Daedra quests

Post » Fri Mar 05, 2010 11:39 am

My character alignment is inclined to good, and I only approched two Daedra quests till now (except for Azura's one). But I saw that what Daedra Gods ask particurarly fits for evil characters (likle killing innocent people) or thiefs. So I wonder if all these quests should be done only by these types of characters (if you are roleplaying, of course).
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koumba
 
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Post » Fri Mar 05, 2010 1:44 pm

Azura, Meridia, Peryite, and Malacath are pretty good oriented.

Hermaeus Mora, Namira, Sanguine, Molag Bol, Mephala, Hircine, and Sheogorath are directly harmful to innocent people.

I don't think enough information is given in Boethia, Clavicus Vile, Vaermina, and Nocturnal, to pass judgement. They are pretty much like other quests in the game, just retrieving strange objects from people. They don't really tell you who the people you have to kill are, but you kill them for what they have done, not just for the sake of evil. I do think Nocturnal and Vaermina are a bit creepy and lean towards the evil side.
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NeverStopThe
 
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Post » Fri Mar 05, 2010 10:11 pm

Some of them are okay, like Hircine's Quest, Malacath's Quest, Azura's quest and a few others. But some aren't. I guess you should just walk up to the shrine, find out what the quest is, and judge for yourself wether it fits or not.
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Brittany Abner
 
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Post » Fri Mar 05, 2010 1:32 pm

Azura, Meridia, Peryite, and Malacath are pretty good oriented.

Hermaeus Mora, Namira, Sanguine, Molag Bol, Mephala, Hircine, and Sheogorath are directly harmful to innocent people.

I don't think enough information is given in Boethia, Clavicus Vile, Vaermina, and Nocturnal, to pass judgement. They are pretty much like other quests in the game, just retrieving strange objects from people. They don't really tell you who the people you have to kill are, but you kill them for what they have done, not just for the sake of evil. I do think Nocturnal and Vaermina are a bit creepy and lean towards the evil side.


How is Hircine's evil? All you have to do is:
Spoiler
Kill a wild unicorn out in the wilderness.

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Siobhan Thompson
 
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Post » Fri Mar 05, 2010 10:42 pm

Spoiler
Kill a wild unicorn out in the wilderness.


In a fantasy setting that is evil. Extremely evil.
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Monique Cameron
 
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Post » Fri Mar 05, 2010 9:33 am

In a fantasy setting that is evil. Extremely evil.


When you go there, before the quest is activated, it attacks you without provocation. It kinda becomes a necessity.
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Shannon Lockwood
 
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Post » Sat Mar 06, 2010 1:40 am

It only attacks if you have a weapon drawn as you approach it.
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Farrah Barry
 
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Post » Fri Mar 05, 2010 2:18 pm

It only attacks if you have a weapon drawn as you approach it.


Ah. Thanks for that. :foodndrink:
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GLOW...
 
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Post » Fri Mar 05, 2010 10:18 am

My character talks to each of them. Based on what they say, she does the quest or walks away. She walks away more than she accepts of their quests though. She has only had two problems:

- Sheo: It sounded like a fun practical joke, but afterwards, she was ashamed of herself and regretted it.

- Namira: Well, she got drunk to talk to Namira so had trouble remembering what she wanted. So. . . the next morning after the headache wore off she went to the place Namira wanted her to go to check it out. Once she figured out what was involved, she refused and walked away.


Oh, and of course she won't kill a unicorn!
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OJY
 
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Post » Fri Mar 05, 2010 11:35 pm

My character talks to each of them. Based on what they say, she does the quest or walks away. She walks away more than she accepts of their quests though. She has only had two problems:

- Sheo: It sounded like a fun practical joke, but afterwards, she was ashamed of herself and regretted it.

- Namira: Well, she got drunk to talk to Namira so had trouble remembering what she wanted. So. . . the next morning after the headache wore off she went to the place Namira wanted her to go to check it out. Once she figured out what was involved, she refused and walked away.


Oh, and of course she won't kill a unicorn!

hey please help me
Im goin to buy Oblivion goty Today and i dont know if i need to buy Oblivion (original version) with Goty edition
Or Goty edition for xbox360 includes All versions?
thanks
please reply me fast
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James Hate
 
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Post » Fri Mar 05, 2010 10:24 pm

hey please help me
Im goin to buy Oblivion goty Today and i dont know if i need to buy Oblivion (original version) with Goty edition
Or Goty edition for xbox360 includes All versions?
thanks
please reply me fast


Hey, why not make your own thread instead of spamming it in several other? It would more likely net you an answer.
Goty edition normally includes the normal game, otherwise I'd be just like Shivering Isles ;) So get the Goty and nothing else.

