Daedric Shrines

Post » Sat May 28, 2011 8:02 am

I've read alot about people talking about whether daedric quests will return, yet no one seems to take notice of on of the biggest problems with oblivion compared to morrowind. In morrowind, daedric shrines were terrifying dungeons, filled with relics and strong bosses. You'd find adventurers, traps, lava pools (hilbongrad) and spiky decor. In oblivion, every exceptionally LAME and non-terrifying daedra prince had a statue and three followers. The quests were ok, but the artifacts really didn't have an effect on the game. Mace of Molag Bal? Useless. Skeleton key? Too overpowered. Goldbrand? It was too ugly and glittery to even WANT to use.

Personally, I want amazingly terrible daedric shrines, with scary dungeons and well-done prizes. My dopey daedric mace shouldn't be able to out-damage the weapon of a god.

My opinion aside, what do you expect with daedric shrines and quests?
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Cat Haines
 
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Post » Sat May 28, 2011 12:41 am

I've read alot about people talking about whether daedric quests will return, yet no one seems to take notice of on of the biggest problems with oblivion compared to morrowind. In morrowind, daedric shrines were terrifying dungeons, filled with relics and strong bosses. You'd find adventurers, traps, lava pools (hilbongrad) and spiky decor. In oblivion, every exceptionally LAME and non-terrifying daedra prince had a statue and three followers. The quests were ok, but the artifacts really didn't have an effect on the game. Mace of Molag Bal? Useless. Skeleton key? Too overpowered. Goldbrand? It was too ugly and glittery to even WANT to use.

Personally, I want amazingly terrible daedric shrines, with scary dungeons and well-done prizes. My dopey daedric mace shouldn't be able to out-damage the weapon of a god.

My opinion aside, what do you expect with daedric shrines and quests?

Yeah I tend to agree the TES:IV Deadric shrines/quests were kinda lame. I loved the craggy evil feel of the Morrowind dungeons. Bring back something similar but with a slightly Nordic twist, just subtly though and not over done. Because if you think about it, the shrine being built by the people there would have their architectural bias impressed on it.
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Zualett
 
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Post » Sat May 28, 2011 9:26 am

My expectations are that the Daedric Shrine quests will be the best quests EVER. I am sure Bethesda will make us all happy. :)
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Daddy Cool!
 
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Post » Sat May 28, 2011 12:27 am

I'm not sure how popular the rulers of Oblivion are in Skyrim. I'm sure they have followers, but the shrines would probably be pretty secret (making them fun to find). Maybe some could be in the deep parts of caves and other dungeons, or built into the sides of mountains.

And I agree that artifacts of all kinds should be more powerful, but you should have to go though hell to get them. Their power and accessibility will probably depend upon whether or not level scaling returns though.
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Rhi Edwards
 
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Post » Fri May 27, 2011 10:12 pm

:obliviongate: I also hope for more thorough Daedric shrines, but I think that the shrines and their inhabitants should reflect the Daedra to whom they are dedicated instead of being a cheaply generic mishmash. Not all of the dungeons should be grim and macabre. Azura's shrine should have her Winged Twilights and whatever other lesser Daedra serve her, and should be coulourful, bright etc. Sanguine's shrine should be a revelry of hedonism, luxurious and debaucherous enough to make Hugh Heffner , Lady Gaga AND Boy George blush, and we should at last see HIS lesser Daedric allies and servants. Sheogoraths should reflect a bit of the Shivering Isles, and Auroran and Mazkan should inhabit it, Mehrunes Dagon's shrine should be a house to Valknyaz of The Dremora, certainly, but not every dungeon should be styled after his dungeons. Dagon is not the singular face of The Daedra, nor is his realm the singualr model of Oblivion. :obliviongate:

(really it would be awesome if the shrines had portals into the realms of the respective Daedra, and achievement of their quests resulted not only in artifacts, but in significant raises of things like Magika beyond the normal limitations, and spells to summon their lesser Daedra allies.
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Petr Jordy Zugar
 
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Post » Sat May 28, 2011 2:10 am

I Think Oblivion daedric quest were better because in morrowind it was just always the [censored] same thing.
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Jason King
 
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Post » Sat May 28, 2011 3:30 am

Wouldn't the Daedric shrines in Skyrim be significantly older than others that we've seen?
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Brandon Wilson
 
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Post » Sat May 28, 2011 1:40 am

My expectations are that the Daedric Shrine quests will be the best quests EVER. I am sure Bethesda will make us all happy. :)

Yeah, they were my favorites in Oblivion.
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cassy
 
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Post » Sat May 28, 2011 4:30 am

The quests were ok, but the artifacts really didn't have an effect on the game.


