Cyrodiil Shattered - Wootz

Post » Wed Jun 09, 2010 5:51 pm

Cyrodiil Shattered
Char Sheets at bottom of page.
RP Sign-Up still open.


Official Forces:
Imperial City - Imperial Legion - Marn/Faldom
Bruma - Nordic Forces [Republic of Skyrim]- woolymammoth45
Cheydinhaal - Dunmer Forces [Grand Army of the Kingdom] - ForrestGump951
Chorrol - Imperial Legion - Blademaster07
Skingrad - Imperial Legion -
Anvil - Redguard [Yokudan Confederacy] - Wootz
Kvatch - Imperial Mercs [The Golden Legion(?)] - tayroc
Bravil - Argonian Forces [Those of the Marsh] - EB
Leyawiin - Khajiit Forces [Fates' Shadow Resistance]- Sibera

Freelance Forces (IE Mercenaries, and so on):
Jokers - Holy Walrus
The Golden Legion - tayroc
The Flaming Pikes - blademaster07
Zelaku Tribe - Gallowglass
[Official Valenwood Forces] Royal Defenders of Elden Root - Hyper Caffeine
The Woodsmen - Heatlance

Noncombat Factions (Demanded for by PFA):



Attacks by the Renrijra Krin and Horme have increased, unrest grows in Morrowind, rebels burning an outpost to the ground and an entire fleet of ships lost near the shores of Hammerfell. The Elder Council feuds over every issue that arises, including the deployment of troops to fight the various threats, the appointment of a new Emperor, and even little things like taxes, and the Imperial Budget. Chancellor Ocato, as always, tries to persuade the Council he should be crowned Emperor. When tensions reach an all time high and it seems no progress will ever be made, Ocato accuses the Elder Council of treason. In an event that rocks the City and the Empire itself to its very core, several members of the Council are slain, while 5 make it out of the city with their escorts. A Redguard makes his way to Anvil, a Nord heads for Bruma, a Dunmer takes control of Cheydinhal, and a Khajit takes Leyawiin while an Argonian flees to Bravil.

Within months Cyrodiil is shattered, the ex-Councilmen fortifying their cities and recieving support from their home countries. What began as a squabble between men, has now become a war to destroy the Empire and conquer Tamriel.
Whoever wins this war will well on their way to winning the continent.

You have been caught up in the commotion, and will play a vital role in the upcoming power struggle.
Are you a former council member, in control of it all?
An general, or an advisor to the masterminds of the operation?
Perhaps a mercenary, loyal to whomever is willing to pay the most?

Whichever the case, your hand will sculpt the face of history.

* * * * * * * * * * *
Character Sheet

If you have your own, you may use that aswell if it has enough description.

Name:
Alias/Nickname:
Race:
Gender:
Apparent age: (If applicable)
Actual Age:

Height:
Skin Tone:
Hair Colour:
Eye Colour:
Significant Markings:
Physique:

Other aesthetic details:

Equipment/Pockets/Pouch:

What you are good at: ( Swordsmanship, cooking, you can dance a good jig, whatever you're good at. If your character is good at tying knots, put it.)
What you are bad at: ( Anything, even minor things, your character is bad at.)

Weapons: ( Keep it character appropriate. You won't see a plain Argonian citizen carrying around any silver unless they are wealthy, which would require explanation.)
Armour: ( Again, keep it appropriate.)
Clothing: ( If your character doesn't wear armour or wears clothing underneath armour.)
Miscellaneous:

Mentality/Mental description:

Short Biography:



Faction Sheet

Rank:
Faction Name:
Troop Numbers: ( If in a commanding position. )
Troop Description:

Name of troops ( Ex: House Hlaalu Knights Etc. )
( Description including armor, weapons, appearance, whatever you need to describe your troops. Do this for all your types of troops. )



Rules! ( Follow them or be turned into a morbidly obese Sload. )

1. Do not Uber. This all depends on your character of course but there are some things no one can do.
2. Don't argue in the thread, message me if you have any issues with people.
3. Basically... follow all the usual RP rules.
4. No one liners et cetera. Longish posts unless you have nothing to do, in which case message me.
5. In battles, be realistic. Relax, if you take high casualties, you simply need to change strategy.
6. Your character likely will die, accept it.
7. Relatively experienced roleplayers only. Go to the better quality rps and you will see what i mean.

The culture of each race will be based off of similar real world equivalents, and just like the ImmortalBlood timeline, the Redguards will have access to Cannons.

User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Wed Jun 09, 2010 11:14 am

Dude, I pretty much have the Nord force. It would be nice for someone to take command, but, Wootz was hoping that would PFA. If someone that, in Wootz's opinion, is not as experienced with me, he will let me have it.

My troop number is about 17000, and I will probably lead the faction, since PFA won't do it. If someone else wants to do it, that is more experienced than me, I am all for it.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Wed Jun 09, 2010 7:25 pm

I'm the guy with the laugher tank <3. My masterpiece creation! mwahahha. Anyways, yeah, I'm the Jokers.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Wed Jun 09, 2010 9:05 pm

I'm the guy with the laugher tank <3. My masterpiece creation! mwahahha. Anyways, yeah, I'm the Jokers.


Beast.

Digging up some info from the prev. thread.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Jun 09, 2010 7:50 pm

Digging finished. Found a few worthless dinosaur mummies, and the rest of the armies and characters. Anyways, we need a position for Skingrad which is owned by...

who?

Mayhaps Valenwood can take it, as they are the only official army without a city?
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Wed Jun 09, 2010 11:02 am

Skingrad is with the Empire...


Did I miss something? Lots of mercenaries...
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Wed Jun 09, 2010 2:55 pm

Err... I don't think High Rock is participating in this conflict. I could be wrong, and if W00tz himself said differently then great, but Chorrol is an Imperial county, still loyal to Ocato.

Plus Im sure some (unfortunately) some people who are signed up will drop out by September, and some will join. The circle of life (or forum roleplays).

And yes, merc groups seemed to be as popular as tight jeans at my school for this RP.

Though I might add, I do have a group, but never joined the jean revolution.

Anyways, Im sure by September someone could be found for Skingrad, plus someone else for the IC.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Wed Jun 09, 2010 10:11 am

Nah valenwood wont be able to hold it.

I think give valenwood an encampment or a fort :P
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Wed Jun 09, 2010 5:08 pm

I'd like to note House Sforza isn't exactly a freelance force, they're aligned with Chorrol (for the near future at least, and may well stay there the whole RP).
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Wed Jun 09, 2010 2:25 pm

Wow... this got to a second thread on the discussions? Impressive, I imagine this RP will last a long time.
User avatar
Stacyia
 
Posts: 3361
Joined: Mon Jul 24, 2006 12:48 am

Post » Wed Jun 09, 2010 10:20 pm

I'd like to note House Sforza isn't exactly a freelance force, they're aligned with Chorrol (for the near future at least, and may well stay there the whole RP).


Yeah, i knoes. All you have is a bunch of 'people with noses up in the air' runnin' around with gold clinkin' in their pockets.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Wed Jun 09, 2010 7:33 pm

Your Argonians run around more, I'm land owning szlachta. Wheat's in my pockets!

I DEMAND RECLASIFFICATION! Down with generalization! Fight da powar!

User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Wed Jun 09, 2010 9:42 am

Well.

The RP hasn't started, but, we can start negotiating.

I guess....
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Wed Jun 09, 2010 9:27 pm

We need to store the sheets somewhere.

I want to look at some of the merc ones that I didn't catch before.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Wed Jun 09, 2010 8:27 am

Char and Faction Sheets:

HolyWalrus
Name: Vespasian Marduck
Alias/Nickname: Vaz, Mard, Vesp, Vemar
Race: Dunmer
Gender: Male
Apparent age: 50s
Actual Age: 94

Height:6'
Skin Tone: Ash-coloured
Hair Colour: Black
Eye Colour: Red
Significant Markings: Scar on on the back of his skull, where a spiked club had ripped off part of the skin.
Physique: A little heavier than average, very muscular

Other aesthetic details:

Equipment/Pockets/Pouch: a compass, a map of Morrowind, "The Lusty Argonian Maid", and eighty three septims.

What you are good at: Skilled with one-handed swords, he can weave a sword-dance that can fell ogres. Good at manipulating people.
What you are bad at: Is a bad swimmer, and cannot run very past due to an injury.

Weapons: Steel Falchion, sturdy oak and iron crossbow
Armour: Steel helmet, steel greaves, iron boots, iron gauntlets
Clothing: Leather Jerkin with a white undershirt, and black slacks.
Miscellaneous: A brass earring hangs off right ear.

Mentality/Mental description: A very charismatic person, and in a bad situation he will sometimes assume position as leader. Not extremely smart, but can be charming.

Short Biography: Always has been a loyal citizen to Cheydinhal, and supports the rule of the ex-council member Dunmer strongly. He has lived there his whole life, besides twenty years in Morrowind. Started a Dunmer gang fourty years back and is now the leader of them. They are mercenaries for the Lord of Cheydinhal, and follow his rule proudly.

Faction Sheet

Rank: Joker King
Faction Name: Jokers
Troop Numbers: 940
Lieutenant's Personal Squad Description: Haln Gorgel wields two iron shortswords
Y'mellus wields a steel longsword and a shield
Azka Leim wields a steel shortsword and a long combat knife
Mel wields a steel combat knife
Saul Tarvits wields a small silver hammer

Core Forces:

100 Sword-Dancers: Sword-Dancers are extremely skilled acrobatics and swordsmen that leap through the battlefield with elaborate displays of skill and agility.

200 Laughing Slayers: Slayers are heavily armed and armored men. Usually steel or silver armor, wielding one-sided heavy two-handed axes that can tear a horse in half. Usually consists of Orcs and large Nords, with a few large members of the other races here and there.

200 Chucklebolters: Chucklebolters are crossbowmen that act like skirmishers, making each arrow count and are extremely skilled marksmen.

400 Shock Troopers: Normal soldiers usually armed in iron or heavy leather. Armed with iron and steel weaponry that can range from pitchforks to longswords.

