So this is a project I am working on which allows the player to becomme the badguy, through the process of the tutorial, the player may choose to kill Uriel Septim, and take an alternative way through the game, cutting off the main quest. Thus giving the player the ability to get a nice evil lair and new abilities. Alot of things will change aswell, cities will be destructable, new rival villains and some heroes will apear, the player will also be attacked on occassion, requiring black soul gems to exchange for guardians to defend his/her lair. It should not have a much of a collision with other mods, all it does is adding, rather than altering. But this will bring a new side to the gameplay, atleast once it's done.
Holy chumbuckets! It's the beta!:
http://filebeam.com/9906106657bf04375bae22c5172e52d1
It includes the character creation procress.
To do list, things with letters looking like they are trapped in a windtunnel is already done:
New character creation tutorial-thing.
Races.
Spells/abilities for races.
Items.
Lair. (Since the exteriour is done.)
Lair Functions.
Events.
NPCs.
Various other things of which I will be forced to add as I progress.
Features:
- A new open-ended mode.
- Evil Spells/Items.
- A new "currency".
- New and more tough justice.
- Various consequences.
- More evil people.
- Attackable enviroments (Not just cities, also Cloud Ruler Temple, various settlements, farms, inns, and other non-hostile landmarks.), by attackleable it means: Slaughter/burn people with undead minions, and also destroying the place.
- New Races (They will look good, but I shall not add any new meshes.)
FAQ:
Will this be hard to make?
No, not really, will take time, though, I won't mind if people lends a hand.
Lending a hand? That sounds incredebly dangerous and gruesome!
No, put down the bonesaw, it's a figure of speech, thing is: Due to that the enviroments will change when people attack them, you can feel free to design an aftermath of a location, and I will make a script for it to implement it
once the mod is done, even though as I said: It will take a while.
So you won't have like a team or something?
Well, if anyone is willing to join, then sure, I guess, even though first it will be a duo, then a trio, and after that, then it's a team!
What would be needed in order to join the team?
Well, basic scripting skills/level designing skills and such, this will be a simple mod if you look at the creation, since it will look good on paper, but it will mainly consist of basic scripting functions, since that's enough to make a nice mod.
When will it be ready?
Once the beta is published.
UFAQ:
What are hiccups, exactly?
A diaphragmatic irritation.
Who invented the moustache?
Norway.
That should be about it, I will soon have a small release ready that demostrates the character creation, any questions, suggestions or complaints, PM me.