[WIP] Daedric Sanctuary

Post » Wed May 26, 2010 1:35 pm

Hummm.. things have progressed rather slowly... I'm still experimenting and realizing how large my task is. Not good for morale!

Well here are a few random screens again :
You never know what will make it into the real mod ;p None of these shots may be in the final product!

Part of a large gate? Tunnel? Tower? Hmm...
http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Daedric%20Sanctuary/SS-38.jpg
http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Daedric%20Sanctuary/SS-41.jpg

Spirit flames? I like how if there's fog they turn white~
http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Daedric%20Sanctuary/SS-43.jpg
http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Daedric%20Sanctuary/SS-42.jpg

A method of travel?
http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Daedric%20Sanctuary/SS-44.jpg

Daedric glass fractal sculpture?
http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Daedric%20Sanctuary/SS-22.jpg

EDIT: Currently stalled... until I get inspiration / motivation from someone ;p
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Pixie
 
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Post » Wed May 26, 2010 12:15 pm

BUMP

Are you going to complete this? PLzzzzzzzzzzzzzzzzzzzzzzzzzzzz relese it, it looks great.
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Teghan Harris
 
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Post » Wed May 26, 2010 4:15 am

I seem to have missed this before..... this looks excellent!!!! Extremely creative use of models here. I sincerely hope that this is still being worked on!

-Melchior
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Natasha Callaghan
 
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Post » Wed May 26, 2010 7:49 am

I missed this too. :( I know it seems pretty dead, but I, too, would love to see this released. It looks great from the screenshots.
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stacy hamilton
 
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Post » Wed May 26, 2010 4:10 pm

Agreed. Great idea and awesome screenshots. Hope it gets revived.
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FirDaus LOVe farhana
 
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Post » Wed May 26, 2010 2:12 pm

Thanks for the interest :)
If I'm allowed free time for Morrowind, this'll be my number one project to finish...

I really would love to walk through a daedric city, walking by talking to Daedra with their twisted personalities.... lol
Floating along the flow of lava, looking up at unnatural works of art... taking in the otherworldly atmosphere.
Maybe that gate to oblivion will open yet. :P
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Nienna garcia
 
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Post » Wed May 26, 2010 11:48 am

Ah, how could I forget this. You certainly have talent when it comes to using the stock models in a creative way.
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neen
 
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Post » Wed May 26, 2010 10:33 am

Yea you have amazing mod skills.
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Nauty
 
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Post » Wed May 26, 2010 3:40 am

I just watched the youtube video (and posted a comment i'm ochmed101) anyway i think that this would be, in my opinion, one of the coolest mods ever if you actually make it how you say....i was going to work on a very similar project but i see you beat me to the idea:D so you can have it.
Good luck in actually making it
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Conor Byrne
 
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Post » Wed May 26, 2010 9:25 am

This Mod would be Fantastic its looks great already hope your not giving up on it :D

Brad
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Ella Loapaga
 
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Post » Wed May 26, 2010 4:16 am

Well... It's Do or Die time for this mod~ If it isn't achieved by the end of the year or at least significant* progress made I'll send this mod to oblivion (no not the game)!

I've been procrastinating* but never quite abandonding my ideas for Daedric Sanctuary.
*(understatement)

On the plus side of putting it off for sooo long, I've come up with a much more focused and less(?) expansive vision of what I hope to achieve with this mod. Instead of having confusing amounts of possible arcs, factions and endings to deal with; there will now be one main story arc, with several possible endings along the way.

The majority of the mod will take place in the "City". (This is NO average city, but then again when's the last time you've SEEN something like a daedric city...?) Don't expect to just find a monster infested daedric town, waltz in, own up the place, and victory! Anyone foolhearty enough to try will end up floating through Oblivion... or worse (is that possible?).

IF you gain entry to the city, you'll have a heck of a task waiting for you.

Here's a general mostly non-spoiler outline/guide that will be subject to change (however, not much I hope).
Dividing the work into several major phases.

= The quest to reach the city and the areas to get there.
= The upper city, and its 'worlds'.
= The main towers.
= The lower city...
= The City Quests. (omg pain, dunno...)
= The outerworlds and conclusion quest.

Quest-wise there is Ideally...
= 1 quest to reach the city. (1-2 hours?)
= 2 quests to enter the city properly. (1-2 hours?)
= X amount of misc quests within the city... (where X is undetermined... but I'd want to say around 4 hours of quests)
= Y amount of main city quests... (where Y is undetermined... but I'd want to say up to 4+ hours of quests)
= Z amount of end game quests... (where Z is undetermined... but I'd want to say another 3 hours of quests)

Plenty, plenty of exploration time possible, just talking to NPCs, looking around, getting lost and doing non-quest stuff.

= 1 Romance possible, that is tied to the main quest.
= Currently 3 central characters, Lord Dregas Volar; The Temptress; and the girl.
= Many, many more NPCs whose importance have yet to be determined...
= Once you enter the city, you'll only have One week to complete the majority of the main city quests. You can't come and go; once you're in, you're all in.
= Undetermined but, it might be possible to involve Fyr and other Morrowind denizens for the finale.
= Conversations will be setup with lots of choices in how to deal with one thing.
random i.e.
"So, now that you have accepted my... proposition, can I count on you to do what must be done?"

-Don't think so; freak!
-I have reconsidered... This is not what I intended.
-I need more time to decide.
-... Could you repeat that, I wasn't listening.
-I'm prepared to finish this.
-You'd best hold your tounge. They're good as dead.
-Actually, I killed them already.