Eh? Not sure what you mean by this

I used goldbrand alot. It was pretty powerful for a one-handed sword
Azura's Star + Apotheosis staff (or whatever the staff was called that dealt 3 forms of elemental damage) made killing daedra alot easier
and I don't understand how the skeleton key being too overpowered "didn't have an affect on the game" unless you are merely stating it didn't have an effect on YOUR game because you refused to use it...
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Michelle Chau
 
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Post » Fri May 27, 2011 6:48 pm

The Oblivion shrine quests in kicked the crap out of Morrowind's, in my very strong opinion, and Oblivion had more of them. :shrug:
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Amie Mccubbing
 
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Post » Fri May 27, 2011 9:03 pm

I'd like for them to be rarer than in Morrowind and more elaborate than in Oblivion. The shrines in Morrowind were really ubiquitous, and it made facing the Daedra seem common place, just another dungeon. Making them rarer could make facing the Daedra seem more unique and dramatic.Upon entering the shrine, the music should change to something ominous and mysterious in order to signal to the player that this is no mere goblin hole they've crawled into. I think it'd be cool if they weren't always just lairs to be cleared, and that the reactions of the worshipers varied from Daedra to Daedra. This could create a nice sense of forboding as the player never quite knows what to expect when entering a lair, and could be a good way to highlight the ambiguous nature of the Daedra.
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Soph
 
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Post » Sat May 28, 2011 10:43 am

I am hoping for a lot more detail this time. Everything felt too generic in Oblivion. Same three followers, same fetch and carry.
AinurOlorin is spot on- the daedric lords are a very diverse lot- lets show them for what they are!
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Ridhwan Hemsome
 
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Post » Sat May 28, 2011 10:17 am

I am hoping for a lot more detail this time. Everything felt too generic in Oblivion. Same three followers, same fetch and carry.
AinurOlorin is spot on- the daedric lords are a very diverse lot- lets show them for what they are!

Have you played Oblivion's Daedric shrine quests? They are anything but generic. The followers followed the same, general pattern (although they varied in personality), but the questing part was pretty well-done, in my opinion. Go check out Vaermina's quest, for example, or really any of them. They were all pretty unique and represented their respective Princes pretty distinctly.
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Thomas LEON
 
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Post » Fri May 27, 2011 7:15 pm

I think they could use more depth I played Oblivions Daedric quests multiple times and while they were fun they were just long enough to make me want more, also I wouldn't mind the ability to join a Daedric cult.
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Juanita Hernandez
 
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Post » Sat May 28, 2011 6:44 am

I am hoping each Daedric prince gets their own faction of followers. Most of them naturally hostile to the PC like 10+ out of 17. Furthermore you should be able to join one or maybe more and have it affect the shrines dispositions to you. There should be competing shrines like Azura vs. Sheogorath in which joining one makes you immediately an enemy of another. You should also be attacked upon entry of certain shrines because most Daedric worshipers should be evil. If you are aligned with certain princes through doing quests related to them given to you by the daeric faction you joined or other gods that princes faction should change its disposition of you. Quests from the princes should also be more or less challenging depending on if you slaughtered all of their followers or not. Also the rewards for Daedric quests shouldn't just be artifacts (some should) but stuff like curing vamperism (Molag Bal in Morrowind), unique spells, and skill boosts. I'm not saying just have them all give stuff like that out, there should be one to three of each shrine depending on the princes popularity. I mean gods like Azura should have three shrines, and gods like Namiria or Maridia should have one. As for the unique spells, Daedric gods should allow you to summon some of their more obscure minions. I want to summon obscure Daedric creatures that we haven't seen before, and I believe that completing a quest for a god should give them to us. Also I dislike how Oblivion placed the Daedric shrines. Daedric shrines should be in unique ruins or inside caves and not out in the open.
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Stryke Force
 
