Daggerfall character build

Post » Sat May 28, 2011 5:33 pm

Hello, I'm new to Daggerfall and would like some opinions on my character build:

Name Relvain
Race Dunmer
Class Ranger (custom)

Primary skills
Critical Strike
Short Blade
Lockpicking

Major Skills
Dodging
Medical
Stealth

Minor Skills
Long Blade
Backstabbing
Climbing
Etiquette
Jumping
Mercantile


Max hp per level is 12

Special advantages
Weapon expertise: Short Blade
Bonus to hit: Humanoid
Regenerate health: general

Special disadvantages
Forbidden weaponry: Axe
Darkness powered magic: Lower magic ability in daylight
Darkness powered magic: Unable to use magic in daylight.

I got both of those because even though the latter renders the prior pointless it still goes towards the "skill advancement for class meter"
Which is currently sitting at average.



Attributes
Spoiler

STR: 60
INT: 64
WIL: 53
AGI: 61
END: 57
PER: 30
SPD: 59
LUC: 59


So, how is this build? :)

Edit* added attributes. Can't believe I forgot to post those!
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glot
 
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Joined: Mon Jul 17, 2006 1:41 pm

Post » Sat May 28, 2011 10:32 pm

Hello, I'm new to Daggerfall and would like some opinions on my character build:

Name Relvain
Race Dunmer
Class Ranger (custom)

Primary skills
Critical Strike
Short Blade
Lockpicking

Major Skills
Dodging
Medical
Stealth

Minor Skills
Long Blade
Backstabbing
Climbing
Etiquette
Jumping
Mercantile


Max hp per level is 12

Special advantages
Weapon expertise: Short Blade
Bonus to hit: Humanoid
Regenerate health: general

Special disadvantages
Forbidden weaponry: Axe
Darkness powered magic: Lower magic ability in daylight
Darkness powered magic: Unable to use magic in daylight.

I got both of those because even though the latter renders the prior pointless it still goes towards the "skill advancement for class meter"
Which is currently sitting at average.



Attributes
Spoiler

STR: 60
INT: 64
WIL: 53
AGI: 61
END: 57
PER: 30
SPD: 59
LUC: 59


So, how is this build? :)

Edit* added attributes. Can't believe I forgot to post those!


First, a reminder: Races mean NOTHING in Daggerfall, except for those with resist / immune (High Elves rule). So, unless you choose Dunmer coz *you like them*, you'd be wasting your time. What happens is that the promissed 'racial boni to stats' get overridden by your adjusting the stats in your class sheet, where all stats start at 50.

About skills, they seem fine, except that apparently Lockpicking is kind of glitched (many ppl report that with higher Lockpíck most doors become 'magically locked', requiring you cast a spell to open...

I'd put Medical as Minor, as it is a passive skill (checked whenever you sleep so levels up fast). Maybe Backstab could replace it?

Seems good to me. One hint in terms of disadvantage: I'd get rid of forbidden weapon and get forbidden material steel, then silver, and these would help you get your advance bar more towards easy (dont worry, when answering your questions in the last session of character making you can choose one that says 'ebony dagger' and you start with it!).
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Emmie Cate
 
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Post » Sat May 28, 2011 4:01 pm

Seems nice to me.
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Marie
 
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Joined: Thu Jun 29, 2006 12:05 am

Post » Sat May 28, 2011 10:30 pm

If you don't plan on using magic (good luck with that) you can lower your Intelligence and Willpower down even further than Personality.
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Jeneene Hunte
 
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Joined: Mon Sep 11, 2006 3:18 pm

Post » Sun May 29, 2011 12:46 am

If you don't plan on using magic (good luck with that) you can lower your Intelligence and Willpower down even further than Personality.


Don't do that for Will, it is necessary for saving vs. spells.
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Star Dunkels Macmillan
 
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Joined: Thu Aug 31, 2006 4:00 pm

Post » Sat May 28, 2011 2:00 pm

Don't do that for Will, it is necessary for saving vs. spells.


That's nice to know. I've always taken a batch of immunities as "advantages" and never noticed.
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Michael Korkia
 
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Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat May 28, 2011 4:46 pm

Pssh! I would never choose a race just for the stats. I love the Dunmer :hugs: <--- see username

I made it through privateer's hold fine with that build. But man, I've never been more scared than when I heard a skeleton off in the distance for the first time. I literally jumped out of my chair! Which is crazy because games like Silent Hill have no effect on me...

Anyway back on topic. I was planning on not using magic (even though I love to in Morrowind and Oblivion) I just figured I would keep it simple with a Stealthy/combat class. So, it seems that I should re-make this guy a bit.

I really just grabbed forbidden weapon: axe because I know I'll never use a axe. Just not my kind of weapon. :shrug: I'll post my re-forged version in a "spoiler" edit of this post
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Jessie Butterfield
 
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Joined: Wed Jun 21, 2006 5:59 pm

Post » Sun May 29, 2011 12:37 am

Sorry for the double post but it seems my ability to edit my previous post has timed out.

Here is the new build. I think I like it better.
Spoiler

Str 60
Int 67
Wil 53 (Probably should have put more into this but oh well.)
Agi 70
End 60
Per 35
Spd 60
Luc 56.
I wish you could just place your rolls however you want instead of a set amount going to each then giving you some to distribute.

Skills
Primary
Critical Strike
Short blade
Mysticism

Major
Dodge
Stealth
Destruction

Minor
Alteration
Restoration
Medical
Long Blade
Climbing

Advantages
Regenerate health: General
Increased magery 3x int in spell points

Disadvantages
Forbidden weaponry: Axe, Hand to hand, Blunt (never going them anyway)
Forbidden material: Steel, Silver (as suggested Pdesbois)


Now to escape the starter dungeon all over again :)
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Maya Maya
 
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Post » Sat May 28, 2011 10:57 pm

I would have added a 'ranged attack' skill -> archery or destruction
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oliver klosoff
 
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Post » Sat May 28, 2011 11:08 pm

If you had read my latest post you would see that Destruction is one of my major skills in the new build. :)
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Nicola
 
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Post » Sat May 28, 2011 10:52 am

Hey, if u want a stealthy guy... why not take Backstab instead of Medical?

Medical will be used anyway when u rest, and backstab deals i think x3 damage! Goes awesome with Criticals and Stealth (you just have to move behind your foe, and i think some foes can see even invisibles).
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Danii Brown
 
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