Daggerfall Fullscreen

Post » Sun Sep 05, 2010 6:37 am

Okay guys, I'm stuck.

I'm trying to get Daggerfall to run fullscreen in DOSBox.

I did Alt+Enter and changed the config from "Fullscreen-False" to "Fullscreen-True" and all of that.

But that only made the actual window bigger, the game stayed the same size in the middle of the window.

Any suggestions on how to make the game take up the whole full screen window?
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Raymond J. Ramirez
 
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Post » Sun Sep 05, 2010 4:03 am

Actual game options?
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Leanne Molloy
 
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Post » Sun Sep 05, 2010 6:06 pm

Actual game options?


Not that I can tell, but good suggestion. :)
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Andres Lechuga
 
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Post » Sun Sep 05, 2010 6:36 am

Play around with the DOSBox settings. Edit the DOSBox config file and change the fullresolution value, for example.

Actual game options?

That won't do a thing. A DOS program can't know or change whether it's in a window or in fullscreen.
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Victoria Vasileva
 
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Post » Sun Sep 05, 2010 7:01 pm

Play around with the DOSBox settings. Edit the DOSBox config file and change the fullresolution value, for example.


Okay, you've kinda lost me.

Change the fullresolution value to what, exactly? The default is set to original. I've tried replacing that with 600x800 and 1024x768 and neither made any difference.

I really don't know much about this kind of thing, so any help is appreciated.
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Kaylee Campbell
 
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Post » Sun Sep 05, 2010 1:11 pm

Go to "Edit Configuration" in the start menu --> dosbox and edit "fullscreen = true". Then press ALT-Enter.

Edit - Never mind, now you have a problem. Set it to your native resolution, hope it helps.
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Euan
 
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Post » Sun Sep 05, 2010 5:15 am

Instead of making a new thread i'm going to reply to this one.
I'm having a similar problem i think.
Basically, i can get DF to work grand via DOSBOX in windowd mode.
When i go Full Screen (via pressing Alt+Enter), the graphics are totally screwed up.
Just the colours really.
I can't take a screenshot (or can i?) but it's unplayable.
Basically I get a bright light blue colour, on every texture, about 2m in front of me.

Anyway, i'd play in window'd mode except that it is TINY on my lovely widescreen lcd.

Messing around with:
fullresolution=original
windowresolution=original

Doesn't really fix the warped gfx problem.
Nor the size of the window in Window'd mode.

Any suggestions?
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Rich O'Brien
 
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Post » Sun Sep 05, 2010 7:39 pm

Messing around with:
fullresolution=original
windowresolution=original


Any suggestions?

Mess around with output.
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rheanna bruining
 
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Post » Sun Sep 05, 2010 5:55 am

Mess around with output.


Actually the dosbox config says:
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.

since my changes to windowresolution have no effect, do i presume the "output device" doesn't support hardware scaling?
What output device btw?
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Kanaoka
 
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Post » Sun Sep 05, 2010 5:09 am

Actually the dosbox config says:
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.

since my changes to windowresolution have no effect, do i presume the "output device" doesn't support hardware scaling?
What output device btw?



Sorry nevermind.
I got it now.

thanks!
:wink_smile:
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Assumptah George
 
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Post » Sun Sep 05, 2010 4:55 pm

Play around with the DOSBox settings. Edit the DOSBox config file and change the fullresolution value, for example.


Reposting this, as I haven't gotten a response yet:

Okay, you've kinda lost me.

Change the fullresolution value to what, exactly? The default is set to original. I've tried replacing that with 600x800 and 1024x768 and neither made any difference.

I really don't know much about this kind of thing, so any help is appreciated.
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Monika Krzyzak
 
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Post » Sun Sep 05, 2010 3:34 pm

The relevant lines in mine are as follows:

fullscreen=false
...
fullresolution=1680x1050
windowresolution=1280x1024
...
aspect=true

I found this works best if fullresolution matches your monitor resolution. If you don't know what that is, you will want to look in "Display Properties" in your control panel. Finding it will vary with your version of Windows. The line aspect=true forces the game to display with the correct aspect ratio, meaning the view is the right shape. Games designed to work in 320x200 would look wrong on any modern video setup. This also compensates for widescreen monitors so the view isn't stretched.

I have fullscreen set to false, but that shouldn't matter for you. I just set it like that so I have to hit alt+enter to use fullscreen. I found output works best set to opengl, but that will vary from one computer to another. The file lists the different options you can try.

Sometimes you just have to fiddle with these things before they work. Pain in the behind. Good luck.
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Aaron Clark
 
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