Hair Colour: Dark red (Spines)
Eye Colour: Light red
Significant Markings: Lots of scars
Physique: really muscular, and incredibly fit for his age
Other aesthetic details: Has a natural pissed off look. Never smiles, and always seems to be mad.
Equipment/Pockets/Pouch: Gold, Crumpled papers, and small jewels
What you are good at: Leading, Heavy Weapons, Heavy Armor, Being Paranoid
What you are bad at: Trusting, Planning, Stealth, Listening to others, Dealing with Anger
Weapons: Steel Twin-Bladed Axe
Armour: 'Royal' Heavy Hist Armor set
Clothing: Red short-sleeve shirt, Black pants, Leather boots
Miscellaneous: Several Rings
Mentality/Mental description: 'My way or the highway' type of person, his paranoia makes him so he doesn't really care about other peoples suggestions. Can be cruel and vindictive at times.
Short Biography: He used to be a completely different person, before he and others formed the Blackwood Rebels. His mind plays tricks on him, and he has become incredibly paranoid. Through this, he trusts no one but himself, and rarely listens to other ideas and plans, beside his own. Several Assassination attempts had been launched to neutralize Hathei, but they have all been thwarted.
He spends most of his time concealed in Castle Leyawiin, not wanting to leave even for the slightest of reasons. His large amount of servants and body guards tend to his bizarre needs each, and everyday. His paranoia has gotten to him so badly, he has even tortured, and killed people in horrific, inhuman ways, under false pretenses. He even had his son locked away for several years, because Hathei thought he was conspiring against him through secret experiments.
Because his mind tricks him, Hathei's plans and strategies, mostly end in major failure, with a large amount of resources lost, and people killed. Most think that he is starting to become weak, while others think he's just crazy.
Misc Facts: Controls the Argonian Militant Corps.
Rank: Leader (Hathei)
Faction Name: Argonian Militant Corps
Troop Numbers: 7210
Troop Description: Varies of Argonian Soldiers, and Local Militia. All with several months of training knowledge.
Stationed: Inner Blackwood, Bravil, and Leyawiin
Militia (2200)- Citizens conscripted to fight for Blackwood. Armed with Standard-Issue Iron Longsword, and Dagger. Equipped with Standard-Issue Light Leather Armor.
Archer (2000)- Self explanatory. Armed with Steel Long-bows, 20-30 Steel Arrows per Quiver. Equipped with Standard-Issue Light Leather Armor.
Siege Crossbowmen (800)- Archers armed with Crossbows, with explosive-tipped arrows, 15-20 Bolts in per quiver. Equipped with Light Leather Armor.
Battlemaster (1000)- Heavily armed, and Armored support soldier. Armed with Heavy, Steel Warhammer. Equipped with Standard-Issue Heavy Plate Armor.
General (10)- Command the Army in the Leaders name. Armed with Steel Longswords, Equipped with 'Royal' Heavy Hist Armor.
Chevalier (1000)- Calvary. Armed with Steel Spears And/or Iron Longswords, and Equipped with Heavy Plate Armor.
Mage (200)-Play the role as medic, and support. Armed with Enchanted Scepters, and Steel Daggers. Equipped with Light Chainmail Armor.
Rank: Captain of the Guard
Faction Name: Bravil Guard
Troop Numbers: 1050
Troop Description: Town Guard, stripped of its Imperialism, and Replaced by Both Khajiit and Argonian presence.
Stationed: Bravil
Bravil Swordsmen (200)- Armed with Steel Longsword, equipped with Bravil Guard Armor
Bravil Archer (150)- Armed with Iron Shortswords and Steel Longbows, 20-30 arrows per Quiver. Equipped with Bravil Guard Armor
Local Militia (300)- Citizens that have formed their own Local Organizations. Armor and Weapons vary.
Bravil Garrison (400)- Consists of Local Militia, Town Guard, and Mercenary's.