Daggerfall comeback?

Post » Fri May 27, 2011 9:47 am

I recently got a copy of Daggerfall from a friend, who agreed to let me borrow it for a while. Even compairing it to games of its time it was clunky in the extreme and I had to force myself to even tolerate it. I realize I just started the game, really, but it just doesn't seem all that enjoyible to me. Maybe because I'm playing the vanilla version? Speaking of which, does anyone know where I might get mods for it?
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Fanny Rouyé
 
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Post » Fri May 27, 2011 6:00 am

If you don't like Daggerfall as it is, chances are the mods won't do anything for you - the mods for Daggerfall are nothing like those of Morrowind and Oblivion because there was no TESCS, so mods all had to be done with code and whatnot. No mods really did anything to change the game in any major way - but the extra quests pack is quite useful.

The few mods that do exist can be found at http://www.svatopluk.com/daggerfall/mods/ (admittedly, that isn't every single mod ever created for Daggerfall - but Googling might help you to find some more obscure ones).
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Euan
 
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Post » Fri May 27, 2011 1:24 pm

You know one of the best things about Daggerfall? Fatigue. You actually had to sleep.

It's that special kind of feeling you get when you're hopelessly lost at the bottom of a dungeon, your fatigue bar running on empty, your character about to collapse from sheer exhaustion, searching desperately for a safe place to rest. Talk about nerve-racking. It also gave a real purpose to those inns, y'know, beyond the stupid system Morrowind and Oblivion put in place where the only reason you ever need to sleep in a bed is to level up. I daresay the vagrancy offense and loitering cap were a brilliant stroke as well; as bothersome as that three hour wait limit was, it was actually really effective in encouraging you to take out a room.
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Kayleigh Williams
 
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Post » Fri May 27, 2011 4:00 pm

Its hard to play Daggerfall in this age, but back in the day, I really loved the game. I played Morrowind to death but still didn't like it as much DF.

Sure there's lots of random generic crap... but it gave Daggerfall a very unpredictable, mysterious aspect.

You know were the intense challenge in DF came from? The dungeons. They were demonic mazes from hell. Some of them were so deep, endless, impossible and frustrating, it would feel rewarding to finally find your objective, if you ever did.

When I stumbled into a torture room for the first and found a bunch of bloody, naked women hanging off chains and hooks my jaw dropped. Sure they were pixelated sprites, but so much more horrifying and effective than Oblivion's cheesy graphics.
DF had a much better aesthetic sense, well-composed enjoyable MIDI music (much better than the repetitive orchestral crap we hear over and over again in III and IV), better, more beautiful characters and just a lot more style. Morrowind and Oblivion are so soft, dull and dumbed down in comparison. It actually had a racial divide, that was more realistic. You didn't see orcs and elves and argonians all acting the same, all filling the same roles in towns. I especially can't stand looking at/listening to the characters in TESIV, they are ugly, retarded and always say the same thing with atrocious voice acting. Not to mention the retarded, obnoxious curses they yell when you're fighting them.
Give me the silent, green hoodie assasins and thieves over that crap anyday.

Its funny how when you compare Daggerfall's graphics to Oblivion's, Oblivion's monsters are technically superior and rendered in full 32 bit cutting edge 3D or whatever... and yet, Daggerfall's monsters, even if they were pixelated sprites, were so much scarier and cooler with KILLER SOUND EFFECTS that you'd hear from a distance, and would send chills up your spine.
The vampires actually looked like vampires, they were rare. The werewolves and wereboars were scary, and rare. Getting vampirism/lycanthropy was rare, and special. When I first became a wereboar, I wondered what was wrong, why all my stats were different until one night I shapeshifted... and I was shocked. I wondered if I should keep the disease or try and search hard for a cure.

And there was no annoying wood elves! Why did they have turn wood elves into obnoxious, retarded little midgets!! What's the point. What happened to the dark, gritty sixy style that Daggerfall had???

I mean, I played DF as a twelve year old adolescent. I'd spend hours in clothing shops outfitting my hot chick avatars with skimpy clothes. There were SO many clothing options to choose from that meant nothing other than making your character look as cool and [censored] as possible. The roleplaying, real-world aspect of the game was limitless, it was so open for you to use your imagination.

DF had so much six!!! You'd walk in bars and see 'strumpets' and find naked girls in the upper floors. If you happened to find witch covens, you'd see naked witches dancing in some sort of strange cult circle. They looked like REAL WITCHES.

The temples also had topless chicks and awesome music to go along with it. The colors and graphics, while being pixelated and archaic-VGA were vibrant and striking unlike the insipid, technically advanced but unartistic graphics in Oblivion.

It was all in 1st person!!! That alone made it so much more immersive.

