» Fri May 27, 2011 4:00 pm
Its hard to play Daggerfall in this age, but back in the day, I really loved the game. I played Morrowind to death but still didn't like it as much DF.
Sure there's lots of random generic crap... but it gave Daggerfall a very unpredictable, mysterious aspect.
You know were the intense challenge in DF came from? The dungeons. They were demonic mazes from hell. Some of them were so deep, endless, impossible and frustrating, it would feel rewarding to finally find your objective, if you ever did.
When I stumbled into a torture room for the first and found a bunch of bloody, naked women hanging off chains and hooks my jaw dropped. Sure they were pixelated sprites, but so much more horrifying and effective than Oblivion's cheesy graphics.
DF had a much better aesthetic sense, well-composed enjoyable MIDI music (much better than the repetitive orchestral crap we hear over and over again in III and IV), better, more beautiful characters and just a lot more style. Morrowind and Oblivion are so soft, dull and dumbed down in comparison. It actually had a racial divide, that was more realistic. You didn't see orcs and elves and argonians all acting the same, all filling the same roles in towns. I especially can't stand looking at/listening to the characters in TESIV, they are ugly, retarded and always say the same thing with atrocious voice acting. Not to mention the retarded, obnoxious curses they yell when you're fighting them.
Give me the silent, green hoodie assasins and thieves over that crap anyday.
Its funny how when you compare Daggerfall's graphics to Oblivion's, Oblivion's monsters are technically superior and rendered in full 32 bit cutting edge 3D or whatever... and yet, Daggerfall's monsters, even if they were pixelated sprites, were so much scarier and cooler with KILLER SOUND EFFECTS that you'd hear from a distance, and would send chills up your spine.
The vampires actually looked like vampires, they were rare. The werewolves and wereboars were scary, and rare. Getting vampirism/lycanthropy was rare, and special. When I first became a wereboar, I wondered what was wrong, why all my stats were different until one night I shapeshifted... and I was shocked. I wondered if I should keep the disease or try and search hard for a cure.
And there was no annoying wood elves! Why did they have turn wood elves into obnoxious, retarded little midgets!! What's the point. What happened to the dark, gritty sixy style that Daggerfall had???
I mean, I played DF as a twelve year old adolescent. I'd spend hours in clothing shops outfitting my hot chick avatars with skimpy clothes. There were SO many clothing options to choose from that meant nothing other than making your character look as cool and [censored] as possible. The roleplaying, real-world aspect of the game was limitless, it was so open for you to use your imagination.
DF had so much six!!! You'd walk in bars and see 'strumpets' and find naked girls in the upper floors. If you happened to find witch covens, you'd see naked witches dancing in some sort of strange cult circle. They looked like REAL WITCHES.
The temples also had topless chicks and awesome music to go along with it. The colors and graphics, while being pixelated and archaic-VGA were vibrant and striking unlike the insipid, technically advanced but unartistic graphics in Oblivion.
It was all in 1st person!!! That alone made it so much more immersive.
It had hundreds of guilds and factions, a seemingly endless political world which unfortunately went unfinished, but you still believed it was "there". Oh how many times I would try to join the Blades or some of the more esoteric factions. The game has all these secrets, and phenomena caused by bugs, or who knows what, the dark cyberspace randomly-generated soul of Daggerfall.
The game was technically bizarre, unfinished and bewildering, but that's what made it so intriguing, mindblowing and fun.
The sequels to TESII are failures to me because they lack the spellbinding, enchanting, stylish, aesthetic, sixual, violent, sickeningly addictive power that Daggerfall had back in its heyday.