Daedric Artifacts Dissapointing

Post » Wed Dec 14, 2011 5:58 pm

WABBAJACK?! DISAPPOINTING!??!?! DUH WHAT!?!? :P
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Ana
 
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Post » Wed Dec 14, 2011 10:20 am

Daedric artifacts are very powerful. When I equipped this mask of clavicus vile on my argonian guy, his head molded into being perfectly round in order to fit into the human-head shaped helm.

Strangely enough, it seems steel-plated helms as well as ebony helms, also have this power.
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Etta Hargrave
 
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Post » Wed Dec 14, 2011 3:11 pm

I thought Volendrung would be worth using even if it's damage fell a SLIGHT bit behind crafted daedric weaponry.

But then I saw how quickly it eats soulgems compared to crafted weaponry. :C

It works great with Azura's star. In a way it charges itself, especially with an enchantment perk.

I also love sanguines rose, ebony mail, dagon's razor, and the wabbajack. I use them all the time, and even have the staffs on my hotkeys. They're cool and useful.
That said, I can't say I found an artifact that I don't like. I dislike that I have to eat people...but then again you get a nice bonus from nearly every kill, so it's awesome.
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Laura Ellaby
 
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Post » Wed Dec 14, 2011 4:58 pm

Sanguine's Rose and The Mace of Molag Bal were incredibly lame.


Hahah ... these were the two I actually liked ...! :rolleyes:

Edit: Then again, the only other one I've gotten yet is Namira's Ring. I get the idea; it's just not something my character (nor any character I'm likely to make) would use, so I sold it.
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Carys
 
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Post » Wed Dec 14, 2011 11:16 pm

I play melee characters instead of mages so my magic skills are not high. The Sanguine Rose is coming in mightily hand when i am having trouble with high powered or numerous enemies.

Wabbajack amuses me alot too :laugh:
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Hope Greenhaw
 
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Post » Thu Dec 15, 2011 12:12 am

Malacath isn't actually a Daedric Prince. None of the other Daedric Princes consider him as such.



And he is not popular at parties...
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City Swagga
 
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Post » Wed Dec 14, 2011 7:54 pm

am i the only one who realizes the awesome power in the ebony blade?
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Spooky Angel
 
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Post » Thu Dec 15, 2011 12:11 am

I think that it's a little difficult to balance this "issue". If Unique Weapons were stronger than Smithed Weapons people would say that smiting weapons is unnecessary as you can have better weapons by simple doing a quest. If Smithed Weapons were stronger (What they are) people would say that the Unique Weapons are unnecessary.


But given how many quests people may completely miss, it stands to reason that not everyone will find all of the unique items. Smithing should exist for those people, but the unique items should still be highly valued and effective.
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Katie Pollard
 
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Post » Wed Dec 14, 2011 10:44 am

am i the only one who realizes the awesome power in the ebony blade?


How does it scale? I have no points in "two handed" so I cannot really critique that one.
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Megan Stabler
 
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Post » Wed Dec 14, 2011 9:10 am

But given how many quests people may completely miss, it stands to reason that not everyone will find all of the unique items. Smithing should exist for those people, but the unique items should still be highly valued and effective.


Those people would go to some Wiki and type "Where to find powerful weapon?". I understand what you is saying but I don't think that many people play spoiler-free, specially after they think that they saw all the content.

They certainly should be more powerful, I'm just pointing out that people would complain either way.
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Alexis Estrada
 
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Post » Wed Dec 14, 2011 10:41 am

well i agree but they should have made sime godly weapons that either you had to be a level 50 or higher to weild or made the quest to get them really dificult. The problem with game developers these days is they dont cater too the die hard, they cater to the everyone else. I have loged about 200 hours + and havent had one quest that gave me an incredible weapon? I dont understand why we cant have a god weapon that is verry dificult to get but once you get it you are like a god? That to me would be mote rewarding than making my own weapon.
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Tamara Dost
 
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Post » Wed Dec 14, 2011 2:32 pm

How does it scale? I have no points in "two handed" so I cannot really critique that one.
i wouldn't know(havent tried it yet) but i do know that killing with no consequence is more than amazing imo.

helps for the lols. and it also seems to work on guards.
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Sasha Brown
 
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Post » Wed Dec 14, 2011 4:04 pm

Malacath isn't actually a Daedric Prince. None of the other Daedric Princes consider him as such.


That's entirely subjective.