10 Grinning Mages: Novices in the arts of Destruction, Illusion, and Restoration. Very useful on the battlefield.

5 Boltthrower Carriers

The Jokers' trademark are boltthrower carriers. They are mostly iron constructs manned by five people and five horses. They carry a large boltthrower that hurls javelin-sized bolts at infantry and cavalry alike.

Jokers strike fear and awe into the enemies, their laughter and insane manner confusing them. Some paint a smile on their faces, others are just always smiling.

OOC: Tell me if there's anything I can fix

Name of troops: Haln Gorgel: Skirmisher Y'mellus: Skirmisher Azka Leim: Skirmisher Mel Haren: Heavy Weapons Crew *large 2-manned 2-wheeled boltthrower* Saul Tarvitz: Heavy Weapons Crew


forrest gump951
Name: Capricus Fyuron
Alias/Nickname: None.
Race: Dunmer
Gender: Male
Apparent age: early 50s
Actual Age: 192

Height: Roughly 6' 2"
Skin Tone: Well he's Dunmer, so, uh... gray?
Hair Colour: Jet Black
Eye Colour: Red
Significant Markings: Capricus has a scarred cornea in his right eye, giving it an opaque gray color. He can still see fine, though. He also has several battle scars across his chest and arms.
Physique: Pretty muscular, well defined abs and biceps.

Other aesthetic details: He only smiles when either something is genuinly funny or he particularly likes someone.

Equipment/Pockets/Pouch: Small pouch of ingredients around his waist.

What you are good at: Capricus is a very accomplished battlemage, excelling mainly in Destruction, Alteration, and Mysticism. He's also very deadly with a blade.
What you are bad at: He has a problem containing himself when his anger gets to a certain point.

Weapons: Carries a finely crafted steel longsword on his waist, and a similar shortsword on his back. The shortsword has a large ruby embedded in the hilt. He also has a chitin dagger on his left ankle.
Armour: Wears light bonemould in battle, with mail underneath.
Clothing: When not in battle, wears a plain tunic, and often wears his nice burgundy coat in the cold.
Miscellaneous: None.

Mentality/Mental description: Capricus is a man of action. He comes to quick, accurate conculsions. If someone is or intends to hinder his leardership over his men, he will deal with the problem, in any way possible. He values the lives of his men, but is willing to throw away the lives of men who have proved themselves unworthy. He lets very few into his inner circle, if such a circle even exists.

Short Biography: Capricus was born and raised a nobleman, put into the army at 48 years of age (Young for elves). He was never close to his parents, nor close to anyone save those he has fought alongside in battle, leading to him having a high regard for friends. He spent the majority of his time in the army studying his skills as a battlemage, and his name is now well known among mages and generals alike.

Faction Sheet
Rank: Acting General
Faction Name: Grand Army of the Kingdom.
Troop Numbers: 18,076
Troop Description: 3,000 infantry recruits, 10,000 trained infantry, 1,000 archers, 1,500 cavalry, 2,000 elite infantry, 500 battlemages, 70 trebuchet/catapults, with crews. 6 of Capricus' personal guard.

Name of troops: Infantry Recruits are placed among the trained infantry as footsoldiers. Recruits and Trained Infantry alike all have Chitin armor and longswords. Archers have bonemould longbows, each with 30 arrows. Archers must return to arrow carts to resupply during battle.

Cavalry: Seprated into light and heavy cavalry. Light cavalry are armed with longswords and some armor, heavy cavalry are armed with long lances, heavy steel armor and shields. 900 light cavalry, 600 heavy cavalry.

Elite Infantry: AKA The Scourge. Highly trained soldiers, taught battle tactics and strategy. All are armed with the weapon and armor of their choice. A few of the high-ranking ones have horses.

Battlemages: Similar to legion battlemages, but armed and armored as Infantry. Are often placed as Captains of Infanrty groups.

Trebuchets/catapults: Used only during the siege of a city/fort or in big, open battles. All are complete with crews for loading/firing.

Capricus' personal guard: 6 of the most highy trained and disceplined soldiers in the army. 3 are always on duty at once, standing around Capricus' tent. Often sent to do Capricus' personal bidding.


blademaster07
Name: Nathan Scipii
Alias/Nickname: Nathan?...
Race: Imperial
Gender: Male
Apparent age: 30
Actual Age: 29

Height: 6'2"
Skin Tone: Tanned, almost to the point he looks like a Redguard
Hair Colour: Black
Eye Colour: Dark Green
Significant Markings: A tattoo of a spear, covered in purple flames on his left cheek. (every member has this)
Physique: Toned muscles.

Other aesthetic details: A few minor scars here and there around his body.

Equipment/Pockets/Pouch: A few minor restore fatigue potions.

What you are good at: Swordsmanship, battlefield tactics, drilling soldiers into the ground, keeping cool in most situations, horse riding/combat.
What you are bad at: Cooking, dancing and singing. Not very apt at shooting a bow surprisingly.

Weapons: Steel long sword, and twin throwing axes.
Armour: Iron hauberk, with hardened leather lamellar cuirass overtop. Iron greaves and boots, as well as iron gauntlets, protecting the entire arm. Steel conical helmet, provding protection down the cheeks and to the neck.
Clothing: Basic linen clothes under armor, as well as for everyday wear in a variety of mundane colors.
Miscellaneous: A golden necklace.

Mentality/Mental description: Being an ex-Legionnaire centurion has given this man a stout belief of harsh discipline, rigorous training, and simple but effective lifestyles. Despite all of these things however, his men adore him, as he is not a leader who stands back to watch it all. He will usually join his men in combat where he is needed, and his ability to laugh and drink and socialize with the troops afterwards makes him a rather charismatic person.

He keeps his men in line, but not out of fear, but respect. His men have come to know the value of the hard training he gives them, and instead of begrudging him for it, they praise him for he often joins in as well.

Short Biography: At the ripe age of 16, he joined the Legion "illegally" early, and finished his training only days after his 17th birthday. He had grown up the son of a Centurion, and knew the hard lifestyle of a soldier, but his father had taught him not to be above your men, but on the exact same level.

He was stationed in the Imperial City for the first year of his service, but at 18 he was sent off to Morrowind, in some gods-forsaken fort in the middle of the western mountains bordering Cyrodiil. He spent the next 8 years of his life living a tough, simple existence, and he would not have been the same man today if it weren't for his time there.

After a brief recall and leave of absence, he was then shipped out to Skyrim, with a promotion to Tesserarius and many eyes watching his promising career. For 6 years he lived in the southern part of Skyrim, helping fight off annoying bands of raiders who terrorized the region, and in his fifth year was promoted to Centurion of the 13th Infantry Company of the 3rd Legion. Here he brought about the use of the phalanx, teaching its art to the men in Skyrim for they were constantly being decimated by the heavy cavalry forces of the Nords in the narrow mountain passes.

He was famous for it, as it was a brilliant move, and the fruitless battle they had been fighting over the last few years ended in three short battles, led by Nathan himself.

Upon coming home, he made a surprising move and retired early, not wanting to deal with the increasing amount of politics in the Legion, and instead sought to form a band of mercenaries, which he called, The Flaming Pikes.

Faction Sheet

Rank: Commander (Nathan Scipii)
Faction Name: The Flaming Pikes
Troop Numbers: 560
Troop Description:

Heavy Phalangites (300)- Wearing iron hauberks and hard leather lamellar over top, iron greaves, boots, gloves and gauntlets, they are well protected by still light enough to maintain some maneuverability.
Armed with 21 foot long sarissa, which require two hands to use, they have small iron shields strapped to their left arms, rendering them stationary, but allowing the men to wield the lengthy weapons.
They are trained to present an unyielding wall of spear tips, which, depending on the depth of the block, could equal five or so rows of pikes to get through.
Though much training is put into these soldiers, the effect is undeniably effective if cohesion is maintained through the block, and a trust must be developed between each man.
Mobility is hindered when actually in the phalanx, and should an enemy find its way around the deadly wall of sharp iron, then a hole may be opened.

Medium Infantry (100)- Armed in simple iron lamellar cuirasses, greaves and pauldrons, these men are able to be swift in their movements, without sacrificing too much protection.
Armed with medium sized leather shields, two or three throwing spears, and the deadly rhomphaia, they can shower an enemy with missiles before moving in to engage in melee combat.
The rhompahia they wield is a deadly curved blade, crafted to be able to pierce armor with ease, as well as cleaving shields and helmets. It requires a little more training then a basic sword to use, but its effectiveness against armor makes up for it.
They act as a solid support troop for the phalangites, and can hold out in melee combat for a fair amount of time, even when unsupported.

Medium Cavalry (100)- Wearing iron hauberks and hard leather lamellar over top, iron greaves, boots, gloves and gauntlets, these men are not the heaviest horseman around.
They are armed with a sarissa, which is roughly 16 feet long, and can provide with a deadly charge. Unfortunately, they must sacrifice the use of a shield to use the weapon, thus taking away some of their effectiveness in prolonged melee fights. THey do carry a medium length blade with them as well.
They are not used as heavy cavalry and shock troops, but more of a supporting role, coming to rescue holes that have opened and hitting the enemy from behind while the pikes hold them down.

Purple Guards (50)- The elite of the fighting force, and Nathan's own unit, they are protected with heavy chainmail hauberks and iron lamellar cuirasses. Their greaves are also iron lamellar, as well as their boots, pauldrons and gauntlets, making them a force of fairly heavy infantry. They wear iron helmets with full face protection.
Wielding large round shields and short thrusting spears about 6 feet in length, as well as a well balanced throwing axe apiece and a short blade as backup, these men can rain axes upon foes from a distance, before closing in to finish them with their spears.
These men are tough, well trained and represent Nathan as his own unit which he fights with.

War-Mages (10)- Trained in the schools of Destruction, Alteration and Illusion, these wizards are able to not only bring the elements down upon their foes, but also harden allies skin, allow them safe passage of boggy lands, confuse and demoralize the enemy, and rally their allies.


Name: Layron Millian
Alias/Nickname: Count Chorrol
Race: Imperial
Gender: Male
Apparent age: 45
Actual Age: 42

Height: 6"4'
Skin Tone: Fairly white, pale
Hair Colour: Dirty blond
Eye Colour: Hazel
Significant Markings: None
Physique: A once fit man, given in slightly to age and the comforts of being the Count. Large belly but still muscular

Other aesthetic details:A grand beard, not long, but thick and bushy all around his neck and chin.