It had hundreds of guilds and factions, a seemingly endless political world which unfortunately went unfinished, but you still believed it was "there". Oh how many times I would try to join the Blades or some of the more esoteric factions. The game has all these secrets, and phenomena caused by bugs, or who knows what, the dark cyberspace randomly-generated soul of Daggerfall.

The game was technically bizarre, unfinished and bewildering, but that's what made it so intriguing, mindblowing and fun.

The sequels to TESII are failures to me because they lack the spellbinding, enchanting, stylish, aesthetic, sixual, violent, sickeningly addictive power that Daggerfall had back in its heyday.
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Zoe Ratcliffe
 
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Post » Fri May 27, 2011 11:04 am

When I stumbled into a torture room for the first and found a bunch of bloody, naked women hanging off chains and hooks my jaw dropped. Sure they were pixelated sprites, but so much more horrifying and effective than Oblivion's cheesy graphics.

....

When I stumbled into a torture room for the first and found a bunch of bloody, naked women hanging off chains and hooks my jaw dropped. Sure they were pixelated sprites, but so much more horrifying and effective than Oblivion's cheesy graphics.

You said that twice but other than that, I agree with most of your points. Daggerfall is great, and I'm probably going to play it again soon...
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Ella Loapaga
 
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Post » Fri May 27, 2011 10:32 am

Superklown nailed everything that is right with Daggerfall and wrong with the newer games.

I feel no sense of danger when I'm playing Oblivion (Morrowind had some of this, but it felt watered down). The game in enjoyable, but only in the most modest of terms. Oblivion isn't something I could get lost in like Daggerfall.

On top of that, I believe Oblivion is actually buggier than Daggerfall. I can't play the game because all it does is crash.
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Harry Hearing
 
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Post » Fri May 27, 2011 12:16 am

On top of that, I believe Oblivion is actually buggier than Daggerfall. I can't play the game because all it does is crash.

I find that a bit strange, unless you run a lot of mods, which will cause crashes if not compatible and/or in the wrong load order.
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Destinyscharm
 
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Post » Fri May 27, 2011 1:22 pm

I ran Oscuro's Oblivion Overhaul for awhile, but even after I turned it off and reinstalled Oblivion I still had random crashing issues. I looked into it and it has something to do with codec incompatibilities. The game is nowhere near good enough for me to care enough to uninstall/reinstall all of my codecs.
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Samantha Jane Adams
 
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Post » Fri May 27, 2011 3:27 pm

I ran Oscuro's Oblivion Overhaul for awhile, but even after I turned it off and reinstalled Oblivion I still had random crashing issues. I looked into it and it has something to do with codec incompatibilities. The game is nowhere near good enough for me to care enough to uninstall/reinstall all of my codecs.

Ah, I had the same problem, except for that it made my computer bluescreen and reboot and so forth. Just started to use another codec pack, which works practically every thing, and is probably the best thing I've ever used :hehe:.
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JESSE
 
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Post » Fri May 27, 2011 8:09 am

Daggerfall had ten times the immersion of Oblivion without any of the bloom.

The prosttutes in the inns were a nice touch.
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Vicki Gunn
 
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Post » Fri May 27, 2011 3:30 pm

...Really? I mean, for all the things that it did well, it is an atrociously flawed game, and not just in the stuff that they didn't finish or that they half finished or the archaic visuals. So much of the setting was just so bland and unoriginal, so many of the dungeons and pretty much all of the wilderness was boring and repetitive, most of the cities looked far too similar, and the quests were... well, for the most part, they just weren't very memorable. Mostly just one uninteresting fetch/deliver/kill quest after the other, with only a bit of flavor text at the start and finish.

Ah, and that's really the thing right there; building a great game is a balancing act between the quality and quantity of its content. Morrowind was huge, but most of the game just felt dead and static; I've played Arena and it felt even more so. It's actually a very interesting piece of gaming history that, once technology provided the opportunity, developers started making games that were immense in size but bland in details.

Personally, I prefer my games to small and detailed over huge and dead, but that's just me. I love Morrowind, but it hurts immersion to see the same NPC standing around town in almost the exact spot whenever I'm in the area, regardless of the time of day.

Honestly now, don't this people have jobs to go to?
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Crystal Clarke
 
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Post » Fri May 27, 2011 9:16 am

Is there a way to improve the graphic of daggerfall? I already read that you can double the view distance but I want more!
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Sun of Sammy
 
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Post » Fri May 27, 2011 4:41 am

Is there a way to improve the graphic of daggerfall? I already read that you can double the view distance but I want more!

No. Search before you ask a question, because I can guarantee you it has been asked before. You also posted this in a thread that has nothing to do with what you're asking.
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Rik Douglas
 
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Post » Fri May 27, 2011 4:01 pm

Is there a way to improve the graphic of daggerfall? I already read that you can double the view distance but I want more!