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Post » Fri May 27, 2011 6:14 pm

Your opinion isn't fact, OP. :rolleyes:
Oblivion Daedric quests were great and we can only hope the Skyrim ones will be as good. :D
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Alina loves Alexandra
 
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Post » Fri May 27, 2011 10:53 pm

I wonder whether or not there will even be a sheogorath since you "become" the new prince of madness in the SI.
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Cedric Pearson
 
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Post » Sat May 28, 2011 3:30 am

I wonder whether or not there will even be a sheogorath since you "become" the new prince of madness in the SI.

I assume the CoC will just become Sheogorath exactly as he was before.
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Lizzie
 
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Post » Fri May 27, 2011 11:15 pm

I approve of this idea. Some of the Shrines in Oblivion were out in the middle of nowhere, with no challenge to get to them (Boethiah's not included in last statement). I also like the idea of them being guarded by the Daedra of which the Prince commands, as well as the overall looks of the cave for each Prince.

I think I found a way of figuring out M.D.'s shrine. Natural Disasters essentially are destruction, but in Nature. I think you may know where I'm going with this.
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Brad Johnson
 
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Post » Sat May 28, 2011 2:14 am

I assume the CoC will just become Sheogorath exactly as he was before.

I wonder how that will work since the champion wasn't a Daedric prince.
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Ymani Hood
 
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Post » Sat May 28, 2011 3:38 am

I wonder how that will work since the champion wasn't a Daedric prince.

Becoming a Daedric Prince is part of the mantling process. He/she would grow into the role, just like Arden-Sul before him/her.
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louise hamilton
 
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Post » Sat May 28, 2011 2:55 am

Becoming a Daedric Prince is part of the mantling process. He/she would grow into the role, just like Arden-Sul before him/her.

Arden-Sul never became a Daedric Prince he commited suicide. http://www.uesp.net/wiki/Shivering:The_Prophet_Arden-Sul
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Kat Ives
 
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Post » Sat May 28, 2011 7:54 am

Arden-Sul never became a Daedric Prince he commited suicide. http://www.uesp.net/wiki/Shivering:The_Prophet_Arden-Sul

Some lore buffs have some explaining to do, for me. :stare:

I could swear there were some hints involving Arden-Sul being Sheogorath, although perhaps that reference was meant to be metaphorical.
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Antony Holdsworth
 
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Post » Sat May 28, 2011 1:23 am

Some lore buffs have some explaining to do, for me. :stare:

I could swear there were some hints involving Arden-Sul being Sheogorath, although perhaps that reference was meant to be metaphorical.

I think it was more of a rumor, after all it was the realm of the mad. :ahhh:
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Lou
 
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Post » Sat May 28, 2011 7:51 am

Have you played Oblivion's Daedric shrine quests? They are anything but generic. The followers followed the same, general pattern (although they varied in personality), but the questing part was pretty well-done, in my opinion. Go check out Vaermina's quest, for example, or really any of them. They were all pretty unique and represented their respective Princes pretty distinctly.



The quests are not generic, but the Daedric Shrines are. I am saying the shrines need to be more varied, cover more space, have attendants of the Daedric Princes lesser Daedra allies etc. Someone said they should all be dungeons of dread, but at least several of the Daedra (Meridia, Azura, Sanguine, Clavicus Vile) are not horrible in aspect and do not rule over realms of dread, so a dungeon of terrors would not be in keeping with their shrines. . . dangers yes, but horrors. . . not so much, and certainly not of the same variety one would expect in the shrines of a Molag Bal or Mehrunes Dagon. The Shrines should also each have a portal into each repsective Daedra's realm, but more limited like the Oblivion Realms of Dagon, not each the broad Realm of Sheogorath.
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hannah sillery
 
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