Ever felt that Daedric ruins were tiny inside? Which they were larger? I thought so too, but I didn't want just more boring passages/rooms with enemies to deal with, so instead, you can now visit the daedric realms.
So far I've got my take on a Shivering Isles realm, concentrating on "insanity" (I think my insanity....), 2 early Coldharbour regions, and 2 for Deadlands.
There's no quests for here, just places to explore, and maybe a treasure hunt to find a unique item per realm.
Since I've been gone a long time, has there been any development on Daedric models/statics such as those found in Oblivion?
Okay, everyones favorite - Picture time:
Deadlands (very early WIP getting basic ideas down, collision is causing me issues though)
http://piratesretreat.webs.com/DL1.jpg
http://piratesretreat.webs.com/DL2.jpg
Coldharbour
Supposed to be a more "evil" duplicate of Vvardenfell/Nirn, using a handy program called CelltoNif by Fliggerty (I think!), I can take parts of the Morrowind heightmap, and turn it into a mesh to make new fake interior/exteriors. Just need to work out a way to stop players travelling to the edge.
http://piratesretreat.webs.com/CH1.jpg - honest, this is an interior....
http://piratesretreat.webs.com/CH2.jpg
http://piratesretreat.webs.com/CH3.jpg
http://piratesretreat.webs.com/CH4.jpg
http://piratesretreat.webs.com/CH5.jpg - proof of being an interior
Shivering Isles
This area does suffer from problems with MW's engine, but I think of it as part of the insanity. Is Down Up, or visa versa. Doors may not take you to interiors you are expecting...
http://piratesretreat.webs.com/Sheo1.jpg
http://piratesretreat.webs.com/Sheo2.jpg
http://piratesretreat.webs.com/Sheo3.jpg