However, bethesda says he's a Daedric Prince, and getting his artifact counts towards the Oblivion Walker achievement.
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quinnnn
 
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Post » Wed Dec 14, 2011 7:34 pm

Yeah Mace of Molag Bal and Dawnbreaker have terrible damage,even agaisn't it's effectives targets. Isn't supossed supossed to a Deadric artifact to deal god like damage?


I think it's a bug where they forgot to give them upgrade bonus granted by your perks. The balancing patches or mods will take care of that soon enough.
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Astargoth Rockin' Design
 
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Post » Wed Dec 14, 2011 7:09 pm

If loot from quests could be better than the best gear you can craft, then crafting would be a waste of the investment.

So yeah, they should be weaker.

You saying that artifacts should be weaker?

Sanguine's Rose and The Mace of Molag Bal were incredibly lame.

The Mace of Molag Bal is pretty damn sweet weapon.
I allows you to steal HP and SP (both which are needed to any warrior) and gives you Soul Steal effect so you can easily capture souls in your soul gems and recharge the mace.
The Rose may be strong, but it's lame and boring.
I would prefer if it had effect which Skull of Corruption from Oblivion had.

OT:
Well, they are not bad if you ask me, but some items should've be tweaked.

-Ebony Blade:
Just turn it into a proper two-handed weapon, and that's that.
Still, I personally think that it's secondary effect (one which allows you to attack allies) should go to Blade of Woe and replace it's lame life leeching effect (I find undetected attacks way more fitting for a assassination tool like dagger than two-handed weapons which are strictly used for non-stealth combat).
Last, but not least; once you reach max power of the blade, I think that part which says that it feeds on blood of the deceit should be removed.

-Necromancer's Amulet:
Now this item is simply pathetic!
It's positive bonuses are nothing special and pretty common, while negative bonuses are pretty hard kick in the balls.
I personally think that that item should allow you to have one more raised undead at the time (so with Twin Souls perk, you could have total of 3 undead serving you).
Of course, negative HP and SP regeneration should be kept in this case.

-Staff of Magnus:
Sweet item, but it shouldn't have charges (just like Ebony Blade), and it is perfect imo.

-Skull of Corruption:
This item should only be rechargeable with dreams, not soul gems.
Basically, if this staff is empty, it can steal dreams or deal 10 damage (but you can cast it as much as you want - no charges required), but if powered with dreams, it will refill it and it can steal dreams or deal 50 damage for X amount (50 maybe) of casts.

Other items are good as they are, or I haven't tested them yet, so I can't talk.
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Lily Something
 
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Post » Wed Dec 14, 2011 12:55 pm

nearly all the the Dadric Artifacts where disappointing in Oblivion as well.

http://img844.imageshack.us/img844/8423/diakatana.jpg

Azura's star is still win. Always go for that, or the other version, soon as it is practical.

PS: People who whine about Alchemy-Enchanting-Smithing should look at that pic. Can't make a weapon in Skyrim that measures it's DPS in the tens of thousands.
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Hope Greenhaw
 
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Post » Wed Dec 14, 2011 3:54 pm

whats wrong with the ebony mail? its probably the best heavy armor in the game, unless you'r interested in crazy enchanting, smithing and alchemy stuff.. also mace of molag bal and dawn breaker are pretty sweet and with high smithing they are almost on par with unenchanted daedric if you count their enchantments damage, volendrung is amazing too, its almost as strong as daedric and it has a 50 stamina steal wich is pretty great too if you dont use enchanting... sanguines rose is great - you get the strongest summon in the game at really low level and without even using conjuration...
im thinking that daedric artifacts should be a little bit stronger, but still not stronger than stuff that you can make on your own(damage and defence wise) their unique and strong enchantments supplement their lower damage..
im just dissapointed that there is no daedric artifact bows, and that the ebony blade is 2 handed, its enchantment is really strong but its damage is nothing special, wich contradicts the idea of 2 handed weapons - 1 hit kills, and its not even usable now as it counts as 1 handed weapon and benefits from 1 handed perks(theres a fix for that btw in skyrim nexus)
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Roberto Gaeta
 
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Post » Wed Dec 14, 2011 9:35 pm

Quick fix: Smithing should allow you to upgrade all Daedric Artifacts beyond weapons you can craft yourself. Thus, smithing is still useful, both to fill gaps where you don't have an artifact, and to upgrade your already powerful weapons.
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Lily Something
 