Equipment/Pockets/Pouch: None.

What you are good at: Proficient at sword play, being a soldier at one point. Hosting a fine party. Knowing what's best for his people.
What you are bad at: Physical activity beyond moving from his throne to the Dinning Hall, now that he's out of shape.

Weapons: Silver Long sword
Armour: A full raiment of Chorrol Armor, excluding the Helmet. THe armor has been "shinnied" up though, with gold trims, and encrusted jewels.
Clothing: Fine silken robes, and other clothes. ONly the best.
Miscellaneous: MAny gold and silver rings and chains hanging form his body.

Mentality/Mental description: A friendly man, who has ten years experience in military service with CHorrol, so he knows his stuff fairly well. He is always thinking about how to better the life for his people, and so sometimes the finances of the town slip a little, but the people have never been happier.
UNfortunately, the corruption of politics have been imbedded in his brain, and bribes are always passing through his hands, as well as blackmail and lying (but never to his people). As a result, he has become slightly paranoid about his assassination, and lately, the city has been thrown into a little disarray, as he shuts himself in his room for days on end.

Short Biography: Living the simple life of the Counts son, he enjoyed many fine things in life, but also wanted to join the Oak Guard.
After ten years of service, he was forced to retire because his father died, and he had to take over as Count. He did so reluctantly at first, as he preferred the action of the Guard to sitting on a throne all day, but when he realized he could make people's lives better, he suddenly took the the idea of being Count, and since then has done everything he can to make the city better.
He personally leads the armies of Chorrol, but in day to day running's, leave it to his officers.


Faction Sheet

Rank: General
Faction Name: Army of the Great Oak
Troop Numbers: 14800
Troop Description:

Great Oak Infantry (5000)- Being the simplest of Chorrol's soldiers, they are not the softest though. Given strong chainmail hauberks, greaves, boots and gauntlets with a blue tunic with a white oak painted on over top, these men are hardened for the battle lines; as well as wooden shields. They usually supply their own weapons, so they carry a variety of swords and axes, but only one handed weapons as certain cohesion must be retained.
Being front line infantry, they do see some serious action, and are heavy enough to hold ground for a while before support can be brought, though against cavalry they will fall quickly.

Archers of the Oak (3300)- Trained exclusively with compound short bows, these men can deliver a hail of arrows from a fair distance away. Armed in hardened leather lamellar cuirasses with the Great Oak tunics over top, these men are mobile and quick, able to use the forrest land that surrounds Chorrol to their advantage, by springing ambushes.
THey carry cloth quivers with roughly 15 to 25 arrows in it, and side arms are only present if the individual provides it himself.

High Guards of the Oak (2000)- The elite troops and also the only cavalry of Chorrol, these men are usually picked from the upper classes of the city. Given iron lamellar cuirasses (with the tunic), and steel greaves and boots, these men are not quite heavy cavalry but not quite light cavalry.
They are armed with shorter spears, only 9 and a half feet long, and they provide their own sidearms, which are usually axes or swords. They are also given small round shields for protection in prolonged fighting, and are able to hold out for a while unsupported.

Hillmen (4500)- Hired as mercenaries, these men are considered "wild" and "barbaric" by most "civilized" folk, but if one went to live with them they seem to have chosen the simple if not tough life in the rugged mountains west of Chorrol, and have quite a rich culture.
This doesn't stop them from being savage on the battlefield. Wearing little to no armor, the most they might have is some padded leather or an iron helmet.
They all carry a simple sling, along with one or two rocks, but the beauty of the sling is ammunition is nearly limitless! A rock can take down the hardiest man, and these men know how to use the weapon well and from a considerable distance. They also carry six foot wooden spears for close combat, which they are surprisingly effective with, and some may have an axe or wooden club, or even a sword now and then.


tayroc
Name: Dante Mancini
Alias/Nickname: Dante
Race: Imperial
Gender: Male
Age: 45

Height: 6'2"
Skin Tone: fair
Hair Colour: Red
Eye Colour: blue
Picture: Dante Mancini
Physique: Average size, but very muscular.



Equipment/Pockets/Pouch:

What you are good at: As a mercenary captain, Dante is skilled at giving orders and he knows how to inspire troops. He insists that a good commander must always master the weapons his troops use, so he has perfected the use of the sword, pike, and crossbow.
What you are bad at: Dante has bad lungs from years of shouting orders, so he can not fight for an exceptionally long time before needing rest.

Weapons: Dante's primary weapon is a specially made crossbow with an eagle's head carved on the nose. At his hip he also carries a jewel-encrusted longsword and several daggers.
Armour: Ornately carved, bronze-coloured plate armour with a gothic motif. over this he wears a long, billowing maroon cloak.
Clothing: When not in armour, Dante will wear anything expensive and ostentatious
Miscellaneous: On his fingers Dante wears many jewelled rings, and several of his teeth are made of gold.

Mentality/Mental description: Dante, though a man of honour, is overcome by greed. He will go to any length for money.

Short Biography: Soldiering is in Dante's blood. His father was an imperial legionnaire stationed in High Rock and his mother was a bretic peasant. At a young age he enlisted in the Legion and slowly rose through the ranks to Captain. Unsatisfied with the meager wages he was being paid, Dante convinced several of his comrades to go AWOL and form a band of mercenaries. Over the years, the group grew in size, and now it is composed of several thousand of the finest warriors money can buy.



Faction Sheet

Rank: Captain
Faction Name: The Golden Legion
Troop Numbers: 3000 Legionnaires

Name of troops: Golden Legionnaires - Men wearing expensive gold-coloured gothic plate armour with large, colourful helmet plumes. They each carry a long pike, a pavise, a shortsword, and a crossbow, and they have mastered the use of all of these. Each man is the veteran of dozens of battles, and a hero in his own right.



Sibera
Name: Ri'Zhanja
Alias/Nickname: N/A
Race: Cathay-raht Khajiit
Gender: male
Apparent age: 46
Actual Age: 49

Height: 6ft 2 in
Skin Tone: Light tan
Hair Colour: Dark tan
Eye Colour: Orange
Significant Markings: None
Physique: Athletic build with a light tone to his body.

Other aesthetic details: His fur is usually very soft and very well taken care of.

Equipment/Pockets/Pouch: Carries gold, some herbs and a few scrolls of recall for emergency transportation.

What you are good at: Speech craft, Destruction, alteration, conjuration, Illusion, Staves, Martial Arts, Diplomacy, Manipulation.
What you are bad at: Zhan has always been poor with most forms of weapons and has little skill in terms of martial combat.

Weapons: Silver Staff enchanted with Fire.
Armour: Adamantine Bracers, light mithril chain cuirass, greaves and boots.
Clothing: A deep velvet robe and hood.
Miscellaneous: A small pouch hangs form his belt, a gold ring on his right paw and a Silver ring on his left.

Mentality/Mental description: Zhan is very smart and cunning, his mind is like a sharp blade and enjoys playing with peoples minds, while on the plus side the khajiit is generally solid and good natured. Often going for things he thinks is best and never stopping, manipulating obstacles in his path to work for him.

Short Biography: Zhanja comes from Torval having been born into very high nobility. Having been trained at the mages school there ever since his talent was revealed, he was sent away to the Crystal tower in Summerset isles and trained some more in the craft. When he returned the khajiit started into politics there after, finding enjoyment in bending people such as ambassadors or others. With this he continued to practice his craft and get more skilled into it. With his wealth and now accumulating influence he vied for a higher target seeking to get something done that normally was unattainable. With a few backroom deals and some 'accidents' Zhanja landed himself in the position of Councilman and representative of Elsweyr.







Faction Sheet

Rank: General
Faction Name: Fates' Shadow Resistance
Troop Numbers: 17,000 (15,000 + 2,000 as a start from Elsweyr)

Troop Description:

Warrior Guard (500):[/b] The Warrior Guard of Elsweyr are elite units of soldiers hand picked and given extra training in all forms of combat, they serve as bodyguards for the Mane and comprise the main defense of Torval. Solely made of the tireless Cathay-raht or 'jaguar men' they are fierce, feared, respected and possess near indomitable courage and will. One would be wise not to go against them at all. Equipped with the highest quality of Silver weapons of their choice, some even taking up duel wielding of weapons. Their armour consists of blackened Adamantite armour with gold lining. The commander of this detachment is especially well known and feared in cyrodiil for being a cunning tactician, sharp mind and body and shows no mercy.

Battle Cats (2,000): Battle cats or Senche-rahts, are easily the most feared sight upon any battlefield, seriously crushing the morale of the enemy and crushing any soldiers who get in their way. Their fearsome size and strength make them ideal for sudden rushes for once their momentum starts they dont stop. Armoured to help protect their bodies and legs from spears and other nasty traps with angled steel plates. Their riders are equipped with lances, steel longbows and steel long swords as weapons and Chain and leather armour for protection.

Dro'Zanth Warriors (2,500): Dro'Zanth warriors are the skirmishers, often known as 'tribals' to outsiders. These men are made up of various breeds of khajiit ranging from Ohmes to Cathay-raht warriors. They are experts in hit and run tactics, harassment of enemy patrols, supply lines and flankers. Equipped with wooden bows, wooden spears with iron or steel heads, iron short swords and various light leather armour which have been camouflaged to aide in stealth and movement.

Azanth Archers (2,000): Ever since the five year war, certain elements of the Elsweyr government paid for several bosmeri trainers to help train their archers into more competent soldiers and guerrilla fighters. These are the by product of that training, capable to serve in all out war or hit and run tactics they are equipped with Wooden Longbows, a pair of steel short swords and leather and chain medium armour to give movement and protection.
J'Zackran Mages(1,000): J'Zackran Mages are the battlemages of Elsweyr. They have been trained from the mages guild and even have had some time from aldmeri trainers to improve upon their foundations of the battle mage. They specialize in support roles and generally support the men in front line combat or in defense of structures. Often they are equipped with a pair of axes or other weapon of their choice and Steel plate armour for protection.