Basically I want the core of the mod to keep the player busy for one sleepless in-game week, making the player feel the scope of his or her objectives seem pressed for time. There will be plenty of ways to screw up, end up dead, or end the main quest early besides actual fights. Simply visting the wrong area at the wrong time could be one way [you'll know not to try some things, and there will be plenty of warning]...

You'll be seeing a lot of landscapes in this little city mod. Underwater, ruins, caves, gigantic daedric city complete with a beautiful river of lava (oh maybe a lake too? :D), you'll be seeing some places you know very well as well..., and some crazy outer-plane areas.
I also REALLY hope I'll be able to count on using some great mods from other modders I've been eyeing for quite some time for the final beautifying phase... [lots of awesome models and creatures out there waiting to be used!]

Final word...
The one thing I can promise for this mod, is there won't be anything ordinary. Eye-candy is where I hope this mod will excel. I might be taking on too much, but with the deadline for at least significant progress being the end of the year... means I'd best get modin'!
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Alex [AK]
 
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Post » Wed May 26, 2010 6:32 am

Sounds intriguing, I've been considering some expanded Daedric places since I started playing with GenMod v3.1. It does a pretty good job auto generating interiors using the Daerdric tile set, I find keeping the spacing on tight gives the best result. Would save you a lot of time setting up base interiors for things and you can then do all the clutter, NPCs etc yourself. Just a suggestion, of course is all up to you how you build it!

Look forward to it.

Edit - just watch the gate vid, most impressive indeed, well done.

Cheers
KWM
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Cheville Thompson
 
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Post » Wed May 26, 2010 9:25 am

Woah. Enthusiasm and anticipation cranked up to 11 :thumbsup:
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Elizabeth Davis
 
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Post » Wed May 26, 2010 2:29 pm

This sounds epic!
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Budgie
 
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Post » Wed May 26, 2010 2:58 pm

Hey, just wanted to find out if you made any progress on this mod at all or are even plannig to. You are the only person I have seen to try an expand anything on the daedric stuff.
I started working on something similiar(although still different) to this a couple days ago and now I have found this thread. I have a very good idea of where I wanted to go with what I am doing but have not a clue if I would bother getting all the way there as its quite a large amount of stuff.(although mabe not as much as yours)
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Steph
 
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Post » Wed May 26, 2010 12:24 pm

man, is this mod still alive? It sounds great. Anything you need help with? As long as its not in the graphic department (textures, models, that kind of stuff) I could be of some use. Just dont send this to oblivion ;_; it sounds too good!
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Maddy Paul
 
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Post » Wed May 26, 2010 4:43 pm

Incidentally I wouldnt mind helping either as I have experience with 3ds max, blender, gimp, paint.net(both basically similiar to PS), and putting together worlds. I am just new at doing stuff for morrowind.

I however assume that the mod is either on hold permantly or pretty far along though, so this is unlikely.
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Da Missz
 
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Post » Wed May 26, 2010 12:47 pm

Hmm, I've also managed to miss this on previous updates,
Looks like it could be very good indeed!
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Casey
 
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Post » Wed May 26, 2010 10:32 am

I love this gate

http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Preview/SS-57.jpg


I suppose it is made with the fire shield effect right?

But I don't remember the egg shaped portal. Where is comes from?
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Lilit Ager
 
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Post » Wed May 26, 2010 11:31 am

I love this gate

http://i4.photobucket.com/albums/y133/X-Calibar/Morrowind/Preview/SS-57.jpg


I suppose it is made with the fire shield effect right?

But I don't remember the egg shaped portal. Where is comes from?

Yep, that's the effect. And if you mean the portal in the screen, those are two daedric doorjambs, place on top of eachother.
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Marilú
 
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Post » Wed May 26, 2010 8:56 am

He's not been online since October - but that's only a matter of weeks ago. I guess we shouldn't hold our breaths for a response, but it's better than seeing he's not been on in a year or more. There's still some hope :)
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Janine Rose
 
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Post » Wed May 26, 2010 4:22 am

Hope this is still alive because its one of the few mod proyects of this kind that I would integrate into my game in a second; I love the concept of mini quests via the deaedric portals in the ruins
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Lil Miss
 
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Post » Wed May 26, 2010 7:43 am

Yep, that's the effect. And if you mean the portal in the screen, those are two daedric doorjambs, place on top of eachother.



Thank you!

This portal inspired me to make a daedric portal using the same elements. The result is not as good as the one we saw here, but it is enough for my purpose.

You can view what I did here

http://www.youtube.com/watch?v=IXCuMZpjHzQ

and can download the model here

http://www.megaupload.com/?d=QNZVYEQ3

Good travel :obliviongate:
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Steve Smith
 
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Post » Wed May 26, 2010 3:54 am

Thank you!

This portal inspired me to make a daedric portal using the same elements. The result is not as good as the one we saw here, but it is enough for my purpose.

You can view what I did here

http://www.youtube.com/watch?v=IXCuMZpjHzQ

and can download the model here

http://www.megaupload.com/?d=QNZVYEQ3

Good travel :obliviongate:

Nice! :goodjob:

And I, too, really hope everything is ok and this project still simmers along, no matter how slowly.
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Rudy Paint fingers
 
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Post » Wed May 26, 2010 2:46 am

Hold on Archinaestro, that?s from another mod you are completing or it?s just the dooorway? I always download whatever you release but I wanted a bit more info to know what I was getting into
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Phillip Brunyee
 
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