Uh.. Daggerfall Advice

Post » Tue Nov 30, 2010 5:27 am

I've just made it to Daggerfall and I'm having trouble navigating around the city. I accepted a random quest to protect some shopkeeper, and I got to the house that I THOUGHT was his - I received a message stating that it looks like the place - but there was someone else there and he said I needed to go north. I'm so confused.. how are you suppose to find things when none of it is named? And how do you learn/buy spells? I finally found the Mage's Guild (after like an hour of roaming aimlessly), joined, but then half the people won't even talk to me and the other half tell me to learn spells but I can't find anyone to teach me.

I'm trying to not let the graphics deter me because everyone says this is the greatest ES game to date.. but holy crap. The world might be huge but it all looks the same to me. :unsure:
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LuBiE LoU
 
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Post » Tue Nov 30, 2010 1:55 pm

There is one person in the mages guild called the "spell-maker" who makes custom spells.

Left and right clicking on the map at the bottom of the page will bring up local and regional maps. You'll have to learn how to interpret the various colors and shapes.

You can find a lot of useful information by starting here: http://www.uesp.net/wiki/Daggerfall:Daggerfall
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Alyna
 
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Post » Tue Nov 30, 2010 2:17 am

I swam to daggerfall where was the damn boat LOL! :>

you wount like it its to old school. old school games were a bit more of a diffrent beast then todays style. "if" you thought you were lost in oblivion then your just not going to make it in daggerfall. and its not Necessary at all to be lost in daggerfall.

side note..every location on the map in daggerfall can be fast traveled to just click on any piece of the world map for a closer look of the area your in or any area. you can also turn off places you dont wnt to see as well. you dont want to see the countless houses then you dont have to just click them off. another cool aspect is the location search. if you need to find a certain area just type in the name of the location and daggerfall will faithfully do a search of the area your in for the location. defently the best world map i like it alot.

town maps need to be explored to fill out or talk to npcs they might mark locations on your town map. I had one quest where i had to track a guy down i asked around a bit and found the location which is a pretty cool gameplay element.

if you want to fight alot on the outside of dungeouns just rest 99 hours and something will pop up ever 4 hours or so.

Dungeons respawn everytime you leave them so exit and repeat as long as you want for nice treaures and training.

all the commands in daggerfall can be changed to your playstyle. if you dont like the oldschool control "ultima underworld" then its 100 percent possible to change it to your playstyle. i play just about the same way i do oblivion.

DAAAAAAGGGGGERRRRR XLLLLLLLLLLLLLLLLLLL!!!!! :>>>> graphics extended demo version of daggerfallI cant wait for some seriouse content.
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Chenae Butler
 
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Post » Tue Nov 30, 2010 7:31 am

I've just made it to Daggerfall and I'm having trouble navigating around the city. I accepted a random quest to protect some shopkeeper, and I got to the house that I THOUGHT was his - I received a message stating that it looks like the place - but there was someone else there and he said I needed to go north. I'm so confused.. how are you suppose to find things when none of it is named? And how do you learn/buy spells? I finally found the Mage's Guild (after like an hour of roaming aimlessly), joined, but then half the people won't even talk to me and the other half tell me to learn spells but I can't find anyone to teach me.

I'm trying to not let the graphics deter me because everyone says this is the greatest ES game to date.. but holy crap. The world might be huge but it all looks the same to me. :unsure:


Do not ask for directions to NPCs who are residing inside houses. They'll give you the direction, but they can't point the location on your map. If you ask directions for a building in which you are in, the NPC will never reply something like "Well, you're actually in THAT building." :P

There's a very useful icon, the Eye icon on your interface at the bottom of the screen. (Or you can activate it with either F1-F2-F3 or F4 shortcuts) Under the Observe mode, if you click on people or buildings the game will tell you what you are looking at. For example "You see the Fighters Guild" or "You see Edwinna Yeomcroft". This helps to find quest NPCs or locations.

But in cities, the easiest way to find your way around is to ask people on the street. Keep asking them until they point the location on your map.
On your town map, guilds are in blue, taverns in green and shops in orange.