Tenmar Warriors (3,500) : Tenmar Warriors are named after the Tenmar forest of southern Elsweyr, they have been trained specifically in hard front line tactics in a variety of terrain. They are capable of setting up ambushes in places many wouldn't think possible, their tactics having been proven useful in the five year war against valenwood resulting in heavy losses for the bosmeri. Often equipped with bracer blades, Steel longswords and light leather and chain armour. One would be wise to always take second and third looks at something which may seem abit to quiet or good to be true.

Charcoal Warriors (3,500) : Charcoal Warriors are khajiit who when born are of very dark fur colourations. A light superstition amongst the tribes that has carried over to the more civilized khajiit is that these children are destined to become great warriors. These warriors are trained hard and well, those that show true exceptional talent are often taken and trained in the warrior guard. Serving as the backbone of any assault these men hit and hit hard. Outfitted with steel plate mail and a variety of weapons from Spears to long swords and even axes in some instances. Never underestimate their resolve.


Marn
Name: Basileios, Basil
Age: 42
Race: Cyrodiil
Gender: Male

Appearance: Stocky, broad, red-faced, capable of broad grins, tight frowns and stern judgment, Basileios is the last ruler of a dying Empire. Of prematurely aged appearance, Basil sports curly, silvery-bronze hair with a beard and moustache to match. His face is marked by wrinkles of all kinds: laughter lines, frown lines, crows' feet and more. His lively, youthful eyes of pale blue and athletic physique are the only immediate signs of his surprisingly young age. He is a vigorous man in the prime of his life, despite the stress on his features caused by months of difficult, strenuous work. Oddly leonine, Basil is capable of all kinds of expressions, but his air is that of a lion in winter.

Arms: Basil bears a longsword in battle, cutting down his enemies to and fro from horseback.
Apparel: Though he is not strictly a military man, Basil generally wears military gear at court, even when performing administrative duties. It is not a contempt for court vogue, but merely a person preference for simple, timeless clothing with practical use and military style.

Faction Name: The Empire
Settlements: Nibennium (The Imperial City), Weye, Aleswell, Cropsford, Pell's Gate, Fort Nikel, Fort Virtue, Fort Alessia

Light Infantry [9,000]
There has always been variation in the light infantry employed by the Empire, but with the Empire's recession, the light infantry have taken on a more uniform appearance. Drawn up from local populations, as opposed to the medium infantry who are largely foreign, the men are clad in light gear: cloth, leather, quilting. Each soldier is equipped with two or three spears (shorter than those used by the medium infantry), a shield and a sidearm. The sidearms vary wildly, some men bringing their own swords or axes, with some using clubs, picks and flails. Traditionallly, light infantry have been used to harass enemy columns on the march, or raid small settlements and outposts. In recent times, these men have instead been employed in an assault role with heavy cavalry.

Medium Infantry [9,000]
The Empire's late-period infantry have changed from the famed legionaries of the past to a more flexible unit suited to the changing battlefields of the present power struggles, inspired by the lighter units employed by the Empire in Morrowind. Late-period medium infantry are as disciplined and peerless in the field as before, but now instead of Western plate, the troops wear padded cloth jacks or aketons, beneath klibanion lamellar. They also have lighter leather boots than before, as well as splinted vambraces and rerebraces, and spangenhelms with splinted skirts and mail aventails. The Empire's medium infantry are armed with spears and swords, maces or axes. Their kite shields are blazoned with a red dragon. Highly disciplined, flexible, well-trained fighters, the late-period medium infantry are still without peer.

Heavy Cavalry [2,000]
The late-period heavy cavalry of the Empire are closer akin to earlier cavalry, compared to late- and mid-period infantry. The riders are clad in heavy plate with cloth padding and mail beneath, while the horses are also heavily barded. The cataphracts are armed with lances and thick heater shields, as well as a longsword for dismounted and close combat. The Empire's heavy cavalry are clad even heavier than most Western knights and are a stunning force on the battlefield: a match for heavy infantry and cavalry alike. A major tactic favoured by the heavy cavalry is to ride about, harassing archers. Their thick armour renders them almost immune to arrow fire, so it is not uncommon for a unit of cataphracts to ride head-long into enemy archers without paying heed to missile fire. That said, some of the cataphracts are armed with composite bows instead of lances, making them heavy mounted archers.

Battlemages [800]
With a tradition established in the Empire's ancient past, the Battlemages are a skilled combination of warrior and wizard. Graduates of the Imperial School of Battlemages recruited into the army, these fighters relinquish versatility and flexibility in return for mastery of the magic and the melee. Clad in the thickest steel plate and armed with battleaxes, these hulking, tough individuals supplement the regular troops with their arcane powers of Destruction, Alteration and Conjuration.

Dragonsworn (Militia) [7,000 to 11,000]
The Dragonsworn are the Empire's volunteer units. Their numbers, kit and purpose vary wildly. The rowers in the navy are entirely made up of the Dragonsworn, as are the Limitanei. Unlike the Empire's infantry, the Dragonsworn are not regulated. The standard of kit is generally average, with little to no armour (occasionally a helmet or cuirass), a spear and tall shield issued by the local authorities and a home-bought sidearm (varies from sticks to castle-forged blades).


woolymammoth45
Name: Derrik the Strong
Alias/Nickname: Derrik
Race: Nord
Gender: Male
Apparent age: 28
Actual Age: 32

Height: 6'5
Skin Tone: The usual Nordic white. Norseman like.
Hair Colour: Light brown
Eye Colour: Very light, golden brown
Significant Markings: Bares tattoos on his right shoulder, saying "Ysmir" picturing a blue dragon over a cloud.
Physique: Derrik is a strong Nord, with a very muscular body. His hair is in short military style. He wears a blue head-band around his hair.
Other aesthetic details: Three scars go vertically across his torso, one directly up the middle, and one at each side.

Equipment/Pockets/Pouch: Keeps a couple of health potions for each battle, along with bandages. He keeps 800 septims in a small pouch, as his own personal money.

What you are good at: A natural skill for the use of swords and axes in battle. Derrik also possesses somewhat of a persuasive personality, allowing him to have moderate success in politics. His skills with a bow are not to be heavily relied upon, but can certainly fell a few deer, likewise this applies to men and mer aswell. Althoughlacking the skills of a mage, he has learnt a few basic frost spells. Not only great at keeping his troops obedient, his one-on-one fighting abilities are certainly above average. Trained in the art of heavy armor, with some schooling in war tactics.


What you are bad at: He cannot cast much magic due to his low mana reserves, as such a tall man, a Nord at that, he is horrible at being sneaky, and his fingers fumble when presented with a lock and pick. Light armor isn't useful to him, and he doesn't like using maces. Average speed, weighed down by his armor, makes him slightly slower.

Weapons: Bares a large Nordic steel one sided battle axe, along with a 2 foot Nordic broadsword. His axe features many Nordic carvings in it, ancient Nordic symbols. The axe goes over his right shoulder, slung over on a strap, while the broadsword rests at his waist.
Armour: Wears mail, and Nordic steel plates over it. He wears a Steel helm over his head, featuring 2 black horns, 1 coming out from each side, curving up. The helm features a pull down steel face guard on a joint, shaped like a square coming down, with a triangle coming of of it, along with a diamond shaped steel end coming down below his shield.
Clothing: He wears a thin linen shirt, along with thin linen pants under his armor.


Mentality/Mental description: He is a very smart Nord, with a good sense of humor. He is loving to his friends and family, and respects his enemies. However, he fights them to the best of his ability. However, he is quick to revenge, and in that state of mind, he is merciful, but berserking.

Short Biography: Derrik grew up in White Run, his father one of the head military generals of Skyrim. He was trained from a young age in the arts of tactics and combat, excelling at both through training. He eventually enrolled in the Nordic army, being prosperous, and advancing. Soon enough, he was called to aid Bruma, who had turned from the crumbling Empire. With the Empire in ruins, he plans to make alliances, and keep Bruma for Skyrim.



Faction Sheet

Faction Sheet

Rank: General of White Run
Faction Name: Republic of Skyrim
Troop Numbers: 15,800


4000 White Run Footsoldiers: White Run's famous infantry. The city's military has grown powerful, and these men are the backbone of such an army. They wear steel armor, and bear pikes, along with large, square steel shields. Carrying steel longswords and sidearms. They are more than capable of succeeding with the testudo and phalanx formations.

1800 Neugrad Pikemen: Wearing iron chainmail and briastplates, and carrying pikes and large square iron shields, they carry steel longswords as sidearms and fill the same role as White Run's footsoldiers.

1000 Beserkers: Assembled from the Mead Halls of Skyrim, these men wear little in the way of armor, however their shock value is still huge, despite the relatively small size of this unit. They go into battle with a mad desire to kill; each man is one of the finest that Skyrim can offer, easily towering most other soldiers, even fellow Nords. Armed with large axes, they are at the tip of an infantry assault, inspiring friends and disheartening foes in their apparent invulnerability.

3000 White Run Heavy Cavalry: Wearing heavy steel armor, these men carry steel lances, steel kiteshields, and steel longswords as sidearms.

3000 Limalten Light cavalry: Riding fast, unarmored horses, these men carry spears, with a sabre at their side. Armored in light leather and fur armors.

1000 Mounted Crossbowmen: Nearly identical in appearance to the light cavalry, their primary weapons is a repeating crossbow, designed to fire 10 bolts before having to reload. The downside of this repeating crossbow, is it takes a little longer to reload, has shorter range, and fires smaller bolts. A quiver hanging from the horse holds about 70 bolts.

1000 Nordic knights: These knights are coated in steel, with fine lances. They are elite cavalry, the most skilled of cavalry, composed of the greatest of the city's territory. Visual

1500 Riverwood Archers: They are armored in mail, and use strong, longranged composite bows as their weapon. They are able to hit a target from a good half of a kilometer.

100 Vanguard of the North: These Nords wear Nordic steel armor, enchanted with Nordic frost magic. They bear great steel longswords. They are skilled warriors, and usually do not fight in battle, but stay with the general. They are among the greatest warriors in Skyrim, and cannot be openly exposed in combat, do to their small unit size. The armor and weapons are enchanted, with frost shield, resist damage, and the sword is equipped with frost damage.