EDIT:
Now I actually forgot my real post XD. I'm really enjoying most of the Deadra quests as they differ from the rather generic quests you run into most of the time. And Sheogoraths quest really suprised me ^^
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Lloyd Muldowney
 
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Post » Fri Mar 05, 2010 4:37 pm

I don't mind most of the Daedra quests. I hate the Molag Bal one more than anything. I put him above mehrunes dagon on the evil chart. At least Dagon has a reason for doing what he does:world domination. Molag Bal has no reason to ask of you what he does other than being a [censored].
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Isabel Ruiz
 
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Post » Sat Mar 06, 2010 12:28 am

My character alignment is inclined to good, and I only approched two Daedra quests till now (except for Azura's one). But I saw that what Daedra Gods ask particurarly fits for evil characters (likle killing innocent people) or thiefs. So I wonder if all these quests should be done only by these types of characters (if you are roleplaying, of course).

The only Daedric quests I'd consider wholly and unavoidably evil are Mephala's and Molag Bal's (Molag Bal's is, IMO, the single most evil thing you're asked to do at any point in the entire game). Other than that though, to me, they range somewhere from potentially personally unacceptable through ambiguous all the way to pretty straightforwardly good. I'd really say that most of them would be at least acceptable to most characters (aside from the purest of the pure) and no matter what, it's going to come down to personal opinion.
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Ashley Hill
 
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Post » Fri Mar 05, 2010 10:31 pm

The only Daedric quests I'd consider wholly and unavoidably evil are Mephala's and Molag Bal's (Molag Bal's is, IMO, the single most evil thing you're asked to do at any point in the entire game). Other than that though, to me, they range somewhere from potentially personally unacceptable through ambiguous all the way to pretty straightforwardly good. I'd really say that most of them would be at least acceptable to most characters (aside from the purest of the pure) and no matter what, it's going to come down to personal opinion.


Agreed about Mephala and Molag Bal, I almost forgot about Mephala's being evil as well.
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Kevin S
 
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Post » Fri Mar 05, 2010 12:21 pm

Agreed about Mephala and Molag Bal, I almost forgot about Mephala's being evil as well.


And the "gimme souls of all races" one from Hermaeus Mora isn't evil? Come on :3
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e.Double
 
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Post » Fri Mar 05, 2010 8:30 pm

And the "gimme souls of all races" one from Hermaeus Mora isn't evil? Come on :3


Bandits and Marauders attack you so what's wrong with defending yourself? The Molag Bal and Meridia people never did anything to deserve what the Daedra lords ask of you.
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brenden casey
 
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Post » Fri Mar 05, 2010 3:12 pm

I forgot which it was, but the "free the ogres" one shouldn't count as evil either, right? Unless I remember incorrectly and there was something more to it.
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Farrah Barry
 
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Post » Fri Mar 05, 2010 11:02 pm

Some of the quests are indeed evil, but others are either benovolent or just kind of nuetral. This is my anolysis of the quests:

"Good" Quests

Azura: You free her followers from their vampire existance so that they can go to Moonshadow or where ever it is Azura's worshippers go when they die.

Meridia: You're freeing the world of Necromancers, who aren't exactly the nicest people.

Nocturnal: You're helping to retrieve a stolen item that rightfully belongs to her, and she doesn't even ask you to kill the thieves who took it.

Malacath: You're helping free Oger slaves from their Dark Elf master, and they don't even attack you once freed.

Peryite: You help free his follower's souls from eternal damnation in Oblivion. That doesn't seem so evil.

"Neutral" Quests

Boethia: You compete in a tournament for his enchanted sword. While the combatants you slay do get their souls trapped in his realm, they were all willing to die and loose their souls for Goldbrand. So it's not really a good or evil quest.

Namira: While most people tend to think her quest is evil because you're killing Nine Divine priests, when you think about it her worshippers didn't want to be "saved" by Arkay because they were devoted to her. So it's kind of their own fault for going in a place they weren't welcomed in.

