That's your opinion and I strongly disagree. Firstly, what are you referring to that they've "known about since late '08" ? The NPC FaceGen thing? I haven't had that problem with Fallout 3 so you're wrong there. What has the community fixed in two years besides altering aspects of the game? (admittingly, sometimes this might seemingly 'fix' something but other times not so much.. ex. stopping dogmeat from leveling with character using broken steel add on.. a mod stopped this why?) Obsidian even hired a FO3 modder as a developer!
When fallout 3 launched there were many problems with high end machines that were unable to play this game, very similar to the launch of F:NV. it is funny how similar problems even thought the current tech is essentially 4 generations ahead of the engine. do you really want to get into the problem that Oblivion had on both PC and 360? http://tinyurl.com/3x7f8rp
so in "your opinion and experience" there is no problem with facegen/fallout:NV...exactly my point we are lucky with our game experience, doesn't mean we have to sit idle while others are getting the short straw...what is the lack of information form Bethesda? 10/19 and there aren't even fixes to the main quest chain...how is that okay?
I haven't experienced any save corruption except when my power went out coincidentally while saving. With a game this big, the quest bugs were bound to occur and they will most likely all be patched. In 65 hours of playing the game I haven't experienced a single one. I disagree they have limited QA when they had 300 people testing three different platforms. Other than the FaceGen thing the d3d9.dll 'fixes', I have experienced CTDs after hours of playing and creatures stuck in the ground/wall, the latter being really the only 'bug' I've encountered that is actually a real bug
i haven't experienced it either, but it is not to say it isn't a problem. sounds like you and i are the exceptions as we have had limited issues. i expect quality from Bethesda and the fallout name...we didn't get it with F:NV <-- not opinion!
This engine is used much differently than in the past two games that used it, towns are much larger out in the open and there are areas with a dozen deathclaws. Calling it under-compelling and boring is certainly your opinion and you're pretty much alone there. It has a great story, great dialogue, huge map, the gameplay has been changed for the better.. I'm sorry you don't like it
i agree that calling the game "under-compelling" and "boring" it is my opinion, but when you have a genre that always pushed the envelope in both content and design, and then you experience the next installment that is a rehashed version of a game made 2 years ago...i feel(my opinion along with many other fans) that F:NV should have been released as add-on content.
The game is Fallout 3 in a new area, they have built and re-skinned a handful of new npc/mobs/weapons/items...that doesn't justify a retail release of the next installment...not to mention the hype they put on this.
the fact that a user spent over a year to rebuild Fallout 3 textures due to the stock textures be of such poor quality and Bethesda didn't even consider to adapt an optional bump in texture quality, is baffeling. go look it up and you will be amazed at how nice i game could have looked if they really put time and energy into this game.
how about NPC pathing?
How about a horrid UI? one of the largest complaints was how the inventory was never able to be sorted...they knew about this in Fallout 3.
how about performance on all systems? pc/360/ps3
how about scripting bugs? infinite exp/money/etc
how about quest bugs?
This game was released for a quick buck, can't deny it otherwise some of these very easy issues that many consumers have seen would have been QA'd Properly.
Finally, Interplay doesn't exist anymore. Sure the name does, but do some research... it's basically Titus AKA the developer of Superman 64. And they haven't made a game in nearly a decade. When Titus bought Interplay, the people who hadn't left already left yet did and the ones that stuck around sued them for unpaid wages. Titus went bankrupt and Interplay disappeared only to re-emerge as basically a get-out-of-jail free card from Titus's creditors. They've spent the past 7 years selling Interplay's IPs and virtual console games just to pay off their creditors and also keep them getting a paycheck. You definitely do not want them to have the license.
That comment was a snipe at them it was in jest!
At the end of the day people need quit being apathetic and say "this isn't right", don't let your hard earned money support mindsets that are willing to release a product in such poor quality.
All that said i like the game, because i like the style. while that appeases me to a certain extent it does not make me ignore the facts about how poorly thought out this release was, and the lack of Quality Assurance that was performed on this game.