Siege Weapons

5 Large Trebuchets: Trebuchets of great range, these are packable, but take a while to pack. They are able to hit targets from a kilometer away. They usually hurl large stones and debris, and on occasions enemy soldiers. The inside of the throwing part is covered with strapped leather, allowing it to through flaming substances.

50 men work the trebuchets

10 Onagers: These are mini wheeled catapults, firing stones and debris at the enemy. These may turn on their wheels, allowing some mobility. The inside of the throwing part is covered with strapped leather, allowing it to throw flaming substances.

50 men work the onagers.

20 Scorpios: The Scorpios are dart throwers, capable of shooting 3 bolts a minute at the opposing army. Visual

The Scorpios are each operated by 3 people, that person usually having quite a many arrows.

60 men work the scorpios


300 Mobile trap shields: A foot and a half thick, these "mobile walls" are covered in green hides to help prevent fire, and each spike has a rough iron plate roughly the size of a small shield behind them, bolted to the wood. These spikes run all along the fifteen feet, close enough together that it is unlikely anyone could run into it and not get impaled. Jumping over is a difficult task without magical means, seeing as how they stand eight feet tall. The spikes are mostly iron, with some having a few wooden, and some even having a few old and broken swords mounted on for good measure. Rolled along on four large wheels, and mounted on a heavy wooden truss, reinforced by iron. Can be rendered stationary through the use of long, barbed pegs that stick into the ground, attached to the object by iron chains.


Gallowglass
Name: Ashkhan Ashina Zelaku
Alias/Nickname: N/A
Race: Dunmer Ashlander
Gender: Female
Apparent age: N/A
Actual Age: 120

Height: 5' 11"
Skin Tone: Considerably darker than that of other Dunmer
Hair Colour: Black
Eye Colour: Red
Significant Markings: None
Physique: Athletic, but her strength, although above that of the average Dunmer, is equivalent to that of a male Imperial.

Other aesthetic details: Easily-impressed by someone's good looks and physical capabilities, especially if they happen to be either a Dunmer or a Breton.

Equipment/Pockets/Pouch: A couple of repair hammers, lockpicks, and a variety of different poisons.

What you are good at: Conjuration, illusion, public speaking, and guerrilla warfare
What you are bad at: Taking advice, even good advice, from people she does not like. She also sees Imperial and Altmer as guilty until proven innocent, and the opinions Argonians and Khajiit as invalid.

Weapons: Fine Steel Claymore
Armour: Pit Cuirass, Dwarven Greaves, Pit Boots
Clothing: Blue Silk Shirt, Jewelled Amulet
Miscellaneous: She wears a shawl to conceal her identity if necessary

Mentality/Mental description: Whilst she is an ashkhan with the confidence to batter down the sixist accusations levelled at her pride by traditionalists even more fanatical than herself, she does not stand on ceremony unless speaking with foreigners and does not pretend that she is above the accessible pleasures. She is far more expedient than her ancestral creed dictates, and although she presents what are sometimes antagonistic views to her Ashlanders and her enemies she is always able to justify her actions, or else allows her position to cast doubt on any claims made against her. An ambitious firebrand, she lets her cultured Ashland birth give her well-founded self-respect which is then conveyed to her associates, and although she is often seen as an authoritatarian leader she is willing to take advice, if she expects her tribe to take her advice in return, provided she can defend it with logic. She is also honest; no matter what, she won't lie to someone.

Short Biography: Born in the Ashlands, she became involved in a power struggle as her father crippled himself and the tribe in paying off debts to the Zainab, who had already taken a considerable amount in raids, and the rewards of being sponsored by House Hlaalu. Her sister, Sakira, was a priestess of Boethiah, and so did nothing as Clanholder Nirabi and Gulakhan Assamma-Idan attempted to gain political power in the tribe, and over the young Ashina by teaching her their own ways and enforcing their own views. Assamma-Idan taught her how to fight a war, and Nirabi taught her what to do and why, and the two of them made a brilliant military genius of the young girl, who quickly won back lost land and some of her tribe's lost prestige in raids and ambushes, often against the Ashland code of honour, which left many of the Zainab tribe's best officers slain in the wilderness. Her seduction of the Zainab ashkhan, which resulted in his murder by Sakira, Nirabi, and Assamma-Idan, who had been waiting for him, gained her much power amongst the tribesmen. She at once became the de facto leader of the Zelaku, although the Zainab appealed to House Hlaalu. The two staged a coup in the Zelaku camp, which saw the ashkhan, many of his officers, and most of the tribe murdered. Ashina, however, had been warned of the attack by Azura, who made the young Dunmer her priestess before allowing her to lead the rest of the tribe away from the camp, which she burned. The Hlaalu and their supporters were burned, and a Zainab raid was ambushed in its camp as it, without having done any fighting, celebrated victory. However, Ashina had no choice but to leave the Ashlanders, and, with her scouts claiming that the Morag Tong were in pursuit along with House Hlaalu militiamen, she left Morrowind. In Cyrodiil, she began a guerrilla war, but the two sides battled to a draw which left much of the north of the province impoverished. However, she herself escaped, and now seeks a way back to her native Ashlands so she can relight old flames and begin her war again.



Faction Sheet

Rank: Ashkhan
Faction Name: Zelaku Tribe
Troop Numbers: 6600
Troop Description: 2500 Zelaku Tribesmen (light infantry and missile troops), 500 Zelaku Archers (heavy infantry and missile troops), 500 Zelaku Kogovvarden (shock infantry), 1000 Zelaku Warriors (light infantry), 500 Nordic Slaves (shock infantry), 1000 Redoran Mercenaries (heavy infantry), 500 Foyada Galley Crews (specialist missile infantry), 50 Foyada Galleys (ships), 50 Cliff Racers (air force)

Name of troops:
Zelaku Tribesmen (2500): These soldiers are simply armed tribesmen capable of the fanatic excesses required of them, and they stand by the ancient Ashland proverb of 'here in our Ashlanders and our wild places, they are no match for us.' They are experienced, but untrained and undisciplined, guerrilla fighters who make good use of rough terrain to get the best of professional soldiers, but who should not be expected to hold their ground on an open battlefield except when supporting heavier infantry. Many of them are experienced hunters, having provided food for their families rather than contributing to the tribe's supplies, and as a result are skilled users of their powerful eastern compound bows. Lightly armoured with chitin weapons.
Zelaku Hunters (500): These are Ashina's best hunters, who often go out hunting just as they did in the Ashlands, and are capable of fighting Cyrodiil's creatures in melee after showering them with arrows. They are the officers of the tribe, and do not depend on rough terrain, although it is a significant advantage. They are considerably stronger than the Zelaku Tribesmen, and just as athletic, and with their light armour they can outrun almost anything on the battlefield. Wearing whatever can be mined from Red Mountain, and wielding chitin weapons.
Zelaku Kogovvarden (500): The heavy infantry of the Ashlanders, including everything from the defenders of the camp to the ceremonial guard of the ashkhan. They are shock infantry, wielding claymores, battleaxes, and powerful illusion and destruction magic. When in combat, some among them are the equivalent of town guards, whilst others are a match for the Imperial Legion. They are often equipped with armour and weapons created from materials mined by the tribesmen, and thus have superior equipment to even their professional enemies. Wearing and wielding weapons made out of whatever can be mined from Red Mountain, and sometimes Dwarven armour.
Zelaku Warriors (1000): The soldiers of the tribe, experienced in raiding over long distances either in the wilderness of the Ashlands or the streets of a Great House settlement. They are fast and cunning warriors, trained to fight for individual glory rather than as a unit. Although outdated, this is still an effective system of fighting, and whilst it is true that many of these soldiers are undisciplined many have been surprised by their fanaticism and brutality, and to be surprised by such a ruthless opponent is to be slain on the battlefield. Wearing chitin and glass armour.
Nordic Slaves (500): Any of these men and women still has Nordic skill in combat, further enhanced by their anger at the beatings and torture they are often subjected to and their slaver's use of illusion magic and powerful potions when unleashing them on the battlefield. Some may be employed as assassins, to blend in amongst the enemy's soldiers before they cut them down in their camp. They may be unarmoured, and possibly unarmed, but the sight of them will make weaker soldiers flee, and they may slow down an enemy or batter them before being forced to flee. Wearing cheap leather or chitin, and fighting with whatever they can find.
Redoran Mercenaries (1000): The Redoran who fought the Nordic invasion have now given their swords to the only united army that Morrowind has - that of Ashina Zelaku. Elite warriors, although not often trusted by Ashina and her Ashlanders for their worship of the 'false gods,' they have traditional Dunmer equipment and professional morale made into fanaticism by their clan loyalties and religious beliefs. Wearing traditional Redoran heavy armour, including tower shields, and wielding steel weapons.
Foyada Galley (50 x 10): These ships are traditional sailing craft seen at many port towns in Vvardenfell, and can be changed into warships should it be required. They are light enough for their crews to take them long distances over land, and small enough to avoid being seen by patrols, and to sail on rivers. Often employed for reconnaissance, their raiding parties can surprise camps, patrols, and settlements to confuse the defenders and take back a lot of slaves, food, and weapons. The crews are equipped with chitin and leather armour and weapons.
Cliff Racer (50): Having taken a small number of them from Morrowind, Ashina's air force quickly became larger, and now she has over fifty of these animals in her armies. They are useful for attacking supply lines, and, if they are employed, for bringing down Imperial airships. They are armoured in leather, but don't really need weapons, and wouldn't be able to use them anyway.


Wootz
Name: Khagan Maysarah al-Nasir
Race: Ra Gada
Gender: Male
Age: 61

Physical Description: At 5'10, he possesses the average skin colour for his race, along with slightly wavy, stringy black hair that reaches down to the middle of his back. The one thing that is odd about him however, are the icy blue eyes that peer out of his skull, an unnatural colour for his race made even stranger by the star shaped cataract in his right eye. A few wrinkles can be visible, mainly at the corners of his eyes, and his nose has a slight curve to it. Rough facial hair covers his entire chin, upper lip, and the bottom part of his cheek. Although his body is weathered, it is not withered. Maysarah is still more capable than many half his age, retaining much of his former strength and fitness. Can change appearances from a seasoned, fearsome warrior, to pampered royalty in moments. Often wears his hair under some sort of headwrap.