Sanguine: Countess Alessia is a "female doggie" and deserves so much more then to be stripped nvde in front of her guests.

Vaermina: While what Vaermina does to that poor wizard wasn't very nice, he kind of deserved it for stealing her orb. Also she doesn't make you do anything wrong, she just makes you retrieve what's rightfully hers.

Hermaeus Mora: It is kind of evil to kill people and steal their souls, but you don't have to kill innocent people. You can just kill bandits, murauders, necromancers, etc. People who might deserve it.

"Evil" Quests

Mephala: Has you kill two nice old gentlemen, then cause their families to turn on each other. That's not very nice.

Hircine: Has you kill an innocent unicorn that's just minding its own business, also it's one of the last of its kind.

Molag Bal: Makes you trick a passive warrior into giving up his vow and fighting again, damning his soul so he'll go to Molag Bal's realm.

Clavicus Vile: I don't know if maybe this should be counted as Neutral, but he makes you kill someone who was once a good woman before being posessed by an evil sword, and it's hinted that her soul became trapped in the sword when you give it to Clavicus. That whole thing just leaves me feeling sick inside.

Sheogorath: While his prank may seem funny, it completely devistates a peaceful village of Kahijit and ruins them.
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Kill Bill
 
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Post » Fri Mar 05, 2010 12:12 pm

And the "gimme souls of all races" one from Hermaeus Mora isn't evil? Come on :3

I'd put it on the "personally unacceptable to ambiguous" end of the scale, but no-- not at "wholly evil." In the first place, in spite of the name, I don't consider the thing trapped by a soul gem to be an actual "soul" in the religious sense, but something more akin to "life energy."

In the second place, that quest can easily be completed by cleaning out a bandit dungeon, a marauder dungeon and a necromancer dungeon, and we do that all the time. It just requires the extra step of trapping the energy released by the people we would've killed anyway.

Now-- one might question the morality of all that killing in and of itself, but if one takes a firm stance against that, the game's just about unplayable (I know-- I have one character who's a complete pacifist).


I forgot which it was, but the "free the ogres" one shouldn't count as evil either, right? Unless I remember incorrectly and there was something more to it.

That's Malacath's. It's one of the ones I see as fairly ambiguous. The fate of the owners is a bit harsh, but also a bit fitting. I actually feel a bit worse about the guards than about the owners, but so long as it's the ogres doing all of that, I see that as pretty much the way it goes.
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Matthew Barrows
 
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Post » Sat Mar 06, 2010 1:57 am




I fully agree, though killing Umbra always seemed like "releasing" her to me.
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WYatt REed
 
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Post » Fri Mar 05, 2010 3:50 pm

I fully agree, though killing Umbra always seemed like "releasing" her to me.


Eh I dunno. She's not doing any harm to anyone just chilling.
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X(S.a.R.a.H)X
 
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Post » Sat Mar 06, 2010 1:06 am

Heh, my characters have all taken Umbra's cursed weapon from her without harming her. (This takes some careful doing of course, including reducing the weapon's durability from 800 to 0). We quite love the challenge of doing this successfully.

We then destroy the evil weapon. Umbra is free to return to her home in Pell's Gate. Screw Clavicus Vile. :yuck:
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Lucky Girl
 
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Post » Fri Mar 05, 2010 9:57 pm

Heh, my characters have all taken Umbra's cursed weapon from her without harming her. (This takes some careful doing of course, including reducing the weapon's durability from 800 to 0). We quite love the challenge of doing this successfully.

We then destroy the evil weapon. Umbra is free to return to her home in Pell's Gate. Screw Clavicus Vile. :yuck:


How do you do the first thing haha I wouldn't mind that. Free her from the curse of the gods.
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Miranda Taylor
 
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Post » Fri Mar 05, 2010 4:17 pm

I "intervene" in the discussion (errr...) only to say thanks for the answers, as I thought most of Daedra quests will be done by my next "evil-oriented" character. I avoided to read some posts but too many spoilers in here :P Let's return to the Cheydnhal quest and see if Farwil won't follow those damn dremoras down the bridge and die over and over again inside lava...
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Eric Hayes
 
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Post » Sat Mar 06, 2010 2:21 am

I love Hermaeus Mora, and not just for the reward. Or the quest. The quest is boring. But I like him because he is a pretty much neutral god of knowledge with an epic squid shrine.
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Elizabeth Lysons
 
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