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Post » Wed Dec 14, 2011 9:07 am

all deadric artifacts should be assigned to the deadric smithing perk. it think its a mistake actually on beths side because you can upgrade the dragon priest masks too if you have the steel smthing perk. they simply forgot to add them to a fitting perk.

acutally if the ebony blade was not bugged like hell it WOULD be the best 2handed weapon out there because 30 points lifedrain + silence with endless charges is just win win.

but this weapon is bugged like hell. i does not get ANY perk bonuses e.g. 100% more dmg. neither one or 2handed perks on this thing.
it gets bonus from fortify ONEHANDED entchants? wtf.
it cannot be upgraded AT ALL.

thats three bugs in a SINGLE weapon. seriously bethesda.
get the ck out and things like this will fixed in FIVE minutes i bet.
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des lynam
 
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Post » Wed Dec 14, 2011 12:50 pm

I think the problem really boils down to crafted weapons and armor being both better and easier to craft. Even the high-end materials are readily available for purchase, so you really don't have to do anything but wait for your gear. If smithing was harder to level and if the ingredients were harder to obtain then the problem wouldn't be so obvious.

Perhaps an even larger culprit are the self-made enchants completely and easily outclassing anything you'll find naturally with very, very few exceptions. So not only do you get more easily obtained weapons and armor with vastly superior stats, but you can also (again, fairly easily) enchant them to outperform on the magical end, too.

Maybe the solution was to require a steeper perk investment investment in the non-combat skills. For 8 perks you get the best of the Enchanting tree and for 5 you can make the best crafted gear in the game. Another possible solution would have been to make all of the Daedric artifacts have more unique properties. Make the staffs recharge on their own over time. Make Clavicus Vile's mask change your appearance to a Dremora. Stuff like that.
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Javier Borjas
 
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Post » Wed Dec 14, 2011 9:44 pm

I thought Volendrung would be worth using even if it's damage fell a SLIGHT bit behind crafted daedric weaponry.

But then I saw how quickly it eats soulgems compared to crafted weaponry. :C


Volendrung+Black Star+Companion with 5 sec Soul Trap Wep = Your Friend.
I also like the fact that Volendrung is not only a Warhammer (75% Armor Ignore with Perk) that let's you spam Power Attacks, but it also swings at the speed of a Great Sword.
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WTW
 
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Post » Wed Dec 14, 2011 12:36 pm

http://img844.imageshack.us/img844/8423/diakatana.jpg


Ahaha, yeah, I'm familiar with weapons like that from Oblivion. And a second or 2 of soul trap that doesn't fit on the list, right?

And people think Daedric artifacts being meh is a new phenomenon or something.
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Roberta Obrien
 
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Post » Wed Dec 14, 2011 9:17 pm

all deadric artifacts should be assigned to the deadric smithing perk. it think its a mistake actually on beths side because you can upgrade the dragon priest masks too if you have the steel smthing perk. they simply forgot to add them to a fitting perk.

Dragon Priest Masks are not Deadric items.
Not to mention that it would be stupid to put them all under the same perk since they are made of totally different material.

acutally if the ebony blade was not bugged like hell it WOULD be the best 2handed weapon out there because 30 points lifedrain + silence with endless charges is just win win.

Silence?
I don't recall it having silence at all.
Just life drain and friendly fire.

but this weapon is bugged like hell. i does not get ANY perk bonuses e.g. 100% more dmg. neither one or 2handed perks on this thing.
it gets bonus from fortify ONEHANDED entchants? wtf.
it cannot be upgraded AT ALL.

thats three bugs in a SINGLE weapon. seriously bethesda.
get the ck out and things like this will fixed in FIVE minutes i bet.

There is a good chance that it's not bugged, but that it's a prank made by Bethesda (if you read that book on the table, you could figure it out).
Still, I think that it should be changed so it's a proper two-handed weapon since it's not that good prank actually.
And yes, I think that it should be upgradeable.
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Sarah MacLeod
 
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Post » Wed Dec 14, 2011 2:09 pm

In Oblivion, I never really used the Daedric Artifacts. I just wanted them... to have them. Put them in my house in a display cabinet. But, maybe that's just me.
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Laura Ellaby
 
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Post » Wed Dec 14, 2011 2:26 pm

every artifact and 'legendary' item is disappointing... :sadvaultboy:
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Kelly Osbourne Kelly
 
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