Skills: A master of swordsmanship, relatively decent with a mace or axe, and a master at the use of spears and polearms, Maysarah can fight with nearly any weapon of war, but a bow becomes nothing but a piece of wood in his hands. Can fight effectively in scale and mail armor, anything much heavier weighing him down too much. Magic is as foreign as the lands of Argonia to him, even though he has been there, and every other province, learning all languages but Hist. His only magical knowledge resides in his knowledge of runes and books. Knowledgeable of culture, primarily Hammerfall culture but has either read about or visited most of the other provinces. Through his career, travels, and reading, he has learned of militaries and tactics, and combined with his other experience helps him solve even the most difficult problems.

Weapons: Carries a fine steel Yatagan, given to him by his father. The Yatagan bears several yokudan runes, and bears an enchantment that keeps it from ever tarnishing or wearing down, and makes the blade slightly more deadly against enemies. When going into battle he also carries his Kattara, worn from years of use. Other than these two blades, he will use whatever weapon necessary for the task at hand.
Armour/Apparel: Outside of battle Maysarah can be seen in a black long sleeved robe, loose enough to allow movement with slits at the knees, and a black turban. In battle he wears a nasal helm, mail hanging down over the sides and back of the neck, and a light mail hauberk, with scale cuirass, vambraces, gauntlets, and half greaves. All of his armor has a golden colour to it. Wears a black silk shirt and pants underneath, along with a gambeson.

History: Born to a high ranking officer in Sentinel, his father taught him many aspects of combat and the art of war, but he also preached the importance of knowledge. A man who can fight well, will become a great soldier, but one who truly understands fighting, in all forms and from every angle, will become a great man. Maysarah pledged himself to the Kingdom of Sentinel as soon as he could. For years he stayed within the kingdom, fending off bandits and nomads, but he grew tired. Tamriel was far to big to limit oneself to such a seemingly small portion of it. He became a guard of Sentinel's ships, travelling the coasts of Hammerfall, High Rock, Skyrim, and landing once in Anvil. Still it just wasn't enough. With a long owed favor and a bit of gold, he bought himself passage to Summerset Isle. Soon after arrival, he was gathered along with many other men, mostly foreigners, to work for a local Noble. Seems this particular man had a large mine, and the Goblins working it had gotten out of control. Unfortunately, the Noble had little troops of his own, and no city or fellow nobleman dared to lend a hand. The goblins were destroyed in a fierce battle, Maysarah himself venturing into their cave to finish the last of them, along with their shaman. After a few other assorted jobs, he was hooked on being a man-for-hire. The next six or so years of his life, were spent all across Tamriel. Aiding the Bosmeri in their fight against the Khajiit, and then the Khajiit in their fight against the Bosmer, fighting in tribal disputes in Black Marsh, and even once working as a miner in Morrowind. He travelled wherever he could, doing whatever job was available, all the while learning as much as possible from the locals and reading a great deal of literature along the way. At the age of 30, he decided to slow down and joined the Imperial Legion. Other than a few minor skirmishes, most of his time with the Legion was spent as guarding or patrolling one thing or another, but he continued to hone his fighting skills, and learnt the way that they fought. After several promotions, and a careful look at his experience, he was chosen for a spot on the Elder Council. Up until now he had served as a diplomat and military advisor, returning to visit Hammerfell once or twice. When the Council ultimately fell to pieces, Maysarah fled as fast as he could to Anvil. After rallying the people to his cause and making an agreement with Count Corvus Umbranox, he sent several messengers to Hammerfell, relaying news of the events that had happened and requesting troops. Troops were sent, for gold, for glory, to claim land for Hammerfell, and some simply because of favors owed and friends made.



Rank: Khagan

Faction Name: The Yokudan Confederacy

Troop Numbers: 19 000

Sentillian Cataphracts (3000): These men are clad from head to toe in plated mail, and their horses are likewise armored in a medium scale armor, the standard of Sentinel clearly visible when they ride. The Cataphracts have a relatively small steel roundshield on their back, and carry a 4 metre long Kontos, with a spiked mace or a heavy sword at their side.

Sentillian Horse Archers (2000): Wearing a hardened leather lamellar cuirass, leather braces and greaves, these archers ride fast desert horses, often firing on the enemy to soften their lines in support of a charge. Their primary weapons are composite bows made of horn and sinew. A quiver of about 70 arrows hangs from the horse's flank, and they all carry steel Qama shortswords at their sides.

Sentinillian Pikemen (3000): Primarily wielding a 5 metre long pike, these men also have Qama's for melee combat. Wearing mail greaves, kettle hat helmets, and steel briastplates. For added grip, each man wears leather gloves. Unlike much of Hammerfell's infantry, these soldiers are disciplined just as much as any Breton pikemen. Can form effective Phalanxes and pike squares.

Sentillian Archers (800): Wearing leather bracers and a hardened leather lamellar cuirass, they are armed with the same bows as their mounted counterparts, and carry steel Qama shortswords. Trained to fight in formations, they can also fire on the run.

Sentillian Sailors (200): Although accustomed to fighting at sea, these sailors have been given hardened leather lamellar armor and similar bucklers. From trade with High Rock, these men have acquired arbalests, and each man carries a steel cutlass at their side.

Totambu Mounted Throwers (2000): Professional soldiers mounted on fast desert horses, they are armored in wicker cuirass's and leather vambraces and greaves, with a wicker shield and a sling containing a dozen javelins.

Totambu Spearmen (1000): Carrying a spear in their right hand and a wicker shield in their left, these men are trained and disciplined soldiers, wearing mail hauberks and leather armor. Steel Kaskara longswords at their sides.

Bashkir Warriors (3000): Although untrained in formations, and with little discipline, the Warriors of the nomadic Bashkir tribe are very skilled and possess a certain intensity few can match. Best unleashed rather than manouevered like other troops, these warriors carry several short spears, one in their right hand, and then two behind their wicker shields. Axes and blunt weapons are the most common, but swords are not unheard of. Wicker Cuirasses.

Bashkir Archers (1400): As hunters, these men are skilled with a bow, but can also fight effectively with spears and light axes. Wearing dried animal skins, the archers are equipped with bows made from horn and animal sinew, along with light axes made from bone at their sides.

Afshar Dromedary Warriors (2600) Alik'r Nomads mounted on hardy one-humped camel's. Wearing a mixture of leather lamellar armor and wicker armor, they all have wicker shields across their backs, along with samshir's at their sides. Carrying bows made from horn and sinew, along with a quiver of 70 arrows. Each dromedary has a sling on it's right side containing three javelins.

User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Wed Jun 09, 2010 3:59 pm

Char and Faction Sheets cont.

Hyper Caffeine
Name: Saite Criune
Alias/Nickname: Sai, Saite
Race: Bosmer
Gender: Male
Apparent age: Mid 30's
Actual Age: 43

Height: 4'9"
Skin Tone: White
Hair Colour: Brown
Eye Colour: Blue
Significant Markings: Earing in left ear
Physique: Slightly over weight and can not run as fast as others.

Other aesthetic details: Permanent scar on the right knee from a dagger wound, slows him down whilst running.

Equipment/Pockets/Pouch: About 70 septims, a agility potion, and some poisen to put on his arrows and dagger.

What you are good at: Like most Bosmer, Saite exells at marksmanship, and is fair with a dagger.
What you are bad at: Attacking with blunt objects, they just dont feel right in his hands.

Weapons: Saite only ever carries his trusted iron longbow and 25-30 iron arrows. (Sometimes with poisen on the tips.) And his iron dagger.
Armour: Fur curiass and leather boots and greaves. No helmet or gloves, to him they impare his marksmanship skills.
Clothing: Nothing, jut the armor.
Miscellaneous: If needed, wears a brown hood to conceal his identity

Mentality/Mental description: When in danger, Saite might try to get out of it by acting funny and joking around.

Short Biography: Saite grew up in the forest reigon on Valenwood, he never really knew his mother, as she died out in the forest gathering food. He was 3 at the time. His dad raised him and taught him the wasy of the bow. He has vowed to himself he will find his mothers killer. Man or beast.

Faction Sheet

Rank: Commanding General
Faction Name: Royal Defenders of Elden Root
Troop Numbers: 13000
Troop Description: 2000 Royal Archers, 2500 Royal Knights, 500 Mounted Troops, 1500 Crossbowmen, 250 Spellswords, 250 Battle Alit (Suited in iron armor), 2000 Spearmen, 1300 Mages, 200 Assassins, and 2500 Barbarians.

Name of troops: The Archers and Crossbowmen are for long ranged attacks on the enemy, each with iron weapons and 30 iron arrows/bolts.
The Knights are for close range attacks with iron shortswords and chainmail.
The Mounted Troops are on horses with iron and leather armor, each with a iron lance and iron armor.
Spellswords are for magic and melee attacks, each with chainmal for the flexablitity.
The Battle Alit are for savage attacks to try to thin their lines down.
If the Knights, and Mounted Troops fail, the Spearmen and Barbarians come in to aid with the attacks.
The Mages are right after the Spearmen if the need healing/help.
The Assassins are incase everything else fails and they need to silently pick off the foes.


Elite Birthday
Name: Rel'Treemas
Alias/Nickname: One-Who-Can't-See
Race: Argonian
Gender: Male
Apparent age: 38 (Although nobody can really tell how old an Argonian is)
Actual Age: 38

Height: 5'9"
Skin Tone: Red
Hair Colour: Red Dorsal Fin
Eye Colour: Milky Red (Argonian)
Significant Markings: Blue markings on his lower lip that look like fangs or saliva.
Physique: Tall and Lean

Other aesthetic details: Completely Blind, but makes up for it with exceptional hearing and smelling.

Equipment/Pockets/Pouch: Cane, some gold.

What you are good at: Strategy, Swimming, Sword-fighting, Diving, Sailing, Cooking, Camping.
What you are bad at: Climbing, Reading, Horseback Riding, Writing

Weapons: Steel Longsword
Armour: Iron Armour, but No Helmet.
Clothing: Hooded Robes
Miscellaneous: None.