For quests where you have to protect someone inside a house from attacks, the hostile NPCs will not spawn as soon as you arrive inside the location. You can either wait in real-time, or use the Wait function (Don,t rest or you'll be arrested for vagrancy :P)

If the Mages Guild asked to learn spells before accepting you in, it's probably because you don't meet the skill requirements to be accepted as a candidate.
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helen buchan
 
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Post » Tue Nov 30, 2010 8:19 am

  • Don't worry too much about failing quests that you start. Many times quests can get bugged. All you lose is a bit of reputation with that particular faction - nothing you can't fix later.

  • To join guilds, you need to have one of your primary or major skills line up with their roster.

  • To make spells, find the guy in the Mages Guild after you've joined up. Costs go down depending on your magic school skill.

  • Make a spell that uses the "Teleport" ability (whether you have Mysticism or not). You can then cast Mark or Recall for about 80 spell points. Halve your travel time.

  • To do quests, you can talk to wandering NPC's on the streets. Use your Etiquette (Polite) or Streetwise (Blunt) skill on the upper right, and then click location-->people, or location--->general to find someone's house you need to go to. Keep talking to people until someone tells you.

  • When someone says, "Well so-and-so's house is a bit north of here," you can keep clicking that until they actually MARK it on your map.

  • When doing dungeons, enable cheatcodes and use your [ and ] keys to cycle through dungeon quest item locations. Otherwise you'll usually spend hours flogging through uncharted twisty maze dungeons.

  • When you find the quest item/monster in the dungeon, save your game, reload it, and hit alt-F11 to return to the dungeon entrance.


Hope some of this helps...
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lacy lake
 
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Post » Tue Nov 30, 2010 8:17 am

  • When doing dungeons, enable cheatcodes and use your [ and ] keys to cycle through dungeon quest item locations. Otherwise you'll usually spend hours flogging through uncharted twisty maze dungeons.

  • When you find the quest item/monster in the dungeon, save your game, reload it, and hit alt-F11 to return to the dungeon entrance.



Boo boo, you're taking out all the fun in dungeon exploration. :P
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CArla HOlbert
 
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Post » Tue Nov 30, 2010 2:45 am

Boo boo, you're taking out all the fun in dungeon exploration. :P


Well, I usually spend a good 30 minutes exploring around anyway. Then usually end up where I started, try to use the automap and start crying and dumping hot coffee in my eyes.

If it's a particularly cool dungeon with triggers, or part of the main quest, I explore most of it without "cheats".
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maria Dwyer
 
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Post » Tue Nov 30, 2010 12:02 pm

Ok wait a second.. I don't think I understand that dungeon cheatcode thing. But I'll give it a go and see if I can figure out what you mean. I'd rather not use "cheats" for actual gameplay but I have a feeling I may need to know that sometime to save myself from dungeon crawl overload.

As for the rest of it - thank you ya'll!! Any info on the interface is so greatly appreciated. I had no idea what that observe mode was for and even the wiki has very little info on the control/interface. That should make things so much easier to find! The Mage's Guild issue was that I was offered a quest to heal someone's insomnia by casting a sleep spell on her... but I couldn't figure out where to get the spell in the first place. I'll visit the wiki on more info on spellmakers and see if it explains how to use them. And I learned the hard way that DF allows you to "rest" in illegal areas. hehe I didn't save so it's not on my record. :whistling:

Oh and tren? DF was released when I was in high school... I *AM* old school. I grew up playing very simplistic games - most noteably one called "Sleuth" which was nothing more then an @ symbol you moved around a screen of boxes for a text based "Clue" game. Of course, I played it on my niffty orange screened monitor too - it was awesome. lol
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Gavin boyce
 
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Post » Tue Nov 30, 2010 2:47 pm


Oh and tren? DF was released when I was in high school... I *AM* old school. I grew up playing very simplistic games - most noteably one called "Sleuth" which was nothing more then an @ symbol you moved around a screen of boxes for a text based "Clue" game. Of course, I played it on my niffty orange screened monitor too - it was awesome. lol


Yeah, download Nethack for some @ symbol fun.
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Sammie LM
 
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Post » Tue Nov 30, 2010 2:37 pm

Ok wait a second.. I don't think I understand that dungeon cheatcode thing. But I'll give it a go and see if I can figure out what you mean. I'd rather not use "cheats" for actual gameplay but I have a feeling I may need to know that sometime to save myself from dungeon crawl overload.




I certainly don't advocate cheats, but cheatmode could save you a lot of trouble from game glitches, such as falling into the void. (You'll know the void when you fall into it).
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Jason White
 
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