And it reminded me of the terrible, horrible things I have seen inside daedric ruins. For something that features so prominently in the game, there are alot of UV mapping errors. Many of these are where two meshes will line up; the meshes line up, but their textures dont.
Alot of stuff in this game has been corrected and replaced and yet there is still nothing done about the daedric interior meshes from what I have seen. Looking at just that picture, you can see seams, squashed textures, stretched textures and such. The statue's right knee(its right) has a UV mapping error as well. With the original textures, this stuff wasnt that noticable, but now with the higher rez stuff, it definitely is.
I think that fixing these meshes would be great if someone was looking for something to do. And before anyone says I should do it, I would except I cant do everything at once, between making meshes for P:C and redoing a bunch of furnature ones, I basically have no time to.
If someone decides to redo these as well as make them smoother, I just say keep in mind that alot of the edges are meant to be sharp.