No. Search before you ask a question, because I can guarantee you it has been asked before. You also posted this in a thread that has nothing to do with what you're asking.


I also could've opened a new thread, I guess a small question here and there doesn't hurt =)

I hope you won't kill me for my offtopic question but do I loose reputation when I decline quests or do I just loose rep when I don't finish my job?
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His Bella
 
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Post » Fri May 27, 2011 3:21 am

Both.
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Natalie Taylor
 
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Post » Fri May 27, 2011 4:44 pm

Both.


Sorry Taemos, but you do not lose reputation for refusing quests in DF, only for failing them.
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SWagg KId
 
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Post » Fri May 27, 2011 2:13 am

Sorry Taemos, but you do not lose reputation for refusing quests in DF, only for failing them.


What a relief *phew*
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 9:39 am

I've recently gotten this game going again through dosbox and man, what a great game even today! It's hard to believe that with all the computer power and programmers out these days they can't make a game as creative and immersive as this!? What I love about Daggerfall is going into dungeons and hearing the calls of your enemies. While most of them make noises to stand the hair on your neck up, others pop out when you've gotten used to the noises to really startle you!
I've never beaten this game or any in the TES series, so this time I intend on remedying that.
I did have my first fluke mission tho. I needed to go retrieve a tiger that wandered off to a dungeon, and I was given a bell. Rang the bell and got the tiger to follow me after knocking it out. Brought it all the way back to palace in chesterwark, and talked to the guy there mentioned. He thanks me about returning it, but the mission doesn't end. Anyone know what's up?
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willow
 
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Post » Fri May 27, 2011 4:26 pm

Sorry Taemos, but you do not lose reputation for refusing quests in DF, only for failing them.


Really? My Daggerfall knowledge is obviously a bit rusty...
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Amy Cooper
 
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Post » Fri May 27, 2011 7:06 am

i liked how LOTR online handled the game world. the cities were huge compared to OB and the "wilderness" was just as larger and it was actually believable. im willing to take a hit on detail and have some repetive scenery if it would just increase the game world a little bit. also variety is a must.

everywhere you go in cyrodil its either grassy, snowy, or foresty. where are the big swamps and deserts and stuff. one of my favorite parts of solstheim was way up north becuase it was all ice and felt really remote and barren. you dont get the same feeling in the jerral mountains of OB.
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darnell waddington
 
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Post » Fri May 27, 2011 6:29 am

How is anyone SO SURE that Bethesda wont remake Daggerfall, the idea would bring them more money, no one knows what theyre really gonna do, so dont say stuff you dont know factually. I think they may bring it back in some type of form or fashion in the later years. But who knows for sure? Only Bethesda...
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jason worrell
 
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Post » Fri May 27, 2011 6:15 am

How is anyone SO SURE that Bethesda wont remake Daggerfall, the idea would bring them more money, no one knows what theyre really gonna do, so dont say stuff you dont know factually. I think they may bring it back in some type of form or fashion in the later years. But who knows for sure? Only Bethesda...


I'd say at least 90% of the team that worked on Daggerfall are not with the company anymore. None of the designers, programmers, or artists from the earlier games are working on the games today (with the exception of Ted Peterson and Morrowind). The current team probably doesn't care about remaking a game because they are busy making new ones.

Even if they remade it, I would not want to see it. It would be oozing middle-ware engines, video card issues, and Jeremy Soule music.
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Bethany Watkin
 
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Post » Fri May 27, 2011 3:41 pm

I needed to go retrieve a tiger that wandered off to a dungeon, and I was given a bell. Rang the bell and got the tiger to follow me after knocking it out. Brought it all the way back to palace in chesterwark, and talked to the guy there mentioned. He thanks me about returning it, but the mission doesn't end. Anyone know what's up?


That quest is noted for not always terminating correctly. You might lose a little reputation with the fighters guild as a result, and you will not be able to get another fighter guild quest in the same province until the time limit expires. Neither is a deal-breaker with the guild, but you may not want to make a habit of taking this quest often.
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Christie Mitchell
 
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Post » Fri May 27, 2011 10:03 am

There are lot's of quest u can't finish at the fighters guild. E.g standard protection jobs. The ppl I have to protect are always dead, I take the letter which lies in front of the dead subject and that's it. My guildmaster won't give me quests anymore, he simply becomes a common citizin who can tell me where to find locations and ppls.
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Portions
 
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Post » Fri May 27, 2011 7:36 am

There are lot's of quest u can't finish at the fighters guild. E.g standard protection jobs. The ppl I have to protect are always dead, I take the letter which lies in front of the dead subject and that's it. My guildmaster won't give me quests anymore, he simply becomes a common citizin who can tell me where to find locations and ppls.


That is the beginning of that quest :facepalm: . Read the letter, follow the clue(s), get rich!
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Emily Jones
 
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