[Req]Daedric Interior Meshes

Post » Thu May 03, 2012 12:36 pm

Yes, I have mostly finished up a few more. Try to throw them up tonight.
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Irmacuba
 
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Post » Thu May 03, 2012 6:17 am

As promised long ago, http://dl.dropbox.com/u/59330294/Daedric%20Interior%20Meshes.7z is most of what I have so far. Keep in mind, these won't match up with the vanilla roof meshes, as I still have to do those. The mezzanine edge was incredibly brutal to make seamless, but I think it turned out pretty well.
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priscillaaa
 
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Post » Thu May 03, 2012 2:51 pm

You didnt just remake them from scratch I guess? Good stuff, will be sure to look at it later. Hopefully you can put this up on TESNexus etc for other people.
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Sarah Evason
 
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Post » Thu May 03, 2012 2:44 pm

No, just UV tweaks and redos, with occasional mesh edits (extra faces, misaligned bits, etc.) When it is all done I will put it up on Nexus and/or give it to http://www.gamesas.com/user/228642-slartibartfast1/ for the patch compilation.
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Sherry Speakman
 
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Post » Thu May 03, 2012 8:44 am

Nicely done Tron. I'll wait until everything's done :P
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Mr.Broom30
 
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Post » Thu May 03, 2012 12:25 am

Have either of you considered contacting Phitt, of the "Sheogorad: Forsaken Isles" mod? He made new daedric architecture for Oblivion, if you could back-port it it would be great. It's smooth and properly mapped and textured.
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Jessica Lloyd
 
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Post » Thu May 03, 2012 10:40 am

Have either of you considered contacting Phitt, of the "Sheogorad: Forsaken Isles" mod? He made new daedric architecture for Oblivion, if you could back-port it it would be great. It's smooth and properly mapped and textured.
That would possibly be as much or more work compared to just fixing things here. Its likely he didnt match his meshes perfectly to the MW ones which would mean things likely end up in walls and floors, etc.
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Angela
 
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Post » Thu May 03, 2012 1:57 am

hear that about the mezzanine piece. if they are as hard to edit as they are to use in the cs. then that was indeed a total pain. good work.
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Matt Fletcher
 
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