Mentality/Mental description: Sometimes frustrated with his situation, he can be angered easily, but can also be calmed easily. He is not one for humor, and is completely serious on the battlefield.

Short Biography: Rel'Treemas was born in Argonia, blind. He learned how to live without sight, and gained an exceptional ability to hear and smell. He impressed many people with his perception of warfare, and was able to beat many Argonian Tribal Leaders in Board Games (Lore Check, There must of been some kind of ancient board game back then...) at an early age.

He was able to do things that every Argonian could do, Fight, Swim, and other things. He proved himself in coordinating attacks against other Argonian Tribes, and the government got word.

Now, he has been sent to Anvil to help guard the Argonian Councilman and take a foothold in Cyrodiil.

Faction Sheet

Rank: Commander
Faction Name: Those of the Marsh
Troop Numbers: 7,243
Troop Description: The Troops of Argonia, sent to Aid those who are in Bravil.
Notable Officers/People:
Drowning-Sword -- Head of the Waterknights.
Kal-Keemas' -- Ral'Treemas' personal Alchemest
Nat-Reemus -- Head of Shamans
Heart-of-Dark -- 2nd in Command of Shamans
Ten'Wreekus -- Ral'Treemas' bodyguard and "eyes"
Gan'Kreesa -- Second-In-Command of 'Those of the Marsh'

Number: 7,243
Name of troops:

625 Agaceph Warriors -- Fighters from the tribe of Agaceph, these Warriors have deep colored faces, from bright green to orange. They are from Inner Argonia, and fight fiercely for their friends and tribe. They carry poisoned spears, initially, but after they are spent, they pull out various swords and spiked clubs which are also poisoned. They wear usually leather armour. They are quick and agile, and are valiant warriors.
Lead by: Rel’Preetas

951 Nagas Fighters -- Argonians from the tribe of Nagas, they are around seven to eight feet tall with "huge mouths filled with dripping needle-like fangs". They appear to be more snakelike, and live in the inner swamps. Stronger yet slower then their Agaceph brothers, they fight fiercly yet quickly, and are strong-willed and strong-hearted. They fight with Iron Armour, and usually small blunt weapons. They favor bashing people in rather then slicing them up.
Lead by: Ker-Ingras

424 Paatru Skirmishers -- Argonians that live in Inner Argonia, they resemble toads more then their other Argonian brothers. They are very ritualistic, wearing masks and always praising the Hist, and asking them for help. Because of this, these Argonians fight with an inner meaning to defend the Hist’s home and ways, and will do anything to destroy their enemies.. If anything, these resemble South American Amazon tribes, using poison darts, and poisoned short swords and daggers. They are quick and mean in battle, very mean.
Lead by: Ter’Res’Qas

1869 Sarpa Bowmen -- The Argonians that hail from the tribe of Serpa also called “Winged-Argonians”, because of the dorsal fins that run along their back. The Sherpa are a calm yet deadly tribe, and pride themselves in their ranged warfare. They use mostly bone arrows, poisoned with lethal toxins from the Inner Swamps, and have wood or iron bows to attack from afar. They rarely wear armour because of their backs, but are rarely attacked and ever need it.
Lead by: Nas’Kreekas

1131 Paatru Rangers -- See Paatru Skirmishers. These Paatru use Darts, Spears, Javelins, and other ranged weapons to annoy and destroy their enemies. Their weapons are poisoned heavily, and are very dangerous to their opponent.

2,000 Argonian Waterknights -- Hailing from differing tribes, these Argonians excel at fighting while in and/or under water. They carry almost no armour, Fur if any, and have Steel Longswords.

91 Sarpa Shamans -- See Sarpa Bowmen. These Shamans carry staffs, and are deep within the dark magicks. They have practiced it from birth, and excell in Illusion and Restoration spells, as well as Destruction spells.

152 Paatru Shamans -- See Paatru Skirmishers. These Shamans are much more ritualistic, excelling more in Conjuration and Mysticism, and have a strong grasp of Destruction Spells. They carry wooden staffs, said to be from dead Hist trees, and always carry bottles of Hist Sap and many different trinkets.


Faldom
Name: Ocato
Alias/Nickname: High Chancellor
Race: Altmer
Gender: Male
Apparent age: late 50’s
Actual Age: early 220’s

Height: 6’5”
Skin Tone: Yellow
Hair Colour: Brown
Eye Colour: Brown
Significant Markings: None
Physique: Average

Other aesthetic details: He is aged further than he should be due to stress of lifestyle. He is beginning to wrinkle and hair is graying.

Equipment/Pockets/Pouch: Pockets in robe. Pouch on belt.

What you are good at: Diplomacy, Bureaucracy, and other skills appropriate to a High Chancellor. Ocato possesses magical skills due to being a battle mage.

What you are bad at: Non-Magical combat and Athletics.

Weapons: Staff of the Imperial Battle Mage.
Armour: N/A
Clothing: Fine Red Robes, lined with gold
Miscellaneous: Golden amulet

Mentality/Mental description: Can be smug but has great aspirations. His perseverance is remarkable, and he uses his cunning and influence to get any job done.

Short Biography: Ocato began as an average Altmer, pursuing to become a great mage. He became a loyal mage for the Empire and climbed through the ranks questioning no order along the way. His loyalty and skills were rewarded when he was appointed the new Battle Mage after the Jagar Tharn incident. Shortly after he became the high chancellor of the council because he was the Emperor’s most trusted person in politics. Ocato handled all the affairs that the Emperor did not, making him the second most powerful man in Tamriel.

So naturally, when the Emperor was assassinated, Ocato thought it would be a natural decision to appoint him Emperor.

Faction Sheet

Rank: High Chancellor
Faction Name: The Empire
Troop Numbers: 2000
Troop Description: The smaller yet elite unit of men whose sole purpose is the protect the Imperial City, and the island. They are all the finest men Ocato can assemble.

Imperial City Guardians.
(1500) Imperial City guardsmen, they all wear a full suit of Silver and Gold Imperial Armor, and have special silver and gold weapons (spears and long swords). Each one is more powerful than your average Legionnaire, they are considered to be the one of the finest units of foot soldiers in Tamriel.
(500) Imperial City Archers, they all wear a light chainmail version of the silver and gold Armor, and there bows are as fine as the weapons of the guardsmen. Like the guardsmen there are all considered to be the finest archers and they are recruited far and wide across Tamriel to serve there empire.


heatlance
Name: Razin Trell'Lirhn
Alias/Nickname:Razin or Trell
Race:Dunmer
Gender:Male
Apparent age: 27
Actual Age:71

Height:5'8
Skin Tone:Very light, boardering on that of an Imperial, but with a greyish cast.
Hair Colour:Dark grey
Eye Colour: Red
Significant Markings:Missing part of his left ear
Physique:A strong, well muscled upper body, with a reletively weak lower body.

Other aesthetic details:Razins hands are covered in scars form splinters and knicks from pacticing his carving.

Equipment/Pockets/Pouch:Waterskin, rope, flint and steel, and a small carving knife.

What you are good at:A skilled wood woker, and a half decent chef, with great skill with an axe, and a built in sense of direction.
What you are bad at: A complete lack of skill with a sword and bow.

Weapons: A one handed steel axe, and a sling with 15 peices of lead.
Armour: A leather curiass with iron studs, leather breeches, boots, and gloves, and a fur helmet, along with his uncles steel shield.
Clothing: ( If your character doesn't wear armour or wears clothing underneath armour.)
Miscellaneous: An armband made of wraqed roots that he keeps a small vial of anti venom tied in on his left arm.

Mentality/Mental description:Razin is a calm, quiet man with a love of carving. He is slow to anger and has a habit of saying the worst thing first, and forgeting to say the best.

Short Biography: Razin grew up on the outskirts of Cheydinhal as a woodsman. When the Oblivion Crisis occured, he gathered up woodsmen from all over the area and successfully closed 5 Oblivion Gates near the city. When he found out that the provinces were leaving the Empire, he was one of the first to offer himself and his men in defence of Cheydinhal.



Faction Sheet

Rank:Yew Commander
Faction Name: The Woodsmen
Troop Numbers: 55
Troop Description: The Woodsmen are not frontline troops. The are better suited for tracking, infiltration, ambushes, and general recon.
Name of troops:Yew (11) are the best fighters of the Woodsmen, armed in a similar fasion to Razin, with some prefering swords. They are lead by Razin. Oak (11) are the best defenders and entrenchers of the Woodsmen, carrying heavy armour and hammers, and sharp edged shovels when pushed. They are lead by Krest Turnhill, a Nord who hasd grown up in Cheydinhal. He wears a thickened leather curiass, and a large two-handed hammer. Willow (11) are the best hunters and trackers in the Woodsmen, wielding bows and daggers, with several types of poisons. The wear light armour, dyed darker colours. They are led by Makis Tresthin, a Dunmer who grew up with Razin. He wields dual steel daggers, and an iron bow. He wears dark green fur armour. Elm (11) are the mages of the Woodsmen. They specialize in in frost spells and Counjuration of woodland creatures, along with general Alchemy. They are led by Donald, a Dunmer-Imperial cross. He is skilled in telekinesis and conjuration. He Has a Staff of frost, and a poisoned dagger, and wears green robes. Pine (11) are the rangers of the Woodsmen. They carry bows, and some carry daggers, along with a variety of poisons. They are led by Donalds twin, Robert. Robert carries a steel bow, with 25 steel arrows with a paralizing poison on each. He wears a full suit of studded leather.


Edit: Jesus, there are alot of people :l

Person From Anticlere

Name: Titus Aurelius Quincius
Alias/Nickname: [censored] (by old Legion comrades only, of course)
Race: Imperial
Gender: Male
Age: 43

Height: 6’1
Skin Tone: Tan
Hair Colour: Dark brown
Eye Colour: Brown
Significant Markings: A large scar going down from around the middle of his neck to his ribs, also some other, smaller scars on his arms and one slightly longer one on his left leg. Due to bad treatment he limps and the leg sometimes starts hurting badly.
Physique: Quite a bit more muscular than your average Imperial.

