» Fri May 27, 2011 1:18 am
cities were presented better in arena, as cities were more lively as zinger stated. there were more than just wandering NPCs, you had beggers, prosttutes, monks, street vendor types, etc...not that you could really interact with them all that much, but they represented themselves accurately (daggerfall's 'prosttutes' would talk about politics and give directions, odd bunch eh?). the cities had harbors & canols if they were next to the coastline or on a river respectively, and there were alleys. at night, you could run into thieves and other monsters in town if you weren't careful.
the wilderness was well presented, as there were actually roads outside of the cities that would lead you to places, be it a wayside tavern, a farmstead, a 'dungeon', or even another city. some would have rivers too.
the main story dungeons in arena were some of the best designed dungeons in the series, the random dungeons were a bit simple, but had merit. we had the spell passwall though, which does lead to some interesting results.
arena's biggest con is the lack of custom character generation & and heavy reliance on d&d rules and leveling. however the character classes play near exact same as in daggerfall.
overall, arena is not bad considering it came out in '94 and took up 45MB space.