Other aesthetic details: Even though his age is starting to affect Titus’ body, he still retains a legionnaire’s build, not all that surprising since he still engages in training with his men. His facial features are not the most attractive – large, curved nose, fat lips, small eyes; they’re not helped much by his growing beard, either, which covers most of his neck.

Equipment/Pockets/Pouch: A military canteen with water mixed with various painkiller herbs against the pain in his leg.

What you are good at: Titus, being an-ex legionnaire, is a decent fighter; he can handle a sword and spear fairly well and is quite skilled at unarmed combat, too. His years in the Legion have also made him a disciplinarian and he drills his troops with great fervour. He’s also a good organizer, being capable of organizing supplies, planning march routes and the like.
What you are bad at: He’s not used to tactical planning, since that was always handled by the higher-ups; he’s also not an excellent public speaker and doesn’t socialize frequently with people other than soldiers, leading him to being rather distant from the rest of his city.

Weapons: Imperial Legion steel broadsword with a silver-trimmed handle to denote his (past) rank.
Armour/Clothing: Despite being a Count now, Titus still dresses up like he’s expecting to head off to war any day. Usually he wears a white shirt with slightly puffed sleeves decorated with golden lacing; over it a steel cuirass, trimmed with silver by the edges and a chainmail shirt that reaches nearly to his knees and elbows. His pants are black, very slightly puffed, with a bit of silver trim. Instead of shoes he wears knee high leather boots with steel plates sewn onto the front for protection.
Miscellaneous: An old pipe and some tobacco

Mentality/Mental description: An army man, Titus is used to long marching and fighting; he’s spilled his share of blood during his years and still misses those days. He doesn’t like being the Count of Skingrad very much; however, he sees this as a good chance to display his capabilities to the higher-ups and get reassigned into the army in a higher position. He’s not familiar with the way citizens think and is rather inattentive towards them; his soldiers, however, he loves as if they were his own children, for which reason Titus finds himself loved by the soldiery; he responds with acting as if he was a rank-and-file soldier himself, marching alongside his men and eating the same food.

Short Biography: Born to a middle class family in the Imperial City, Titus spent his early life rather well; he was taught to read and write Cyrodiilic and at 16 his father, an ex-officer of the army himself, had him sign up into the army. That was where Titus spent most of his life; he climbed the ranks rather swiftly, eventually becoming responsible for provisions and helping plot out suitable routes. He became the Count of Skingrad purely through luck – the day Count Hassildor retired (given that he was a vampire and couldn’t die) Titus was temporarily acting as the commander of the city’s garrison. He got a temporary lift to the position of a regent for the Count until a new one would be chosen as Hassildor had no heirs; however the following trouble stopped that from happening. For sticking to the Empire in this time of need, Titus was awarded the official position of the Count of Skingrad.


Faction Sheet

Rank: Count
Faction Name: County of Skingrad
Troop Numbers: 12000

3500 Skingradian Arbalesters- The majority of Skingrad’s citizens are well-off members of the middle class. Naturally, being the majority they form the majority of Skingrad’s army. These men chose to arm themselves with arbalests, fearsome weapons that are relatively simple to use. Being quite rich, they can afford decent armour – on their gambesons they wear steel briastplates; knee high leather boots, thick leather gloves and burgonet helmets finish the rest of their outfit. Each carries a pavise shield on his back for defence while reloading, as well as a sidearm of some sort, mostly shortswords.

3500 Citizen Halberdiers- Despite being (mostly, asides from the several hundred guards mixed in with them) militia troops they shouldn’t be dismissed as nothing serious – the citizens of Skingrad, although unwilling to march too far from their home, defend their city with much vigour. Their armour is similar to the arbalesters’; however being richer they use full cuirasses instead of briastplates and wear steel boots. Their primary weapon is a halberd; some carry sidearms should they not trust their skill with the weapon enough, although it is versatile enough for most the warriors not to use anything else.

500 Double Moons- Sons of the nobility of the city, they form the Count’s personal guard. Their armour consists of chainmail hauberks, over which they wear surcoats with Skingrad’s coat of arms; their limbs are protected by steel plate, also the Skingradian burgonet for a helmet. For weapons they use steel-tipped lances and steel bastard swords; both weapons have the coat of arms of Skingrad etched into them, marking them as standard issue weapons. Since their families are rich, they ride imported Bretic destriers to battle, though usually have a second horse of some sort for other occasions. The knights of Skingrad if there are any; they’re easily the best the city has to offer. Each is accompanied by a squire and a groom (who doesn’t fight).

500 Squires- Servants that accompany the Double Moons to battle. Their armaments vary however generally they’re light cavalry, most commonly wearing a gambeson, steel boots and a helmet of some sort, mostly the Skingradian burgonet. They ride Skingrad’s native Bay horses, fighting alongside the Freemen, using shorter spears, a buckler shield and a sidearm of some sort, mostly axes or maces.

2000 Merchant Militia- Skingrad lacks nobility who’d be willing to take to the field; merchants fill in the role of heavy cavalry in their stead. While their wealth can afford them excellent armour, they are not as ferocious in battle as the knights they mimic; however, while their charge is not as swift, it’s also not as reckless, and each of them are willing to defend their city –or at least their wealth- to the best of their ability. Their armour is nothing short of heavy – gambesons, chainmail shirts reaching to the elbow and half-thigh, Cyrodiilic white plate steel cuirasses, boots and gauntlets, also the Skingradian burgonet helmet; some have their horses barded, though most don’t. Their weapons are lances, used together with buckler shields, and sidearms, most frequently swords or axes.

1000 Freemen- Free farmers living around Skingrad and falling into the County’s territory, they make for very swift light cavalry, excellent for scouting, ambushing and the like as there are few who could boast knowing the land around the city as well as they do. Mounted on Skingrad’s native Bay horses, they wear gambesons, leather skullcaps and knee-high leather boots, also buckler shields. Their arms consist of a bundle of javelins, usually 7-9 and long-handled axes for sidearms.

1000 Woodsmen- Living in small shacks dotting the County, these grim men are those few who boast knowing Skingrad’s surroundings better than the freemen, spending much time wandering around the woods, trying to fight back bits of the forest from the nature for their survival. Such a lifestyle has made them tough, however not rich – they go to battle with a simple gambeson, some lucky few have leather boots as well. Their weapons are the tools with which they live, large axes that can cut a tree down as well as lop a head off. Brutal, they care for no rules of chivalry or ransoming nobles; the one to step into Skingrad with hostile intentions would be wise to beware of these men, since despite being relatively few, they can use the cover of night and forest as well as any Argonian.

User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Wed Jun 09, 2010 2:20 pm

Do we PM you for sign ups, Birthday?
User avatar
Rob
 
Posts: 3448
Joined: Fri Jul 13, 2007 12:26 am

Post » Wed Jun 09, 2010 3:31 pm

Nice man.

The cataphract is my favorite military unit.

Nice avatar: age of empires two... :P
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Wed Jun 09, 2010 11:12 pm

Thanks, lol. I've had a couple people tell me it's cool. You guys are gunna love my guy. He's basically a pirate version of http://www.uesp.net/wiki/Oblivion:Rogue#Rogue.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Wed Jun 09, 2010 3:59 pm

Wootz is the RP's manager.

He is away until the beginning of September. Meanwhile, if you have any questions, feel free to ask.

You can take an available faction, or join one of ours. Go ahead and post your sheet up, so we can all advise you on it. It will be pending until Wootz gets back.

You should pick a side though, but a lot of it just depends on which side you want to be on, and what kind of character your character is.
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Wed Jun 09, 2010 2:14 pm

Bah, that's not a proper Byzzie kataphract, http://www.majhost.com/gallery/Anticlere/Byzantine/royal_kataphractoi.jpg is. Sort of, ish.

If you're going to do a pirate and don't intend to be yet another freelance faction, best faction would probably be Ra Gada or, if you'd like a tough 'un, a privateer for the Empire or something like that. Just throwing around ideas, but that role could be much fun.

User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Wed Jun 09, 2010 1:12 pm

I was going to make my own faction, the "Bloodsails", pirates based around anvil and the Gold Coast
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Wed Jun 09, 2010 4:35 pm

[font="Trebuchet MS"]Bah, that's not a proper Byzzie kataphract, http://www.majhost.com/gallery/Anticlere/Byzantine/royal_kataphractoi.jpg is. Sort of, ish.



Na, http://upload.wikimedia.org/wikipedia/en/4/4a/Ancient_Sasanid_Cataphract_Uther_Oxford_2003_06_2(1).jpg is a real cataphract:

Age of Empires is from 1999. It is one of the best games, but it gets old, because of games now, that have better graphics.

When I get a decent PC I will try to get Medieval Total War...

Just maybe.


EDIT: Well, not much activity there. You'd either just terrorize the Redguards, or have to go all the way around Valenwood and Elyswer (that takes a while.)

Go with the mainland, or, if it is pirates, go with some looting boys and go around terrorizing the beast races.

You can also have land pirates, which, you may very well be meaning that.


The thing is, this RP shouldn't be about all the mercenary groups and stuff. It is about factions kicking other factions in the head.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Wed Jun 09, 2010 7:42 pm

Na, http://upload.wikimedia.org/wikipedia/en/4/4a/Ancient_Sasanid_Cataphract_Uther_Oxford_2003_06_2(1).jpg is a real cataphract:

Age of Empires is from 1999. It is one of the best games, but it gets old, because of games now, that have better graphics.

That's a Sassy (pun intended, hyuk hyuk). A Sassy that looks nearly exactly like my video game Byzzie except he lacks weapons; so, thank you very much for proving my point. :P And as for AoE... I'll just keep my oppinion about that game to myself.

I was going to make my own faction, the "Bloodsails", pirates based around anvil and the Gold Coast

In that case I wish thee luck in dealing with the Ra Gada. Let's say I don't envy you if they get ticked off... The fun of the role lies in that, of course, if you're not allying with them.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Wed Jun 09, 2010 9:27 am

Well Ace, what else you thinking about?
User avatar
Tanika O'Connell
 
Posts: 3412
Joined: Fri Jan 26, 2007 1:34 am

Next

Return to The Elder Scrolls Series Discussion